NBA 2K23 Gameplay Details and Improvements Revealed

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  • Jrocc23
    MVP
    • May 2010
    • 3206

    #16
    NBA 2K23 Gameplay Details and Improvements Revealed

    I liked a good amount of things from this blog. One of the main things I’ve been HIGHLY against was seeing green before the ball made it to the rim. Seems like the exact compromise I always threw out there was made.

    Spoiler


    I am not too excited about the dunking. Love the way it used to be where you pointed if you wanted to do a flashy, basic etc or use the button. This seems like too much but we’ll see.

    I am also very excited about over dribbling. I honestly think this is one of the main reasons I become so tired of playing online so quickly. It’s just all about dribble dribble dribble screen screen screen until they get a little space and shoot a 3. I hope picks are addressed as well. Tired of players just being able to mash B to get you stuck without having to setup properly.

    I love hearing about diving ball saves. They’ve been terrible the past few years imo. I don’t like to see the bullet passer badge gone unless the passing rating will really showcase that.

    I am REALLY hoping the CPU AI is a lot better this year. Usually when I don’t like how online is being played, I could at least play MyCareer to get more of a real basketball simulation but the CPU hasn’t been good since 2K19.

    Overall it was a good read. I hope everything plays out like they expect.


    Sent from my iPhone using Tapatalk
    Last edited by Jrocc23; 08-03-2022, 11:29 AM.
    HATE LOSING MORE THAN I LOVE WINNING!

    NBA 2K11
    XtremeXplicit Crew
    Ranked
    35



    Check us out: http://www.youtube.com/jroccdagameboy

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    • KobeDropped81
      Banned
      • Nov 2017
      • 753

      #17
      Re: NBA 2K23 Gameplay Details and Improvements Revealed

      Originally posted by TarHeelPhenom
      I like that vertical meter.
      It’s beautiful

      Comment

      • simbayless
        MVP
        • May 2011
        • 2035

        #18
        Re: NBA 2K23 Gameplay Details and Improvements Revealed

        Originally posted by cloakingturtle
        I love the attention to AI offense. As an offline playr only, thank you!
        Yesss this is a game changer!

        I been praying gor the offensive AI to be more aggressive and stars to play like stars🙏

        The only thing that worries me is they didn't mention the AI being agressive with jumpshots because the AI in 22 was already agressive driving inside but if 2k master the AI jumpshots all the around the Court and give a user a challenge we been begging for
        Then i see why Ronnie would say this is the best 2k ever!

        Shout out to Mike wang,Czar, and the rest of the team
        We hard on them because there are so talented and keep them more focused on the offline experience 👊

        Now for the MYNBA team please fix the DNA glitch and make sure we understand your blog

        Comment

        • jayman504
          MVP
          • Nov 2006
          • 1177

          #19
          Re: NBA 2K23 Gameplay Details and Improvements Revealed

          hmm Techinals for rim hangs interesting...

          Now imagine losing Lebron in the 1st Q with two techs
          "I'm so lonely....I paid a hobo to spoon with me"

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          • Jrocc23
            MVP
            • May 2010
            • 3206

            #20
            Re: NBA 2K23 Gameplay Details and Improvements Revealed

            People are already complaining about Lonzo losing stamina after dribbling X amount of times. I hope 2K doesn’t fold on this but I have a feeling they will.


            Sent from my iPhone using Tapatalk
            HATE LOSING MORE THAN I LOVE WINNING!

            NBA 2K11
            XtremeXplicit Crew
            Ranked
            35



            Check us out: http://www.youtube.com/jroccdagameboy

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            • The 24th Letter
              ERA
              • Oct 2007
              • 39373

              #21
              Re: NBA 2K23 Gameplay Details and Improvements Revealed

              Originally posted by KobeDropped81
              2k23 gameplay clips

              <iframe width="560" height="315" src="https://www.youtube.com/embed/Kc3twythomA" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

              I feel like the stamina will be touched, it’s historically never made it far when implemented…BUT the 3 burst limit itself will be enough to change the way that the online H2H game looks….really interested to see that in action….

