NBA 2K23 Gameplay Details and Improvements Revealed

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  • VictorMG
    Pro
    • Jul 2021
    • 677

    #46
    Re: NBA 2K23 Gameplay Details and Improvements Revealed

    Originally posted by EccentricMeat
    (only the flashy switchback dunk inputs have the dunk meter, right?)
    It sounds like the Skill Dunk mechanic is still in play.

    For dunking, the metered skill dunks from NBA 2K22 (ability to force difficult dunks in traffic with a timed shot meter) return

    EDIT: Unless you were saying that now it's easy to not accidentally trigger the Skill Dunk because the input is flashy. I thought you were talking about the flashy dunks, sorry.
    Last edited by VictorMG; 08-03-2022, 02:06 PM.

    Comment

    • Champy123
      Rookie
      • Sep 2018
      • 250

      #47
      Re: NBA 2K23 Gameplay Details and Improvements Revealed

      Originally posted by TarHeelPhenom
      Best thing you can do is get the physical copy of the game...download it to your internal storage/SSD Storage...and then make a copy of it to an external storage. That way you will have an out of the box copy of the game in case patches ruin it. I did that last year. Only thing is once patches start rolling out, you'll have to play the OOTB version offline. No roster, gear, face scan updates etc.
      This. I cannot stress this piece of advice here. For offline players who don’t care about up to date face scans for current players, make an unpatched copy of the game at launch. This way you can preserve that launch version of the game and not the 2K22 version 1.5 that 2K23 will get patched into two weeks after launch.

      Comment

      • alabamarob
        MVP
        • Nov 2010
        • 3339

        #48
        Re: NBA 2K23 Gameplay Details and Improvements Revealed

        That was nice read however it is really simple.

        1. Make the speed ratings matter with the ball and without the ball. Dearon Fox should be able to blow by, and outrun Danilo Gallinari. The speed mute on 2k22 is the main reason I stopped playing the game. When speed doesn’t matter then the game is unrealistic.

        2. Make the defensive setttings work. If I can make guys help, and sag off of non shooters then every single other thing on defense can be corrected to a playable level. If you want to run 5 out with Clint Capela at center, then I should be able to keep the person guarding him around the rim to help on everyone else.

        3. Make wide open shooting about the raring of the shooter, and not all about timing. Timing should allow you to get the maximum shooting percentage of that player. Perfect timing with Curry should give you Curry’s real life numbers. If you are playing HOF then you should get real percentages if you are great at the game. Then make the shooting easier as you turn down levels. No one should average 50 percent from 3 as a team on HOF. No matter how exact the timing is.

        4. Call fouls on careless closeouts on jump shots. If they called fouls on jump shots you wouldn’t need to mess with what is and isn’t a good contest. People would have to leave space to keep from fouling.

        5. Call fouls on careless block attempts around the rim. You wouldn’t need to change the blocking system every year if non shot blockers fouled when trying to block layups and dunks. If Trae Young tries to block a layup or dunk then 99 percent of the time it should be a foul.

        Speed, Fouls, Defensive Settings, and Lower shooting percentages. They get this fixed the game is a classic. They have the engine, it is all about how they want it to play.
        Psn: Alabamarob
        Xbox: Alabama Rob

        Youtube: 2k Hawks

        Settings I play on.
        Minutes: 12
        Difficulty: HOF
        Online or Offline player: Both
        In a MLO: Yes

        Comment

        • EccentricMeat
          MVP
          • Aug 2011
          • 3236

          #49
          NBA 2K23 Gameplay Details and Improvements Revealed

          Originally posted by VictorMG
          It sounds like the Skill Dunk mechanic is still in play.

          For dunking, the metered skill dunks from NBA 2K22 (ability to force difficult dunks in traffic with a timed shot meter) return

          EDIT: Unless you were saying that now it's easy to not accidentally trigger the Skill Dunk because the input is flashy. I thought you were talking about the flashy dunks, sorry.

