Speed Difference

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  • Smirkin Dirk
    All Star
    • Oct 2008
    • 5178

    #46
    Re: Speed Difference

    A few 2ks ago (maybe 2k8 or 12 or…in old) there was a hitch as you took off in the open floor. Its back
    2022 'Plug and play' sim roster (XBX)

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    • AIRJ23
      MVP
      • Apr 2021
      • 2804

      #47
      Re: Speed Difference

      I played as MJ and Kobe. All star sliders with defensive sliders turned UP more to get to all 50’s.

      I got to the hole no problem. Unlike 21’s arcade ease, it takes some strategy and it feels real, feels physical. But it’s very doable. Of course that’s with two of the best drivers ever. Not sure how the other fare.

      If they nerf this, they’ll screw it all up. It’s phenomenal right now.

      Comment

      • loso_34
        MVP
        • Jul 2010
        • 1346

        #48
        Re: Speed Difference

        Originally posted by AIRJ23
        I played as MJ and Kobe. All star sliders with defensive sliders turned UP more to get to all 50’s.

        I got to the hole no problem. Unlike 21’s arcade ease, it takes some strategy and it feels real, feels physical. But it’s very doable. Of course that’s with two of the best drivers ever. Not sure how the other fare.

        If they nerf this, they’ll screw it all up. It’s phenomenal right now.
        With the improved rotations and help it won’t screw anything up.

        Mj was an elite athlete you shouldn’t need moves to get to your spots with him. Same goes for guys like lavine/foxx in today’s game or Schroeder to a lesser extent who all have great first steps. NBA’s all about freedom of movement and running bigs off the floor but you don’t see that on 2k.

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        • Baebae32
          Pro
          • Nov 2015
          • 880

          #49
          Re: Speed Difference

          Originally posted by loso_34
          With the improved rotations and help it won’t screw anything up.

          Mj was an elite athlete you shouldn’t need moves to get to your spots with him. Same goes for guys like lavine/foxx in today’s game or Schroeder to a lesser extent who all have great first steps. NBA’s all about freedom of movement and running bigs off the floor but you don’t see that on 2k.
          Yeah guys attempt amd succeed with straight line drives all the time in the NBA at least when it comes to getting to a spot. Getting off/making a shot is a different story

          I think the drive game in 2K22 against the AI is missing hip ride animations. Its either you get stonewalled or you get by the guy in similar fashion to the auto-shed blocking that plagues madden.

          Comment

          • VictorMG
            Pro
            • Jul 2021
            • 678

            #50
            Re: Speed Difference

            Originally posted by vannwolfhawk
            Good idea! Gonna go try that but that might also mean they attack until they get to the cup as well so….
            Is there a definitive answer on whether or not certain badges affect tendencies in addition to attributes? I've always wondered but I've never known for sure.

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            • VictorMG
              Pro
              • Jul 2021
              • 678

              #51
              Re: Speed Difference

              Originally posted by Baebae32
              I think the drive game in 2K22 against the AI is missing hip ride animations. Its either you get stonewalled or you get by the guy in similar fashion to the auto-shed blocking that plagues madden.
              Some people might disagree with me, but I think hip-riding animations are a must. It allows the defender to engage the slasher and makes it feel like the players have mass and can physically interact with each other.

              Comment

              • alabamarob
                MVP
                • Nov 2010
                • 3340

                #52
                Re: Speed Difference

                Originally posted by loso_34
                With the improved rotations and help it won’t screw anything up.

                Mj was an elite athlete you shouldn’t need moves to get to your spots with him. Same goes for guys like lavine/foxx in today’s game or Schroeder to a lesser extent who all have great first steps. NBA’s all about freedom of movement and running bigs off the floor but you don’t see that on 2k.
                I think there are two groups of people. The you can do it if you do this folks, and the this is how it happens in real life folks.

                2k22 has more physical play and bumping on the perimeter then any game I can remember. Some players can drive in real life without doing shake moves because they are fast, strong, and have basic handle. The idea that everything is a dribble breakdown is not realistic.

                Andre Drummond’s of the world are a lot more valuable then need be. Ratings and which personnel to play are the most important part of the game to me. If you can fill the floor with bigs and 3 point shooters because everyone can play defense then its subtraction by addition.
                Last edited by alabamarob; 09-14-2021, 02:09 PM.
                Psn: Alabamarob
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                • Baebae32
                  Pro
                  • Nov 2015
                  • 880

                  #53
                  Re: Speed Difference

                  Originally posted by VictorMG
                  Some people might disagree with me, but I think hip-riding animations are a must. It allows the defender to engage the slasher and makes it feel like the players have mass and can physically interact with each other.
                  Agreed. I think another thing that could be improved is the angle of the attack off the bounce (currently a little too wide and makes the court feel smaller than what it is) but that goes in kind with the lack of hip ride animations. 2K needs to decreas the amount of space that dribble animations take up.

