The Official #SIMNATION Thread

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  • alabamarob
    MVP
    • Nov 2010
    • 3348

    #916
    Re: The Official #SIMNATION Thread

    <iframe width="560" height="315" src="https://www.youtube.com/embed/VGlOacOzdzQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""></iframe>
    Psn: Alabamarob
    Xbox: Alabama Rob

    Youtube: 2k Hawks

    Settings I play on.
    Minutes: 12
    Difficulty: HOF
    Online or Offline player: Both
    In a MLO: Yes

    Comment

    • Baebae32
      Pro
      • Nov 2015
      • 880

      #917
      Re: The Official #SIMNATION Thread

      Originally posted by alabamarob
      <iframe width="560" height="315" src="https://www.youtube.com/embed/VGlOacOzdzQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""></iframe>
      The Ai ability to make plays off the dribble completely breaks down inside the free throw line. They just switch directions back in forth (often times warping theu the defense as in the video) until they wriggle open just enough for a layup. There needs to a be a system added that lets the AI know that 1. Hey my shoulders are still in position that there is no need to change direction i should continue on my current course of attack or at least go into a post back down animation.

      Videos also shows that unless triggered by one of the “help/tag” settings, team off-ball defense is non existent. In real all 3 of the hawks would be concerned with the ball being so deep in the paint. Here they jist run back to their defensive assignments.

      Comment

      • DAKAFN2017
        Just started!
        • Sep 2018
        • 4

        #918
        Re: The Official #SIMNATION Thread

        I don't know if this has been mentioned but I don't know another thread to put it in.

        For some reason the Warriors Fist Series does not work anymore. It's there in the series page but when you select it just auto plays.

        Note that you can add the specific plays into someone's playbook and manually select it, but the actual series no longer runs.

        I really only play MyTeam and it doesn't have an assign plays feature, so you have to run the Freelance through OTFC. Can this be passed on to a 2K Dev?

        Also, any word on when they are updating other team's playbooks like they did the Spurs and Knicks, etc...

        Comment

        • alabamarob
          MVP
          • Nov 2010
          • 3348

          #919
          Re: The Official #SIMNATION Thread

          52K likes, 610 comments - nbaonespn on December 25, 2018: "This 22-foot jumper is the longest shot Ben Simmons has made in his NBA career.".


          He makes 3 of these a game vs me. Haha.
          Psn: Alabamarob
          Xbox: Alabama Rob

          Youtube: 2k Hawks

          Settings I play on.
          Minutes: 12
          Difficulty: HOF
          Online or Offline player: Both
          In a MLO: Yes

          Comment

          • edaddy
            MVP
            • Jun 2004
            • 2848

            #920
            Re: The Official #SIMNATION Thread

            Does anyone know how many teams Czar has completed with updated playbooks and is there a list where I can find them..thanks
            THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELI

            Comment

            • Smirkin Dirk
              All Star
              • Oct 2008
              • 5180

              #921
              Re: The Official #SIMNATION Thread

              Originally posted by edaddy
              Does anyone know how many teams Czar has completed with updated playbooks and is there a list where I can find them..thanks


              New York lakers Milwaukee Toronto San Antonio Houston Boston
              2022 'Plug and play' sim roster (XBX)

              Comment

              • Dishandime
                Rookie
                • Oct 2018
                • 29

                #922
                Re: The Official #SIMNATION Thread

                Hi good sim loving people. Haven't been active on forums, but I'm with this game since 2k8 playing it A LOT. Was always looking for realism, tried people's sliders, usually end up with my own that are slight tweek over default ones from all-star or superstar. Hof always felt like overpowered cpu hard game style like it is in all sports games i recon.

                Now I see a lot of people saying "I play on custom HOF", "custom that". As far as I understand, once you go custom - it's custom.

