NBA 2K22 Useful Findings

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  • AIRJ23
    MVP
    • Apr 2021
    • 2804

    #121
    Re: NBA 2K22 Useful Findings

    Originally posted by tcnumba10
    Rant: The tendencies in Default 2K Rosters are terrible, a lot of adjustments needs to be made for like 85% of the players in order to get some realistic gameplay out of the game. I hate that there’s no clear cut tendency that determines who is the focal point, primary, secondary, tertiary scorer of the offense. 2K determines this by adding up all the shot tendency attributes and whoever has the highest sum, will be the focal point scorer. You would’ve thought Touch Tendency would determine who gets the ball on offense the most but it doesn’t… very frustrating!
    So many random players with 99 drive tendencies. I mean, how many ACTUAL NBA players warrant a 99 drive tendency? Maybe a couple, at most?

    Comment

    • JoFri
      Pro
      • Mar 2013
      • 1486

      #122
      Re: NBA 2K22 Useful Findings

      Originally posted by tcnumba10
      Rant: The tendencies in Default 2K Rosters are terrible, a lot of adjustments needs to be made for like 85% of the players in order to get some realistic gameplay out of the game.
      Spoiler
      You would’ve thought Touch Tendency would determine who gets the ball on offense the most but it doesn’t… very frustrating!

      Second this. Has been this way since 19. They gave Mark Madsen 54 on offscreen shot three and Drew Gooden 92. Threads like this keeps us going.

      Comment

      • Smirkin Dirk
        All Star
        • Oct 2008
        • 5179

        #123
        Re: NBA 2K22 Useful Findings

        Originally posted by AIRJ23
        So many random players with 99 drive tendencies. I mean, how many ACTUAL NBA players warrant a 99 drive tendency? Maybe a couple, at most?


        Some of it is hard coded. Ive edited my roster and only 1-2 players in most teams above 50 but occasionally they will just bully their way in.
        2022 'Plug and play' sim roster (XBX)

        Comment

        • VictorMG
          Pro
          • Jul 2021
          • 678

          #124
          Re: NBA 2K22 Useful Findings

          Originally posted by Smirkin Dirk
          Some of it is hard coded. Ive edited my roster and only 1-2 players in most teams above 50 but occasionally they will just bully their way in.
          Not trying to be a smartass, but isn't that exactly how tendencies should work? If someone has a 20-40 tendency for something, I feel like doing it occasionally is reasonable.
          Last edited by VictorMG; 10-04-2021, 07:34 PM.

          Comment

          • VictorMG
            Pro
            • Jul 2021
            • 678

            #125
            Re: NBA 2K22 Useful Findings

            Originally posted by AIRJ23
            So many random players with 99 drive tendencies. I mean, how many ACTUAL NBA players warrant a 99 drive tendency? Maybe a couple, at most?
            Well, it depends on what the 99 value actually does. Don't get caught up on the number. If 99 makes them drive aggressively but doesn't necessarily turn everyone into Zion and 80s Jordan put together, I think it could be given out fairly liberally.

            Also, I don't think we should consider tendencies in a vacuum. Somebody like Paul George, for example, might need a 99 Drive because his 3-Point tendency will also be really high, so the 99 Drive is needed to make sure he doesn't start to play like Kyle Korver and do nothing but shoot threes.

            I'm not sure exactly how the tendencies work, even after years of experimenting with them, so I could be wrong, but I think things like this are worth considering. Unless it's for sure I'm wrong. Then just ignore me. lol

            Comment

            • Smirkin Dirk
              All Star
              • Oct 2008
              • 5179

              #126
              Re: NBA 2K22 Useful Findings

              Originally posted by VictorMG
              Not trying to be a smartass, but isn't that exactly how tendencies should work? If someone has a 20-40 tendency for something, I feel like doing it occasionally is reasonable.


              My bad, I wasn’t clear. I’ve seen some of those drives with guys at 0 drive tendency.
              2022 'Plug and play' sim roster (XBX)

              Comment

              • Luke Skywalker
                Pro
                • Dec 2014
                • 917

                #127
                Re: NBA 2K22 Useful Findings

                Crazy how lowering Close Shot changes the game.

                I put CPU Tendency slider:

                Close Shot 30
                Midrange 60
                3PT 60

                CPU does all kinds of jumpers off the screen. Donovan Mitchell was working me with step backs and all. I didn’t know if he was going to drive for that dunk or shoot. Love this thread

                Comment

                • tcnumba10
                  MVP
                  • Nov 2008
                  • 1816

                  #128
                  Re: NBA 2K22 Useful Findings

                  I think I’ve cracked the code on players’ Touch Tendency and have it working effectively now. Before I wasn’t able to make the CPU distribute their shot attempts and it always seemed like their one star player was taking 25+ attempts each game which wasn’t realistic. Now I’m seeing the CPU team attempt shots more evenly and accurately among teammates.

                  So there are four numbers you have to remember for my Touch Tendency methodology: 50, 40, 10 & 0.

