NBA 2K22 Useful Findings

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • rjohns23
    Pro
    • Sep 2010
    • 656

    #31
    Re: NBA 2K22 Useful Findings

    Do you all make edits to rosters, sliders based on how the average game should look or do you try to make edits to simulate real life as close as possible?

    Meaning you may play against the CPU and beat them by 35 (which happens in real life) but then play the against the CPU with the same two teams again and win by 3.

    Seems like slider editing can lead to everyteam and everyplayer playing the same kind of way.

    But good points though in this thread!



    Sent from my SM-N960U using Tapatalk

    Comment

    • Smallville102001
      All Star
      • Mar 2015
      • 6542

      #32
      Re: NBA 2K22 Useful Findings

      Originally posted by rjohns23
      Do you all make edits to rosters, sliders based on how the average game should look or do you try to make edits to simulate real life as close as possible?

      Meaning you may play against the CPU and beat them by 35 (which happens in real life) but then play the against the CPU with the same two teams again and win by 3.

      Seems like slider editing can lead to everyteam and everyplayer playing the same kind of way.

      But good points though in this thread!



      Sent from my SM-N960U using Tapatalk
      I don't make changes to rosters has I don't know how much to change some things and like what things to change. For sliders I try to get the most realistic results I can get. So I try to get sliders so that I shoot a realistic fg% and 3pt %, and points, and turn overs, and blocks etc.

      Comment

      • tcnumba10
        MVP
        • Nov 2008
        • 1816

        #33
        Re: NBA 2K22 Useful Findings

        Originally posted by rjohns23
        Do you all make edits to rosters, sliders based on how the average game should look or do you try to make edits to simulate real life as close as possible?

        Meaning you may play against the CPU and beat them by 35 (which happens in real life) but then play the against the CPU with the same two teams again and win by 3.

        Seems like slider editing can lead to everyteam and everyplayer playing the same kind of way.

        But good points though in this thread!



        Sent from my SM-N960U using Tapatalk
        My main objective when editing roster is seeing the on court gameplay mimic what I see in real life and reasonable realistic player stats. But I’m not as hardcore as some since I edit my roster at a mass level but also editing individual play types so I can get the CPU team to utilize relatively realistic play types depending on the player’s skill set.
        2018-2019 NBA Champions!

        Comment

        • vannwolfhawk
          MVP
          • Jun 2009
          • 3412

          #34
          Re: NBA 2K22 Useful Findings

          Originally posted by rjohns23
          Do you all make edits to rosters, sliders based on how the average game should look or do you try to make edits to simulate real life as close as possible?

          Meaning you may play against the CPU and beat them by 35 (which happens in real life) but then play the against the CPU with the same two teams again and win by 3.

          Seems like slider editing can lead to everyteam and everyplayer playing the same kind of way.

          But good points though in this thread!



          Sent from my SM-N960U using Tapatalk
          For me personally I can’t play the game until every team is edited with real plays, player tendencies that match how players play, and off or real stats. It’s a massive undertaking but so worth it in the end. I’ve been editing tendencies, testing plays, assigning plays since the games release and barely played yet besides testing things.

          Go look in the roster forums. Tons of edited rosters and threads breaking down tendency edits, etc. If you are an offline player against cpu no way can you get a good experience versus out of box rosters. It’s night and day when you have a properly edited roster…

          Lastly, someone said something about sliders and players play alike. If the roster is edited properly no slider adjustments are needed as players play true to life without slider adjustments. It’s all about finding the scales to fit to what you want in specific scenarios like off screen shots, contested jumpers, stepbacks, etc…
          Basketball Playbooks
          http://www.nextplayhoops.com

          Comment

          • talucchesi
            Pro
            • Nov 2012
            • 509

            #35
            Re: NBA 2K22 Useful Findings

            Originally posted by Smallville102001
            I have speed at 0 and acceleration at 100 after taking some advice from some one on the slider forums. Before the last like roster update a few days ago I had LQ at 40 and on ball defense at 40 to but after the update I was seeing less brick wall than before the update. So I had to up both LQ and on ball defense to get the same results has before. Movement and being able to get by guys or not was one of the first things I was trying to work on has that really is the biggest thing to try to find realistic results has getting by guys to easy leads to more layups, and more help defensive having to come over. That then leads to more outside shots. On the other hand if you are not getting by guys enough that leads to having to take hard shot.

            Block shots and offensive rebounds are now the 2 things I am trying to work on the most has they are both way op on default. I have put blocks at 37 for user and 46 for cpu and getting good results. Offensive rebounds I have only played like 1-2 games messing with rebound sliders so need more time for that. With defense and getting by guys or not I fell like I am getting basically perfect results now. The one part I am still trying to work on with that is finding a balance between getting easy layups vs getting fouled vs having layups contested.