                For example - default Superstar shooting is 48/52 user/cpu. Default all-star is 50/50. What it does is making release time more important for user when highered and cpu less affected by your d and more successful with open ones when lowered. Your game style and skill will play crucial role in getting those sim stats. So for me, I have shooting set to 52/47. Easy shooting? Here's why. I'm an old dude playing MyGM (in 19 I like all the additional content over myleague customization options, last year had to play myleague as there were no sim engine sliders for mygm). I'm rarely hitting green release, so on def superstar I have really low shooting % for my team. Many open ones clank, and lightly contested airball. Bumped it to 52 user and now it's fine - FOR ME. Testing it out, might drop layups and contact back to 51, these seem to be bit op as they are less affected by timing and more by the move you do. It's ok to have someone I.Thomas (I'm Denver in my latest mygm) shoot an early release "just drop it up over the d" scoop layup and have it in more often than not. For CPU, I every year I felt shooting open ones on def is op, ai never misses etc. making my opFG% terible. So a slight nerf did the trick. CPU sometimes misses the open one. Not everything is and one. Some fadeways are tough for them too, and they miss a couple even having bigger guy on and my smaller guy all up in his grill... I remember previous years having shooting at 43/40, 45/45, 47/42 in 2k18 (feel like it was too much now, should had 48/43 rather). It always played a lot to the defensive ai performance and what you're getting on the court.

                Point is - small changes affect a lot and sliders are tied up to eachother.

                Another example - played with defense strenght at 50/50 always. This year had to mess with those after that patch when Mike Wang said contests are maybe op but it's for users to learn to make better shots. Well they hella op and inconsistent cpu/user wise. It takes away certain basketball plays... It's because cpu will always position and contest perfectly, and user will be an inch to the left, or so, cause your control over joypad will be read differently ending up you making a step or two too much. Again - this is my case. But, if you're getting everything, even coming off the block cleanly and catch and shoot with defender trailing off the block, being a heavy contest, while at the same time slight angle to the side or being a tad late to put thar hand in cpu player mouth gets you a light contest - it's not right. So, I ended up with defense strength 55/45. Now, this is a big adjustment from superstar default 45/55, but for me it works. I felt it's that op. I felt now the cpu and user contests are having the same value performed animation wise...

                Now if you change let's say body-up sensitivity to 25/25 - it's a whole different game, to worse imo. That kind of setting takes away a lot of the foul and contact game, while making the game more fluid, yet you lose the difference of getting in the stronger player to weaker, having step trough layup or bounce off fadeway animation more often than tangled arms falling away just barely putting it up layup animation which is harder to suceed. Now these sliders also had shooting for user lower to counter the inflation of fg%. They had (I think) def strength lowered for cpu to find middle ground. This was a setting on one of the popular sliders last year. This year contacts are improved, so for me going body-up from 48/50 last year to 51/49 this year felt fine. It took away dribbling in your face just going trough player cpu cheese a bit, while making contact more natural on offense and no ball bounce off for cpu steal when they should be able just to bump you and tangle off-arm as you are steering a tad away from them going to the basket and because of the animation delay the ball colision engine hits before player colision one resulting in strange deflection and steal.

                Point here - it's all about your game style and what you feel is right. Big thanks to 2k for all the customization options.

                To cap it - default superstar difficulty I feel is tailored to get as much sim as "gammy" gameplay in online modes. It works a charm shooting attributes/fg% in myplayer, although gammy moment makes you be bit loose with the ball, guess to make "stick skills" matter more and make players use protect more. In myteam it makes shot timing hella matter to counter diamond+ teams and not turn it into shooting cheese fest (it is anyway, but that's another story) and defense settings kind of work against the shooting cheese thing but makes it more gammy positioning skills wise and having ball security at 45 and such options lowered turn it into steal animations being heavily exploitable. Mode is not for sim gamers I would recon...

                So, again, thanks for options 2K.

                I would love that we continue discussion here or if you guys thing another thread would suit better, but I'm posting my "slight tweak" sliders anyway as soon as I feel are tested enough and not op cpu nor user.

