NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeover, Next-Gen AI Offense & Defense

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  • Allball76
    Rookie
    • Jun 2015
    • 512

    #241
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

    all based on rating not attributes
    look like layups go up when you move drive dunk up and same when you move 3 pointer up the midrange moves. and vertical effects dunking and them elite dunks are 90 and pro dunks are 80..


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    2k3.jpg

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    Originally posted by Thrustie
    They’ve been nerfing 7’3 Centers for years. This year they’re super slow in both full court and half court. I have no problem defending max size Centers with my 6’10 Center unless they abuse hook shots. I’d be very surprised if max size Centers will ever be OP again. They’re definitely viable if you know how to use them and have teammates who can cover your weaknesses but I wouldn’t build my player to counter them at this point.


    Sent from my iPhone using Operation Sports

    Comment

    • Thrustie
      Pro
      • Sep 2016
      • 764

      #242
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

      Originally posted by JimmyK
      According to the guy who was correct about all these leaks before anyone else RonGeezus, he dropped a video today that says what I was assuming, that there are no "points" and that you level your player up to 95: https://youtu.be/75nUBMR7u_U


      Which always made sense to me from the original video because as I said, you can't take off 3-4 useless stats from a Guard at 94 overall, and then apply those same points to meaningful stats and think you wouldn't go way past a 95. Like I originally guessed, it's a level to 95 system.


      I’ve already acknowledged there’s no set points. That was apparent in the video. You can still count how many were incremented to get a rough idea on how many you can likely distribute.

      I’m still baffled as to where you’re getting that you can’t just max out the stats you care about as that’s not said anywhere in the video. Why would maxing your mid range and 3 point make you blow past 95 as opposed to your offensive and defensive rebounding? Or maxing your speed as opposed to your strength? Nowhere is it stated that certain stats weigh more than others. It might be the case but it’s certainly not evident at this point. All we know is you can’t max stats like driving dunk but not touch your vertical. The ones that are linked will require the player to invest in both. So it doesn’t appear you can max 3 point and not touch mid range, for instance.

      I’m guessing that you believe adding 5 points to bring your ball handling from 90 to 95 adds more to your overall than adding 5 points to bring your blocking from 25 to 30? It’s possible that’s true but I don’t think we’ll know for sure until the game drops. I hope it’s true because loading up individual stats would come at a higher cost.


      Sent from my iPhone using Operation Sports

      Comment

      • illwill10
        Hall Of Fame
        • Mar 2009
        • 19822

        #243
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

        It would be frustrating, if we do indeed start at 60 OVR again. As someone who has no interest in buying VC, I will focus on other modes and MyNBA2k app to save up enough VC so I can start at a 75 OVR. I don't mind the grind, but don't want to start at 60, barely able to do anything.

        I wonder if they will continue to use the MyNBA2k1 app for next gen or have a new app for next gen version

        Comment

        • Allball76
          Rookie
          • Jun 2015
          • 512

          #244
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

          you hit this right on drive dunk ups layup's and 3 pointer dose midrange.. now it is 80 ball control for pro dribbles and vertical dose effect dunk this year and looks like they change pro contact dunks to 80 and elite contact dunks to 90 and there is a minimum vertical you need for each..

          Originally posted by Thrustie
          I’ve already acknowledged there’s no set points. That was apparent in the video. You can still count how many were incremented to get a rough idea on how many you can likely distribute.

          I’m still baffled as to where you’re getting that you can’t just max out the stats you care about as that’s not said anywhere in the video. Why would maxing your mid range and 3 point make you blow past 95 as opposed to your offensive and defensive rebounding? Or maxing your speed as opposed to your strength? Nowhere is it stated that certain stats weigh more than others. It might be the case but it’s certainly not evident at this point. All we know is you can’t max stats like driving dunk but not touch your vertical. The ones that are linked will require the player to invest in both. So it doesn’t appear you can max 3 point and not touch mid range, for instance.

          I’m guessing that you believe adding 5 points to bring your ball handling from 90 to 95 adds more to your overall than adding 5 points to bring your blocking from 25 to 30? It’s possible that’s true but I don’t think we’ll know for sure until the game drops. I hope it’s true because loading up individual stats would come at a higher cost.


          Sent from my iPhone using Operation Sports

          Comment

          • JimmyK
            Rookie
            • Jul 2009
            • 165

            #245
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

            Originally posted by Thrustie
            I’ve already acknowledged there’s no set points. That was apparent in the video. You can still count how many were incremented to get a rough idea on how many you can likely distribute.

