NBA 2K22 Useful Findings

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  • tcnumba10
    MVP
    • Nov 2008
    • 1816

    #91
    Re: NBA 2K22 Useful Findings

    Originally posted by Insight23
    That hard coding sucks especially knowing lots of users won't be aware of it. CPU seems to call more timeouts too with these changes but maybe that's a placebo.
    Yeah a lot of ppl are casuals who play shorter minute quarters with fatigue off so they won’t know the difference. But for hardcore sim guys who is trying to emulate the real NBA, every little thing that is unrealistic is magnified for us lol
    2018-2019 NBA Champions!

    Comment

    • Smirkin Dirk
      All Star
      • Oct 2008
      • 5179

      #92
      Re: NBA 2K22 Useful Findings

      1. The Help D IQ of players ratings have a big impact on their ability to play help D.

      2. Use the McLemore stepback for James Harden. Probably Doncic aswell but I want to check it out first.

      3 Ive given a few wings who like to pop from mid range (Ingram, Hayward, Leonard, Klay, Booker, Durant, Middleton) some mid range plays. They're nice.

      https://<iframe width="560" height="...reen></iframe>

      2022 'Plug and play' sim roster (XBX)

      Comment

      • tcnumba10
        MVP
        • Nov 2008
        • 1816

        #93
        Re: NBA 2K22 Useful Findings

        Originally posted by Smirkin Dirk
        1. The Help D IQ of players ratings have a big impact on their ability to play help D.

        2. Use the McLemore stepback for James Harden. Probably Doncic aswell but I want to check it out first.

        3 Ive given a few wings who like to pop from mid range (Ingram, Hayward, Leonard, Klay, Booker, Durant, Middleton) some mid range plays. They're nice.

        https://<iframe width="560" height="...reen></iframe>

        https://www.youtube.com/watch?v=oS-t-CFvCEE
        I love seeing those curls in game made by the CPU. My biggest gripe now is that the 2K game stats system still registers some midrange shots outside the paint as PIP so at the end of the game I still see a high of PIP when in reality it should be less.
        2018-2019 NBA Champions!

        Comment

        • Smallville102001
          All Star
          • Mar 2015
          • 6542

          #94
          Re: NBA 2K22 Useful Findings

          Originally posted by tcnumba10
          I love seeing those curls in game made by the CPU. My biggest gripe now is that the 2K game stats system still registers some midrange shots outside the paint as PIP so at the end of the game I still see a high of PIP when in reality it should be less.
          Oh that's interesting how many ppg would you guess are being counted has pip like that on average?

          Comment

          • Smirkin Dirk
            All Star
            • Oct 2008
            • 5179

            #95
            Re: NBA 2K22 Useful Findings

            Originally posted by tcnumba10
            I love seeing those curls in game made by the CPU. My biggest gripe now is that the 2K game stats system still registers some midrange shots outside the paint as PIP so at the end of the game I still see a high of PIP when in reality it should be less.


            I hear you but with the lack of fouls, PIP is a lost cause.


            Sent from my iPhone using Operation Sports
            2022 'Plug and play' sim roster (XBX)

            Comment

            • tcnumba10
              MVP
              • Nov 2008
              • 1816

              #96
              Re: NBA 2K22 Useful Findings

              Originally posted by Smallville102001
              Oh that's interesting how many ppg would you guess are being counted has pip like that on average?
              Depends really, but if you look at the shot chart at the end of the game, the jump shots taken on the sides but outside of the paint are added as PIP at the end of the game stats summary page.
              2018-2019 NBA Champions!

              Comment

              • tcnumba10
                MVP
                • Nov 2008
                • 1816

                #97
                Re: NBA 2K22 Useful Findings

                Originally posted by Smirkin Dirk
                I hear you but with the lack of fouls, PIP is a lost cause.


                Sent from my iPhone using Operation Sports
                That is true, I also think it’s a mechanical animation problem where too much space is taken by a player as they move. Wish 2K had better foot planting technology and better stat tracking for PIP.
                2018-2019 NBA Champions!

                Comment

                • Smirkin Dirk
                  All Star
                  • Oct 2008
                  • 5179

                  #98
                  Re: NBA 2K22 Useful Findings

                  Ive global edited out the catch and shoot badge which will allow me to raise the overall 3 point slider. Wants less opens go in. More contested go in. Also dropped the shot coverage impact to 25
                  2022 'Plug and play' sim roster (XBX)

                  Comment

                  • Smallville102001
                    All Star
                    • Mar 2015
                    • 6542

                    #99
                    Re: NBA 2K22 Useful Findings

                    Originally posted by Smirkin Dirk
                    Ive global edited out the catch and shoot badge which will allow me to raise the overall 3 point slider. Wants less opens go in. More contested go in. Also dropped the shot coverage impact to 25
                    Interesting like shot contest I wonder if this is backwards lol. I have had shot coverage impact at 50 and averaging only about 40-41% FG. Just played a game with the slider at 35 and shot 37% then played a game with it at 65 and end up shooting 51% only second time in like 30 games doing 50% or better.

                    Comment

                    • tcnumba10
                      MVP
                      • Nov 2008
                      • 1816

                      #100
                      Re: NBA 2K22 Useful Findings

                      If you want to see even more variation in the opposing CPU team’s offense, set every teams’s Offensive Focus to No Preference. When you do this, you will see players other than the super stars get more involved in the offense.

                      Offensive Focus: No Preference
                      Playbook: Standard Playbook
                      2018-2019 NBA Champions!

