Badging Thread

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • GrimaceZ7
    Pro
    • Oct 2015
    • 594

    #376
    Re: Badging Thread

    Originally posted by harryl
    It's a shame, how bad his defense is. I enjoy playing with him, otherwise. The passing ratings are really crazy and he works the passing big role very nicely in Horns and Princeton Chin.
    Totally agree. I was missing middies and layups with him too. I might have given up on him too soon, but he was new when I bought him and I knew he'd drop in price. So he would have to really wow me for me to keep him. I expected his passing to feel better somehow, but it really didn't feel any different than most other bigs.

    Comment

    • crispychips
      Rookie
      • May 2015
      • 8

      #377
      Re: Badging Thread

      Here is one of my fav wing player in the game. Had him for 2 months now and 2K has secretly updated his tendencies from the time I had him. Now he litterally dunks over anyone, alot quicker and his shot release,got so much easier.

      Player: Diamond Rewards Grant Hill
      Comes With:

      Personality:
      - Championship DNA
      - Floor General

      Normal:
      - Posterizer(HOF)
      - Acrobat
      - Relentless Finisher
      - Ankle Breaker
      - Break Starter
      - Dimer


      Badges to Add:
      1. Defensive Stopper
      2. Corner Specialist
      3. Mid Range Deadeye
      4. One Man Fast Break
      5. Difficult Shots
      6. Catch & Shoot
      or
      6. P&R Maestro

      I chose Catch & Shoot over P&R as I don't use Hill as my primary ballhandler, and would run down and space the floor spot up hit that corner 3, otherwise, P&R Maestro would be a very good choice for Grant, especially if you have a Ball Control shoe on him. Will blow by anyone with his Speed and control!

      Comment

      • harryl
        MVP
        • Apr 2015
        • 2663

        #378
        Re: Badging Thread

        Originally posted by crispychips
        Player: Diamond Rewards Grant Hill

        Badges to Add:
        1. Defensive Stopper
        2. Corner Specialist
        3. Mid Range Deadeye
        4. One Man Fast Break
        5. Difficult Shots
        6. Catch & Shoot
        or
        6. P&R Maestro

        I chose Catch & Shoot over P&R as I don't use Hill as my primary ballhandler, and would run down and space the floor spot up hit that corner 3, otherwise, P&R Maestro would be a very good choice for Grant, especially if you have a Ball Control shoe on him. Will blow by anyone with his Speed and control!
        That's a good list. Almost identical to the one I made up. I also thought that Post-Spin Tech was worth considering, as is Dreamlike. But, upon reflection, I think the only one on your list that I might not go with is One Man Fast Break.

        Which is a totally logical, but I'm looking at my Grant Hill's stats, and in 10.2MPG, he only pulls 1.7RPG for me. So, in a game, he's only going to get a chance to use that badge, realistically speaking, 2 times, max.

        I agree with your rationale for choosing Catch & Shoot over P&R Maestro if you have to choose between the two, but I think both will be used more times than OMFB.

        I only added Defensive Stopper to mine. Looking at things anew, I think I would go off your list, only I would do P&R Maestro and Catch & Shoot and omit OMFB...I think.

        Historically, Hill has been valuable to me as a backup PG...basically to provide a 3rd PG option without having to carry a 3rd PG in my lineup. And with the need to defend Magics and Giannises at PG (and being too lazy to muck with def matchups).

        While the need for larger PG's is still there, with Diamond Penny added to the mix of big PG's, I don't see Magic as much and without his OP post-up threat, being 2 or 3 deep in terms of big PG's is not as big of a deal, it seems.

        Still, Hill is a valuable secondary playmaker, especially if you have a PG for whom you want to call plays for, and which involve off-ball action for that PG. So I think P&R Maestro can be used, by most, at least a handful of times per game.

        Have you played with Hill with Ball Control shoes? Do you notice a concrete positive effect on his dribble moves? My impression is that, no matter what you do to his Ball Control, he still doesn't have very fast/crisp animations for changing directions, so he's never going to be ideal as ballhandler in P&R, so despite all I've said, it's not necessarily a bad idea to sacrifice P&R Maestro for something else.

        Comment

        • harryl
          MVP
          • Apr 2015
          • 2663

          #379
          Re: Badging Thread

          I think this is generally known, but there is one card, so far, that presents zero dilemmas in badging. Because he comes with 29 badges and, as an Amethyst, has slots for 6 more badges...but the game only has 34 regular badges, total.

          So he can have every single regular badge in the game, with one slot to spare.

          Amethyst All-Around Larry Bird

          Comes With: Virtually everything

          Empty Slots: 6

          Badges to Add

          I use a spreadsheet to try to list out all possibilities, with most cards. And I typically get stuck with analysis paralysis and leave the last 1-3 slots open. Which is dumb. No such problem with Bird. With Bird, I just needed a spreadsheet to figure out which 5 of the 34 badges in the game he actually lacks. These are...

