Simnation are y'all still around?

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  • Big Bankhead
    Rookie
    • Jun 2012
    • 482

    #136
    Re: Simnation are y'all still around?

    Sim nation, those were the good ole days.
    "If you look good, you feel good. If you feel good, you play good. If you play good, they pay good." - Deion Sanders #21

    Ravens!
    Lakers!
    Yankees!


    PSN: Spartan387
    XBGT: KobraTheKing

    Comment

    • Big Bankhead
      Rookie
      • Jun 2012
      • 482

      #137
      Re: Simnation are y'all still around?

      Originally posted by 23
      Freelance offense = next level genius

      Sent from my LG-LS998 using Tapatalk
      Agreed, czar and OG have been a blessing for the game.
      "If you look good, you feel good. If you feel good, you play good. If you play good, they pay good." - Deion Sanders #21

      Ravens!
      Lakers!
      Yankees!


      PSN: Spartan387
      XBGT: KobraTheKing

      Comment

      • Smirkin Dirk
        All Star
        • Oct 2008
        • 5175

        #138
        Re: Simnation are y'all still around?

        Ah, that flow freestyle. Beautiful.
        2022 'Plug and play' sim roster (XBX)

        Comment

        • marinaoswald
          Rookie
          • Jul 2015
          • 59

          #139
          Re: Simnation are y'all still around?

          Talking about Freelance, any advices guys when using "Motion Cuts", "Scoring Actions " or "Space the floor" ? I'm kinda messy with those concepts.

          Comment

          • Smirkin Dirk
            All Star
            • Oct 2008
            • 5175

            #140
            Re: Simnation are y'all still around?

            Originally posted by marinaoswald
            Talking about Freelance, any advices guys when using "Motion Cuts", "Scoring Actions " or "Space the floor" ? I'm kinda messy with those concepts.
            Czar has a few youtube videos about this so Im paraphrasing.

            Motion cuts is about an offense that keeps running and cycling through if the user makes the right passes and ball movement. It branches out into different option depending on user decisions. IMO this is the best one to use.

            Scoring actions are quicker to move into pick and roll to get a shot. Less options but useful at times.

            Space the floor is when the players stand in the spots they are supposed to for the offense. No real movement is generated though. Very limited use.

            Go into scrimmage mode, put full play art on and test them out for yourself.
            2022 'Plug and play' sim roster (XBX)

            Comment

            • marinaoswald
              Rookie
              • Jul 2015
              • 59

              #141
              Re: Simnation are y'all still around?

              Thanks a lot, I'll take time to experience them

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #142
                Re: Simnation are y'all still around?

                Originally posted by marinaoswald
                Thanks a lot, I'll take time to experience them
                Yes you will love it when rewarded for it.

                Sent from my LG-LS998 using Tapatalk

                Comment

                • Smirkin Dirk
                  All Star
                  • Oct 2008
                  • 5175

                  #143
                  Re: Simnation are y'all still around?

                  Originally posted by marinaoswald
                  Thanks a lot, I'll take time to experience them
                  It's worth it. This is an example of flow offense. It's just read and react to what the defense is doing.

                  https://<iframe width="560" height="...reen></iframe>
                  2022 'Plug and play' sim roster (XBX)

                  Comment

                  • Smirkin Dirk
                    All Star
                    • Oct 2008
                    • 5175

                    #144
                    Re: Simnation are y'all still around?

                    What does simnation want this year? We know that the game will basically be settled by now. No new features, just polishing the existing ones.

                    1. Increased manoverablity for ball handler in pick and roll. Almost like a finesse step control that FIFA gives players. It slows you down but has much smaller, precise steps. Putting your defender in jail. I saw this once as an animation, but give us control over it.

                    https://<iframe width="560" height="...reen></iframe>

                    2. CPU attacking weak defenders. I like this. But from I could see it only applied to on ball defenders. If CPU Westbrook recognised I was guarding him with Barea, he'd iso or post up. Hopefully the CPU develops the ability to recognise weak big defenders. So I might put a good ball defender on Westbrook, but he sees I have Dirk at center. So he calls pick and roll every time down and attacks downhill.

                    3. CPU cross matching. I saw it a lot more in 2K17 than 2K18. Let's see the CPU move defenders around and not just rely on positions.

                    4. CPU defensive rotations. The first rotation is usually very good. The next step is to get those 2nd and 3rd rotations locked in.

