Get rid of archetypes and go to an unrestricted upgrade system?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • howardphillips214
    MVP
    • Jan 2018
    • 1928

    #16
    Re: Get rid of archetypes and go to an unrestricted upgrade system?

    I didn't mind the grand badge or the HOF badges. I just didn't think they were on equal footing for gameplay. When sharps got their Grand badge going they were unstoppable. When my slasher got his Grand badge, I wasn't any better then I was before.

    I just feel like ratings don't matter much this year and it's the worst 3pt contest we've ever had.

    A 99 dunk rating should be more fearsome than a 99 3 ball. At BEST, WIDE OPEN, a 3 ball should have a 60% chance to go in with all HOF badges. That's crazy percentage anyways as NO ONE in the NBA shoots that crazy wide open.

    A 99 dunk should have a 99.9% chance to go in without coverage and that should be reflected in this game.

    But when I miss wide open dunks in transition (it's happened once, which is too many) that lets you know this game is jacked .

    It's a higher percentage to take 3s from half court than it is for elite finishers to finish in traffic.

    That's wrong. Shots AT THE RIM should be more valuable than any other shot in the game, and that's not the case.

    Fundamentally, this game is backwards.

    Comment

    • Housh123
      Banned
      • Jan 2011
      • 1173

      #17
      Re: Get rid of archetypes and go to an unrestricted upgrade system?

      Originally posted by howardphillips214
      I didn't mind the grand badge or the HOF badges. I just didn't think they were on equal footing for gameplay. When sharps got their Grand badge going they were unstoppable. When my slasher got his Grand badge, I wasn't any better then I was before.

      I just feel like ratings don't matter much this year and it's the worst 3pt contest we've ever had.

      A 99 dunk rating should be more fearsome than a 99 3 ball. At BEST, WIDE OPEN, a 3 ball should have a 60% chance to go in with all HOF badges. That's crazy percentage anyways as NO ONE in the NBA shoots that crazy wide open.

      A 99 dunk should have a 99.9% chance to go in without coverage and that should be reflected in this game.

      But when I miss wide open dunks in transition (it's happened once, which is too many) that lets you know this game is jacked .

      It's a higher percentage to take 3s from half court than it is for elite finishers to finish in traffic.

      That's wrong. Shots AT THE RIM should be more valuable than any other shot in the game, and that's not the case.

      Fundamentally, this game is backwards.


      The game being so unbalanced is why I say screw it and go back to unrestricted.




      Id rather see centers with say 99 speed and 99 3 but have no defense or rebounding or not be able to dribble, than see stretch 5s over here dribbling, blocking ppl and doing everything.

      Comment

      • howardphillips214
        MVP
        • Jan 2018
        • 1928

        #18
        Re: Get rid of archetypes and go to an unrestricted upgrade system?

        Originally posted by Housh123
        The game being so unbalanced is why I say screw it and go back to unrestricted.




        Id rather see centers with say 99 speed and 99 3 but have no defense or rebounding or not be able to dribble, than see stretch 5s over here dribbling, blocking ppl and doing everything.
        If a stretch had 99 3 ball and 99 speed we'd be playing 2k15 again. No thanks.

        Comment

        • Yesh2kdone
          Banned
          • Feb 2015
          • 1412

          #19
          Re: Get rid of archetypes and go to an unrestricted upgrade system?

          Originally posted by howardphillips214
          If a stretch had 99 3 ball and 99 speed we'd be playing 2k15 again. No thanks.
          In 2k15, centers didn't have 99's in either shooting or speed. 2k15 however, was infinitely more fun than the last 2 releases of the game.

          It was actually a glitch that created 7'2's with PG attributes.
          2k could have solved this easily through bans, but instead they turned it into an opportunity to make more money.
          Last edited by Yesh2kdone; 04-20-2018, 07:59 AM.

          Comment

          • illwill10
            Hall Of Fame
            • Mar 2009
            • 19810

            #20
            Re: Get rid of archetypes and go to an unrestricted upgrade system?