          I’m just going off the “Flex on the Rim” section that says the dunk meter returns but only on certain double throw dunk inputs. This means you really can’t accidentally trigger these dunk attempts and the ability to do a number of standard (or “old style”) dunks is back in the game.

          So only the Up-Down and Down-Down inputs trigger the dunk meter.
          My Slider Threads
          NBA 2K25 "The Eccentric Edition" Realistic Slider Set
          The "Movement" Sliders Explained
          The "Defense" Sliders Explained

          Comment

          • Junior Moe
            MVP
            • Jul 2009
            • 3869

            #50
            Re: NBA 2K23 Gameplay Details and Improvements Revealed

            My main gameplay issue, that I didn't see addressed, is the dunk meter. That mechanic alone killed Trae to Collins alleys for me as I just could never get the timing down. We need the option to turn that off for offline play, for real.

            Sent from my SM-G950U using Operation Sports mobile app

            Comment

            • EccentricMeat
              MVP
              • Aug 2011
              • 3236

              #51
              Re: NBA 2K23 Gameplay Details and Improvements Revealed

              Originally posted by alabamarob
              That was nice read however it is really simple.

              1. Make the speed ratings matter with the ball and without the ball. Dearon Fox should be able to blow by, and outrun Danilo Gallinari. The speed mute on 2k22 is the main reason I stopped playing the game. When speed doesn’t matter then the game is unrealistic.

              2. Make the defensive setttings work. If I can make guys help, and sag off of non shooters then every single other thing on defense can be corrected to a playable level. If you want to run 5 out with Clint Capela at center, then I should be able to keep the person guarding him around the rim to help on everyone else.

              3. Make wide open shooting about the raring of the shooter, and not all about timing. Timing should allow you to get the maximum shooting percentage of that player. Perfect timing with Curry should give you Curry’s real life numbers. If you are playing HOF then you should get real percentages if you are great at the game. Then make the shooting easier as you turn down levels. No one should average 50 percent from 3 as a team on HOF. No matter how exact the timing is.

              4. Call fouls on careless closeouts on jump shots. If they called fouls on jump shots you wouldn’t need to mess with what is and isn’t a good contest. People would have to leave space to keep from fouling.

              5. Call fouls on careless block attempts around the rim. You wouldn’t need to change the blocking system every year if non shot blockers fouled when trying to block layups and dunks. If Trae Young tries to block a layup or dunk then 99 percent of the time it should be a foul.

              Speed, Fouls, Defensive Settings, and Lower shooting percentages. They get this fixed the game is a classic. They have the engine, it is all about how they want it to play.

              Seems like they’re at least fixing the speed issue for players dribbling the ball. The new “adrenaline” system gives three “bursts” per player per offensive possession. So it looks like they’re bringing back that fast, explosive first step but in a way that can’t be overly abused by having that 3-attempt limit.

              Seeing as there really wasn’t any explosive burst in the last two games, there’s no way they’re carrying that system over but adding that limit.
              My Slider Threads
              NBA 2K25 "The Eccentric Edition" Realistic Slider Set
              The "Movement" Sliders Explained
              The "Defense" Sliders Explained

              Comment

              • EccentricMeat
                MVP
                • Aug 2011
                • 3236

                #52
                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                Originally posted by Junior Moe
                My main gameplay issue, that I didn't see addressed, is the dunk meter. That mechanic alone killed Trae to Collins alleys for me as I just could never get the timing down. We need the option to turn that off for offline play, for real.