                      Comment

                      • Junior Moe
                        MVP
                        • Jul 2009
                        • 3869

                        #101
                        Re: NBA 2K22 Useful Findings

                        In MyNBA the CPU teams still refuse to sign 2nd rounders who arent stash away European players. You can select to control player options for all teams and manually sign them. I manually sign all the 2nd rounders. There are a few teams who may have too many players so I deselect them. This helps because it prevents teams from signing these same players as free agents to fill out their roster for more than their 2nd round contracts. Another benefit is that these players and low rated real players end up on 2 way contracts in the Gleague. You can see some decent prospects if you play/watch the Gleague.

                        Sent from my SM-G950U using Operation Sports mobile app

                        Comment

                        • AIRJ23
                          MVP
                          • Apr 2021
                          • 2804

                          #102
                          Re: NBA 2K22 Useful Findings

                          Originally posted by tcnumba10
                          If you want to see even more variation in the opposing CPU team’s offense, set every teams’s Offensive Focus to No Preference. When you do this, you will see players other than the super stars get more involved in the offense.

                          Offensive Focus: No Preference
                          Playbook: Standard Playbook
                          Two questions for anyone with experience or knowledge here:

                          1: My custom roster is mostly all time teams full of legends. So I traded some star current players away to make room for said legends. Aside from gameplay issues, I’m assuming I’m doing my rosters a disservice by running playbooks designed for current teams (e.g keeping them as they are by default)? For example: I have Shaq on the Magic, which means the current playbook perhaps won’t favor a Center centric team. I’m wondering if “Standard playbook” would be smarter for me for that reason as well?

                          2: If you put standard playbook + raise global touches + put no preference for coaching, do you find out think that can prevent superstars from really shining or going nuts during games?

                          Comment

                          • tcnumba10
                            MVP
                            • Nov 2008
                            • 1816

                            #103
                            Re: NBA 2K22 Useful Findings

                            Originally posted by AIRJ23
                            Two questions for anyone with experience or knowledge here:

                            1: My custom roster is mostly all time teams full of legends. So I traded some star current players away to make room for said legends. Aside from gameplay issues, I’m assuming I’m doing my rosters a disservice by running playbooks designed for current teams (e.g keeping them as they are by default)? For example: I have Shaq on the Magic, which means the current playbook perhaps won’t favor a Center centric team. I’m wondering if “Standard playbook” would be smarter for me for that reason as well?

                            2: If you put standard playbook + raise global touches + put no preference for coaching, do you find out think that can prevent superstars from really shining or going nuts during games?
                            1. I just find certain team’s plays books too overpowering for their real life star player. Example, the Bucks playbook in 2K22 makes the coach call 99.9% of the plays for Giannis on offense. But if you have it on Standard Playbook, you’ll see other players get more involved but Giannis is still the main focal point at like 75% instead of 99.9%.

                            2. Superstars still get the majority of the touches no matter what you edit. I think the rating of the player makes a big difference on how many plays are being called for them rather than the Touch Tendency. I’ve tested it and put Middleton’s touch tendency at 99 while Giannis at 1, and still Giannis was getting the majority of the touches until I made the changes to Standard Playbook and No Preference.
                            2018-2019 NBA Champions!

                            Comment

                            • AIRJ23
                              MVP
                              • Apr 2021
                              • 2804

                              #104
                              Re: NBA 2K22 Useful Findings

                              Originally posted by tcnumba10
                              1. I just find certain team’s plays books too overpowering for their real life star player. Example, the Bucks playbook in 2K22 makes the coach call 99.9% of the plays for Giannis on offense. But if you have it on Standard Playbook, you’ll see other players get more involved but Giannis is still the main focal point at like 75% instead of 99.9%.

                              2. Superstars still get the majority of the touches no matter what you edit. I think the rating of the player makes a big difference on how many plays are being called for them rather than the Touch Tendency. I’ve tested it and put Middleton’s touch tendency at 99 while Giannis at 1, and still Giannis was getting the majority of the touches until I made the changes to Standard Playbook and No Preference.
                              Nice. Thanks. Makes me think that using current team playbooks for teams I’ve modified isn’t smart.

                              If you think about it, let’s say you start a Bucks MyNBA and Giannis gets traded. You’re still using a Bucks playbook designed to run plays through the PF when maybe your PF at the time isn’t a star player.

                              Running “standard playbook” may be the best bet for anyone running modified rosters and/or MyNBA seasons for multitudes of reasons.

                              Comment

                              • tcnumba10
                                MVP
                                • Nov 2008
                                • 1816

                                #105
                                Re: NBA 2K22 Useful Findings

                                Originally posted by AIRJ23
                                Nice. Thanks. Makes me think that using current team playbooks for teams I’ve modified isn’t smart.

                                If you think about it, let’s say you start a Bucks MyNBA and Giannis gets traded. You’re still using a Bucks playbook designed to run plays through the PF when maybe your PF at the time isn’t a star player.

                                Running “standard playbook” may be the best bet for anyone running modified rosters and/or MyNBA seasons for multitudes of reasons.
                                I have set every teams’ playbook to the Standard Playbook and also added plays to the Standard playbook, replaced/added more 3pt, isos, mid range, pnr so that it’s at the maximum of 50 plays in the modified Standard Playbook that every teams is using. Seeing lots of variety and much better balance while AllStars/Superstars are still dominant.
                                2018-2019 NBA Champions!

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