          1. Posterizer
          2. Lob City Finisher
          3. Rim Protector
          4. Putback King
          5. Ankle Breaker

          This Bird is a pretty expensive card. I bought him only because I saw what I thought was a pretty decent deal on him and I figured I could re-sell later for profit. I still might resell him later, but in the meantime, I think I have to upgrade all his Bronze/Silver badges and add the above badges.

          The badging is just. too. much. Not just the ability to carry every single regular badge in the game, but also because he's one of the guys with Floor General and Defensive Anchor...and also has Championship DNA, Clutch Performer, Hardened, and Spark Plug.

          I think, literally, his only shortcoming in badging is not having Microwave.

          Comment

          • P234thetruth
            MVP
            • Jul 2014
            • 1146

            #380
            Re: Badging Thread

            Did you guys badge up reward George McGinnis yet, recommendations?

            He's got 6 slots comes with these:

            Hof Pick and Popper
            Hof Tireless scorer
            Catch and Shoot
            Pick and roller
            Relentless
            Flashy passer
            Dimer
            Hustle rebounder
            One man fastbreak

            Comment

            • harryl
              MVP
              • Apr 2015
              • 2663

              #381
              Re: Badging Thread

              Originally posted by P234thetruth
              Did you guys badge up reward George McGinnis yet, recommendations?

              He's got 6 slots comes with these:

              Hof Pick and Popper
              Hof Tireless scorer
              Catch and Shoot
              Pick and roller
              Relentless
              Flashy passer
              Dimer
              Hustle rebounder
              One man fastbreak
              I am two weeks behind on Challenges. But this would be my list of considerations:

              Acrobat
              Posterizer
              Brick Wall
              Post-Spin Tech
              Dreamlike
              Drop-Stepper
              Corner Specialist
              Putback King
              Lob City Finisher
              Bruiser
              Mid / Deep Deadye

              Comment

              • P234thetruth
                MVP
                • Jul 2014
                • 1146

                #382
                Re: Badging Thread

                Originally posted by harryl
                I am two weeks behind on Challenges. But this would be my list of considerations:

                Acrobat
                Posterizer
                Brick Wall
                Post-Spin Tech
                Dreamlike
                Drop-Stepper
                Corner Specialist
                Putback King
                Lob City Finisher
                Bruiser
                Mid / Deep Deadye
                Thanks for the reply good list. I so far put Rim Protector and Brick Wall as he's got popper and roller felt it was a no brainer.

                I have 4 open slots now. I was kinda leaning Corner/Acrobat/Posterizer/Putback King or instead of Putback King go Defensive Stopper. I usually kick out off a rebound but even if I went back up he's got a 97 standing layup plus he'd have Posterizer/Acrobat/Relentless. I noticed you didn't list any defensive badges is Defensive Stopper not that useful on a PF?

                Comment

                • harryl
                  MVP
                  • Apr 2015
                  • 2663

                  #383
                  Re: Badging Thread

                  Originally posted by P234thetruth
                  Thanks for the reply good list. I so far put Rim Protector and Brick Wall as he's got popper and roller felt it was a no brainer.

                  I have 4 open slots now. I was kinda leaning Corner/Acrobat/Posterizer/Putback King or instead of Putback King go Defensive Stopper. I usually kick out off a rebound but even if I went back up he's got a 97 standing layup plus he'd have Posterizer/Acrobat/Relentless. I noticed you didn't list any defensive badges is Defensive Stopper not that useful on a PF?
                  Oh man...I forgot Rim Protector, which is obvious. He has the athleticism to be on the court defending athletic stretch 4's, so you should consider Defensive Stopper as well.

                  I'm not big on Putback King when slots are precious. You have to look at how often someone gets an offensive rebound and then compare that to how many times they will, for example, set a screen. Or receive a pass on a fade. Or receive a pass while standing in the corner, open.

                  You can't go wrong with Defensive Stopper on anyone, even a center (because of nerfing the shooting badges of Stretch 5's).

                  And then Corner/Acrobat/Posterizer make perfect sense.

                  I would play with him for a while. Get a sense of how you play in the post with him, and how you shoot with him. See whether shooting or post badges are more compelling.

                  Comment

                  • Scooby Doo
                    Pro
                    • Nov 2014
                    • 858

                    #384
                    Re: Badging Thread

                    McGinnis only had a 37 block though so does Rim Protector actually help?


                    Sent from my iPhone using Tapatalk

                    Comment

                    • P234thetruth
                      MVP
                      • Jul 2014
                      • 1146

                      #385
                      Re: Badging Thread

                      Originally posted by Scooby Doo
                      McGinnis only had a 37 block though so does Rim Protector actually help?


