I must admit that despite everything I've said, I'm having tons of fun playing. A lot more than with 2K21.
Speed Difference
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Re: Speed Difference
A few issues I have with speed is in rec, I think someone else mentioned it but the ability to close out help on ball and basically just sprint all over the place on defense has to be toned down. Chase down blocks are insane, a center with chase down block still shouldn’t hawk me from half court when I’m at the free throw line. Speed of layups and dunks needs to increase drastically. As a slasher I shouldn’t have to use certain dunk packages to not get blocked every dunk attempt. Any cockback dunk is getting swatted from behind. Cockbacks are insanely difficult to just block especially from behind. Reward good basketball too, the speed that a center can recover from jumping on a pump fake is too fast. They can contest, end up on the opposite side of the rim and still land jump again and contest a layup on opposite side of the rim. Speed layups up and that issue is gone. Basketball is about pace and in this game, specifically rec, pace is an afterthought. I like to stop and go, you do that on 2k and draw a second defender they spam steal, you fumble kick out to their man 2 passes away and they recover contest or intercept the ball/bump the player and “steal”. Issue with bump steals is that typically you’re trying to get away from players but your jerky movement causes ball to go where you don’t want it to go, which is why it’s nearly impossible to split a bad double team. Dribbling and off ball defense speed do not match, which makes it so the offensive player can dribble left to right and lose the best defender just because they dribble moves they use allow them to speed boost. Also players not catching in stride and finishing is an issue, fast break catch the ball and your guy stops instead of catching on stride , 2 steps and finish. I guess point is game speed and recovery speed needs to go down, allow for the game to have a pace to it, sometimes it just feels like a game of fast breaks, back n forth. Like if you wanted to come down and run plays it would be impossible because the defense could spam x and speed their way into shooting a gap with interceptor even without timing or using skill. Sometime the ball just goes directly to the defender. Speed needs to take time, feels like if you hit sprint you reach top speed immediately, that’s not basketball. Typically you don’t even ever enter a full speed sprint in basketball because there isn’t enough court. It’s about explosiveness and finding your spot. Speed issues is why the game has very limited midrange/post up game. Also the ball is not heavy, tired of seeing dudes catch it and bobble it like it’s a bowling ball and they can no longer move.Comment
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Re: Speed Difference
Yea I have no idea why bump steals was ever an issue. If you dribble the ball into an object it should come loose. That seems like simple physics and logic to me. 2k12 was the last game with a live ball. A live ball would kill 90 percent of the defensive issues, because if someone was mashing turbo the ball would constantly be loose.
I mean the main problem with "bump steals" was, that most of the times it was an action initiated by the defender by running into the ballhandler. An action like that would result in a blocking foul most of the times in real life.Comment
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Re: Speed Difference
I am a proponent of as many fouls as possible. You can get a few blocking calls per game this year. At least that is what i am seeing. So I am good with blocking fouls, and a live ball.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Speed Difference
Capela ran down Mike Conley. Anyone else seeing no gap between the slow and big players? Or slower rated players running faster then the faster rated players?
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