NBA 2K22 Useful Findings
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Re: NBA 2K22 Useful Findings
Originally posted by tcnumba10Rant: The tendencies in Default 2K Rosters are terrible, a lot of adjustments needs to be made for like 85% of the players in order to get some realistic gameplay out of the game.SpoilerI hate that there’s no clear cut tendency that determines who is the focal point, primary, secondary, tertiary scorer of the offense. 2K determines this by adding up all the shot tendency attributes and whoever has the highest sum, will be the focal point scorer.
Second this. Has been this way since 19. They gave Mark Madsen 54 on offscreen shot three and Drew Gooden 92. Threads like this keeps us going.Comment
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Re: NBA 2K22 Useful Findings
Some of it is hard coded. Ive edited my roster and only 1-2 players in most teams above 50 but occasionally they will just bully their way in.Comment
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Re: NBA 2K22 Useful Findings
Not trying to be a smartass, but isn't that exactly how tendencies should work? If someone has a 20-40 tendency for something, I feel like doing it occasionally is reasonable.Last edited by VictorMG; 10-04-2021, 07:34 PM.Comment
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Re: NBA 2K22 Useful Findings
Also, I don't think we should consider tendencies in a vacuum. Somebody like Paul George, for example, might need a 99 Drive because his 3-Point tendency will also be really high, so the 99 Drive is needed to make sure he doesn't start to play like Kyle Korver and do nothing but shoot threes.
I'm not sure exactly how the tendencies work, even after years of experimenting with them, so I could be wrong, but I think things like this are worth considering. Unless it's for sure I'm wrong. Then just ignore me. lolComment
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Re: NBA 2K22 Useful Findings
My bad, I wasn’t clear. I’ve seen some of those drives with guys at 0 drive tendency.Comment
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Re: NBA 2K22 Useful Findings
Crazy how lowering Close Shot changes the game.
I put CPU Tendency slider:
Close Shot 30
Midrange 60
3PT 60
CPU does all kinds of jumpers off the screen. Donovan Mitchell was working me with step backs and all. I didn’t know if he was going to drive for that dunk or shoot. Love this threadComment
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Re: NBA 2K22 Useful Findings
I think I’ve cracked the code on players’ Touch Tendency and have it working effectively now. Before I wasn’t able to make the CPU distribute their shot attempts and it always seemed like their one star player was taking 25+ attempts each game which wasn’t realistic. Now I’m seeing the CPU team attempt shots more evenly and accurately among teammates.
So there are four numbers you have to remember for my Touch Tendency methodology: 50, 40, 10 & 0.
50: Allstar/Superstar Go-To Player who’s not a PG
40: Average scorer or shooter who’s not a PG
10: Scoring PG
0: Role player who does the dirty work
I will use the Knicks as an example, with the default 2K Roster, Kemba was shooting like crazy and was having 20+ FGA while Randle, RJ Barrett, Fournier and others were not having enough plays run for them and therefore not attempting enough shots. After assigning my methodology:
Randle: 50
Walker: 10
Barrett: 40
Fournier: 40
Rose: 10
Quickley: 40
Nerlens: 0
Burks: 40
Robinson: 0
(Hopefully you get the point)
The CPU Knicks focused on getting Randle the ball more as their focal point while Kemba Walker, RJ and Fournier were attempting about the same number of shots during the course of the game.
I’ve tested my methodology on several other teams (Lakers, Kings, Magic) with the same results. The key is to make sure the Touch Tendency is at 10 max for scoring PGs while the “Go-To non PG” player is at 50 while others are at 40 or 0. (No one on the Magic was at 50, so there are instances where there’s no clear define go to player or that there are three Go-To Players in which all three would be at 50 unless one of them is a PG and in that case the PG would be at 10 ie Lakers)2018-2019 NBA Champions!Comment
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Re: NBA 2K22 Useful Findings
I think I’ve cracked the code on players’ Touch Tendency and have it working effectively now. Before I wasn’t able to make the CPU distribute their shot attempts and it always seemed like their one star player was taking 25+ attempts each game which wasn’t realistic. Now I’m seeing the CPU team attempt shots more evenly and accurately among teammates.
So there are four numbers you have to remember for my Touch Tendency methodology: 50, 40, 10 & 0.
50: Allstar/Superstar Go-To Player who’s not a PG
40: Average scorer or shooter who’s not a PG
10: Scoring PG
0: Role player who does the dirty work
I will use the Knicks as an example, with the default 2K Roster, Kemba was shooting like crazy and was having 20+ FGA while Randle, RJ Barrett, Fournier and others were not having enough plays run for them and therefore not attempting enough shots. After assigning my methodology:
Randle: 50
Walker: 10
Barrett: 40
Fournier: 40
Rose: 10
Quickley: 40
Nerlens: 0
Burks: 40
Robinson: 0
(Hopefully you get the point)
The CPU Knicks focused on getting Randle the ball more as their focal point while Kemba Walker, RJ and Fournier were attempting about the same number of shots during the course of the game.
