Player Movement - Lets have a serious discussion

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  • MrWrestling3
    MVP
    • May 2015
    • 1146

    #76
    Re: Player Movement - Lets have a serious discussion

    Originally posted by olajuwon34
    O ok thanks. I was just fiddling around an hour ago with it trying to get the triple threat game a little more consistent, so i wanted to just see which one affected the cpu's contests, i had tried putting both cpu and user to 0 on the gather/release, and i couldnt tell on which i was hitting more shots in the triple threat, good to know.
    Sliders can be a bit complicated sometimes, you might also have to change the On Ball Defense slider to have a good effect.

    Comment

    • trandoanhung1991
      Rookie
      • Nov 2012
      • 372

      #77
      Re: Player Movement - Lets have a serious discussion

      The problem with lowering Body Sensitivity is that it makes most guards into ISO gods when they shouldn't be. There's almost no interaction between the dribbler and the defender as it is, and making Body Sensitivity 0 only exacerbate the problem. Pretty much all guards can blow-by excellent defenders in this case, making 1-on-1 defense almost impossible, since just a tiny bit of space can mean an open shot even though you're contesting.



      Setting that to 100 makes the on-ball defense much more realistic, and there's so much interaction between the defender and the dribbler, like in real life. However, that also makes the freelancing mud-like.

      Comment

      • MrWrestling3
        MVP
        • May 2015
        • 1146

        #78
        Re: Player Movement - Lets have a serious discussion

        Originally posted by trandoanhung1991
        The problem with lowering Body Sensitivity is that it makes most guards into ISO gods when they shouldn't be. There's almost no interaction between the dribbler and the defender as it is, and making Body Sensitivity 0 only exacerbate the problem. Pretty much all guards can blow-by excellent defenders in this case, making 1-on-1 defense almost impossible, since just a tiny bit of space can mean an open shot even though you're contesting.



        Setting that to 100 makes the on-ball defense much more realistic, and there's so much interaction between the defender and the dribbler, like in real life. However, that also makes the freelancing mud-like.
        True, it is kind of a no win situation. One thing that does help is to turn down Lateral Quickness just a tad, so that players can't turn on a dime.

        Lowering the game speed some also helps;even with 100 body up sensitivity ,you will see much more interaction at game speed 35 than you would at game speed 50,for example.The problem there is turning down game speed too much goes back to the running in mud issue; the trick is finding a balancing point where players can be athletic and interact without feeling magnetized to each other.

        Comment

        • RetroDee4Three
          Pro
          • Aug 2017
          • 911

          #79
          Re: Player Movement - Lets have a serious discussion

          Here are gameplay highlights using my better player movement sliders, and mrwrestling3's slider suggestions. Please also see the stat screens below. NOTE: I start on HOF as a base, and tweak based on that. So this is HOF base, with my player movement tweaks and his sim tweaks.


          They shot a little high from the field, but thats mainly because I allowed them to shoot 58% in the first quarter. I played better defense in the last 3 quarters, except for a couple plays (Like when I went under the screen on that Wiggins three in the highlights).


          But, I REALLY enjoyed this game, and I loved the pace. I love that I was able to explode off the dribble with Wall, I liked the activity off the ball, I liked the pace of the fastbreaks. Steal numbers were high, but thats because I had 14 turnovers.



          The only thing I MIGHT bring up a tad (Maybe to 25 or 30) is body up sensitivity, I'll be testing that out a bit. But, hopefully you guys enjoy this gameplay, and see what I am talking about in regards to improved pace/player movement.


          Mrwrestling3, I like these sliders. I'll be playing a few games with them to test them out, so thank you.


          Let me know what you guys think. Also, check out a few of the moves I did with John Wall. Also, this game was played with 8 minute quarters. Normally I play 12, but i's time consuming making these videos in exhibition. When I post actually MyLeague videos, they will be 12 minute quarters.


          <iframe src="https://www.youtube.com/embed/6X1JWzR_G9I" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>




          Comment

          • JBCAROLINAKID
            MVP
            • Jun 2009
            • 1039

            #80
            Re: Player Movement - Discussion/Sliders

            Not seeing dee4three sliders on 2k share. I'm on xbox1. Can someone post them?