                Sent from my SM-G950U using Operation Sports mobile app

                No mention of how alley-oops play out so I’m guessing the meter is back. But the best thing to do is literally ignore the meter (and hopefully they give us the option to remove the on-screen overlay of it) because you just need to tap square right when the player is going to catch the lob.
                My Slider Threads
                NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                The "Movement" Sliders Explained
                The "Defense" Sliders Explained

                Comment

                • Hoop Life
                  Just started!
                  • Aug 2022
                  • 1

                  #53
                  What about play calling? Last years method was horrible! Having to scroll thru your favorite plays menu to make a selection instead of plays having a button assigned was distracting which caused the offense player to focus to long on the menu and it sometimes resulted in getting picked. Go back to previous versions of 2K play calling so I can stop throwing my controller across the room in frustration. LOL

                  Comment

                  • scottyp180
                    MVP
                    • Jun 2007
                    • 2200

                    #54
                    Re: NBA 2K23 Gameplay Details and Improvements Revealed

                    Feel like I'm making up for my time away from OS in this one thread.

                    One thing I'm wondering about the defensive AI, specifically how defenders won't help as much early in games, will team tendencies and strategies effect this? For a team like the Celtics, helping and switching is a staple of their defense. Helping less to start a game would be based on strategy and matchup, not something they would automatically do every game.

                    Comment

                    • Junior Moe
                      MVP
                      • Jul 2009
                      • 3869

                      #55
                      Re: NBA 2K23 Gameplay Details and Improvements Revealed

                      Originally posted by EccentricMeat
                      No mention of how alley-oops play out so I’m guessing the meter is back. But the best thing to do is literally ignore the meter (and hopefully they give us the option to remove the on-screen overlay of it) because you just need to tap square right when the player is going to catch the lob.
                      I had better luck once I started to hit square right as Collins caught the ball. I just hate having a forced "gamey" mechanic in MyNBA. In MyNBA I'm strictly real player% and ACE, for better or worse. Instead of reading and reacting I'm worried about the meter; I never use alleys late in close games because of it. I just stopped throwing alleys in MyNBA because I feel like 2K unnecessarily complicated it.

                      Sent from my SM-G950U using Operation Sports mobile app

                      Comment

                      • scottyp180
                        MVP
                        • Jun 2007
                        • 2200

                        #56
                        Re: NBA 2K23 Gameplay Details and Improvements Revealed

                        Originally posted by EccentricMeat
                        No mention of how alley-oops play out so I’m guessing the meter is back. But the best thing to do is literally ignore the meter (and hopefully they give us the option to remove the on-screen overlay of it) because you just need to tap square right when the player is going to catch the lob.
                        Took me awhile to figure this out. I would focus too much on the meter and finally realized that if I just wait until the dunker catches the ball, I should be good.

                        Comment

                        • scottyp180
                          MVP
                          • Jun 2007
                          • 2200

                          #57
                          Re: NBA 2K23 Gameplay Details and Improvements Revealed

                          Originally posted by Hoop Life
                          What about play calling? Last years method was horrible! Having to scroll thru your favorite plays menu to make a selection instead of plays having a button assigned was distracting which caused the offense player to focus to long on the menu and it sometimes resulted in getting picked. Go back to previous versions of 2K play calling so I can stop throwing my controller across the room in frustration. LOL
                          Only reason I adjusted to it was because I primarily used the Celtics. I knew my go to plays for my go to players, but even then, it could take too long just to select a play. And it discouraged me from playing as other teams because I wouldn't know their playbooks and I'd end up spending the majority of a game learning how to use the team.

                          Comment

                          • jfsolo
                            Live Action, please?
                            • May 2003
                            • 12965

                            #58
                            Re: NBA 2K23 Gameplay Details and Improvements Revealed

                            There are too many to post here but Mike answered like 20 questions on Twitter.
                            Jordan Mychal Lemos
                            @crypticjordan

                            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                            Do the same thing tomorrow. And the next. Now do it forever.

                            Comment

                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39373

                              #59
                              Re: NBA 2K23 Gameplay Details and Improvements Revealed

                              ……….


                              Comment

                              • Junior Moe
                                MVP
                                • Jul 2009
                                • 3869

                                #60
                                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                                Welp, the alley dunk meter/button isn't going anywhere according to Mike Wang. It should be easier to read, though.

                                Sent from my SM-G950U using Operation Sports mobile app

                                Comment

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