Speed Difference

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  • VictorMG
    Pro
    • Jul 2021
    • 677

    #106
    Re: Speed Difference

    Originally posted by keshunleon
    I've played about 10 games and I've seen it at least 10 times a game.

    What the issue is when slower bigs are doing it against elite speedsters.
    I'm sorry, but I just can't believe that. There is no way that could happen that often, to that extent, without people being extremely vocal about it, and this is the first I'm hearing of it.

    Comment

    • swac07
      MVP
      • Feb 2007
      • 1842

      #107
      Re: Speed Difference

      Originally posted by alabamarob
      I can believe that. It must be hell to make the game realistic for mycareer players versus 5 v 5 basketball nba teams. Making a user vs user experience has to have totally different issues then user v user when there are 8 other AI players.



      If they keep the game exactly the same, and go back to 2k21 speed and on ball defense don’t you think the game would be damn near perfect? Or do you like the speed and on ball better this year?
      Yup vs cpu in mycareer(5 v 5 nba ) its hell(speed difference)....vs a human its a totally different experience

      Sent from my SM-G955U using Tapatalk
      Last edited by swac07; 09-16-2021, 05:46 PM.
      "Wisdom is ALWAYS an overmatch for strength"........The Zen Master

      Comment

      • loso_34
        MVP
        • Jul 2010
        • 1345

        #108
        Re: Speed Difference

        Far from the truth there’s no transition game in rec. the human element doesn’t make a difference.

        Comment

        • alabamarob
          MVP
          • Nov 2010
          • 3339

          #109
          Re: Speed Difference

          Originally posted by loso_34
          Far from the truth there’s no transition game in rec. the human element doesn’t make a difference.
          So guys are getting ran down there also
          Psn: Alabamarob
          Xbox: Alabama Rob

          Youtube: 2k Hawks

          Settings I play on.
          Minutes: 12
          Difficulty: HOF
          Online or Offline player: Both
          In a MLO: Yes

          Comment

          • Smallville102001
            All Star
            • Mar 2015
            • 6542

            #110
            Re: Speed Difference

            Originally posted by rjohns23
            Man the feedback in this thread is awesome. But I've been preaching this for years.....

            I wish one of the Devs who created or worked on sliders, would make a video or blog explaining the sliders in DETAIL. Meaning how does each slider affect the game and give examples. Especially for sliders that are not black and white.

            Instead of us trying to figure all this stuff out.

            Sent from my SM-N960U using Tapatalk
            That would be great if we got detail of the different sliders for sure even more so the ones like you said that are not black and white. Like of course if you put close shot success up to like 60 from say 50 you know that you are going to see more inside shots going in but like how much different does it make? Than with the black and white and sliders and such you have stuff like hands. I know it says it makes it so you get more deflections but I also wonder if putting hands up higher also makes it so players catch the ball better and fumble the ball less. Then hustle does it effect just fast breaks? Or does it make it so you get more like loose balls? What all does offensive awareness do? Does charge fouls slider increase just how much charges are called vs like a no call or does it also make it so that there is over all more body contact. The shot contest sliders does it also increase like fouls by increasing how close players are and creating more contact. With the shoot tendencies sliders if you increase midrange to 60 but leave the other ones at 50 how does it effect the CPU trying to take inside shots vs if you depress inside shots to 40 but keep everything else at 50? Last one I want to bring up is with the tendencies sliders how does it impact the user side? like if you put 3 pointers up higher does it make it so guys tend to hang around the outside more meaning better change at a player being able to catch a pass on the outside?

            Comment

            • EccentricMeat
              MVP
              • Aug 2011
              • 3238

              #111
              Re: Speed Difference

              Originally posted by alabamarob
              I can believe that. It must be hell to make the game realistic for mycareer players versus 5 v 5 basketball nba teams. Making a user vs user experience has to have totally different issues then user v user when there are 8 other AI players.

              If they keep the game exactly the same, and go back to 2k21 speed and on ball defense don’t you think the game would be damn near perfect? Or do you like the speed and on ball better this year?
              Speed was completely broken as was on-ball defense in 2K21. You could just run around the defender and they were helpless to stop it. Hell no they shouldn't bring that back. And it wasn't a problem where defenders were too slow, ball handlers were just way too fast.