            I’m still baffled as to where you’re getting that you can’t just max out the stats you care about as that’s not said anywhere in the video. Why would maxing your mid range and 3 point make you blow past 95 as opposed to your offensive and defensive rebounding? Or maxing your speed as opposed to your strength? Nowhere is it stated that certain stats weigh more than others. It might be the case but it’s certainly not evident at this point. All we know is you can’t max stats like driving dunk but not touch your vertical. The ones that are linked will require the player to invest in both. So it doesn’t appear you can max 3 point and not touch mid range, for instance.

            I’m guessing that you believe adding 5 points to bring your ball handling from 90 to 95 adds more to your overall than adding 5 points to bring your blocking from 25 to 30? It’s possible that’s true but I don’t think we’ll know for sure until the game drops. I hope it’s true because loading up individual stats would come at a higher cost.


            Sent from my iPhone using Operation Sports
            I agree you can max the stats you want/care about, just that I didn't think it was just going to be an allotment of points we can just max out dunk, shoot, dribble, etc, mostly because I didn't see any points on that initial screen, but because it never seemed fair to other positions for most the reasons you listed.

            I do still love the variables to getting to 95 will vary for each person, as I play SG and would rather block and rebound over dunking. I just didn't think we could take away 40 attribute pts from off reb, and add the same ones to dribbling/shooting as tit for tat. There sounds like there still needs to be some tough decisions, hopefully. I'm probably gonna spend the first day on just the builder Tuesday seeing how the caps vary from previous years.

            Comment

            • Allball76
              Rookie
              • Jun 2015
              • 512

              #246
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

              Exactly what I been saying pretty much who should make a Demi god ! But they made it where u will have to make decisions.



              Originally posted by JimmyK
              I agree you can max the stats you want/care about, just that I didn't think it was just going to be an allotment of points we can just max out dunk, shoot, dribble, etc, mostly because I didn't see any points on that initial screen, but because it never seemed fair to other positions for most the reasons you listed.

              I do still love the variables to getting to 95 will vary for each person, as I play SG and would rather block and rebound over dunking. I just didn't think we could take away 40 attribute pts from off reb, and add the same ones to dribbling/shooting as tit for tat. There sounds like there still needs to be some tough decisions, hopefully. I'm probably gonna spend the first day on just the builder Tuesday seeing how the caps vary from previous years.

              Comment

              • Allball76
                Rookie
                • Jun 2015
                • 512

                #247
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove



                My career builder updates

                Comment

                • allBthere
                  All Star
                  • Jan 2008
                  • 5847

                  #248
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                  Originally posted by Allball76
                  https://youtu.be/FIZMEUNGoxk

                  My career builder updates
                  That was really helpful.

                  I can see now how it will work and what I'll do. I looks like I might be able to get blocking up higher than I thought. This guy was looking to be competitive online - me I don't care and don't even care If you guy's minutes are low or comes off the bench. I will sacrifice stamina to get the best possible physicals so while i'm out there I can beast mode blocks, rebounds and intensity.

                  He also put much more into steals, so I can see how distributing those to different areas would allow something I'd rather roll with.

                  I'm hoping to get for a 6'5" - 6'7" 2 guard or SF the following attributes to at least:

                  Driving Dunk/layup 85
                  3 shooting 75
                  mid 75-80

                  rebounding off/deff 80
                  block 80

                  physicals - speed 90
                  accelleration 88
                  vertical - 95
                  strength 60-70
                  stamina 50

                  Something like that, we'll see.

                  I know weight caps strength and height and wingspan affect speed and speed with ball...

                  also interesting how increasing speed doesn't increase speed with ball, but increasing speed with ball DOES increase speed...same for driving dunk and layup respectively

                  Also question for guys that know more than me about this - if getting 90 driving dunk unlocks elite contact dunks - why go to 95? why do people do that ... also it seems like everyone wants max dunk - I mean it's cool, but compromising that (in a case like mine) means I can still contact dunk at pro level and throw down nasty dunks that look awesome - but I can also swat a bunch of garbage into the stands!
                  Liquor in the front, poker in the rear.

                  Comment

                  • Allball76
                    Rookie
                    • Jun 2015
                    • 512

                    #249
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                    It’s kinda like green window you can green well once you hit 86 but as it goes up the window open up. 90 open elite dunks but you chances go up more as you up the rating . Also only bad thing about ur build is the 50 stamina you will be very tired recommend is 85 to 91


                    Originally posted by allBthere
                    That was really helpful.

                    I can see now how it will work and what I'll do. I looks like I might be able to get blocking up higher than I thought. This guy was looking to be competitive online - me I don't care and don't even care If you guy's minutes are low or comes off the bench. I will sacrifice stamina to get the best possible physicals so while i'm out there I can beast mode blocks, rebounds and intensity.

                    He also put much more into steals, so I can see how distributing those to different areas would allow something I'd rather roll with.

