Last I Checked, The League is Shooting 37% on Wide Open 3s

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  • Bahnzo
    Can't spell antetokounmpo
    • Jun 2003
    • 2809

    #46
    Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

    Originally posted by MakaveliLPC
    in my experience open shots go in too often and contested shots don't go in enough.
    I'm 100% in agreement with you. It's a huge problem with the game IMO and something 2K should be furiously working to address. But I have the feeling it would face a backlash for it from the masses.

    When I use the shot meter, I can regularly make even highly contested jumpers even w/o greening it, but that's only with heavily badged up players with great stats. I'm not sure what using Real% would do, I'll have to try that in MyTeam tonight and see.
    Steam: Bahnzo

    Comment

    • Bahnzo
      Can't spell antetokounmpo
      • Jun 2003
      • 2809

      #47
      Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

      Originally posted by ksuttonjr76
      I was just thinking...the OP sounds like he was more concern about offline, but I'm going to swing the conversation to online for a moment.

      Hypothetically, if RealFG% was somehow implemented into online gameplay, would you all or some of you consider that "capping" the offense? In my mind, I guess I'm already programmed to accept the the fact that not every shot is going to go in. To me, if I shoot 55% with a player on same great open look, I feel like I accomplished my mission. In other words, I'm not going to call the game "unrealistic", because I feel like 55% was "great" shooting. On the flipside, my world is not going to fall apart if I shoot with the same player at 30% clip. Sometimes shots go in and sometimes shots don't go in. It's on me to switch my offense to something else.

      In the current state of online affairs, some gamers would have a complete meltdown, if they don't shoot upwards of 70% on wide open looks.
      I think "capping" makes it seem like there's a hard ceiling and anything beyond that would never go in.

      But there certainly needs to be some limit on shooting, and IMO the whole green shot needs to be removed. As I've said, you should never make a shot 100% of the time just because you timed it well.

      What I think should be done, is that badges and greening shots provide some sort of bonus to the players normal shot %, but nowhere near what it feels like we have now. There's a YouTube channel called 2KLabs (I think) which has measured most of this, and the boosts badges provide are pretty significant.
      Steam: Bahnzo

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      • x21Problems
        Rookie
        • Jan 2022
        • 16

        #48
        Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

        Originally posted by MakaveliLPC
        A few weeks ago, while watching a Thinking Basketball YouTube video, he stated that the league average on WIDE Open 3's (closest defender 6+ FEET away) was around 37%.

        This has always bothered me about 2K. How it seems open shots are automatic. And to compensate for that, it seems like contested shots are automatic misses.

        I really wish 2K, like Madden would implement next gen stats into their game for shooting percentages, but JUST for the real player fg% setting, since you already know the players online would be in a frenzy if they ever missed a wide open shot, let alone consistently.

        Also, hopefully someone on here can find the current stats on Wide open 3's league wide since I can only seem to find the player stats on it.

        What are your guys' thoughts on this?
        Yeah 2k has a very unrealistic approach to the game now. It's only getting worst imo. I almost never miss wide open 3s

        Comment

        • jk31
          MVP
          • Sep 2014
          • 2661

          #49
          Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

          Originally posted by The 24th Letter
          You can actually play online with Real FG %, including MyCareer

          I actually won the one game I played with it on, lol

          but realfg% has nothing in common with realistic numbers at all. We allowed using realfg% in our online league and open shots still go in way, way too good. You still shoot 60+% on wide open shots (on superstar).

          Comment

          • The 24th Letter
            ERA
            • Oct 2007
            • 39373

            #50
            Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

            Originally posted by jk31
            but realfg% has nothing in common with realistic numbers at all. We allowed using realfg% in our online league and open shots still go in way, way too good. You still shoot 60+% on wide open shots (on superstar).

            Maybe you guys should try HOF then, Historically, it has always been the best setting for my HUM/HUM games…and the leagues I’ve been in.

            In my experience using RP% vs. the CPU wasn’t that great.

            Comment

            • TexasRyan
              Rookie
              • Jun 2015
              • 279

              #51
              Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

              On the flip side though when you make the game more difficult it seems like they compensate but giving you less open shots and the CPU doesn’t miss when open

              Comment

              • gu8lal8
                Rookie
                • Aug 2006
                • 463

                #52
                Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

                Guys, Real Player % eliminates USER Shot Timing,
                you'll see this when Shot Feedback is ON -> N/A (not applicable or not available). Meaning you'll drain almost every open shot with a 70+ shooter on Real Player %.