              A way too early observation is the way the defense is positioned on that Lonzo play…Subtle, but I like that.

              Comment

              • jfsolo
                Live Action, please?
                • May 2003
                • 12965

                #22
                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                Originally posted by Jrocc23
                People are already complaining about Lonzo losing stamina after dribbling X amount of times. I hope 2K doesn’t fold on this but I have a feeling they will.


                Sent from my iPhone using Tapatalk
                It won't affect me, but yes I anticipate an adjustment to Adrenaline Boosts to be the first change made.
                Jordan Mychal Lemos
                @crypticjordan

                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                Do the same thing tomorrow. And the next. Now do it forever.

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                • Goffs
                  New Ork Giants
                  • Feb 2003
                  • 12278

                  #23
                  Re: NBA 2K23 Gameplay Details and Improvements Revealed

                  It pisses me off that the AI enhancements are for next gen and not PC. At least last year they tried to keep everything the same gameplay wise.

                  I stopped reading after that little blip...never before had I lost interest so quickly. Oh well...ordered a new ultra wide monitor and planning on upgrading my card soon to play Spiderman. It's just a shame that 2k took this EA route for the PC version.

                  I won't be active much here on the forums that bit of news really soiled the game for me.
                  Last edited by Goffs; 08-03-2022, 12:11 PM.

                  Comment

                  • VictorMG
                    Pro
                    • Jul 2021
                    • 677

                    #24
                    Re: NBA 2K23 Gameplay Details and Improvements Revealed

                    I'm not trying to be overly negative, but I did want to hear some thoughts on the idea of signature shots having their own ratings tied to them, like shot speed, release height, defensive immunity, and timing impact.

                    I don't like defensive immunity and timing impact being tied to shots rather than players. Someone like Jordan, Dirk, Kobe, or Durant should have something that tells the game that contests on jumpers mean pretty much nothing to them, not have it tied to which signature shot they have.

                    I've actually had this issue for a little while-- I wish there was a badge that just minimized the defensive impact of all contested jumpers for a player (maybe separate it by mid and three-point). For example, if I want to torch someone with Dirk or Durant from the triple-threat because they're good enough to just shoot over a contest, I can't, because there's no badge or rating for that.

                    Comment

                    • J_Posse
                      Greatness Personified
                      • Jun 2005
                      • 11255

                      #25
                      Re: NBA 2K23 Gameplay Details and Improvements Revealed

                      Originally posted by TarHeelPhenom
                      This all sounds good. Hopefully they will drop some video clips showing off some of the new and tuned stuff between now and launch. I feel bad for the PC/Last Gen folk. If you're in a position to do so, grab you a Current Gen console. The game absolutely plays different on Current Gen.
                      No offense to the many last gen/PC gamers, but I feel bad for 'new gen"/current gen gamers cause the larger install base (last gen) is holding back the game.

                      Obviously, I stated why (larger install base) that is so, but the AI/gameplay improvements for the series have slowed to a crawl catering to (checking my phone) near 10 year old tech.

                      Time to move on and really dip into the power of these newer consoles, IMO.

                      Official HQ of Bills Backer/Spurs Nation
                      Last edited by J_Posse; 08-03-2022, 12:13 PM.
                      San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

                      Official OS Bills Backers Club Member

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                      • SteveQ
                        Rookie
                        • Jul 2015
                        • 411

                        #26
                        Re: NBA 2K23 Gameplay Details and Improvements Revealed

                        Originally posted by Hassan Darkside
                        Real sim heads read the AI Gameplay section in Da Czar's voice.
                        Lmaooo glad to know it wasn’t just me, I definitely did this as well. Overall I love what I read and we’re gonna see if it works properly. The removal of certain badges, and what also sounds like a rework of certain badges should make MyPlayer games and modes much more interesting as well as the AI improvements. The dribbling sounds good, the dunking sounds more confusing than it actually is I bet. 2KU I go.

