SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

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  • Dreece
    SimWorld NBA 2K Guru
    • Apr 2004
    • 2440

    #376
    Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

    Originally posted by captainesteban
    Sapp wrote in DC1 scouting report that Derrick Catchings mechanics are broken and to draft him if we like to fix things. How do you mean? Like go in and change his jumpshot or what


    Sent from my iPhone using Tapatalk
    No it just means he's not a great player right now. He'll need work put into him to get the best from his potential. Basically be patient...

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    • ronyell
      SimWorld Sports Inc - CEO
      • Dec 2005
      • 5932

      #377
      Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

      SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
      THE ONLY PLACE WHERE YOU CAN:
      #SeeTheGameBeTheGame

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      • marjemulumba
        Rookie
        • Nov 2016
        • 63

        #378
        Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

        brent christmas for poty

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        • miz468
          MVP
          • Apr 2004
          • 2882

          #379
          Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

          Originally posted by ronyell
          EVERY PIECE of released info is linked in the draft class Central google doc. There may be a story but nothing that we posted. Don't think we're gonna advertise post collegiate career info either... we'll let those storylines float to ur NBA2k imaginations and dynasties as we don't want to give spoilers on people being injured or what have you.

          The explanation will simply stay pinned to the collegiate side of things with the general caveat that Sapp posted about added injuries and "suspensions" to add levels of sim and variables to ur MyLeagues.


          Sent from my iPhone using Tapatalk
          Cool man, it's no big deal. I was just thrown off I think because suspension is supposed to mean they're not eligible, but there's a player coming out of college that's suspended and I was curious why. Like I said, no big deal.

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          • ronyell
            SimWorld Sports Inc - CEO
            • Dec 2005
            • 5932

            #380
            Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

            Originally posted by miz468
            Cool man, it's no big deal. I was just thrown off I think because suspension is supposed to mean they're not eligible, but there's a player coming out of college that's suspended and I was curious why. Like I said, no big deal.

            Sent from my SM-G935T using Tapatalk

            Gotcha and fair concern.


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            • Reed1417
              MVP
              • May 2012
              • 6120

              #381
              Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

              As much as I hate Duke being a Maryland fan and all......gotta say I'm intrigued to see what Christmas does this year.

              Reed is comin' atcha!
              Reed is comin' atcha!
              Check out the YouTube channel!
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              • captainesteban
                Rookie
                • Oct 2014
                • 88

                #382
                Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

                Originally posted by ronyell

                Hell yeah! Texas looking like a squad c'mon Archer



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                • gooner0126
                  Rookie
                  • Apr 2007
                  • 52

                  #383
                  Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

                  Do any of you use the player training to improve attributes? I've tried a few different times with different players and in the offseason when I look at player progression I never notice an improvement. If anything it seems like it halts improvement to a players other attributes. Anyone else had better luck and maybe I'm just doing something wrong? ( sorry I realize this is unrelated to the thread lol)

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                  • quadlife26
                    Rookie
                    • Jan 2013
                    • 27

                    #384
                    Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

                    Originally posted by gooner0126
                    Do any of you use the player training to improve attributes? I've tried a few different times with different players and in the offseason when I look at player progression I never notice an improvement. If anything it seems like it halts improvement to a players other attributes. Anyone else had better luck and maybe I'm just doing something wrong? ( sorry I realize this is unrelated to the thread lol)


                    Had this same question. Haven't decided whether to use it or not as of yet. It isn't mentioned in the doc I don't believe.

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                    • Dreece
                      SimWorld NBA 2K Guru
                      • Apr 2004
                      • 2440

                      #385
                      Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

                      Originally posted by quadlife26
                      Had this same question. Haven't decided whether to use it or not as of yet. It isn't mentioned in the doc I don't believe.
                      We have our training in our MyLeague sliders very low. Training "should" improve some attributes but not by much.

                      In our sets if you raise a player from a 77 to a 82 3pt that's a whole new player. Having that happen across the league without anybody let's say getting injured from rigorous training would create an imbalance .

                      That's just my take on why I want it lowered in the Fictional set. Yellz may chime in on why the NBA is the same

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                      • dpower15
                        MVP
                        • Jul 2012
                        • 1029

                        #386
                        Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

                        I'm curious in the training sliders too. For your sims when creating everything did you leave all the training stuff untouched?

                        On another note I have a Nets MyLeague going and I grabbed Pettersen in the first round. Guys been solid so far. I played the first summer league game and dropped 19 pts, 14 rebs, 3 assists matched up against Darrel Arthur (no clue why he's in summer league but that's a game issue not SW lol), including a game sealing bucket with 10 seconds left to put us up 4. Not sure if he would put those numbers up when I sit rather than play, but will find out tonight!


