Mike Wang tweets about 2K20

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  • mb625
    DJ2K
    • Jan 2012
    • 5016

    #271
    Re: Mike Wang tweets about 2K20

    Originally posted by kdurantmvp
    I mean this in the most respectful way possible but that second idea is just dumb. Especially considering they have a setting where the plays not drawn on the floor. But if they remove the plays drawn on the floor, how will people know where to go for the plays and who to pass it to?


    Sent from my iPhone using Tapatalk
    I mean, maybe you'd just limit it to the Lite mode, but even then, that's not always enough of a visual cue for me to know exactly what is happening, especially when I'm running a play that is new to me. I don't know, maybe I need to "git gud" or something but I'm of the mind that sim ballers would be severely punished by the absence of the play art.

    Sent from my Pixel 3 using Tapatalk
    MLB: Minnesota Twins
    NFL: Philadelphia Eagles
    NBA: Chicago Bulls, Minnesota Timberwolves
    European Football: Manchester United, Brighton & Hove Albion
    NCAA: UNI Panthers, Iowa Hawkeyes

    Twitter: @mbless625

    Comment

    • killaxxbearsxxx
      Rookie
      • Aug 2009
      • 130

      #272
      Re: Mike Wang tweets about 2K20

      Originally posted by mb625
      I mean, maybe you'd just limit it to the Lite mode, but even then, that's not always enough of a visual cue for me to know exactly what is happening, especially when I'm running a play that is new to me. I don't know, maybe I need to "git gud" or something but I'm of the mind that sim ballers would be severely punished by the absence of the play art.

      Sent from my Pixel 3 using Tapatalk
      There’s so many wrinkles and dynamic actions, I don’t think it’s all that viable. You’d need to put HOURS to learn the plays that’s there. Plays, series and freelance change throughout the year.

      I feel like we’d need to trend towards simplicity or have something like a button that activates one of those wrinkles similar to the motion button we’re getting.

      But if I had to choose between play art and simple, static actions, I’m picking play art every time.
      Apparently you can't change your username.

      Kingzxkobra if you want to catch me on PSN

      Comment

      • Grandbadge
        Banned
        • Jul 2019
        • 54

        #273
        Re: Mike Wang tweets about 2K20

        Originally posted by Mortiis
        they should remove shot meter completely.....and those plays written on the floor during the games...
        So removing playart is stupid. It doesn't necessarily give anyone an advantage to actually scoring the ball and they are pretty easy to read if you're playing a person who using it for the first time.

        Now the shot meter is a different story. I already told Mike Wang to disable the shot meter at higher diffculty settings and permanently disable it for competitive play (Tourney, 2k league etc) but he ignores me. He only responds to questions concerning dribble moves but hey whatever tho..

        Comment

        • mb625
          DJ2K
          • Jan 2012
          • 5016

          #274
          Re: Mike Wang tweets about 2K20

          Originally posted by killaxxbearsxxx
          There’s so many wrinkles and dynamic actions, I don’t think it’s all that viable. You’d need to put HOURS to learn the plays that’s there. Plays, series and freelance change throughout the year.



          I feel like we’d need to trend towards simplicity or have something like a button that activates one of those wrinkles similar to the motion button we’re getting.



          But if I had to choose between play art and simple, static actions, I’m picking play art every time.
          Right. It took me the longest time to fully learn my favorite branch from the Flow freelance (the handoff into the PnR with great off-ball action with it) and wouldn't have been able to get it down without the play art.

          Sent from my Pixel 3 using Tapatalk
          MLB: Minnesota Twins
          NFL: Philadelphia Eagles
          NBA: Chicago Bulls, Minnesota Timberwolves
          European Football: Manchester United, Brighton & Hove Albion
          NCAA: UNI Panthers, Iowa Hawkeyes

          Twitter: @mbless625

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          • Becanes
            Pro
            • Jul 2002
            • 872

            #275
            Re: Mike Wang tweets about 2K20

            Are there any actual tweets anymore?

            Comment

            • AndreSwagassi86
              Rookie
              • Oct 2014
              • 298

              #276
              Re: Mike Wang tweets about 2K20

              Originally posted by Cavs2016
              This is why I hate online play being tied with single player. You have 7 foot guys like KD, AD, 6 foot 10 guys like Bron and PG jumping like guards on their shots.