                  50: Allstar/Superstar Go-To Player who’s not a PG
                  40: Average scorer or shooter who’s not a PG
                  10: Scoring PG
                  0: Role player who does the dirty work

                  I will use the Knicks as an example, with the default 2K Roster, Kemba was shooting like crazy and was having 20+ FGA while Randle, RJ Barrett, Fournier and others were not having enough plays run for them and therefore not attempting enough shots. After assigning my methodology:

                  Randle: 50
                  Walker: 10
                  Barrett: 40
                  Fournier: 40
                  Rose: 10
                  Quickley: 40
                  Nerlens: 0
                  Burks: 40
                  Robinson: 0
                  (Hopefully you get the point)

                  The CPU Knicks focused on getting Randle the ball more as their focal point while Kemba Walker, RJ and Fournier were attempting about the same number of shots during the course of the game.

                  I’ve tested my methodology on several other teams (Lakers, Kings, Magic) with the same results. The key is to make sure the Touch Tendency is at 10 max for scoring PGs while the “Go-To non PG” player is at 50 while others are at 40 or 0. (No one on the Magic was at 50, so there are instances where there’s no clear define go to player or that there are three Go-To Players in which all three would be at 50 unless one of them is a PG and in that case the PG would be at 10 ie Lakers)
                  2018-2019 NBA Champions!

                  Comment

                  • rjohns23
                    Pro
                    • Sep 2010
                    • 656

                    #129
                    Re: NBA 2K22 Useful Findings

                    Originally posted by tcnumba10
                    I think I’ve cracked the code on players’ Touch Tendency and have it working effectively now. Before I wasn’t able to make the CPU distribute their shot attempts and it always seemed like their one star player was taking 25+ attempts each game which wasn’t realistic. Now I’m seeing the CPU team attempt shots more evenly and accurately among teammates.



                    So there are four numbers you have to remember for my Touch Tendency methodology: 50, 40, 10 & 0.



                    50: Allstar/Superstar Go-To Player who’s not a PG

                    40: Average scorer or shooter who’s not a PG

                    10: Scoring PG

                    0: Role player who does the dirty work



                    I will use the Knicks as an example, with the default 2K Roster, Kemba was shooting like crazy and was having 20+ FGA while Randle, RJ Barrett, Fournier and others were not having enough plays run for them and therefore not attempting enough shots. After assigning my methodology:



                    Randle: 50

                    Walker: 10

                    Barrett: 40

                    Fournier: 40

                    Rose: 10

                    Quickley: 40

                    Nerlens: 0

                    Burks: 40

                    Robinson: 0

                    (Hopefully you get the point)



                    The CPU Knicks focused on getting Randle the ball more as their focal point while Kemba Walker, RJ and Fournier were attempting about the same number of shots during the course of the game.



                    I’ve tested my methodology on several other teams (Lakers, Kings, Magic) with the same results. The key is to make sure the Touch Tendency is at 10 max for scoring PGs while the “Go-To non PG” player is at 50 while others are at 40 or 0. (No one on the Magic was at 50, so there are instances where there’s no clear define go to player or that there are three Go-To Players in which all three would be at 50 unless one of them is a PG and in that case the PG would be at 10 ie Lakers)
                    Great find and testing!

                    I've been using MyLeague as my testing ground and I have played against the Knicks twice. Now I've done a bunch of edits to the players so Im getting good results but I really like your logic on this. Because I was beginning to think that Derrick Rose was hard-coded to attack the paint lol...but I will give these a try tomorrow.

                    So in essence what would you give Damion Lillard, Luka, and say Step? Touch Tendency 50? or do you keep them at 10

                    Sent from my SM-N960U using Tapatalk

                    Comment

                    • tcnumba10
                      MVP
                      • Nov 2008
                      • 1816

                      #130
                      Re: NBA 2K22 Useful Findings

                      Originally posted by rjohns23
                      Great find and testing!

                      I've been using MyLeague as my testing ground and I have played against the Knicks twice. Now I've done a bunch of edits to the players so Im getting good results but I really like your logic on this. Because I was beginning to think that Derrick Rose was hard-coded to attack the paint lol...but I will give these a try tomorrow.

                      So in essence what would you give Damion Lillard, Luka, and say Step? Touch Tendency 50? or do you keep them at 10

                      Sent from my SM-N960U using Tapatalk
                      It truly works, you won’t see star players take 20-25+ FGAs while their teammates are left with 1-3 FGAs. The changes make the CPU team spread the ball around, you’ll see more variation on offense with more plays being called for others and a more realistic display of basketball instead of an OP ball hog superstar. You’ll still see the main star get his own and dominate as well.

                      For Lillard, Luka and Curry they will be at 10 since they are positioned at the PG slot or else they will be too OP and you’ll see the CPU try to score with them on every trip down the court. If you put these guys at the starting SG for some reason, they will be at 50.

                      In 2K, the PG position goes by a different scale in terms of Touch Tendency I found and 10 should be the max.
                      2018-2019 NBA Champions!