            The main thing is more creativity with how I create my player. Where there should be restrictions, but I want to create the player I want. Where restrictions should mainly be physical, but skill ratings shouldn't. Same with Badges.

            Comment

            • triplechin
              Pro
              • Jul 2010
              • 594

              #21
              Re: Get rid of archetypes and go to an unrestricted upgrade system?

              They should use FIFA's system where you get your overall up by completing online games. But you can switch your position, physicals, badges, all that stuff. That way you can ENJOY the game. I can be a PG one game then a C the next, and experience the freaking game instead of being locked to one archetype and one position. That way the game is balanced because the overalls will never be too different, and people can experiment with different builds to find what works for them. And the game would be less stale. I'm tired of being a PG but will never grind a second character so I'm stuck.
              51 & 55

              FRANCHISE OVERHAULED
              https://forums.operationsports.com/f...verhauled.html

              PROGRESSION OVERHAULED
              https://forums.operationsports.com/f...verhauled.html

              Comment

              • MDSavageBeast
                Rookie
                • Jun 2017
                • 264

                #22
                Re: Get rid of archetypes and go to an unrestricted upgrade system?

                Yeah the grind to play different players and different positions is so absurd.

                I'm an off the ball player by nature, but I literally had to make a PG this year because I got fed up with PGs in Park and Walk-On. I shouldn't have to commit endless hours of gaming just to have a 84/85 overall PG. But this game is marketed towards kids, YouTubers, and streamers who play the game full time and thus have more time to commit to it. It's reasons like this as to why I'm iffy about getting 2K next year. I was thinking about Live next year but I'm iffy on that as well lol.

                Comment

                • JayCutlersCig
                  Pro
                  • Nov 2017
                  • 638

                  #23
                  Re: Get rid of archetypes and go to an unrestricted upgrade system?

                  I’m all for this. Sadly, I think unrestricted upgrading is gone.

                  The big concern is in online play. People don’t want to be demolished by Centers with 99 speed in Park or Pro-Am. Until 2K strays away from online play and offers a 2K experience similar to 2K13/14, then we’re not gonna see it.

                  But yeah, I think I should be able to create a quick center with a 3 if I wanted to.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • Goffs
                    New Ork Giants
                    • Feb 2003
                    • 12278

                    #24
                    Re: Get rid of archetypes and go to an unrestricted upgrade system?

                    Originally posted by triplechin
                    They should use FIFA's system where you get your overall up by completing online games. But you can switch your position, physicals, badges, all that stuff. That way you can ENJOY the game. I can be a PG one game then a C the next, and experience the freaking game instead of being locked to one archetype and one position. That way the game is balanced because the overalls will never be too different, and people can experiment with different builds to find what works for them. And the game would be less stale. I'm tired of being a PG but will never grind a second character so I'm stuck.
                    It's a good idea but it won't work....unless you're able to adjust height so that you can try out as a center. Besides if 2k were to do this they won't make any money. There are guys here who literally have more than one myplayer. Personally I go brain dead just trying to grind some of these badges. I will stick to one guy get the badges and get to 90 and call it a day lol

                    Comment

                    • howardphillips214
                      MVP
                      • Jan 2018
                      • 1928

                      #25
                      Re: Get rid of archetypes and go to an unrestricted upgrade system?

                      Originally posted by JayCutlersCig
                      I’m all for this. Sadly, I think unrestricted upgrading is gone.

                      The big concern is in online play. People don’t want to be demolished by Centers with 99 speed in Park or Pro-Am. Until 2K strays away from online play and offers a 2K experience similar to 2K13/14, then we’re not gonna see it.

                      But yeah, I think I should be able to create a quick center with a 3 if I wanted to.


                      Sent from my iPhone using Operation Sports
                      A "quick" center I'd throw in the 70s if you were a pure athletic 6'10 or something. Round about how it is now. But that 70 needs to be FLYING compared to a 30 something 7'3.

                      I could see a shorter sharp-ish center being in the 50s, sure. But that 70 once again better be smoking him.

