Pro Am Builds For 2k19

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • sparkybob
    Rookie
    • Sep 2016
    • 78

    #241
    Re: Pro Am Builds For 2k19

    Originally posted by jyoung
    Don't be tempted by the silver corner specialist that SG defenders get; your shooting rating is still going to be terrible if you max your wingspan, which you absolutely should as a primary defender archetype.

    Make a SF defender instead of that SG and you'll still have bronze corner specialist, but you'll now have access to the big man contact dunks, plus you'll get much better badges in multiple categories (rim protector, brick wall, hustle rebounder, pick and roller).

    I don't know how hard it's going to be to get steals in the full game, but it's way too easy to rip the ball in this Prelude; it feels like 2K17 stealing IMO as far as the timing for when to press the steal button. But I'm sure it will be much tougher than this to get clean strips in the retail version of 2K19

    <iframe width="560" height="315" src="https://www.youtube.com/embed/OZlngkNAuUw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
    Well a big thing for me is if defensive stopper works the same as last year where it negates badges on the 3 positions closes to you (So a SF negates the SG/SF/PF badges) being able to stop PG badges is more important than PF badges.

    But I will consider switching in the real game.

    Comment

    • Thrustie
      Pro
      • Sep 2016
      • 764

      #242
      Re: Pro Am Builds For 2k19

      Originally posted by TheFinalEvent97
      One thing that could stop 7"3 bigs from being effective is the wingspan, going max will probably lead to a lot of Offensive Basket Interference/Goaltending calls when going for a rebound.
      EDIT: No 7'3 big gets Contact Dunks, only Pure Athletic's get the Bigman ones at 7'2, Athletic secondary has to be 7'0 or below to get Bigman Contact Dunks.Hopefully this will stop the 7'3 standing contact dunk cheese.👌
      I kinda wanna recheck my 7’3 guy because I’m pretty sure he would be able to get package 4.

      Comment

      • GK_11
        Rookie
        • Nov 2013
        • 159

        #243
        Re: Pro Am Builds For 2k19

        Made a 6'11 shot creating rebounder, really loved it, but torn if i should go with finishing as a primary.

        Is the expectation that finisher primary gets better ball handling and shooting? I prefer versatility and it seems if i go finishing primary ill take a hit to rebounding and strength but get access to most if not all contact dunks, better speed vertical and lat quickness, AND better shooting and ball handling??

        I thought i read somewhere that rebounders got tje biggest boost this year tho so wondering if that would make them more viable.

        Edit: got a chance to reload the prelude and have a look. 3Pt and mid stay the same between both builds this year, ball control vs reb and physical attributes are the biggest change
        Last edited by GK_11; 09-01-2018, 11:16 AM.

        Comment

        • Caelumfang
          MVP
          • Oct 2012
          • 1218

          #244
          Re: Pro Am Builds For 2k19

          Yo, I think we’re about to get crapped on as far as our stats go. Made a 6’6 Pure Shot Creator at the SG position. Left his wingspan and weight the same.

          23 out of 25 upgrades, and his midrange only went to 86? Hoo boy...

          Comment

          • TheFinalEvent97
            MVP
            • Jul 2016
            • 1519

            #245
            Re: Pro Am Builds For 2k19

            Originally posted by Caelumfang
            Yo, I think we’re about to get crapped on as far as our stats go. Made a 6’6 Pure Shot Creator at the SG position. Left his wingspan and weight the same.

            23 out of 25 upgrades, and his midrange only went to 86? Hoo boy...
            Last 2 bars are a +4 and +5 apparently.

            Comment

            • HowDareI
              MVP
              • Jan 2012
              • 1900

              #246
              Re: Pro Am Builds For 2k19

              Originally posted by NoLeafClover
              Does anyone else here ever make sub-6ft tall PGs? I'm 5ft 9 in real life and pretty much always make my characters the same, this whole culture of min/maxing and "optimal" builds kind of sucks the fun and variety out of online in my opinion :o

              If you were going to make a short PG, what combo would you go for? I'm thinking either pure Playmaker, Playmaker/Sharpshooter or Playmaker/Slasher as I love using floaters over big guys.

              But given the opponents I'll end up facing Pro Am might have to give it up this year and go for a 6ft5 Playmaker/something PG just to stay competitive, sigh.

              Thoughts?
              Luckily I can make a guy my real height and not feel too outta place lol..

              But if I'm going below 6 ft for a pg I'm definitely looking to be able to exploit speed.

              So playmaking is a must, pure probably being the best..but you could go shooting or even defending as a secondary archetype.