              Honestly, everything from 2K21 should be shot, burned, strangled, drowned, and launched into the sun.
              My Slider Threads
              NBA 2K25 "The Eccentric Edition" Realistic Slider Set
              The "Movement" Sliders Explained
              The "Defense" Sliders Explained

              Comment

              • goma76
                Rookie
                • Apr 2017
                • 311

                #112
                Re: Speed Difference

                Originally posted by EccentricMeat
                Speed was completely broken as was on-ball defense in 2K21. You could just run around the defender and they were helpless to stop it. Hell no they shouldn't bring that back. And it wasn't a problem where defenders were too slow, ball handlers were just way too fast.

                Honestly, everything from 2K21 should be shot, burned, strangled, drowned, and launched into the sun.

                Superquote.

                On ball defense in 2K21 was terrible, nothing good to copy from it

                Comment

                • Dione2014
                  Pro
                  • Dec 2014
                  • 720

                  #113
                  Re: Speed Difference

                  Originally posted by goma76
                  Superquote.

                  On ball defense in 2K21 was terrible, nothing good to copy from it
                  Yeah 2K21’s on ball defense was absolutely abysmal. No matter what difficulty you set, you could just run right around the A.I completely. Half the time avoiding any sort of contact or hip riding animation. Honestly some of the worst ball handler vs defender mechanics in any 2K I’ve played.

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #114
                    Re: Speed Difference

                    Originally posted by alabamarob
                    I can believe that. It must be hell to make the game realistic for mycareer players versus 5 v 5 basketball nba teams. Making a user vs user experience has to have totally different issues then user v user when there are 8 other AI players.



                    If they keep the game exactly the same, and go back to 2k21 speed and on ball defense don’t you think the game would be damn near perfect? Or do you like the speed and on ball better this year?
                    Yeah man, I can't imagine trying to balance it, which is why even with some issues, I give them props for putting out a good game on the court. That's a really good question though- I'm not quite certain where I stand on it yet as far as what I'd take between the two.

                    Sent from my SM-G781U using Tapatalk

                    Comment

                    • alabamarob
                      MVP
                      • Nov 2010
                      • 3339

                      #115
                      Re: Speed Difference

                      Originally posted by goma76
                      Superquote.

                      On ball defense in 2K21 was terrible, nothing good to copy from it
                      I disagree. The user defense in 2k21 was almost perfect and realistic. I could keep people in front of me if I had a decent defender. The only issue was ball tangibility. I even thought on ball defense was OP in 2k21. I guess it's all preference

                      Originally posted by Dione2014
                      Yeah 2K21’s on ball defense was absolutely abysmal. No matter what difficulty you set, you could just run right around the A.I completely. Half the time avoiding any sort of contact or hip riding animation. Honestly some of the worst ball handler vs defender mechanics in any 2K I’ve played.
                      I guess I wasn't that good on offense, because I couldn't get to the rim with anyone other then Young. The AI just had horrible help defense, but the on ball was fine. Against other users I had a ton of games where my opponent and I didn't even get 90 points. I could not drive versus alot of my opponents.
                      Psn: Alabamarob
                      Xbox: Alabama Rob

                      Youtube: 2k Hawks

                      Settings I play on.
                      Minutes: 12
                      Difficulty: HOF
                      Online or Offline player: Both
                      In a MLO: Yes

                      Comment

                      • alabamarob
                        MVP
                        • Nov 2010
                        • 3339

                        #116
                        Re: Speed Difference

                        As long as they refuse to make the ball tangible defense will either be overpowered or underpowered. 2k refuses to make people watch where they dribble the ball.
                        Psn: Alabamarob
                        Xbox: Alabama Rob

                        Youtube: 2k Hawks

                        Settings I play on.
                        Minutes: 12
                        Difficulty: HOF
                        Online or Offline player: Both
                        In a MLO: Yes

                        Comment

                        • NYJin2011tm
                          MVP
                          • Oct 2011
                          • 2762

                          #117
                          Re: Speed Difference

                          It was def too easy to drive around defender to basket with anyone even on HOF last year.