              Why are we going back to cookie cutter ancient big men? Basketball is moving forwards not backwards.



              This is utterly ridiculous. I hate 2k.


              ???? I can’t say I’ve ever seen any of the guys you named or any big jump up like a Westbrook, etc on their jumpshots .... if they did they’d either have an ugly form , be shooting downwards or have super high rainbows because of the height they already possess

              The reason for the change is because bigs can equip a lot of the high jumping bases that guards have in previous 2Ks and it’s unrealistic


              Sent from my iPhone using Operation Sports

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              • AndreSwagassi86
                Rookie
                • Oct 2014
                • 298

                #277
                Re: Mike Wang tweets about 2K20

                Originally posted by Hustle Westbrook
                Personally I think any shot that's lightly contested or higher should have no chance at being a 100 percent guaranteed make. Meaning, only open or wide open shots should be greenable. If it's contested you try and time it the best you can and let the under the hood calculations do the rest of the work.


                This Im slightly with you on.

                Only thing I’d say is that make the rating matter.

                If the player has a 95+ contested shot rating greens shouldn’t be locked out , there are guys who thrive off a hand in their face I.e. Kobe...

                I also think greens should be locked out at a 65 or below ... regardless of if their open or not. This eliminates low rated shooters just knowing the shot timing ... or the use of those modded controllers


                Sent from my iPhone using Operation Sports

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                • Kleinevos
                  Pro
                  • Nov 2017
                  • 599

                  #278
                  Re: Mike Wang tweets about 2K20

                  Originally posted by Becanes
                  Are there any actual tweets anymore?


                  Mike wang is too busy reading all y’all bs in this thread to make new tweets


                  Verzonden vanaf mijn iPhone met Tapatalk

                  Comment

                  • ksuttonjr76
                    All Star
                    • Nov 2004
                    • 8662

                    #279
                    Re: Mike Wang tweets about 2K20

                    Originally posted by AndreSwagassi86
                    This Im slightly with you on.

                    Only thing I’d say is that make the rating matter.

                    If the player has a 95+ contested shot rating greens shouldn’t be locked out , there are guys who thrive off a hand in their face I.e. Kobe...

                    I also think greens should be locked out at a 65 or below ... regardless of if their open or not. This eliminates low rated shooters just knowing the shot timing ... or the use of those modded controllers


                    Sent from my iPhone using Operation Sports
                    Nope...I'll agree that low rated players should be locked out, but there should be NO exceptions for players with high contested ratings. Most likely, those players already have a crapload of badges which is already giving them the highest chance of hitting the shot despite whatever defense is thrown at them.

                    I'm so sick and tired of people preaching this false narrative that REAL NBA superstars can CONSISTENTLY put up videogame numbers.

                    Comment

                    • awg811
                      Pro
                      • Jul 2009
                      • 768

                      #280
                      Re: Mike Wang tweets about 2K20

                      I think greens should be locked for everyone, period. There’s no such thing as a guaranteed make.
                      I will except greens locked out at whatever the lowest lightly contested is since we know that greens aren’t going anywhere.
                      That being said, I believe there is or should be a difference between a lightly contested shot and a late contest. Late contests don’t need to lock out greens or affect shot much at all.
                      I think when people say Kobe hit contested shots, they dont realize that most of his contested shots were actually late contests and that his shooting percentage on contested shots isnt nearly as good as they think.


                      Sent from my iPhone using Operation Sports

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                      • jordankobewade7
                        Rookie
                        • Jun 2009
                        • 139

                        #281
                        Re: Mike Wang tweets about 2K20

                        there is such a thing as a guaranteed make..i play basketball frequently and i consider myself a shooter. when the shot feels good you know its going in. so i like the idea of a green release.

                        -However-

                        with that said, being a shooter i have a feel for my shot and thats how i know when its going in. but for someone who is not a shooter, they have no such feel, and most shots are a crap shoot; they have no idea whether its going in. any build that does not have shooting in it should be locked out of green releases. just because you cant green a shot doesnt mean it that build cant make those shots, it doesnt even mean you cant make them at a high clip. ive had plenty of games where ive had no greens or one green and shot a very high percentage.