                      Sent from my iPhone using Tapatalk
                      I don't think it relates to blocking shots it lowers percentages around the rim when he's defending

                      Comment

                      • crispychips
                        Rookie
                        • May 2015
                        • 8

                        #386
                        Re: Badging Thread

                        Originally posted by harryl
                        That's a good list. Almost identical to the one I made up. I also thought that Post-Spin Tech was worth considering, as is Dreamlike. But, upon reflection, I think the only one on your list that I might not go with is One Man Fast Break.

                        Which is a totally logical, but I'm looking at my Grant Hill's stats, and in 10.2MPG, he only pulls 1.7RPG for me. So, in a game, he's only going to get a chance to use that badge, realistically speaking, 2 times, max.

                        I agree with your rationale for choosing Catch & Shoot over P&R Maestro if you have to choose between the two, but I think both will be used more times than OMFB.

                        I only added Defensive Stopper to mine. Looking at things anew, I think I would go off your list, only I would do P&R Maestro and Catch & Shoot and omit OMFB...I think.

                        Historically, Hill has been valuable to me as a backup PG...basically to provide a 3rd PG option without having to carry a 3rd PG in my lineup. And with the need to defend Magics and Giannises at PG (and being too lazy to muck with def matchups).

                        While the need for larger PG's is still there, with Diamond Penny added to the mix of big PG's, I don't see Magic as much and without his OP post-up threat, being 2 or 3 deep in terms of big PG's is not as big of a deal, it seems.

                        Still, Hill is a valuable secondary playmaker, especially if you have a PG for whom you want to call plays for, and which involve off-ball action for that PG. So I think P&R Maestro can be used, by most, at least a handful of times per game.

                        Have you played with Hill with Ball Control shoes? Do you notice a concrete positive effect on his dribble moves? My impression is that, no matter what you do to his Ball Control, he still doesn't have very fast/crisp animations for changing directions, so he's never going to be ideal as ballhandler in P&R, so despite all I've said, it's not necessarily a bad idea to sacrifice P&R Maestro for something else.
                        I guess its also the way I play the game, that I noticed that Hill feels noticeably faster on the break with One Man Fast Break badge, as this was one of the last badges I put on him and with a +9 BC shoe, he is a decent secondary - third option for me and enough to get to the rim against SG's and SF's. I don't really put him at the PG position and there are surely better non PG options that could run better then Hill at the 1 (Harden, and possibly Pippen)

                        Comment

                        • P234thetruth
                          MVP
                          • Jul 2014
                          • 1146

                          #387
                          Re: Badging Thread

                          I've got 4 open slots left for Diamond Dwight Howard, should I just go the last four? Does anybody know if Difficult Shots triggers on layups to the basket? He pretty much has everything else that could pertain to him.

                          Difficult shots
                          Break starter
                          Dimer
                          Pick dodger
                          Pick pocket

                          Comment

                          • schlumpfpimmel
                            Rookie
                            • Jan 2014
                            • 86

                            #388
                            Re: Badging Thread

                            Originally posted by P234thetruth
                            I've got 4 open slots left for Diamond Dwight Howard, should I just go the last four? Does anybody know if Difficult Shots triggers on layups to the basket? He pretty much has everything else that could pertain to him.

                            Difficult shots
                            Break starter
                            Dimer
                            Pick dodger
                            Pick pocket
                            what did you alread put on him ?

                            I was comparing him to some of the other elite big men and my suggestions are:

                            category a: relentless finisher, tireless scorer, pick pocket, pick dodger
                            category b: acrobat, break starter, dimer

                            Comment

                            • P234thetruth
                              MVP
                              • Jul 2014
                              • 1146

                              #389
                              Re: Badging Thread

                              Originally posted by schlumpfpimmel
                              what did you alread put on him ?

                              I was comparing him to some of the other elite big men and my suggestions are:

                              category a: relentless finisher, tireless scorer, pick pocket, pick dodger
                              category b: acrobat, break starter, dimer
                              I went with Acrobat/Relentless/Break Starter/Pick Pocket/Dimer for the kick outs of an offensive rebound. He has one spot left so either Pick Dodger or Diff Shots still undecided

                              Comment

                              • AsYouSwish
                                Rookie
                                • Feb 2014
                                • 433

                                #390
                                Re: Badging Thread

                                So with the recent changes to rewards cards, I'm thinking about badging out a David Thompson I got in MTO. What are your thoughts?

                                Comes With
                                Tireless Scorer - Amethyst
                                Corner Specialist
                                Difficult Shots
                                Mid-Range Deadeye
                                Acrobat
                                Posterizer

                                Considering Adding
                                Catch and Shoot
                                Pick Dodger
                                Defensive Stopper
                                Charge Card
                                Pick and Roll Maestro
                                Relentless Finisher
                                Dimer
                                Tear Dropper
                                One Man Fast Break
                                Rim Protector (85 block rating)
                                Deep Range Deadeye

                                I think Catch and Shoot, Defensive Stopper, and Relentless Finisher are must adds. After that, I'm less sure. Any thoughts?

                                Comment

                                Working...