                Comment

                • Dishandime
                  Rookie
                  • Oct 2018
                  • 29

                  #923
                  Re: The Official #SIMNATION Thread

                  Oh and one more important thing to point out - there's a big difference in default all-star/superstar awareness sliders. Only having cpu off/deff sliders at 50/50 makes them play fully as designed. Making defensive adjustments and all... this was said in dev blog too... so it makes you use that shot clock to get a good shot and not every play run being instant available for option 1.

                  Final thought - cpu passing speed/precision is still op, steal sucess (not enough deflections to loose ball) op, and ball security op once you up the fouls it's an instant foul for user unless perfect steal attempt and ball never deflected to loose. Hustle for cpu is hella op, but I thing cpu getting blocked ball falling behind back and turning around scoring in one quick motion cheese is hardly fixable with sliders as this is tied to hustle, rebound and cpu reaction time that all need work code and additional "fight for loose ball" animations wise.

                  I love this years game and improvements btw. We're close to having "almost perfect" game, but it's all the users must be happy thing that just affect some of the gameplay decisions and the need to make online modes gammy, but - to stress enough - thanks for customizations and ability to make it as close to sim as posible in mygm/myleague.

                  Comment

                  • bmwninja_gaming
                    Rookie
                    • Oct 2018
                    • 33

                    #924
                    Re: The Official #SIMNATION Thread

                    I think they need to come out with rules or sliders so you can make it like the old school NBA .. so that post play matters again. They also need to add how you want the refs to call the games like how MLB the Show has for its umpires, it would be nice to have the game call differently every time...

                    Some times its annoying playing the CPU watching them throw up threes when they don't have the players to shoot the three.. the game also has coaches with these different playing schemes but it seems like its never pushed "why".

                    Comment

                    • 23
                      yellow
                      • Sep 2002
                      • 66469

                      #925
                      Re: The Official #SIMNATION Thread

                      A new play update has been added

                      The Clippers plays have been updated

                      Also plays were added to the Celtics, Raptors, Bucks and Lakers playbooks

                      Comment

                      • edaddy
                        MVP
                        • Jun 2004
                        • 2848

                        #926
                        Re: The Official #SIMNATION Thread

                        Originally posted by 23
                        A new play update has been added

                        The Clippers plays have been updated

                        Also plays were added to the Celtics, Raptors, Bucks and Lakers playbooks
                        Im sorry if this has been answered but do these updates apply to existing rosters?..I have a heavily edited roster set that I use and really don,t want to start another..
                        THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELI

                        Comment

                        • JoFri
                          Pro
                          • Mar 2013
                          • 1486

                          #927
                          The Official #SIMNATION Thread

                          Originally posted by edaddy
                          Im sorry if this has been answered but do these updates apply to existing rosters?..I have a heavily edited roster set that I use and really don,t want to start another..
                          As I understand, the plays will be added across all rosters but wont be updated to the team playbook. You need to add it yorself if u want those plays tied to the teams.


                          Sent from my iPhone using Tapatalk

                          Comment

                          • edaddy
                            MVP
                            • Jun 2004
                            • 2848

                            #928
                            Re: The Official #SIMNATION Thread

                            Does anyone have an impression in regards to the last patch and if it changed sim gameplay?..fouls,flow of the game,timeouts, etc..
                            THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELI

                            Comment

                            • JoFri
                              Pro
                              • Mar 2013
                              • 1486

                              #929
                              Re: The Official #SIMNATION Thread

                              I have a strong urge to run the mavericks .... can we request an update on mavericks playbook? Lol


                              Sent from my iPhone using Tapatalk

                              Comment

                              • bo_jax2000
                                MVP
                                • Nov 2007
                                • 1158

                                #930
                                Re: The Official #SIMNATION Thread

                                Originally posted by 23
                                A new play update has been added

                                The Clippers plays have been updated

                                Also plays were added to the Celtics, Raptors, Bucks and Lakers playbooks

                                The updated playbooks


                                Spoiler


                                The Lakers had Cut Point 2 listed twice in the official 2k roster. They may have meant to put in Cut Point 3.

                                Comment

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