It still changes everyday. Some days it’s great and others it feels like a different game. One legacy-issue that’s come back is certain players playing brain dead and going 6/32 from three. Dame, Steph, Chauncey, to name a few will just shoot nonstop threes even after bricking 10 in a row. And dumb turnaround/fade near logo shots too.
This is stupidity that happened in previous 2K’s but was corrected in 2K23 until the patch that broke everything.
Our best bet is to hope the day 2K ditches it to focus on 2K24, this game is left/frozen on a “good day” and that’s the way it’ll play permanently going forward from then.
When 2K23 launched, somehow they managed to make players play realistic, they advertised lengths they successfully went to make CPU self aware and intelligent, shot percentages were realistic, and scores were realistic. I don’t know how they pulled it off. Now it’s back to old legacy 2K issue where the only way you can beat Steph if he goes 6/32 from 3 and the only way to have realistic game scores is if both teams shoot 35% FG and 25% from 3.
As far as gameplay I don’t care what they say about 2K24, I won’t fall for the marketing hype again. 23 got me for the amazing legends/MJ content and more authentic sigs/presentation etc. and I’m still enjoying that. But we have to accept by now that it doesn’t matter how a 2K plays at launch. Within the first few patches it’ll be whittled away to play like every old 2K. That’s obviously whatever coding formula they’ve concluded maximizes them online profits and every single 2K will always end up playing that way.
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