                    I'm hoping to get for a 6'5" - 6'7" 2 guard or SF the following attributes to at least:

                    Driving Dunk/layup 85
                    3 shooting 75
                    mid 75-80

                    rebounding off/deff 80
                    block 80

                    physicals - speed 90
                    accelleration 88
                    vertical - 95
                    strength 60-70
                    stamina 50

                    Something like that, we'll see.

                    I know weight caps strength and height and wingspan affect speed and speed with ball...

                    also interesting how increasing speed doesn't increase speed with ball, but increasing speed with ball DOES increase speed...same for driving dunk and layup respectively

                    Also question for guys that know more than me about this - if getting 90 driving dunk unlocks elite contact dunks - why go to 95? why do people do that ... also it seems like everyone wants max dunk - I mean it's cool, but compromising that (in a case like mine) means I can still contact dunk at pro level and throw down nasty dunks that look awesome - but I can also swat a bunch of garbage into the stands!

                    Comment

                    • kdurantmvp
                      Pro
                      • Mar 2012
                      • 527

                      #250
                      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                      I really think I'm going to really be able to make my Jordan build this year.


                      Sent from my iPhone using Tapatalk
                      my youtube channel: https://www.youtube.com/channel/UCgI...bK1eShv_ZnakVg

                      Comment

                      • ImInThis
                        Rookie
                        • Oct 2014
                        • 380

                        #251
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                        Originally posted by Allball76
                        https://youtu.be/FIZMEUNGoxk

                        My career builder updates
                        I think this all but confirms we'll be Superstars this year. Everybody will be good at everything it looks like, especially the 2Ways. The downside is, will there be different builds or the same builds? Sounds like everybody wants to be Giannis, KD, or Shaq. I'm honestly disappointed because on current gen 2k21 I was messing around and ended up making a 6'11 Giannis build which wasn't easy, so now you mean to tell me others will be making the same build since it's easier?

                        Comment

                        • JimmyK
                          Rookie
                          • Jul 2009
                          • 165

                          #252
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                          Originally posted by allBthere

                          Also question for guys that know more than me about this - if getting 90 driving dunk unlocks elite contact dunks - why go to 95? why do people do that ... also it seems like everyone wants max dunk - I mean it's cool, but compromising that (in a case like mine) means I can still contact dunk at pro level and throw down nasty dunks that look awesome - but I can also swat a bunch of garbage into the stands!
                          I'm the same way. I always make 6'5 Guards typically and never spend a point on dunking and all I do is play Park. If I'm on a fastbreak a layup on a low rating never misses, and once you play enough online games you can get uncontested layups so predictably by people jumping anytime you get close to the rim. I've always been far better by maxing rebound, blocks, steals, and max wingspan, I affect the game in a lot more ways. I'll probably do the same this year, although if I can find room for a 70 rating I'll do it.

                          Comment

                          • JimmyK
                            Rookie
                            • Jul 2009
                            • 165

                            #253
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                            Originally posted by ImInThis
                            I think this all but confirms we'll be Superstars this year. Everybody will be good at everything it looks like, especially the 2Ways. The downside is, will there be different builds or the same builds? Sounds like everybody wants to be Giannis, KD, or Shaq. I'm honestly disappointed because on current gen 2k21 I was messing around and ended up making a 6'11 Giannis build which wasn't easy, so now you mean to tell me others will be making the same build since it's easier?
                            I don't know, there are still downfalls to certain builds. Yes you can make a 6'8 SF that can shoot, dribble, and dunk. But his build also had 25 rebounding and 25 blocks, 66 acceleration, low stamina. Some people seem to forget how unforgiving 2k can be with Stamina, so if you can't move around quickly and get tired anytime you use turbo I don't see that as being OP. I think people will make their same builds they usually do, just the way they would specifically like to. I haven't seen anything that shows tall players are what everyone will make.

                            I am curious what thresholds have changed speed wise for tall players. I at least think for once tall players will be useful, but on that same channel he made some pretty good 6'7 PF builds that were impressive.

                            Comment

                            • Goffs
                              New Ork Giants
                              • Feb 2003
                              • 12279

                              #254
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                              Twitch is the world's leading video platform and community for gamers.



                              I just asked this guy to show me what a 7'1 center with lowest weight (220) speed was. Speed 72 but very weak with a strength of 38. I was hoping it to be a bit speedier with more strength.

                              Comment

                              • ImInThis
                                Rookie
                                • Oct 2014
                                • 380

                                #255
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                                A lot of guards are gonna have 95 steal. And you can get 95 perimeter defense. Maybe that will stop cheesy 3s??

                                Hopefully one of these youtubers create a big 6'11+
                                Last edited by ImInThis; 11-09-2020, 11:32 AM.

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