2K21 needs to be completely positionless.

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  • Real2KInsider
    MVP
    • Dec 2003
    • 4647

    #76
    Re: 2K21 needs to be completely positionless.

    Originally posted by itsmb8
    To me this entire debate is pointless... No need to change the position system or anything, just allow us to assign more than one position to a player and, of course, make the OVR equation more balanced for each position. Get rid of "secondary positions" and just give us either A) just assign positions to a player
    The primary purpose of positions in game is to automate lineups/rotations. From a programing perspective, they are definitely required.

    A third position largely wouldn't affect the rotations AI.

    or B) give us a 0-100 scale to assign to each position.
    The 0-100 scale only makes sense on paper - it's the answer to the question, not the question itself.

    For example, if we take the Bucks position data from Basketball-Reference.

    Brook Lopez: 1,817 minutes (100% Center)
    Robin Lopez: 958 minutes (100% Center)
    Giannis Antetokounmpo: 1,917 minutes (76% PF, 24% Center)

    The MPG modifiers for the Lopez bros are essentially tied to their ability level (OVR). If Robin were a better player, there wouldn't have been as many center minutes available for Giannis.

    Now, what would happen if one of these players got hurt? Presuming an extended injury, suddenly Giannis goes from being 75/25 to 50/50. With all the moving parts during a season, it's impractical to go to this method. What if one gets traded? Throw everything out the window at that point. How does the CPU automate this task w/o royally screwing the pooch?


    The current one primary, one secondary position system is just too limited.
    While I tentatively agree that the number of players w/ three legit positions is slowly increasing (the number isn't much greater than 10), due to the way the game's AI handles rotations, it wouldn't be anything more than window dressing.

    When the AI makes subs in game, I think the perception is it's scanning the roster and picking the best available players at the position. Yet all it's doing is making in-game subs based on a pre-loaded gameplan. The only time it makes an audible is with foul trouble.

    I would argue the game's rotation system is what needs the biggest overhaul - it's one area of the game that feels like it's actively getting worse. Like many of 2K's systems, it's built on 1990s era principles. Positions were much stricter, and starters played a ton of minutes (i.e. subs were nowhere near as frequent). It was a far cry from today where Giannis played only 30 MPG and was named MVP.
    Last edited by Real2KInsider; 10-05-2020, 08:24 AM.
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    Comment

    • ILLSmak
      MVP
      • Sep 2008
      • 2397

      #77
      Re: 2K21 needs to be completely positionless.

      Originally posted by itsmb8
      To me this entire debate is pointless...

      welcome to forums haha.


      -Smak

      Comment

      • outdoorballpro
        Just started!
        • Feb 2021
        • 4

        #78
        Re: 2K21 needs to be completely positionless.

        this conversation is going nowhere, we all are eagerly waiting for new stars to perform a blast in the NBA, lets hope how it goes.

        Comment

        • tru11
          MVP
          • Aug 2010
          • 1816

          #79
          Re: 2K21 needs to be completely positionless.

          Last reply was 06-10–2020.....




          Sent from my iPhone using Operation Sports

          Comment

          • outdoorbasketbalshop
            Just started!
            • Dec 2021
            • 2

            #80
            Re: 2K21 needs to be completely positionless.

            Yes hope stars will do something outstanding in the court. Fans are always fight outside the court :P

            Comment

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