                        as long as you take good shots you should be able to hit them at a high percentage if your build can hit those shots. (ie i have no issues with post scorers hitting long 2s or 3s consistently as long as they are open/wide open and the release is on point).

                        if they dont want to remove greens altogether for none shooting builds, im also amiable to having the green window so small that it represents pure luck. this would be realistic as sometimes out of pure luck or chance the ball gets thrown up and hits perfectly. but this is impossible to replicate or perform consistently and the window should be minuscule to illustrate this.

                        lastly, there are only certain types of players that are going to hit shots in traffic or with a guy running out closely contesting. this depends on the player AND the shot type. for example, a post scorer is accustomed to hitting post shots in traffic or under duress, however that same post scorer should have trouble hitting moving shots not from the post when under the same conditions. same if you have a pure sharp and they can hit all day standing still with a guy running out. they should struggle if theyre forced to put it down and shoot a drifting shot, or anything other than a one dribble side step (where they end up standing still anyway). sharps need a badge for stand still jumpers also, you should be able to have the same benefits of a catch and shoot when say someone is closing out and you pump fake, they fly by, you one dribble side step and shoot. technically you lost catch and shoot, but thats still a money shot and you are probably more open at that point than you were on the closeout catch/shoot look. i dont wanna be forced to shoot that first shot to get the benefit of catch/shoot when the better shot was letting them fly by and side stepping...
                        Last edited by jordankobewade7; 08-12-2019, 02:11 PM.

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                        • jordankobewade7
                          Rookie
                          • Jun 2009
                          • 139

                          #282
                          Re: Mike Wang tweets about 2K20

                          as for badges...im very excited for the addition of so many new badges and here is why:
                          • too many builds didnt have enough build specific badges, and so some builds were given badges that didnt belong to them simply to raise their overall number of badges (ie pure sharps had def stopper bronze)
                          • with that said, builds will (hopefully) ONLY have badges that correspond with what they are meant to do or be capable of
                          • differentiation of player types; players will fit more into a niche of what they do, and be able to excel is said niche
                          • i just really hope they get badge distribution right and dont allow everyone to have every badge, if the rumors are true and we do get to pick our own attributes then the badges we can get should be based on what we put up, and the higher you raise an attribute should dictate the level of badge you can achieve/equip


                          this would mean that if you want a badge, you should have to invest in upgrading the area where the badge fits in. want contact finisher HOF? welp you have to have at least a 90 driving or standing dunk or layup rating.

                          i really hope that if they go the route of 2k16 that the upgrading is more split up so that it forces decisions to be made and further differentiates us as players. for example instead of including dunks, layups, close shots all in an 'inside scoring' category separate dunks from layups and close shots since not all dunkers have the touch for layups/close shots...

                          Comment

                          • ksuttonjr76
                            All Star
                            • Nov 2004
                            • 8662

                            #283
                            Re: Mike Wang tweets about 2K20

                            Originally posted by jordankobewade7
                            there is such a thing as a guaranteed make..i play basketball frequently and i consider myself a shooter. when the shot feels good you know its going in. so i like the idea of a green release.

                            -However-

                            with that said, i am a shooter and as such i have a feel for my shot and thats how i know when its going in. but for someone who is not a shooter, they have no such feel, and most shots are a crap shoot; they have no idea whether its going in. any build that does not have shooting in it should be locked out of green releases. just because you cant green a shot doesnt mean it that build cant make those shots, it doesnt even mean you cant make them at a high clip. ive had plenty of games where ive had no greens or one green and shot a very high percentage.

                            as long as you take good shots you should be able to hit them at a high percentage.

                            if they dont want to remove greens altogether for none shooting builds, im also amiable to having the green window so small that it represents pure luck. this would be realistic as sometimes out of pure luck or chance the ball gets thrown up and hits perfectly. but this is impossible to replicate or perform consistently and the window should be minuscule to illustrate this.
                            What a load of crap! I played basketball since the late 80's, and there's no such thing as a guaranteed make. Period. As many times that I seen people call "Off! Off! Off! Off! Off!" then the shot goes in or as many times I have dared someone to shoot, because they think they're "hot" then for them to turn around and miss the shot...there's is NOTHING comparable to real life that represents the shot meter. NOTHING. I have yet to play ANYONE (high school level, college level, recreational) who can 100% make their shots every time they thought the shot felt good.

