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Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Ok guys I'm about to post these sliders, this is going to be 6.0 Beta 3. For the record I completely removed all changes I made to defensive consistency, defensive awareness, and steals for both the HUM and the CPU those changes broke WAY more than they fixed...we'll have to find some other way to tweak the PnR and the defensive rotations.
Anyways I want to talk about these 2 games...First up I played this game on PC, and I was Golden state...this game was so frustrating because Memphis REFUSED to entertain my outside shooters. They (like always) decided they were going to just dominate the paint and force me to take outside jumpshots...and to an extent that worked...the only way I was able to score was on the break, or on pullups. Steph Curry was 7/7 FROM THREE. Dude was on fire, got the triple double 33pts 10rebs 13assists and Klay also had 22, but was 0-3 from 3. Game was frustrating because I couldn't get anybody going except for Steph, and honestly if Mark Gasol hadn't been 4-14 from the field (10 points 9 boards) I would have lost by MUCH more.
Now, this game here I played on PS4 with Hype/DC roster as the Bulls, and for the record I am probably not going to use it again because it's not really compatible with what I'm doing slider wise. Straight up flat out should have lost this game. Simply put LeBron James missed Every. Single. Shot. he took, and I'm like (Aww dude Jimmy Butler is a beast defensively) so I go in LeBrons ratings and see that every one of his shooting ratings is in the 60s... -___- And I'm like ok...if you are going to nerf his shooting THAT much you should at least adjust his tendencies so he doesn't keep shooting them lol idk...Cavs went into the third only down 8 with LeBron at 1 for 15 3 points, with 5 boards and 1 assist and he stayed that way until 1 minute 16 seconds where he hit a three and a last second layup so he ended up with 8 points 6 boards and 3 assists. Oh, and JR smith got hurt so Iman shumpert had 25 and Kyrie had 20...Scary to think how much closer this game would have been if I had been using a better rated roster.
Anyways going forward goals are:
-Continue fine tuning rebounding (It's so much better)
-A little more offensive consistency/efficiency from the CPU
-CPU less aggressive in passing lanes
Here are the sliders:
Yeah man honestly I hate hypedc roster on the ps4, I don't use it at all
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
I'll give the new changes a go tonight Shady. Aye next time you play on PS4 Shady or anyone interested try it with my roster set (I'll post them on 2kShare if anyone is interested). Based off Hype/DC set with some changes toward shooting and other variables (especially for star players). Have about 9-10 teams complete. Looking forward to playing with the recent changes.CHICAGO BULLS'91 '92 '93 '96 '97 '98Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
I'll give the new changes a go tonight Shady. Aye next time you play on PS4 Shady or anyone interested try it with my roster set (I'll post them on 2kShare if anyone is interested). Based off Hype/DC set with some changes toward shooting and other variables (especially for star players). Have about 9-10 teams complete. Looking forward to playing with the recent changes.
I'll check it out. What's the name?
Sent from my iPhone using TapatalkComment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Just posted it as Perms V0.1. Teams completed are Chicago, Cleveland, Atlanta, Washington, Golden St, Houston, LA Clippers, And Memphis. All other teams have yet to be touched other than Minnesota which I'm half way done with.CHICAGO BULLS'91 '92 '93 '96 '97 '98Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Finally got around to playing these. Did some minor tweaking.
CPU Strength: 45 (We know for a fact that certain CPU player attributes were bumped up when switching to a higher difficulty back on last-gen. I highly suspect that this is the case for NBA 2k15 as well but I haven't found a way to prove.CPU speed has already been reduced in this set, I reduced CPU Strength because I found way too often where the CPU would ignore any contact when driving, against screens, and general shots in the paint. With CPU strength at 45, gameplay is much better and the CPU actually react to contact.)