            I was seeing too many easy uncontested layups before leading to to high of PIP and too high of a fg% in the paint. I am starting to see better results with changing the takeoff and release sliders for defense on layups by upping them some. Think some where between 65-70 might be good. But I am testing at 72 right now.



            How many foul shots are you seeing? I am lucky if I can get more then 15 in a game.
            We're doing similar things. I currently have my rebounding at 15 off and 1 for both user and cpu. I also have the hustle slider at 1 and I think that allows for balls bouncing out of bounds with no rebound.

            I was actually seeing more fouls at default than I do now. I get around 12 fouls a game right now and that's what all fouls at 100 and reach in tendency at 100 for user and AI. I also upped charging, hard fouls, and fouls tendencies by around 20-50. Hasn't seem to change much but I'm still in early days of testing
            Forca Barca!

            Twitch-->https://go.twitch.tv/talucchesi
            Youtube--> https://www.youtube.com/channel/UCMu...IuhyZmHB2PIjDQ

            NBA 2k21 Realistic Pace, Fouls, TO's My League Slider/Roster Set (Next-Gen)

            Comment

            • rjohns23
              Pro
              • Sep 2010
              • 656

              #36
              Re: NBA 2K22 Useful Findings

              Originally posted by Smallville102001
              I don't make changes to rosters has I don't know how much to change some things and like what things to change. For sliders I try to get the most realistic results I can get. So I try to get sliders so that I shoot a realistic fg% and 3pt %, and points, and turn overs, and blocks etc.
              Got cha! Just seems like if all sliders are left at 50 then it should be that player ratings, tendencies, playbooks, and coaching philosophy should be the only thing that affects what a player do.

              Sent from my SM-N960U using Tapatalk

              Comment

              • rjohns23
                Pro
                • Sep 2010
                • 656

                #37
                Re: NBA 2K22 Useful Findings

                Originally posted by vannwolfhawk
                For me personally I can’t play the game until every team is edited with real plays, player tendencies that match how players play, and off or real stats. It’s a massive undertaking but so worth it in the end. I’ve been editing tendencies, testing plays, assigning plays since the games release and barely played yet besides testing things.



                Go look in the roster forums. Tons of edited rosters and threads breaking down tendency edits, etc. If you are an offline player against cpu no way can you get a good experience versus out of box rosters. It’s night and day when you have a properly edited roster…



                Lastly, someone said something about sliders and players play alike. If the roster is edited properly no slider adjustments are needed as players play true to life without slider adjustments. It’s all about finding the scales to fit to what you want in specific scenarios like off screen shots, contested jumpers, stepbacks, etc…
                Yea Im the same. Im a semi retired AAU coach so Im always trying to make the game play like real basketball.

                I've only played like 2 games. I've been editing badges and tendencies so far. I usually do a in-depth edit on each team before I play them in my MyLeague. I do soft edits to make sure that the teams play to real-life form based on stats.

                Im just a firm believer that if all sliders are set at 50 and you do an "in depth" roster, tendency, and playbook edit, your slider editing should be very minimum.

                Sent from my SM-N960U using Tapatalk

                Comment

                • Smallville102001
                  All Star
                  • Mar 2015
                  • 6542

                  #38
                  Re: NBA 2K22 Useful Findings

                  Originally posted by rjohns23
                  Got cha! Just seems like if all sliders are left at 50 then it should be that player ratings, tendencies, playbooks, and coaching philosophy should be the only thing that affects what a player do.

                  Sent from my SM-N960U using Tapatalk
                  Sports games always need slider changes even when madden was great back on like ps2/xbox/gamecube before it started to like go the wrong way it need sliders. You will always need some kind of sliders to get realistic outcome in sports games because ever ones skill level is different and that will change what kind of out comes you will see. Stick skill are a thing when it comes to being good at like doing different dribble moves, and some people might be better at reading the defense than other people meaning the may get realistic results at one setting where another person on those same settings because they are not has good at reading the defense might find it harder to find the holes in the defense leading to not scoring enough and such.

                  Comment

                  • Smallville102001
                    All Star
                    • Mar 2015
                    • 6542

                    #39
                    Re: NBA 2K22 Useful Findings

                    Originally posted by talucchesi
                    We're doing similar things. I currently have my rebounding at 15 off and 1 for both user and cpu. I also have the hustle slider at 1 and I think that allows for balls bouncing out of bounds with no rebound.