                I haven't played online in years, but I'm pretty sure online sliders are on Pro or Rookie, those sliders are too easy no matter what your Shot Timing Controller Settings are.

                I'm only coming back online for an online Play Now League on All-Star or higher.

                The problem with this years game:
                CPU is stuck on Shot Timing,
                you'll also see this when Shot Feedback is ON.
                To fix this you need to change CPU Shot Timing Impact to 0 (=CPU Real Player %).
                gu8lal8's COMPETITIVE sliders
                PSN: GUMO73
                Los Angeles Lakers '00-'02 3-Peat

                Comment

                • loso_34
                  MVP
                  • Jul 2010
                  • 1344

                  #53
                  Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

                  Originally posted by jk31
                  but realfg% has nothing in common with realistic numbers at all. We allowed using realfg% in our online league and open shots still go in way, way too good. You still shoot 60+% on wide open shots (on superstar).
                  That’s because of the shot coverage impact slider.

                  Comment

                  • Cowboyfan_19
                    Pro
                    • Jan 2015
                    • 724

                    #54
                    Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

                    Originally posted by The 24th Letter
                    So question.

                    In your opinion, Should you have only have hit 4/10 of those wide open 3’s to be more in tune with Elliotts percentage? or have the ability to make the opponent pay for bad defense like you did?

                    (I played with that team all the time, there are literally 2 shooters on the floor, Elliott having 10 open 3’s is bad defense, lol)

                    They must have tuned PNO btw, because scoring with bigs was on the easier side to start the year. Duncan and Robinson were a nightmare.
                    I'd be perfectly fine if 4 or 5 of those 3s went in, on average of course. I understand the CPU's limitations on defense, they're not exactly the smartest when it comes to defending against good court spacing. I'm real big on packline man defense & protecting against easy layups & paint shots in real life, but the CPU's inability to go from off-ball sagging help to on-ball tight D in a timely manner is frustrating to me, only because I know that 3s are just as easy as barely contested layups.

                    As far as post bigs feeling nerfed, yea they don't feel quite as over powering like at the start of the year, but they are still incredible to use, so long as you don't have a gold or HOF intimidator/rim protector big guarding you.

                    Long story short, I'm still winning games 65-57 more or less, but I'd much rather win more realistically like 45-37 or something. I'll trade off both teams making super easy 3s if that means pts in the paint can actually feel important. I can't count how many times I've outscored someone by 40 in the paint, only for the final score to still show a very close game. My Stat sheet will show Duncan getting blocks and playing great interior D, and shooting 14/22 from inside for 32 pts, which isn't bad. But then to have another team shoot 21/27 from 3, have no clue how to score inside, but still have 63 pts? Could I have made adjustments to stop those 3s, absolutely. But it's not something that realistically should have to be done at all. If someone can't stop your inside game & has 0 inside game of their own, they shouldn't be rewarded with consistent outside success.

                    Comment

                    • jk31
                      MVP
                      • Sep 2014
                      • 2661

                      #55
                      Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

                      Originally posted by loso_34
                      That’s because of the shot coverage impact slider.

                      so whats your recommendation to achieve good results? increasing shot coverage impact so that open shots get accounted as being covered or what?

                      Comment

                      • ILLSmak
                        MVP
                        • Sep 2008
                        • 2397

                        #56
                        Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

                        People make wild contests now. The auto make open is kinda compensation for people using modded controls (At least on CG,) people can miss, just not from the corners unless they are trash; I got 67 3 and bronze corner atm on my guard and I Can hit from corners if I don't blow the release. But yea I've seen plenty of yellow contests go in, and my friend has short arms and he gets grilled all the time. WAY too many threes in general, but that's the game.



                        It's actually higher level competition than it has been in years. Def not realistic, tho.


                        -Smak

                        Comment

                        • ILLSmak
                          MVP
                          • Sep 2008
                          • 2397

                          #57
                          Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

                          Originally posted by jk31
                          so whats your recommendation to achieve good results? increasing shot coverage impact so that open shots get accounted as being covered or what?

                          if you want it to play like nba v cpu, lower contest strength and lower shot sliders. There's a lot you can do, but that's a good start. I also like to lower on ball defense, body up, etc, for AI. Make it so that the AI doesn't get as many 0 shot clock possessions and end up shooting 20% for the game. Increase their desire to shoot, too.


