A few 2ks ago (maybe 2k8 or 12 or…in old) there was a hitch as you took off in the open floor. Its back
Speed Difference
Collapse
Recommended Videos
Collapse
X
-
Re: Speed Difference
A few 2ks ago (maybe 2k8 or 12 or…in old) there was a hitch as you took off in the open floor. Its back -
Re: Speed Difference
I played as MJ and Kobe. All star sliders with defensive sliders turned UP more to get to all 50’s.
I got to the hole no problem. Unlike 21’s arcade ease, it takes some strategy and it feels real, feels physical. But it’s very doable. Of course that’s with two of the best drivers ever. Not sure how the other fare.
If they nerf this, they’ll screw it all up. It’s phenomenal right now.Comment
-
Re: Speed Difference
I played as MJ and Kobe. All star sliders with defensive sliders turned UP more to get to all 50’s.
I got to the hole no problem. Unlike 21’s arcade ease, it takes some strategy and it feels real, feels physical. But it’s very doable. Of course that’s with two of the best drivers ever. Not sure how the other fare.
If they nerf this, they’ll screw it all up. It’s phenomenal right now.
Mj was an elite athlete you shouldn’t need moves to get to your spots with him. Same goes for guys like lavine/foxx in today’s game or Schroeder to a lesser extent who all have great first steps. NBA’s all about freedom of movement and running bigs off the floor but you don’t see that on 2k.Comment
-
Re: Speed Difference
With the improved rotations and help it won’t screw anything up.
Mj was an elite athlete you shouldn’t need moves to get to your spots with him. Same goes for guys like lavine/foxx in today’s game or Schroeder to a lesser extent who all have great first steps. NBA’s all about freedom of movement and running bigs off the floor but you don’t see that on 2k.
I think the drive game in 2K22 against the AI is missing hip ride animations. Its either you get stonewalled or you get by the guy in similar fashion to the auto-shed blocking that plagues madden.Comment
-
Re: Speed Difference
Is there a definitive answer on whether or not certain badges affect tendencies in addition to attributes? I've always wondered but I've never known for sure.Comment
-
Re: Speed Difference
Some people might disagree with me, but I think hip-riding animations are a must. It allows the defender to engage the slasher and makes it feel like the players have mass and can physically interact with each other.Comment
-
Re: Speed Difference
With the improved rotations and help it won’t screw anything up.
Mj was an elite athlete you shouldn’t need moves to get to your spots with him. Same goes for guys like lavine/foxx in today’s game or Schroeder to a lesser extent who all have great first steps. NBA’s all about freedom of movement and running bigs off the floor but you don’t see that on 2k.
2k22 has more physical play and bumping on the perimeter then any game I can remember. Some players can drive in real life without doing shake moves because they are fast, strong, and have basic handle. The idea that everything is a dribble breakdown is not realistic.
Andre Drummond’s of the world are a lot more valuable then need be. Ratings and which personnel to play are the most important part of the game to me. If you can fill the floor with bigs and 3 point shooters because everyone can play defense then its subtraction by addition.Last edited by alabamarob; 09-14-2021, 02:09 PM.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
-
Re: Speed Difference
Would eventually like to see a “close control” dribbling mechanic similar to the one in FIFA. This will allow more granularity in user ball handling when splitting ball screens and similar situationsComment
-
Comment
-
Re: Speed Difference
Lack of turnovers has always been a problem in basketball video games. We really need some non steal turnovers like bad passes that go out of bounds.Comment
-
Re: Speed Difference
Yeah guys attempt amd succeed with straight line drives all the time in the NBA at least when it comes to getting to a spot. Getting off/making a shot is a different story
I think the drive game in 2K22 against the AI is missing hip ride animations. Its either you get stonewalled or you get by the guy in similar fashion to the auto-shed blocking that plagues madden.
Set Drive/Inside Contact Shot Frequency both to 100.
Now you should get ride-the-hip animations far more often than brick-wall stops. Mismatches play out much more realistically with good dribblers vs. bad defenders leading to easy penetration, while bad/average dribblers against good defenders will lead to brick-walls.Comment
-
Re: Speed Difference
Agreed. I think another thing that could be improved is the angle of the attack off the bounce (currently a little too wide and makes the court feel smaller than what it is) but that goes in kind with the lack of hip ride animations. 2K needs to decreas the amount of space that dribble animations take up.
Would eventually like to see a “close control” dribbling mechanic similar to the one in FIFA. This will allow more granularity in user ball handling when splitting ball screens and similar situationsComment
-
Re: Speed Difference
Yeah guys attempt amd succeed with straight line drives all the time in the NBA at least when it comes to getting to a spot. Getting off/making a shot is a different story
I think the drive game in 2K22 against the AI is missing hip ride animations. Its either you get stonewalled or you get by the guy in similar fashion to the auto-shed blocking that plagues madden.
You can get it by lowering body up sensitivity for the user. Then driving contact shot and layup defense at takeoff. Keep the release higher though so they can contest. Tweak cpu lateral quickness too… Lastly cpu on ball defense. Just balance your your liking. Don’t forget to change cpu defense help strength and d awareness though.
It’s 1000x better and the defense is still tough just eliminates the BS. Night and day for me… I’m still tweaking but it’s opened it up to be much more realistic playing!Basketball Playbooks
http://www.nextplayhoops.comComment
-
Re: Speed Difference
Increase Game Speed to 55 or 60. Decrease Pass Speed, Acceleration, Speed, and Lateral Quickness by the same amount you increased Game Speed (so set these to 45 at 55 GS, or set these to 40 at 60 GS).
Set Drive/Inside Contact Shot Frequency both to 100.
Now you should get ride-the-hip animations far more often than brick-wall stops. Mismatches play out much more realistically with good dribblers vs. bad defenders leading to easy penetration, while bad/average dribblers against good defenders will lead to brick-walls.Basketball Playbooks
http://www.nextplayhoops.comComment
-
Re: Speed Difference
This is why I loved 18. But the help d or the block system wasn’t up to par to match it… if they had 18 hip rides with 22’s blocking and help d it would be amazing IMO! But again you can create that with sliders so I’m good… :-)Basketball Playbooks
http://www.nextplayhoops.comComment
Comment