I'm not saying it should drop the likelihood of the shot going in by 10% or anything like that. But it shouldn't be exactly the same as shooting an open shot. Why do you think guys sprint toward a wide open shooter, even when there's no chance they'll get there for a proper contest?
NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
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Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
I'm not saying it should drop the likelihood of the shot going in by 10% or anything like that. But it shouldn't be exactly the same as shooting an open shot. Why do you think guys sprint toward a wide open shooter, even when there's no chance they'll get there for a proper contest? -
Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
The improved registering of what is a contested shot or an open shot was one of the best gameplay changes separating 2k19 from 2k18. Simply standing next to a shooter is not good defense or even ok defense. Not to mention I had a jumper last night where i came off of a screen, rose up to my release point before the defender got his hand up, as I released the shot he started to get his hand up and it registered as a heavily contested shot.
Not sure why we're going backwards. From an animation standpoint just bring back auto contest. That's basically what this update did anyway. Learning to anticipate and play defense is not a priority.
Oh btw this was in MLO. Not park or any of the things that this update was supposedly only affecting. MyLeague Online. Smh 2k
Wai wait wait. They patched that seriously? Haven't been following but that's a bad move 2K.Comment
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Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
I'm not saying it should heavily impact the shot by any means. I'm saying it should not be the same as there being no defender present; it should have minimal impact, but impact nonetheless.
And yes, if a defender is standing within one foot of me, that is absolutely going to affect my shot; at a minimum, it will affect my gather, because if I go straight up, the ball is going to hit that defender. The ball itself is ~9" in diameter. Add to that the distance the ball is held from your body, and it will be more than a foot.
I understand what you're saying, the problem is, 2ks system now after the update doesn't differentiate between standing there, a late hand up or a hand up with a little space. They're all the same lightly contested.
To me, wide open and open give you what you're asking for. No hands up should be open, and no one near should be wide open.Die hard Heat and Dolphins fan since '89
PSN: MiiikeMarshComment
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Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
I'm not saying it should drop the likelihood of the shot going in by 10% or anything like that. But it shouldn't be exactly the same as shooting an open shot. Why do you think guys sprint toward a wide open shooter, even when there's no chance they'll get there for a proper contest?
The problem was never contested shooting. Some elite shooters hit contested looks at a better clip than open. Problem is the high % that open shots fall at, I think klay **** the best on open looks last year at 51%.Comment
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Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
NBA players don’t sprint forward without getting a hand up. They sprint to rush a shot not contest it as it’s too late.
The problem was never contested shooting. Some elite shooters hit contested looks at a better clip than open. Problem is the high % that open shots fall at, I think klay **** the best on open looks last year at 51%.
But I remember Mike saying that he wanted to remove the dice roll effect from the game and create a skill gap .
2k’s way of doing seems to be rewarding open shots at a high rate .
It’s a tough balancing act .#1 Laker fan
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Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
NBA players don’t sprint forward without getting a hand up. They sprint to rush a shot not contest it as it’s too late.
The problem was never contested shooting. Some elite shooters hit contested looks at a better clip than open. Problem is the high % that open shots fall at, I think klay **** the best on open looks last year at 51%.Comment
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Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
I feel like that thinking is narrow minded for an NBA game. If you shoot open shots at 50%, lightly contested at 45%, and heavily contested at 35%, then over time, those differences show. Which is a huge point of bball, you get so many possessions that the consistency shows over time. Park can be different but for the NBA parts of the game, I want it to be like real life.51 & 55
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Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
It can definitely bother the shot, just not as much as having a hand up. That's why I'm ok with it being considered lightly contested.
I think there should be six levels of contest, personally.
- Wide Open - No defender within 6 feet
- Open - No defender within 3 feet
- Lightly Contested - Defender within 3 feet, but no hand up
- Medium Contested - Defender within 3 feet and hand up, but feet on the floor, or defender within 1 foot with no hands up
- Heavily Contested - Defender within 3 feet, and hand in the shooter's face, or defender within 1 foot and hand up, but feet on the floor
- Smothered - Defender within 1 foot, hand in the shooter's face, to the point where it affects the shooter's motion
You think an NBA guy is going to have his shot bothered when a guy is standing 3 feet away from him, not moving and his hands at his side?
This isn't rec league at the local Y. These are the top 500 basketball players in the world. Some of these guys don't even care if there's a hand in their face when they shoot and you think they're going to have their shot contested with a guy standing 3 feet away with his hands down."Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob FeeComment
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Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
SpoilerI just want to see Twitter lose there ****Comment
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Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
He's getting there. Really if you think about, he's trying to promote getting OPEN versus people thinking they can disrespect the defense by pulling up at will. That was the problem with NBA 2K18. People had NO respect for the defense, and games just ended up being shootouts and who could get the most hip-riding animations. I do agree that hand down should equal to man down, but I'm not totally opposed to the change as long as they maintain that a defender on the side of the shooter still registers as "no contest".Comment
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Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
Goffs I asked him that 2 years ago and it wasn't gonna happen so
Anyhow hand up contest ....check this out
Per Mike:
We're going to see if we can improve the speed of getting hands up but it's a much more involved fix. If/when we can patch that, I'll be able to rollback the perimeter contest buff to what it previously was. But this hotfix was needed, too many bad shots were getting bailed out.
Sent from my LG-LS998 using TapatalkComment
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Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
Goffs I asked him that 2 years ago and it wasn't gonna happen so
Anyhow hand up contest ....check this out
Per Mike:
We're going to see if we can improve the speed of getting hands up but it's a much more involved fix. If/when we can patch that, I'll be able to rollback the perimeter contest buff to what it previously was. But this hotfix was needed, too many bad shots were getting bailed out.
Sent from my LG-LS998 using Tapatalk
Sent from my LGLS992 using Tapatalk"Wisdom is ALWAYS an overmatch for strength"........The Zen MasterComment
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Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
Sent from my LGLS992 using Tapatalk"Wisdom is ALWAYS an overmatch for strength"........The Zen MasterComment
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Re: NBA 2K19 Gameplay Tuning Update Arrives Tomorrow, Details Here
To me the bigger issue is other exploits.
All for having tough contest windows, but when that’s coupled with exploits like zig zag, double and triple brick wall moving screens, and shoves, that’s when the frustration builds. If you can beat me one on one and make a fair move that loses me, and you rise and shoot , hand down man down all day.
It’s when it comes off the other moves that the frustration builds.
Sent from my iPhone using TapatalkPSN: PrettyToneyComment
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