                    I was actually seeing more fouls at default than I do now. I get around 12 fouls a game right now and that's what all fouls at 100 and reach in tendency at 100 for user and AI. I also upped charging, hard fouls, and fouls tendencies by around 20-50. Hasn't seem to change much but I'm still in early days of testing
                    Thats odd that you where seeing more fouls at default lol. Oh wow you have rebounding really low. I didn't think of missed shots that go out of bounds that's a good point. That would help on rebounds being too high a little both on offensive and defensive rebounds. I am not sure like how many of those happen per game in real life but at least a few and yeah I am not really seeing them in the game. I am not sure what all the hustle slider does and so I have not really done anything with it. You are still seeing fast break chances with hustle that low? Also rebounding numbers are going to be a little high no matter what because of lack of fouls. I say that because some of those missed shots if fouls where called would lead to a foul shot instead, and then that would lead to the second foul shoot being made meaning no rebound chance.

                    Comment

                    • VictorMG
                      Pro
                      • Jul 2021
                      • 678

                      #40
                      Re: NBA 2K22 Useful Findings

                      Originally posted by vannwolfhawk
                      Your Giannis example with isolations is a play selection and playbook thing. Put him only with ISO’s he would use in short corner, high post with maybe 1 wing iso. This way you won’t see the Harden like isolations at the top of the key but in areas he likes to operate in only…
                      Yeah, I realize that the Giannis thing could also be approached via playbooks and play types, but I think everything about his play types and whatnot is accurate. I could have sworn he does like to iso from the top of the three-point line. I could be wrong, though.

                      Comment

                      • VictorMG
                        Pro
                        • Jul 2021
                        • 678

                        #41
                        Re: NBA 2K22 Useful Findings

                        Originally posted by Smallville102001
                        At 80 does the CPU ever lose the ball? Even at default it's hard to get cpu to turn the ball over.
                        You could keep the 80 Ball Handle to mitigate the defense and then lower Ball Security to create more turnovers.

                        Comment

                        • tcnumba10
                          MVP
                          • Nov 2008
                          • 1816

                          #42
                          Re: NBA 2K22 Useful Findings

                          I’m finding that putting everyone’s Play Discipline Tendency at 100 really makes the CPU move the ball more and the shot distribution is spread out more among CPU teammates. I saw CPU Tatum drive to the hoop and pass it to open teammates a few times instead of finishing for the first time ever. It works well with everyone’s Touch Tendency at 50.
                          Last edited by tcnumba10; 09-19-2021, 07:03 PM.
                          2018-2019 NBA Champions!

                          Comment

                          • VictorMG
                            Pro
                            • Jul 2021
                            • 678

                            #43
                            Re: NBA 2K22 Useful Findings

                            Originally posted by tcnumba10
                            I’m finding that putting everyone’s Play Discipline Tendency at 100 really makes the CPU move the ball more and the shot distribution is spread out more among CPU teammates. I saw CPU Tatum drive to the hoop and pass it to open teammates a few times instead of finishing for the first time ever. It works well with everyone’s Play Tendency at 50.
                            If a player isn't passing enough, why not just increase his Dish to Open Man tendency?

                            Comment

                            • tcnumba10
                              MVP
                              • Nov 2008
                              • 1816

                              #44
                              Re: NBA 2K22 Useful Findings

                              Originally posted by VictorMG
                              If a player isn't passing enough, why not just increase his Dish to Open Man tendency?
                              Because I’m too lazy to increase specific players’ Dish to Open Man tendency when I can just put everyone’s Play Discipline and Touch Tendency to a certain number.
                              2018-2019 NBA Champions!

                              Comment

                              • vannwolfhawk
                                MVP
                                • Jun 2009
                                • 3412

                                #45
                                Re: NBA 2K22 Useful Findings

                                Originally posted by VictorMG
                                Yeah, I realize that the Giannis thing could also be approached via playbooks and play types, but I think everything about his play types and whatnot is accurate. I could have sworn he does like to iso from the top of the three-point line. I could be wrong, though.
                                From the top yes, but usually more wing / top with 3 guys to the right and 1 below on his side. So I’m 2k that’s a wing iso. Or you can go empty with 4 on right. Rather than 2 players on each side. They did operate some top key high post ISO’s too. I’m not saying he never does top key ISO’s. I was just trying to help you eliminate what you don’t like.

                                For example to simulate today’s nba and a ream like the nets. I choose PNR that THEN goes straight into an iso. This not only simulates real life, but if there is a mismatch instead of just idling at the top of the key they will at least run an iso that puts them into spots or actions that they use irl. It’s more realistic and less immersion killing.

                                But I agree lots of factors in play as well. Depends on play call slider, is it iso in freelance on mismatch. After a miss or make factors in too… plus other stuff… lol

                                It’s like a puzzle man!
                                Basketball Playbooks
                                http://www.nextplayhoops.com

                                Comment

                                Working...