                    5. The flowtech mechanic. This was extraordinary and didnt get the attention it deserved. Hopefully it gets expanded. Apply it to bigs who want to get post position. Use it for guards to get into PNR. Ive included a video of it below. Kemba Walker is the CPU and Im trying to guard him with Smith Jnr.

                    https://<iframe width="560" height="...reen></iframe>

                    6. I don't have much hope in this, but more off ball fouls and non-shooting fouls. Massive slideritis every year in finding the right balance between getting decent FT numbers and making sure every inside **** isn't a foul.

                    Any others sim nation?
                    Last edited by Smirkin Dirk; 07-13-2018, 07:26 AM.
                    2022 'Plug and play' sim roster (XBX)

                    Comment

                    • turty11
                      All Star
                      • Apr 2013
                      • 8923

                      #145
                      Re: Simnation are y'all still around?
                      • smoother dribble chaining
                      • removing the weird forced slowdown/hesitation thing around halfcourt that has been around since ps4/x1's first year of 2k and i was personally told would be removed by 2k staff
                      • the removal of a shot counting as being contested if the defender is BEHIND the shooter
                      • cpu controlled defensive players giving space to guys who are good shooters (playing with 94 open 3 seth curry and the defender is always sagged off while i have the ball in his hands allowing always "open" shots)
                      • earlier defensive matching by the cpu (ACE?). their best defender should be matched on my best scorer before i drop 15 in a quarter because im being defender by the regular matchup that is a bad defender.



                      something that really turns me off is that when the CPU starts using sizeups in an iso, i legit just stand still because they cant properly use dribble moves
                      NBA 2k19 Roster and Draft project for PS4

                      Comment

                      • midwestking100
                        MVP
                        • May 2012
                        • 1561

                        #146
                        Re: Simnation are y'all still around?

                        Originally posted by Da_Czar
                        Good to see we are still around. Great to see some of these usernames again. Excellent idea for this thread Dre. Respect to all. I have a few goodies for yall as always.
                        2k16 was so fun to play. Can y'all please bring this back for 2k19?

                        Sent from my Z981 using Operation Sports mobile app

                        Comment

                        • keshunleon
                          MVP
                          • Apr 2006
                          • 2111

                          #147
                          Re: Simnation are y'all still around?

                          One of the biggest issues for me the past 5yrs are animations lasting toooo long especially the CPU.

                          2K18 was extremely bad with this, defenders riding the dribbler for 3-5 dribbles.

                          The CPU offensive force field that moves the defender back to create space to score.

                          The past 4/5 years the CPU mirrors the user's motion, as soon as you hit a button it react unrealisticly AKA psychic defenders. Results to turnovers, sliding, and unrealistic movements.

                          Extremely bad in 2K18!

                          Clipping is bad and seems to be getting worse.
                          Last edited by keshunleon; 07-13-2018, 09:07 AM.
                          True bout my business, Mane!

                          Comment

                          • vannwolfhawk
                            MVP
                            • Jun 2009
                            • 3412

                            #148
                            Re: Simnation are y'all still around?

                            Originally posted by Smirkin Dirk
                            What does simnation want this year? We know that the game will basically be settled by now. No new features, just polishing the existing ones.

                            1. Increased manoverablity for ball handler in pick and roll. Almost like a finesse step control that FIFA gives players. It slows you down but has much smaller, precise steps. Putting your defender in jail. I saw this once as an animation, but give us control over it.

                            https://<iframe width="560" height="...reen></iframe>

                            2. CPU attacking weak defenders. I like this. But from I could see it only applied to on ball defenders. If CPU Westbrook recognised I was guarding him with Barea, he'd iso or post up. Hopefully the CPU develops the ability to recognise weak big defenders. So I might put a good ball defender on Westbrook, but he sees I have Dirk at center. So he calls pick and roll every time down and attacks downhill.

                            3. CPU cross matching. I saw it a lot more in 2K17 than 2K18. Let's see the CPU move defenders around and not just rely on positions.

                            4. CPU defensive rotations. The first rotation is usually very good. The next step is to get those 2nd and 3rd rotations locked in.

                            5. The flowtech mechanic. This was extraordinary and didnt get the attention it deserved. Hopefully it gets expanded. Apply it to bigs who want to get post position. Use it for guards to get into PNR. Ive included a video of it below. Kemba Walker is the CPU and Im trying to guard him with Smith Jnr.