              I don't think driving is viable option when you get blocked so much being shorter.

              Sent from my Z982 using Tapatalk
              I don't wanna be Jordan, I don't wanna be Bird or Isiah, I don't wanna be any of those guys.
              I want to look in the mirror and say I did it my way.

              -Allen Iverson

              Comment

              • Detroitfan4life1993
                Rookie
                • Jul 2010
                • 485

                #247
                Re: Pro Am Builds For 2k19

                Made a 6 ft 10 pf with default wingspan. Primary is stretch and secondary is athletic finisher.Wanted a guy that can shoot the ball and be a threat to attack the basket also.Wanted to make the wingspan longer but man they really lower your three a lot this year with longer wingspans, going to mess with a few different builds when the game is out but this will probably be my primary build.
                Psn: DiehardDetroit

                Comment

                • HowDareI
                  MVP
                  • Jan 2012
                  • 1900

                  #248
                  Re: Pro Am Builds For 2k19

                  I have 6 accounts, don't ask lol...so I've been playing around with different builds.

                  First build I tried what I wanted my player to be...

                  - first, a 6'10 sharpshooting shot creator. 200 lbs (min) and max wingspan.

                  Speed goes to about 70, not bad for a 6'10 sf.
                  But speed with ball/ball handling, vertical, and strength are lacking.

                  Surprisingly, the 3 ball only went to a 71 I believe it was. Not good, well, not good for sacrificing so much athleticism.

                  Mid range wasn't much better at about an 80.

                  Layups and dunking were mediocre as well.

                  Basically this build I used last year wouldnt be viable this year, imo. Badges look good, but stats really aren't.

                  Maybe if I lower the height, and keep wingspan normal it'll be better...but at that point I lose the direction of my KD build.

                  -2nd build: 6'10 defending slasher SF. Again, min weight max wingspan.

                  So with this build I was looking at the athleticism and defense it provided and was trying to be like a Scottie Pippen who could lock down a few different positions and finish on a break.

                  Well I definitely could steal the ball and finish. Lots of transition buckets, but who knows if steals are gonna be so easy in the full game.

                  With the low ratings I start at, I wasn't really able to get any dunks with anyone around..also I know I chose minimum weight which screwed up strength and contact dunk...but I value speed more.

                  Didn't get many blocks...CPU wouldn't try shooting on me..

                  Basically this build might not be for me..as a scorer, just wanted to try something different lol...but I feel like I'm a good defender without a defending archetype in my build. Especially with the improvements this year..but we'll see.

                  -3rd build: so this is really what I anticipated working the best, and it definitely did.

                  6'6 sg, pure shot creator. Min weight, 1 lower wingspan than default.

                  Good shooter, good finisher, good in the post for a sg, decent defender...good speed as well.

                  When I got hot I broke ankles doing step back and hop shots..I even dropped someone doing a spinning shot.

                  Very fun, and definitely a good build for someone like me who just wants to be Kobe and score from a triple threat or post up.

                  I wanna test out a big and a pg as well..still deciding what builds ..and then 1 more after that not sure what to try maybe a pure slasher.





                  Sent from my Z982 using Tapatalk
                  I don't wanna be Jordan, I don't wanna be Bird or Isiah, I don't wanna be any of those guys.
                  I want to look in the mirror and say I did it my way.

                  -Allen Iverson

                  Comment

                  • HowDareI
                    MVP
                    • Jan 2012
                    • 1900

                    #249
                    Re: Pro Am Builds For 2k19

                    Originally posted by NoLeafClover
                    Yeah, no love for us vertically challenged guys :o

                    I was looking at a Playmaking Sharpshooter PG but they only get 1 HOF badge... seriously?

                    It looks like they've made it so if you're anything BUT a Pure Playmaker as a PG you get pretty screwed with Playmaking as your primary archetype.

                    Re: getting blocked, you're mostly right if you try and play "normally" as a short PG, but over the past few years I've learned to use floaters and reverse layups only and had quite a bit of success with it just because hardly anyone else plays that way and the D doesn't really expect it :o
                    It's funny because even my friends say I play 2k how I do in real life. I'm like allergic to floaters..rather jump into someone and make layups tougher than they gotta be 🤷🏻*♂️ lol oh well..

                    Last year reverses were so op, so they might be the complete opposite now ..2k likes doing that.

                    A smart player willing to pass is always appreciated tho, pure playmaker isn't a bad build...but I'm seeing a lot of guys making slower builds at pg nowadays..a defender might capitalize on lower ballhandling from these builds and frustrate them

                    Sent from my Z982 using Tapatalk
                    I don't wanna be Jordan, I don't wanna be Bird or Isiah, I don't wanna be any of those guys.
                    I want to look in the mirror and say I did it my way.