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                        • Dreece
                          SimWorld NBA 2K Guru
                          • Apr 2004
                          • 2440

                          #387
                          Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

                          Originally posted by dpower15
                          I'm curious in the training sliders too. For your sims when creating everything did you leave all the training stuff untouched?

                          On another note I have a Nets MyLeague going and I grabbed Pettersen in the first round. Guys been solid so far. I played the first summer league game and dropped 19 pts, 14 rebs, 3 assists matched up against Darrel Arthur (no clue why he's in summer league but that's a game issue not SW lol), including a game sealing bucket with 10 seconds left to put us up 4. Not sure if he would put those numbers up when I sit rather than play, but will find out tonight!


                          Sent from my iPhone using Tapatalk
                          Read the post above. It would be impossible to test with that many variables.

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                          • ronyell
                            SimWorld Sports Inc - CEO
                            • Dec 2005
                            • 5932

                            #388
                            Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

                            Originally posted by Dreece
                            We have our training in our MyLeague sliders very low. Training "should" improve some attributes but not by much.

                            In our sets if you raise a player from a 77 to a 82 3pt that's a whole new player. Having that happen across the league without anybody let's say getting injured from rigorous training would create an imbalance .

                            That's just my take on why I want it lowered in the Fictional set. Yellz may chime in on why the NBA is the same

                            SimWorld 2K editing in progress


                            Reasons are the same. I'd also add that our thought process is that in the real world, just because a owner or coach, player or staff member wants to train in a particular area, that goes t necessarily mean he'll get better at it. Having that progression rely more on randomness of the engine is just another way we can remove human exploit variables for a true SimWorld Experience. From a "I'd rather have control" aspect; if we really wanted someone to progress or be better at something than he currently is... we can always edit


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                            • dpower15
                              MVP
                              • Jul 2012
                              • 1029

                              #389
                              SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

                              Originally posted by ronyell
                              Reasons are the same. I'd also add that our thought process is that in the real world, just because a owner or coach, player or staff member wants to train in a particular area, that goes t necessarily mean he'll get better at it. Having that progression rely more on randomness of the engine is just another way we can remove human exploit variables for a true SimWorld Experience. From a "I'd rather have control" aspect; if we really wanted someone to progress or be better at something than he currently is... we can always edit


                              Sent from my iPhone using Tapatalk


                              I just realized we're talking about slightly different things. I believe you guys are talking about the in season training effects slider in the league settings, right?

                              I was thinking of the sliders in player training where you can shift their area of focus by percentages (so like change 3pt concentrations from 4% to 6% and lower mid range). I've just been leaving them alone and I assume you guys do the same since I didn't see it in the google doc.

                              Side note, I re-did my DC1 draft last night and took Okafemi (the Nigerian PF) as my late first rounder, which is a reach, but I'm playing it off as a storyline that he was Turay's teammate and that got him discovered, but like you mention in the scouting report he's got a ways to go so is a definite project. Hoping he can turn into an Ibaka type of guy but that's probably a bit ambitious.

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                              Last edited by dpower15; 01-25-2017, 10:31 AM.

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                              • Dreece
                                SimWorld NBA 2K Guru
                                • Apr 2004
                                • 2440

                                #390
                                Re: SimWorld Presents: The NBA2K17 Fictional Draft Class Thread (for Xbox One)

                                Originally posted by dpower15
                                I just realized we're talking about slightly different things. I believe you guys are talking about the in season training effects slider in the league settings, right?

                                I was thinking of the sliders in player training where you can shift their area of focus by percentages (so like change 3pt concentrations from 4% to 6% and lower mid range). I've just been leaving them alone and I assume you guys do the same since I didn't see it in the google doc.

                                Side note, I re-did my DC1 draft last night and took Okafemi (the Nigerian PF) as my late first rounder, which is a reach, but I'm playing it off as a storyline that he was Turay's teammate and that got him discovered, but like you mention in the scouting report he's got a ways to go so is a definite project. Hoping he can turn into an Ibaka type of guy but that's probably a bit ambitious.

                                Sent from my iPhone using Tapatalk
                                Ambitious is quite the overstatement. The way we rate guys and for the PF you mentioned it would take 100% of your training to get HIM there. And that's if he has a potential of like 78-80.

                                Pretty sure most of his awareness / main defensive attributes are in the lower tier of our scales. I think he like a 68 ovr. If he has a 78 potential and reaches it he would still have ALOT of attribute distribution to get him to a CAPABLE defender. Let alone a top notch guy.

                                Sometimes guys just are who they are ya know. I remember hearing my man Tim Thomas say "I've made Millions playing ball my way."



                                SimWorld 2K editing in progress
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