                      Comment

                      • triplechin
                        Pro
                        • Jul 2010
                        • 594

                        #26
                        Re: Get rid of archetypes and go to an unrestricted upgrade system?

                        Originally posted by Goffs
                        It's a good idea but it won't work....unless you're able to adjust height so that you can try out as a center. Besides if 2k were to do this they won't make any money. There are guys here who literally have more than one myplayer. Personally I go brain dead just trying to grind some of these badges. I will stick to one guy get the badges and get to 90 and call it a day lol
                        Yeah when I said physicals I meant like height weight wingspan etc. But yeah it won't happen because they make bank by making the game more restricted/less fun
                        51 & 55

                        FRANCHISE OVERHAULED
                        https://forums.operationsports.com/f...verhauled.html

                        PROGRESSION OVERHAULED
                        https://forums.operationsports.com/f...verhauled.html

                        Comment

                        • Korrupted
                          Pro
                          • Nov 2015
                          • 917

                          #27
                          Re: Get rid of archetypes and go to an unrestricted upgrade system?

                          2k has to find the common ground between realism and FUN. I think 2k16 had a much better balance of both than 15,17 and 18. Initially I thought Archetypes would be great but some of the limitations are just crazy. I don't mind Caps because a 7'3 center definitely shouldn't have 99 speed but a revamp to archetypes or removal is Okay with me. I just don't see it happening with the E-League set to take off this year. I think that's gonna be their primary focus.

                          Comment

                          • woody56
                            Rookie
                            • Jun 2007
                            • 355

                            #28
                            Re: Get rid of archetypes and go to an unrestricted upgrade system?

                            Maybe not completely unrestricted, but it should be much more like 2k14-16 than 17-18.

                            Truth of the matter is the game is boring and the grind is even more boring, so if you could have a guy that fills all your needs instead of having to grind multiple characters it would make the game much more enjoyable. Realistic or not, everybody wants their guy to be a Lebron, KD etc not a Kyle Korver or Tony Allen.

                            And judging off the dying online park/pro am community, 2k knows a change is needed

                            Comment

                            • illwill10
                              Hall Of Fame
                              • Mar 2009
                              • 19810

                              #29
                              Re: Get rid of archetypes and go to an unrestricted upgrade system?

                              Originally posted by woody56
                              Maybe not completely unrestricted, but it should be much more like 2k14-16 than 17-18.

                              Truth of the matter is the game is boring and the grind is even more boring, so if you could have a guy that fills all your needs instead of having to grind multiple characters it would make the game much more enjoyable. Realistic or not, everybody wants their guy to be a Lebron, KD etc not a Kyle Korver or Tony Allen.

                              And judging off the dying online park/pro am community, 2k knows a change is needed
                              I think once you hit around 85 OVR, there really isn't much point to keep grinding unless you want the OVR perks. Where I have an 89 OVR player. But rating wise, my player won't play differently than if he was 99. Heck, I have a 76 OVR player. He won't play much differently when he gets to 90
                              I think the main issue is that the last few years, skill ratings have been nerfed to a degree so that badges seemingly has a stronger impact.
                              Last edited by illwill10; 04-24-2018, 10:27 PM.

                              Comment

                              • The Gym Reaper
                                Rookie
                                • Jan 2017
                                • 438

                                #30
                                Re: Get rid of archetypes and go to an unrestricted upgrade system?

                                Problem is, I feel they have yet to actually portray weaknesses and then punish those weaknesses.

                                For example pure sharps shouldn't be able to zig zag out the shot clock and then heave up a shot from half court off the dribble. Those are supposed to be set shooters, but they can still shift you with snatchbacks and what not.

                                You can't sag off the pure slashers all the time because they can hit 3s for some reason. It makes strategy pointless sometimes.

                                Basically what I'm saying is, people can already do whatever they want to it feels like.
                                ⛹🏽💀
                                PSN: Terrorist-Tana
                                Twitter: ThreatLevelNeon
                                I see death around the corner [specialist].

                                Comment

                                Working...