                  Would eventually like to see a “close control” dribbling mechanic similar to the one in FIFA. This will allow more granularity in user ball handling when splitting ball screens and similar situations

                  Comment

                  • Smallville102001
                    All Star
                    • Mar 2015
                    • 6542

                    #54
                    Re: Speed Difference

                    Originally posted by rudyjuly2
                    Yeah. Default lacks turnovers. Ball security is too high and passing too easy. Tough thing to get right without making it too frustrating.
                    Any ideas to improve this?

                    Comment

                    • NYJin2011tm
                      MVP
                      • Oct 2011
                      • 2762

                      #55
                      Re: Speed Difference

                      Lack of turnovers has always been a problem in basketball video games. We really need some non steal turnovers like bad passes that go out of bounds.

                      Comment

                      • EccentricMeat
                        MVP
                        • Aug 2011
                        • 3240

                        #56
                        Re: Speed Difference

                        Originally posted by Baebae32
                        Yeah guys attempt amd succeed with straight line drives all the time in the NBA at least when it comes to getting to a spot. Getting off/making a shot is a different story

                        I think the drive game in 2K22 against the AI is missing hip ride animations. Its either you get stonewalled or you get by the guy in similar fashion to the auto-shed blocking that plagues madden.
                        Increase Game Speed to 55 or 60. Decrease Pass Speed, Acceleration, Speed, and Lateral Quickness by the same amount you increased Game Speed (so set these to 45 at 55 GS, or set these to 40 at 60 GS).

                        Set Drive/Inside Contact Shot Frequency both to 100.

                        Now you should get ride-the-hip animations far more often than brick-wall stops. Mismatches play out much more realistically with good dribblers vs. bad defenders leading to easy penetration, while bad/average dribblers against good defenders will lead to brick-walls.
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                        • VictorMG
                          Pro
                          • Jul 2021
                          • 678

                          #57
                          Re: Speed Difference

                          Originally posted by Baebae32
                          Agreed. I think another thing that could be improved is the angle of the attack off the bounce (currently a little too wide and makes the court feel smaller than what it is) but that goes in kind with the lack of hip ride animations. 2K needs to decreas the amount of space that dribble animations take up.

                          Would eventually like to see a “close control” dribbling mechanic similar to the one in FIFA. This will allow more granularity in user ball handling when splitting ball screens and similar situations
                          How does that work in FIFA?

                          Comment

                          • vannwolfhawk
                            MVP
                            • Jun 2009
                            • 3412

                            #58
                            Re: Speed Difference

                            Originally posted by Baebae32
                            Yeah guys attempt amd succeed with straight line drives all the time in the NBA at least when it comes to getting to a spot. Getting off/making a shot is a different story

                            I think the drive game in 2K22 against the AI is missing hip ride animations. Its either you get stonewalled or you get by the guy in similar fashion to the auto-shed blocking that plagues madden.
                            Yes exactly. You can get it though with slider adjustments and it’s great! The help defense and rotations is solid when you up cpu defensive help d strength and put cpu defensive awareness between 85-100 so not sure why they went with the stone wall approach? It’s good behind the ball… The higher the awareness the higher chance they rotate faster in scramble.

                            You can get it by lowering body up sensitivity for the user. Then driving contact shot and layup defense at takeoff. Keep the release higher though so they can contest. Tweak cpu lateral quickness too… Lastly cpu on ball defense. Just balance your your liking. Don’t forget to change cpu defense help strength and d awareness though.

                            It’s 1000x better and the defense is still tough just eliminates the BS. Night and day for me… I’m still tweaking but it’s opened it up to be much more realistic playing!
                            Basketball Playbooks
                            http://www.nextplayhoops.com

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                            • vannwolfhawk
                              MVP
                              • Jun 2009
                              • 3412

                              #59
                              Re: Speed Difference

                              Originally posted by EccentricMeat
                              Increase Game Speed to 55 or 60. Decrease Pass Speed, Acceleration, Speed, and Lateral Quickness by the same amount you increased Game Speed (so set these to 45 at 55 GS, or set these to 40 at 60 GS).

                              Set Drive/Inside Contact Shot Frequency both to 100.

                              Now you should get ride-the-hip animations far more often than brick-wall stops. Mismatches play out much more realistically with good dribblers vs. bad defenders leading to easy penetration, while bad/average dribblers against good defenders will lead to brick-walls.
                              Interesting! 2 different approaches to get the same result. I’ll have to try your idea too…
                              Basketball Playbooks
                              http://www.nextplayhoops.com

                              Comment

                              • vannwolfhawk
                                MVP
                                • Jun 2009
                                • 3412

                                #60
                                Re: Speed Difference

                                Originally posted by VictorMG
                                Some people might disagree with me, but I think hip-riding animations are a must. It allows the defender to engage the slasher and makes it feel like the players have mass and can physically interact with each other.
                                This is why I loved 18. But the help d or the block system wasn’t up to par to match it… if they had 18 hip rides with 22’s blocking and help d it would be amazing IMO! But again you can create that with sliders so I’m good… :-)
                                Basketball Playbooks
                                http://www.nextplayhoops.com

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