                      Comment

                      • imjusflexin
                        Rookie
                        • Oct 2021
                        • 9

                        #131
                        Re: NBA 2K22 Useful Findings

                        Originally posted by tcnumba10
                        It truly works, you won’t see star players take 20-25+ FGAs while their teammates are left with 1-3 FGAs. The changes make the CPU team spread the ball around, you’ll see more variation on offense with more plays being called for others and a more realistic display of basketball instead of an OP ball hog superstar. You’ll still see the main star get his own and dominate as well.

                        For Lillard, Luka and Curry they will be at 10 since they are positioned at the PG slot or else they will be too OP and you’ll see the CPU try to score with them on every trip down the court. If you put these guys at the starting SG for some reason, they will be at 50.

                        In 2K, the PG position goes by a different scale in terms of Touch Tendency I found and 10 should be the max.
                        Will these tendencies mess up simulated results, or do they work the same way?

                        Comment

                        • tcnumba10
                          MVP
                          • Nov 2008
                          • 1816

                          #132
                          Re: NBA 2K22 Useful Findings

                          Originally posted by imjusflexin
                          Will these tendencies mess up simulated results, or do they work the same way?
                          Not sure, I do know it works for gameplay. I think the shot tendency affects simulated results
                          2018-2019 NBA Champions!

                          Comment

                          • rjohns23
                            Pro
                            • Sep 2010
                            • 656

                            #133
                            Re: NBA 2K22 Useful Findings

                            Originally posted by tcnumba10
                            It truly works, you won’t see star players take 20-25+ FGAs while their teammates are left with 1-3 FGAs. The changes make the CPU team spread the ball around, you’ll see more variation on offense with more plays being called for others and a more realistic display of basketball instead of an OP ball hog superstar. You’ll still see the main star get his own and dominate as well.

                            For Lillard, Luka and Curry they will be at 10 since they are positioned at the PG slot or else they will be too OP and you’ll see the CPU try to score with them on every trip down the court. If you put these guys at the starting SG for some reason, they will be at 50.

                            In 2K, the PG position goes by a different scale in terms of Touch Tendency I found and 10 should be the max.
                            Okay bet. Will try.

                            And for simulated stats, I dont think it will affect it that much. I believe the shot tendency has a lot to do with in regard points per game.

                            Also, you could just revert the touch tendency slider back to its regular values if it does affect simulated stats.

                            Sent from my SM-N960U using Tapatalk

                            Comment

                            • Luke Skywalker
                              Pro
                              • Dec 2014
                              • 917

                              #134
                              Re: NBA 2K22 Useful Findings

                              Instead of touching individual player tendecies, you can resort to the gameplay sliders.

                              I lowered CPU Ball Handle attribute to 35 for the CPU to deter them from constantly making it to the basket. I don’t want to take that away but I’d like for them to try. If you play good defense and stop their dribble, they’ll pass out and move the ball around.

                              Key Tendency slider adjustments that I’ve made for the CPU to have smarter shot selection:

                              Inside Shot 30
                              Close Shot 30
                              Midrange 60
                              3PT 60
                              Post Shots 60
                              Look For Post Players 80
                              Attack The Basket 40
                              Attempt Putbacks 40

                              I’m seeing the CPU use an array of shots against me. I’m seeing more floaters when they attack the basket instead of trying to galvanize the paint like LeBron. This game is a thing of beauty now.

                              Comment

                              • tcnumba10
                                MVP
                                • Nov 2008
                                • 1816

                                #135
                                Re: NBA 2K22 Useful Findings

                                Originally posted by Luke Skywalker
                                Instead of touching individual player tendecies, you can resort to the gameplay sliders.

                                I lowered CPU Ball Handle attribute to 35 for the CPU to deter them from constantly making it to the basket. I don’t want to take that away but I’d like for them to try. If you play good defense and stop their dribble, they’ll pass out and move the ball around.

                                Key Tendency slider adjustments that I’ve made for the CPU to have smarter shot selection:

                                Inside Shot 30
                                Close Shot 30
                                Midrange 60
                                3PT 60
                                Post Shots 60
                                Look For Post Players 80
                                Attack The Basket 40
                                Attempt Putbacks 40

                                I’m seeing the CPU use an array of shots against me. I’m seeing more floaters when they attack the basket instead of trying to galvanize the paint like LeBron. This game is a thing of beauty now.
                                I’ve been there, editing gameplay sliders for hours/weeks but ultimately with no luck. In fact, I find editing Roster tendencies to be more effective unless you want to edit certain global attributes (without affecting ratings) you can use the gameplay sliders for that. I even had Midrange Tendency at 90 and didn’t see any difference in gameplay, star players were ball hogging with unrealistic high FGA especially if you’re playing 8-10min quarters like I am. The problem with lowering ball handling to 35 is that you will see a lot of players losing their dribble and come to a halt with no where to go as if they were someone who’s dribbling a basketball for the first time in their life.

                                With editing Touch Tendency in the Roster Creation, you can have the opposing CPU team run more plays for other players rather than have 99% of the plays called for the Star player. You will still see the plays called for the Star Player but now his teammates will actually have plays called for them and will put up realistic FGAs.
                                Last edited by tcnumba10; 10-07-2021, 10:00 AM.
                                2018-2019 NBA Champions!

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