            Sent from my SM-T350 using Operation Sports mobile app
            "Aim for the bushes"

            Comment

            • MrWrestling3
              MVP
              • May 2015
              • 1146

              #81
              Re: Player Movement - Lets have a serious discussion

              Originally posted by JBCAROLINAKID
              Not seeing dee4three sliders on 2k share. I'm on xbox1. Can someone post them?

              Sent from my SM-T350 using Operation Sports mobile app
              Originally posted by RetroDee4Three
              Okay, so here is a good example of what I am talking about in regards to "unlocking" the player movement potential/game potential.


              One of the problems with the game out of the box is not only the players skating/floating, but the sluggishness/speed breaks that occur. Out of the box, the game feels clunky during change of direction, fastbreaks dont look or feel realistic, passing is slow and delayed, and the game severely lacks explosion.


              In this video, you will notice the pace up and down the floor, the explosion on first steps, and the fact that the players are not "breaking speed" at random times. Fastbreaks look and feel better, the passing is crisper, and you won't notice "invisible walls" as much.


              I've noticed that it's not the game speed thats the problem really, it's the acceleration/speed with ball/speed attributes of players. My sliders target those areas, while also making the game speed 48 (Down two from default). Watching this video, you would never know that game speed was LOWERED, which is the best part.


              This game sorely lacked life, with these sliders I was able to give it some. I am also using a mod for PC that increases the lighting in the arenas, including the crowds. Which gives it a quasi Live/2K look, that brings the game to life.



              Also, because of these adjustments, the games sliding isn't as noticeable, as you feel you have more control of the players. I have had a few people try them, and they said they noticed a big difference.


              (Note: I play on PC, so this video showcases a Charles Barkley mod, as well as the classic Nets court in place of the BKN Nets court on the All-Time teams)




              Sliders are on 2K share under Dee4three Sliders (PC)

              - Start with HOF as default, and adjust per my screenshots below (Or download my sliders off of 2Kshare). You don't have to start on HOF default, this works for all difficulty levels, but its what I do.

              * Put your game speed at 48.

              * Pass speed: 65 - Passes by default are slow in this game, causing frustrating turnovers. If you up the pass speed slider, it makes it so passing is less delayed, and the passes themselves are faster and more realistic. Players pass with oompf, like in real life.

              *Body-up Sensitivity:0 - This being at 0, cuts down on the "Invisible Wall" issue a tad, but also stops excessive slow motion side by side movement that occurs in the game. Because of this, your first step and dribble move matter more, and players feel more explosive. This is also supposed to cut down on the "sbeimg sucked in"

              *Jump Shot defense strength gather and release: 40 - Lowering this to 40, makes it so if you have the appropriate space to hit a shot, you are not forced into a wild miss. This allows you to play more realistically when blue sky is present for a shot.

              * Acceleration: 65 This seems to cut down on the speed breaks/sluggish play that happens. Players have a quicker and more realistic first step/catch and go, and are more explosive off the dribble.

              * Speed: 57 Just as it's advertised, it's supposed give the game a more real life NBA action feel, as well as cut down on some of the speed breaks.


              * Speed with ball/acceleration with ball: 75/50 ratio - Players in 2K19 run up and down the floor unrealistically slow, and fastbreaks are extremely underwhelming with the defaults of 70-30 ratio. This makes it so fastbreaks have more realistic speed from the ball handler, and combining the this with speed and acceleration increases for off ball players, the fastbreaks are more fun and realistic.




              <iframe width="560" height="315" src="https://www.youtube.com/embed/6UHN2SSz-Ng" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>






              Here is another video (With game speed at 50, but with the other sliders the same). A global and court mod was used, but no enhanced lighting.



              <iframe width="560" height="315" src="https://www.youtube.com/embed/aUdevkLE7JA" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
              He posted them earlier in the thread, here they are.