                          But then you have to house rule in that you're not going to cheese the computer if you want a simulation experience.



                          Making contests more powerful is bad imo, even if people are hitting contested shots too much. Just lower the base make rate. It's already a joke to stifle the computer's possession.


                          Edit: "To fix this you need to change CPU Shot Timing Impact to 0 (=CPU Real Player %)."


                          That's also good advice.



                          -Smak
                          Last edited by ILLSmak; 01-30-2022, 07:34 AM.

                          Comment

                          • ksuttonjr76
                            All Star
                            • Nov 2004
                            • 8662

                            #58
                            Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

                            Originally posted by ILLSmak
                            People make wild contests now. The auto make open is kinda compensation for people using modded controls (At least on CG,) people can miss, just not from the corners unless they are trash; I got 67 3 and bronze corner atm on my guard and I Can hit from corners if I don't blow the release. But yea I've seen plenty of yellow contests go in, and my friend has short arms and he gets grilled all the time. WAY too many threes in general, but that's the game.



                            It's actually higher level competition than it has been in years. Def not realistic, tho.


                            -Smak
                            How are we defining "higher level competition"? What I'm seeing is the competition of who can cheese the hardest. I'm starting to see the term "tryhards" and "sweats" come up more and more in "competitive" conversations. Now, I stopped playing NBA 2K22 (perhaps stop playing the franchise) due to the MyTeam mode, which I will admit...basketball strategy does get harder and harder as the individual cards get better and everyone and their momma can hit 3's. I'm a competitive person, but I'm done going online and playing against the same braindead tactic game after game after game. Back in the day, my major complaint was people always using the "overpowered" teams of that season...my, how things have changed.

                            Cheese has been around for a very long time. I'm really not worry about that per se. However and with the rise of social media (particularly YouTube), it seems like MOST gamers know how to do it if you're not trying to be a "sim" player. I was reflecting on this the other day...social media allow these bums to stack tips on top of tips on top of tips when it comes to exploiting the game. The spin dunk in NBA 2K11 was a cheese move, but it wasn't widely known. Out of the 500+ games I played in PNO that year, I probably came across 2-3 users who knew how to use it to perfection.

                            Honestly, I don't know how NBA 2K developers can make the game competitive where people are "forced" to use real basketball strategy without doing a nuclear detonation of badges and unrealistic shooting percentages.

                            Comment

                            • Luke Skywalker
                              Pro
                              • Dec 2014
                              • 917

                              #59
                              Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

                              Originally posted by ILLSmak
                              if you want it to play like nba v cpu, lower contest strength and lower shot sliders. There's a lot you can do, but that's a good start. I also like to lower on ball defense, body up, etc, for AI. Make it so that the AI doesn't get as many 0 shot clock possessions and end up shooting 20% for the game. Increase their desire to shoot, too.


                              But then you have to house rule in that you're not going to cheese the computer if you want a simulation experience.



                              Making contests more powerful is bad imo, even if people are hitting contested shots too much. Just lower the base make rate. It's already a joke to stifle the computer's possession.


                              Edit: "To fix this you need to change CPU Shot Timing Impact to 0 (=CPU Real Player %)."


                              That's also good advice.



                              -Smak
                              Shot Timing at 0 for the CPU is probably the best thing for gameplay.

                              Comment

                              • jk31
                                MVP
                                • Sep 2014
                                • 2661

                                #60
                                Re: Last I Checked, The League is Shooting 37% on Wide Open 3s

                                Originally posted by ILLSmak
                                if you want it to play like nba v cpu, lower contest strength and lower shot sliders. There's a lot you can do, but that's a good start. I also like to lower on ball defense, body up, etc, for AI. Make it so that the AI doesn't get as many 0 shot clock possessions and end up shooting 20% for the game. Increase their desire to shoot, too.


                                But then you have to house rule in that you're not going to cheese the computer if you want a simulation experience.



                                Making contests more powerful is bad imo, even if people are hitting contested shots too much. Just lower the base make rate. It's already a joke to stifle the computer's possession.


                                Edit: "To fix this you need to change CPU Shot Timing Impact to 0 (=CPU Real Player %)."


                                That's also good advice.



                                -Smak

                                i was talking about shooting being way to easy, both on Timing and realfg% for the User. even on superstar and realfg% you Hit like 60% on open 3s. and then i was told to Change the shot coverage slider to improve that.

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