                            https://<iframe width="560" height="...reen></iframe>

                            Any others sim nation?
                            Originally posted by turty11
                            • smoother dribble chaining
                            • removing the weird forced slowdown/hesitation thing around halfcourt that has been around since ps4/x1's first year of 2k and i was personally told would be removed by 2k staff
                            • the removal of a shot counting as being contested if the defender is BEHIND the shooter
                            • cpu controlled defensive players giving space to guys who are good shooters (playing with 94 open 3 seth curry and the defender is always sagged off while i have the ball in his hands allowing always "open" shots)
                            • earlier defensive matching by the cpu (ACE?). their best defender should be matched on my best scorer before i drop 15 in a quarter because im being defender by the regular matchup that is a bad defender.



                            something that really turns me off is that when the CPU starts using sizeups in an iso, i legit just stand still because they cant properly use dribble moves
                            Not to turn this into a wish list thread but I agree with all of this above and have posted quite a few of these earlier in threads as well. Would love to see the snake dribble (put in jail) ability in PNR's & it ties into what Turty said with contested shots with a defender behind you needs to go away. Chris Paul is a master at this and as of now it can not be replicated in 2k. I'd like to see the whole PNR game redone as it's #1 most used basic play in basketball. The ability to throw a simple pocket bounce pass or have the ability to split a PNR is also non existent still.

                            Hopefully after the Eastern & Western Conference Finals It would also be nice to have the choice of how to rotate out defensively on switches and mismatches. The Celtics with the scram switch on the post pass or the Rockets sending immediate double from weak side or strong. Offensively having all players AI IQ to realize the mismatch and either reset for a quick ISO or feed the post on mismatches immediately (think Final 4 Conference Finals with all teams).

                            I am hoping we get a cut or space, read & react, and/or maybe a cut or space IQ tendency rating for players to differentiate high IQ players making proper reads and differentiating players who will or won't cut as often as others. Set players apart a bit more and it can take the place of cutter play types in a sense.

                            Fast break logic and spacing still needs a lot of work as far as spacing go's. The ratings with Cut or Space tendencies helped a ton as out of the box they were way off but it drove me crazy as I'm bringing ball up on a break to see my players criss cross around me with no spacing logic. I realize probably not an easy code and I do like the immediate drags from the wing. I'd like to see a simple numbered break that leads into and is a freelance for fast breaks. You could still have the same pre sets for freelances as far as Space (basic numbered break to spots), Motion (leads into a few different options like I will list below), and scoring options (drag screen, swing into back screen flare, etc...)

                            1- Trailer drag screen option
                            2- High post trailer Hi Low option
                            3- Wings criss cross on floppy's
                            4- swing into stagger
                            5- swing into flare
                            6- swing follow ball screen
                            7- strong action
                            8- weak action
                            9- DHO’s into PNR
                            10- etc, etc...

                            All in all I loved 18 after roster tendency edits and slider adjustments. The CPU played the best game I have ever seen in a 2k game. I don't get a lot of complaints AT ALL, but I don't play the other my player modes soooo.... Can't wait to hear what Czar has done this year!
                            Last edited by vannwolfhawk; 07-13-2018, 07:11 PM.
                            Basketball Playbooks
                            http://www.nextplayhoops.com

                            Comment

                            • turty11
                              All Star
                              • Apr 2013
                              • 8923

                              #149
                              Re: Simnation are y'all still around?

                              Would be nice to better utilize speed changing and maybe (not even sure its possible) see the CPU do it to replicate playstyles of IT, TJ Warren, and other guys who cant beat you with athleticism but have such a great understanding of how to use their pace against the defender to do whatever they want.
                              NBA 2k19 Roster and Draft project for PS4

                              Comment

                              • vannwolfhawk
                                MVP
                                • Jun 2009
                                • 3412

                                #150
                                Re: Simnation are y'all still around?

                                Originally posted by turty11
                                Would be nice to better utilize speed changing and maybe (not even sure its possible) see the CPU do it to replicate playstyles of IT, TJ Warren, and other guys who cant beat you with athleticism but have such a great understanding of how to use their pace against the defender to do whatever they want.
                                I would love that, but not sure how you would replicate that and how devs could go about that?! As of now you can tweak a bit with stepback and hesitations ON DRIVE tendency to somewhat replicate it, but there is no rhyme or reason WHEN or why they use it in a given scenario.
                                Basketball Playbooks
                                http://www.nextplayhoops.com

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