                            What's amazing is that people be spewing this nonsense like they got some way to "measure" how "perfect/excellent" their form and release was when they took the shot. Then you have people who believe this nonsense like the offense is shooting with no defense altering or having an impact on their shot.

                            Comment

                            • awg811
                              Pro
                              • Jul 2009
                              • 768

                              #284
                              Re: Mike Wang tweets about 2K20

                              Originally posted by ksuttonjr76
                              What a load of crap! I played basketball since the late 80's, and there's no such thing as a guaranteed make. Period. As many times that I seen people call "Off! Off! Off! Off! Off!" then the shot goes in or as many times I have dared someone to shoot, because they think they're "hot" then for them to turn around and miss the shot...there's is NOTHING comparable to real life that represents the shot meter. NOTHING. I have yet to play ANYONE (high school level, college level, recreational) who can 100% make their shots every time they thought the shot felt good.

                              What's amazing is that people be spewing this nonsense like they got some way to "measure" how "perfect/excellent" their form and release was when they took the shot. Then you have people who believe this nonsense like the offense is shooting with no defense altering or having an impact on their shot.


                              I’m glad you addressed this. Saved me a lot of typing. [emoji1]


                              Sent from my iPhone using Operation Sports

                              Comment

                              • killaxxbearsxxx
                                Rookie
                                • Aug 2009
                                • 130

                                #285
                                Re: Mike Wang tweets about 2K20

                                I think both of you guys are right. JordanKobeWade7 presented probably the best proposal I’ve seen in regards to shooting, and KSutton also has a valid counter, and I think this illustrates the limits of timed shooting.

                                The green mechanic is supposed to be a way to communicate that feeling of this shot is good, but getting the timing right is too easy and replicable to respect it.

                                We’re stuck in gray area where one side wants deeper skill imparted into the shooting mechanics, and the other side doesn’t want that to be as intrusive as it is, because the way it is currently constructed does break the game.

                                Both sides are absolutely valid in their desires, and the only solution I’ve been able to find (theoretically) is probably overly complicated to institute, but I’ll explain it anyway:

                                The idea would be to complicate the perfect release, so much so that if you see it, you tip your hat off to the guy, and if you see it consistently, you know they put in hours learning the release in a way you can’t get from watching a video.
                                But it also can’t make the game difficult just to make it difficult, it has to deepen the experience and widen the possibilities of play.

                                So, instead of making the “pro shooting mode” just shot timing with no meter and a boost/risk attached, what if you replace the hard stop/hesitation “Left Trigger tap” with a simple shot gather (i.e. 1-2, or hop). After which you have a window where you can go into a shot. If you decline, you return to dribbling as if it were a hesi (like the stepbacks). You choose to shoot within the window, you have to move the stick similar moves in the “Skate” series. The higher the rating, the more simple the movement. You also have to finish that movement with the same small amount of frames required in this upcoming “pro mode”. Failure to do so does not penalize you, just relagates you to normal percentages, and greens are locked behind this feature.

                                Although complicated, I feel that this solution addresses all issues. The skills gap that competive players want is there. It’s hard enough where if you see it, it doesn’t feel like you’re being cheated by a game mechanic giving out instant rewards for the bare minimum. And it deepens the possibilities of play because it adds hesi’s that you actually have to react to.

                                It also doesn’t disturb the rest of the player base because it’s so complicated that it’s almost not worth it. Like imagine having to learn multiple gestures for every team that you want to play. I feel like if someone does that for PNO, that’s just repectable. But MyPlayer oriented gamers only have to learn one player’s animations. It might be enticing enough to get enough people to try it to warrant the addition. You also get the opportunity to let players play on a greenless timed shooting mechanic, so they feel like they are playing according to ratings (and therefore stats), without being completely handtied by them.
                                Apparently you can't change your username.

                                Kingzxkobra if you want to catch me on PSN

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