                    -Allen Iverson

                    Comment

                    • GK_11
                      Rookie
                      • Nov 2013
                      • 159

                      #250
                      Re: Pro Am Builds For 2k19

                      Originally posted by NoLeafClover
                      I'm 5ft 9 in real life and pretty much always make my characters the same, this whole culture of min/maxing and "optimal" builds kind of sucks the fun and variety out of online in my opinion :o

                      If you were going to make a short PG, what combo would you go for?
                      Couldnt agree more about #optimal builds.

                      I think you could make a sub 6 ft build work this year tbh, they seem to be really punishing overized players attributes. But youd def need the threat of a 3 point shot and be able to finish in the intermediate or youll be too easy to guard.

                      Since it sounds like your nice with the floaters, id go sharpshooting shot creator. Itll give you HOF w tear dropper, difficult shots, and tireless scorer, which youll need cause youre gonna have to zip all over and pull up on a dime to get your shot off.

                      Youll have 12 silver badges as well so that you can score and pass in a variety of ways - you can revive 2017 King in the Fourth IT!

                      If you played on a Pro Am team with a 2 who could matchup with the teams best guard and a big man with brick wall you could be a real threat - i know id love to play with someone like that on my team!

                      (Maybe make yourself a gentlemans 6 footer and go 5'11" tho haha 5'9" might be a little tough on D)

                      Edit: I see what you guys are saying about speed for playmaker, but i feel like he will get a pretty big speed boost just by the nature of making a player that size.
                      Last edited by GK_11; 09-01-2018, 09:27 PM.

                      Comment

                      • TheFinalEvent97
                        MVP
                        • Jul 2016
                        • 1519

                        #251
                        Re: Pro Am Builds For 2k19

                        A breakdown of my 6'11 250lbs Max Wingspan Two Way Athletic Finisher C:

                        Pros:Elite Contact Dunk Packages, 85+ Driving Dunk, Elite Athleticism with low 80's (?) Vertical, Ability to help and recover+ switch onto guards, solid screen setter, fantastic shot blocker, decent rebounder, wingspan makes it possible to contest much taller players and better at catching lobs, great badging with HOF Posterizer and Lob City Finisher, Gold Defensive Stopper, Rim Protector, Bruiser, Chasedown Artist, Brick Wall, Quick Reflexes, Silver Acrobat, Tear Dropper, Up&Under Specialist.


                        Cons: no shooting ability, average strength, only Bronze Free Throw Ace, no shooting badges.

                        Prelude highlights vs the NBA AllStars team

                        Comment

                        • jyoung
                          Hall Of Fame
                          • Dec 2006
                          • 11132

                          #252
                          Re: Pro Am Builds For 2k19

                          Looks like 2K has dialed it back to how it was in 2K17 where 6'8" was the tallest height for speedboosting myplayers:



                          I just hope those 6'8" point forwards don't ruin the competitive balance of the MyPlayer modes like the 6'10" point forwards did last year.
                          Last edited by jyoung; 09-01-2018, 10:34 PM.

                          Comment

                          • ph33
                            MVP
                            • Oct 2014
                            • 3261

                            #253
                            Re: Pro Am Builds For 2k19

                            They should put an asterisk by some of them cause you ain't getting that rating you need until a 96 on some of the builds

                            Comment

                            • TheFinalEvent97
                              MVP
                              • Jul 2016
                              • 1519

                              #254
                              Re: Pro Am Builds For 2k19

                              Originally posted by ph33
                              They should put an asterisk by some of them cause you ain't getting that rating you need until a 96 on some of the builds
                              You could shorten the wingspan a bit to get it earlier.

                              Comment

                              • jyoung
                                Hall Of Fame
                                • Dec 2006
                                • 11132

                                #255
                                Re: Pro Am Builds For 2k19

                                Originally posted by ph33
                                They should put an asterisk by some of them cause you ain't getting that rating you need until a 96 on some of the builds
                                If it's like it was last year, then the playmaker primary builds shouldn't have too long of a grind to unlock the cap breakers needed to speedboost; I don't think any of those builds will have to go further than 90 overall to max out ball control.

                                But some of those non-playmaker and playmaker secondary builds could be facing hundreds of gameplay hours swimming up $#!% creek in pitch black darkness with no moon out and no paddle in hand trying to get those ball control cap breakers unlocked.
                                Last edited by jyoung; 09-02-2018, 01:32 AM.

                                Comment

                                Working...