I’ve tested my methodology on several other teams (Lakers, Kings, Magic) with the same results. The key is to make sure the Touch Tendency is at 10 max for scoring PGs while the “Go-To non PG” player is at 50 while others are at 40 or 0. (No one on the Magic was at 50, so there are instances where there’s no clear define go to player or that there are three Go-To Players in which all three would be at 50 unless one of them is a PG and in that case the PG would be at 10 ie Lakers)
I've been using MyLeague as my testing ground and I have played against the Knicks twice. Now I've done a bunch of edits to the players so Im getting good results but I really like your logic on this. Because I was beginning to think that Derrick Rose was hard-coded to attack the paint lol...but I will give these a try tomorrow.
So in essence what would you give Damion Lillard, Luka, and say Step? Touch Tendency 50? or do you keep them at 10
Sent from my SM-N960U using TapatalkComment
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Re: NBA 2K22 Useful Findings
Great find and testing!
I've been using MyLeague as my testing ground and I have played against the Knicks twice. Now I've done a bunch of edits to the players so Im getting good results but I really like your logic on this. Because I was beginning to think that Derrick Rose was hard-coded to attack the paint lol...but I will give these a try tomorrow.
So in essence what would you give Damion Lillard, Luka, and say Step? Touch Tendency 50? or do you keep them at 10
Sent from my SM-N960U using Tapatalk
For Lillard, Luka and Curry they will be at 10 since they are positioned at the PG slot or else they will be too OP and you’ll see the CPU try to score with them on every trip down the court. If you put these guys at the starting SG for some reason, they will be at 50.
In 2K, the PG position goes by a different scale in terms of Touch Tendency I found and 10 should be the max.2018-2019 NBA Champions!Comment
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Re: NBA 2K22 Useful Findings
It truly works, you won’t see star players take 20-25+ FGAs while their teammates are left with 1-3 FGAs. The changes make the CPU team spread the ball around, you’ll see more variation on offense with more plays being called for others and a more realistic display of basketball instead of an OP ball hog superstar. You’ll still see the main star get his own and dominate as well.
For Lillard, Luka and Curry they will be at 10 since they are positioned at the PG slot or else they will be too OP and you’ll see the CPU try to score with them on every trip down the court. If you put these guys at the starting SG for some reason, they will be at 50.
In 2K, the PG position goes by a different scale in terms of Touch Tendency I found and 10 should be the max.Comment
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Comment
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Re: NBA 2K22 Useful Findings
It truly works, you won’t see star players take 20-25+ FGAs while their teammates are left with 1-3 FGAs. The changes make the CPU team spread the ball around, you’ll see more variation on offense with more plays being called for others and a more realistic display of basketball instead of an OP ball hog superstar. You’ll still see the main star get his own and dominate as well.
For Lillard, Luka and Curry they will be at 10 since they are positioned at the PG slot or else they will be too OP and you’ll see the CPU try to score with them on every trip down the court. If you put these guys at the starting SG for some reason, they will be at 50.
In 2K, the PG position goes by a different scale in terms of Touch Tendency I found and 10 should be the max.
And for simulated stats, I dont think it will affect it that much. I believe the shot tendency has a lot to do with in regard points per game.
Also, you could just revert the touch tendency slider back to its regular values if it does affect simulated stats.
Sent from my SM-N960U using TapatalkComment
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Re: NBA 2K22 Useful Findings
Instead of touching individual player tendecies, you can resort to the gameplay sliders.
I lowered CPU Ball Handle attribute to 35 for the CPU to deter them from constantly making it to the basket. I don’t want to take that away but I’d like for them to try. If you play good defense and stop their dribble, they’ll pass out and move the ball around.
Key Tendency slider adjustments that I’ve made for the CPU to have smarter shot selection:
Inside Shot 30
Close Shot 30
Midrange 60
3PT 60
Post Shots 60
Look For Post Players 80
Attack The Basket 40
Attempt Putbacks 40
I’m seeing the CPU use an array of shots against me. I’m seeing more floaters when they attack the basket instead of trying to galvanize the paint like LeBron. This game is a thing of beauty now.Comment
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Re: NBA 2K22 Useful Findings
Instead of touching individual player tendecies, you can resort to the gameplay sliders.
I lowered CPU Ball Handle attribute to 35 for the CPU to deter them from constantly making it to the basket. I don’t want to take that away but I’d like for them to try. If you play good defense and stop their dribble, they’ll pass out and move the ball around.
Key Tendency slider adjustments that I’ve made for the CPU to have smarter shot selection:
Inside Shot 30
Close Shot 30
Midrange 60
3PT 60
Post Shots 60
Look For Post Players 80
Attack The Basket 40
Attempt Putbacks 40
I’m seeing the CPU use an array of shots against me. I’m seeing more floaters when they attack the basket instead of trying to galvanize the paint like LeBron. This game is a thing of beauty now.
With editing Touch Tendency in the Roster Creation, you can have the opposing CPU team run more plays for other players rather than have 99% of the plays called for the Star player. You will still see the plays called for the Star Player but now his teammates will actually have plays called for them and will put up realistic FGAs.Last edited by tcnumba10; 10-07-2021, 10:00 AM.2018-2019 NBA Champions!Comment
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