              Comment

              • JBCAROLINAKID
                MVP
                • Jun 2009
                • 1039

                #82
                Re: Player Movement - Discussion/Sliders

                That's only partial sliders tho, where is the rest? Also not sure what he means about speed with ball/acceleration at 75/50

                Sent from my SM-T350 using Operation Sports mobile app
                "Aim for the bushes"

                Comment

                • MrWrestling3
                  MVP
                  • May 2015
                  • 1146

                  #83
                  Re: Player Movement - Discussion/Sliders

                  Originally posted by JBCAROLINAKID
                  That's only partial sliders tho, where is the rest? Also not sure what he means about speed with ball/acceleration at 75/50

                  Sent from my SM-T350 using Operation Sports mobile app
                  Originally posted by MrWrestling3
                  After testing, I think I have figured out the sliders to address the other issues (More realistic stats/gameplay,further fixes for sticky players/defense).Try them out and let me know how they work.

                  Use in conjunction with Dee4three Sliders, settings are for both user and cpu unless otherwise noted.

                  Game Speed- 48

                  Inside Shot Success- 45
                  Close Shot Success- 45
                  Mid Range Success- 45
                  3pt Success- 44
                  Layup Success- 45
                  Pass Accuracy- 60
                  Contact Shot Success- 44
                  Ball Security- 60

                  Driving Shot Contact Frequency- 70
                  Inside Shot Contact Frequency- 70
                  Layup Defense Strength(takeoff) - 40
                  Steal Success- 40

                  Hustle- 65
                  Hands- 40
                  On Ball Defense- 40
                  Stealing- 40
                  Defensive Awareness- 65
                  Lateral Quickness- 45

                  Throw Alley Oops - 47
                  Play Passing Lanes- 30
                  Go For On Ball Steals- 30
                  Contest Shots-60

                  Over The Back Foul Frequency- 75
                  Charging Foul Frequency- 80
                  Blocking Foul Frequency- 80
                  Reaching Foul Frequency- 80
                  Shooting Foul Frequency- 80
                  Loose Ball Foul Frequency-80
                  My fault, I forgot to post my own sliders that he was using along with his.

                  Speed with ball and Acceleration have a pair of sliders for Max and Min(under Movement iirc), set each pair of sliders to 75 Max and 50 Min.

                  Comment

                  • RetroDee4Three
                    Pro
                    • Aug 2017
                    • 911

                    #84
                    Re: Player Movement - Discussion/Sliders

                    Originally posted by JBCAROLINAKID
                    That's only partial sliders tho, where is the rest? Also not sure what he means about speed with ball/acceleration at 75/50

                    Sent from my SM-T350 using Operation Sports mobile app
                    My apologies. Originally this wasn't going to be a sliders thread, but I discovered those improvements to player movement while trying to improve the gameplay.

                    I'll get them on the first post shortly.

                    Comment

                    • MrWrestling3
                      MVP
                      • May 2015
                      • 1146

                      #85
                      Re: Player Movement - Lets have a serious discussion

                      Originally posted by RetroDee4Three
                      Here are gameplay highlights using my better player movement sliders, and mrwrestling3's slider suggestions. Please also see the stat screens below. NOTE: I start on HOF as a base, and tweak based on that. So this is HOF base, with my player movement tweaks and his sim tweaks.


                      They shot a little high from the field, but thats mainly because I allowed them to shoot 58% in the first quarter. I played better defense in the last 3 quarters, except for a couple plays (Like when I went under the screen on that Wiggins three in the highlights).


                      But, I REALLY enjoyed this game, and I loved the pace. I love that I was able to explode off the dribble with Wall, I liked the activity off the ball, I liked the pace of the fastbreaks. Steal numbers were high, but thats because I had 14 turnovers.



                      The only thing I MIGHT bring up a tad (Maybe to 25 or 30) is body up sensitivity, I'll be testing that out a bit. But, hopefully you guys enjoy this gameplay, and see what I am talking about in regards to improved pace/player movement.


                      Mrwrestling3, I like these sliders. I'll be playing a few games with them to test them out, so thank you.


                      Let me know what you guys think. Also, check out a few of the moves I did with John Wall. Also, this game was played with 8 minute quarters. Normally I play 12, but i's time consuming making these videos in exhibition. When I post actually MyLeague videos, they will be 12 minute quarters.