                        Sidenote some of the stuff Mike Wang tweeted plus the removal of the shooting badges (sniper omg) are some of the things I’m most hyped about besides AI improvements.

                        Comment

                        • Junior Moe
                          MVP
                          • Jul 2009
                          • 3869

                          #27
                          Re: NBA 2K23 Gameplay Details and Improvements Revealed

                          Originally posted by Hassan Darkside
                          Real sim heads read the AI Gameplay section in Da Czar's voice.
                          Yep. The Offensive and Defensive AI section was the only part I really got excited about. I honestly don't know enough about The City and online to have an opinion on the badges. I spend 85% of my time in MyNBA so the Kevin Durant example made me smile. It should add much needed variety to playing the CPU and realistic gameplay. I love the defensive indicators as well. I'm not sure if that's how NBA Live did one on one but it sounds similar. I want to feel the difference between bad a bad defender like Trae and somebody like Dejounte.

                          Comment

                          • J_Posse
                            Greatness Personified
                            • Jun 2005
                            • 11255

                            #28
                            Re: NBA 2K23 Gameplay Details and Improvements Revealed

                            Originally posted by VictorMG
                            I'm not trying to be overly negative, but I did want to hear some thoughts on the idea of signature shots having their own ratings tied to them, like shot speed, release height, defensive immunity, and timing impact.

                            I don't like defensive immunity and timing impact being tied to shots rather than players. Someone like Jordan, Dirk, Kobe, or Durant should have something that tells the game that contests on jumpers mean pretty much nothing to them, not have it tied to which signature shot they have.

                            I've actually had this issue for a little while-- I wish there was a badge that just minimized the defensive impact of all contested jumpers for a player (maybe separate it by mid and three-point). For example, if I want to torch someone with Dirk or Durant from the triple-threat because they're good enough to just shoot over a contest, I can't, because there's no badge or rating for that.
                            Totally agree, man. They should just bring back the three separate shot ratings (open/contested/moving for mid and three - point) instead of "assigning" attributes to shot animations.

                            Obviously, shooting a certain way, speed, etc. effects efficiency but the separate shooting attributes alone could've easily expressed that.

                            Also, there are guys that have an awkward shot (Haliburton) or shoot slowly (Jokic) but still get shots to go down. [emoji2377]

                            Official HQ of Bills Backer/Spurs Nation
                            Last edited by J_Posse; 08-03-2022, 12:51 PM.
                            San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

                            Official OS Bills Backers Club Member

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                            • Yeah...THAT Guy
                              Once in a Lifetime Memory
                              • Dec 2006
                              • 17294

                              #29
                              Re: NBA 2K23 Gameplay Details and Improvements Revealed

                              A lot of promising stuff in there. A couple potential red flags that worry me too, but if the stuff like the adrenaline boosts actually stick through the cycle, that would be huge (though I couldn't help but notice the handles for days was not removed so I wonder if they essentially get more boosts/potentially unlimited boosts at HOF).
                              NFL: Bills
                              NBA: Bucks
                              MLB: Cubs
                              NCAA: Syracuse
                              Soccer: USMNT/DC United

                              PSN: ButMyT-GunDont

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                              • TarHeelPhenom
                                All Star
                                • Jul 2002
                                • 7116

                                #30
                                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                                Originally posted by J_Posse
                                No offense to the many last gen/PC gamers, but I feel bad for 'new gen"/current gen gamers cause the larger install base (last gen) is holding back the game.

                                Obviously, I stated why (larger install base) that is so, but the AI/gameplay improvements for the series have slowed to a crawl catering to (checking my phone) near 10 year old tech.

                                Time to move on and really dip into the power of these newer consoles, IMO.

                                Official HQ of Bills Backer/Spurs Nation
                                That's a great point!
                                "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

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