                          Comment

                          • ILLSmak
                            MVP
                            • Sep 2008
                            • 2397

                            #118
                            Re: Speed Difference

                            Originally posted by milin
                            I agree with you. And I like 2k22 a lot more than 2K21, because they improved other areas greatly. It's just that what they did with the defense, while offering a more challenging experience compared to 2K21, it goes further away from becoming a better sim in my opinion. A lot of people are happy with this, and I'd be too when comparing to 2K21, but, like I said, it's just a bandaid for the problem. We've had this type of defense in another recent 2K, so to me they just went back to that.
                            Yea and it’s almost all sliders haha. I mean I can still beat cpu. In mc/player lock it seems like cpu is more hesitant to pass you the ball on the break or when you flash open, mashing x for 2.5 seconds. Those are not fixes, plus if you get ahead of ai at all and go up w a lay up you’re probably gonna get fouled just like last year so u can get insane fts. It’s all the same end, can be a worked around, but yea giving dudes that boost of speed at half court for breaks was weird, and making the ball slow you down so much is also weird. It is back and forth and that’s why it’s weird. Let the cpu chase me haha it’s the cpu chasing itself that ruins things IMO, at the very least they should have the awareness to not shoot, if u know how to icon lead pass you can still get some nice ones.

                            But I def agree it feels less sim in some aspects and didn’t IMO gain enough balance to warrant it.

                            Edit @ rob yea dudes say we cooled down the bumpsteals. It’s like o u mean the ones where people dribbled the ball right into someone who was reaching. Nice.

                            -Smak
                            Last edited by ILLSmak; 09-17-2021, 06:41 AM.

                            Comment

                            • alabamarob
                              MVP
                              • Nov 2010
                              • 3339

                              #119
                              Re: Speed Difference

                              Originally posted by ILLSmak
                              Yea and it’s almost all sliders haha. I mean I can still beat cpu. In mc/player lock it seems like cpu is more hesitant to pass you the ball on the break or when you flash open, mashing x for 2.5 seconds. Those are not fixes, plus if you get ahead of ai at all and go up w a lay up you’re probably gonna get fouled just like last year so u can get insane fts. It’s all the same end, can be a worked around, but yea giving dudes that boost of speed at half court for breaks was weird, and making the ball slow you down so much is also weird. It is back and forth and that’s why it’s weird. Let the cpu chase me haha it’s the cpu chasing itself that ruins things IMO, at the very least they should have the awareness to not shoot, if u know how to icon lead pass you can still get some nice ones.

                              But I def agree it feels less sim in some aspects and didn’t IMO gain enough balance to warrant it.

                              Edit @ rob yea dudes say we cooled down the bumpsteals. It’s like o u mean the ones where people dribbled the ball right into someone who was reaching. Nice.

                              -Smak
                              Yea I have no idea why bump steals was ever an issue. If you dribble the ball into an object it should come loose. That seems like simple physics and logic to me. 2k12 was the last game with a live ball. A live ball would kill 90 percent of the defensive issues, because if someone was mashing turbo the ball would constantly be loose.
                              Psn: Alabamarob
                              Xbox: Alabama Rob

                              Youtube: 2k Hawks

                              Settings I play on.
                              Minutes: 12
                              Difficulty: HOF
                              Online or Offline player: Both
                              In a MLO: Yes

                              Comment

                              • rudyjuly2
                                Cade Cunningham
                                • Aug 2002
                                • 14815

                                #120
                                Re: Speed Difference

                                Originally posted by alabamarob
                                Yea I have no idea why bump steals was ever an issue. If you dribble the ball into an object it should come loose. That seems like simple physics and logic to me. 2k12 was the last game with a live ball. A live ball would kill 90 percent of the defensive issues, because if someone was mashing turbo the ball would constantly be loose.
                                I think the game is a lot better if you drop Ball security way down. I have it at 10. Only when it’s really low will you see strips on shots and some actual steals on the perimeter by better defenders imo (at least on All-Star). The ball will feel a lot more Live.

                                Comment

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