                      <iframe src="https://www.youtube.com/embed/6X1JWzR_G9I" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>




                      You're welcome,glad you were able to enjoy the game; that's what we're here for.Also glad to see the stats bore out pretty well under playing conditions besides my own, might do a tiny tweak for steals, and we should be good.

                      That drive at 3:54 was a thing of beauty, all of our work came together perfectly in that one sequence.

                      And if you do decide to bump Body Up Sensitivity,I would suggest you set CPU a little higher than User by about 10 points or so;I find that allows more weight while minimizing the stuck in the mud feeling for the player.

                      Once we feel really satisfied with the results, I'll share them on PS4 for the players over there.
                      Last edited by MrWrestling3; 09-20-2018, 09:57 PM.

                      Comment

                      • JBCAROLINAKID
                        MVP
                        • Jun 2009
                        • 1039

                        #86
                        Re: Player Movement - Discussion/Sliders

                        Thanks guys I appreciate it

                        Sent from my SM-T350 using Operation Sports mobile app
                        "Aim for the bushes"

                        Comment

                        • GisherJohn24
                          MVP
                          • Aug 2008
                          • 4583

                          #87
                          Re: Player Movement - Lets have a serious discussion

                          Originally posted by RetroDee4Three
                          It hasn't been this bad since 2K9/2K10. And, the "how" is tied in to the new motion system introduced in 2K18 (which carries over to this game). So the "how" is 2K trying something new with the player movement.

                          It's not all bad, I see some good things. But, it reintroduced skating as an every play occurrence, as well as players floating a lot.
                          Patchable ?

                          Sent from my SM-G955U using Tapatalk

                          Comment

                          • Barncore
                            Formerly known as Barnsey
                            • Aug 2003
                            • 1337

                            #88
                            Re: Player Movement - Lets have a serious discussion

                            Thanks for the great work in here guys. Players running in mud has always bothered me in the 2K series.

                            The tricky balance with this is if you boost the speed and acceleration attribute sliders too much then we risk shrinking the separation between fast and slow players. Boosting attribute ratings boosts attributes for everybody, but it maxes at 99 (or at least it did in the past), so you basically push things up into a ceiling if you're boosting attributes too heavily. I was more subtle in my use of the slider changes, but i really appreciate the work. It's gonna make the game look more like real NBA. Thanks guys
                            Last edited by Barncore; 09-21-2018, 02:30 AM.

                            Comment

                            • Barncore
                              Formerly known as Barnsey
                              • Aug 2003
                              • 1337

                              #89
                              Re: Player Movement - Lets have a serious discussion

                              I'm liking the results i get from keeping the attributes at bay (only 1-2 pt changes) but having the Max movement sliders at 100 and the Min movement sliders at 45, and gamespeed at 52.

                              I like turning the pass speed up though. But the problem with turning pass speed up to 65 and having gamespeed at 48 is that the pass animations don't match the speed of the pass and it looks unrealistic. Gamespeed is at 52 and Pass speed at 55 to me (with room to come up a couple of points)
                              Last edited by Barncore; 09-21-2018, 02:01 AM.

                              Comment

                              • Barncore
                                Formerly known as Barnsey
                                • Aug 2003
                                • 1337

                                #90
                                Re: Player Movement - Lets have a serious discussion

                                Originally posted by RetroDee4Three
                                Small sample, but this is what I am talking about with my player movement sliders.


                                Wall SHOULD be able to do what I do here in this video. He should be able to explode off of a move/first step, Teague can't stay with Wall when Wall decides to explode to the hoop. Look at his first step in this video, and look at the finish at the hoop.



                                We need to put the NBA authenticity back into NBA video games, these are some of the best athletes in the world, they shouldn't be slow/sluggish/running in mud etc



                                <iframe width="560" height="315" src="https://www.youtube.com/embed/z-wXQmxPDVs" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
                                I disagree with your judgement here. Teague is sagging off Wall here and playing him for the drive, he would be able to react and get in front of Wall in real life imo.
                                I agree that Wall should be able to blow by guys, but only sometimes if they're played up tight against Wall, not if they're sagging.
                                Turning defenders into a sieves isn't realistic imo. That's arcade
                                Last edited by Barncore; 09-21-2018, 02:34 AM.

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