Here' is that thread talking about last year's game: http://www.operationsports.com/forum...cients-25.html
Player Quickness: 100 (Player quickness should always be at 100 IMO, 40 or even stock 50, movement is too slow, the game is much more organic at 100)Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Care to expand on this a little? Since that discussion you and I had about these settings, I'm still not sure what impact they have on this year's game.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
***Slider Update 6.0 BETA***
Offense (User/CPU)
Inside Shot Success – 38/0
Close Shot Success – 40/42
Mid-range Success – 41/41
3PT Success – 48/49
Layup Success – 50/48
Dunk In Traffic Freq – 65/65
Dunk In Traffic Success – 65/65
Pass Accuracy – 49/45
Alley-Oop Success – 55/50
Contact Shot Success – 25/0
Defense
Driving Contact Shot Frequency - 85/85
Inside Contact Shot Frequency - 100/100
Layup Defense Strength (Takeoff) - 65/100
Layup Defense Strength (Release) - 53/100
Jump Shot Defense Strength (Gather) -70/70
Jump Shot Defense (Release) - 70/70
Help Defense Strength - 50/50
Steal Success - 1/75
Attributes
Quickness – 40/40
Vertical – 50/50
Strength – 50/50
Stamina – 60/60
Speed – 52/45
Durability - 50/50
Hustle – 30/30
Ball Handling – 35/30
Hands – 0/0
Dunking Ability -50/50
On-Ball Defense – 50/50 (You can keep this at 75 if you want I just got really good at on-ball D so I dropped it)
Stealing – 80/55
Blocking – 70/100
Offensive Awareness - 50/55
Defensive Awareness – 55/55
Offensive Rebounding - 100/100
Defensive Rebounding – 60/40
Offensive Consistency - 40/50
Defensive Consistency - 55/55
Fatigue Rate – 50/50
Tendencies
Take Inside Shots - 50/21
Take Close Shots – 50/50
Take Mid-range Shots – 50/83
Take 3PT Shots – 50/85
Post Shots – 50/80
Attack The Basket -50/60
Look For Post Players – 50/80
Throw Alley-Oops - 70/70
Attempt Dunks – 60/60
Attempt Putbacks – 60/60
Play Passing Lanes – 40/40
Contest Shots - 100/100
Backdoor Cuts – 25/25
Fouls
Over the Back Foul - 100/100
Charging Foul - 100/100
Blocking Foul - 100/100
Reaching Foul - 100/100
Shooting Foul - 70/65
Loose Ball Foul - 100/100
I changed almost every value so I didn't highlight anything make sure you double check your values when you put these in.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
***Slider Update 6.0 BETA***
Offense (User/CPU)
Inside Shot Success – 38/0
Close Shot Success – 40/42
Mid-range Success – 41/41
3PT Success – 48/49
Layup Success – 50/48
Dunk In Traffic Freq – 65/65
Dunk In Traffic Success – 65/65
Pass Accuracy – 49/45
Alley-Oop Success – 55/50
Contact Shot Success – 25/0
Defense
Driving Contact Shot Frequency - 85/85
Inside Contact Shot Frequency - 100/100
Layup Defense Strength (Takeoff) - 65/100
Layup Defense Strength (Release) - 53/100
Jump Shot Defense Strength (Gather) -70/70
Jump Shot Defense (Release) - 70/70
Help Defense Strength - 50/50
Steal Success - 1/75
Attributes
Quickness – 40/40
Vertical – 50/50
Strength – 50/50
Stamina – 60/60
Speed – 52/45
Durability - 50/50
Hustle – 30/30
Ball Handling – 35/30
Hands – 0/0
Dunking Ability -50/50
On-Ball Defense – 50/50 (You can keep this at 75 if you want I just got really good at on-ball D so I dropped it)
Stealing – 80/55
Blocking – 70/100
Offensive Awareness - 50/55
Defensive Awareness – 55/55
Offensive Rebounding - 100/100
Defensive Rebounding – 60/40
Offensive Consistency - 40/50
Defensive Consistency - 55/55
Fatigue Rate – 50/50
Tendencies
Take Inside Shots - 50/21
Take Close Shots – 50/50
Take Mid-range Shots – 50/83
Take 3PT Shots – 50/85
Post Shots – 50/80
Attack The Basket -50/60
Look For Post Players – 50/80
Throw Alley-Oops - 70/70
Attempt Dunks – 60/60
Attempt Putbacks – 60/60
Play Passing Lanes – 40/40
Contest Shots - 100/100
Backdoor Cuts – 25/25
Fouls
Over the Back Foul - 100/100
Charging Foul - 100/100
Blocking Foul - 100/100
Reaching Foul - 100/100
Shooting Foul - 70/65
Loose Ball Foul - 100/100
I changed almost every value so I didn't highlight anything make sure you double check your values when you put these in.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Hawks(me) v Wizards. Sliders 6.0 Beta. Personal roster based off of Hype/DC set. Played on 11 min quarters by mistake (meant to be 12).
Sliders played great. Used a previous posters suggestion of 100 quickness and 45 CPU strength. This game was a struggle for me. Hard to get a open look. At times seemed like me team forgot how to play D leaving Brad Beal super open in the corners even after changing up the D settings and putting a better defender on him. Cpu usually commits way more turnovers but they held onto to it very well this game. Only thing that kept game close was free throws.
It was just one game so nothing to be too concerned with. Need to find a way my guys can stay on their guys on D and not wander off.
CHICAGO BULLS'91 '92 '93 '96 '97 '98Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Finally got around to playing these. Did some minor tweaking.
CPU Strength: 45 (We know for a fact that certain CPU player attributes were bumped up when switching to a higher difficulty back on last-gen. I highly suspect that this is the case for NBA 2k15 as well but I haven't found a way to prove.) CPU speed has already been reduced in this set, I reduced CPU Strength because I found way too often where the CPU would ignore any contact when driving, against screens, and general shots in the paint. With CPU strength at 45, gameplay is much better and the CPU actually react to contact.)
Here' is that thread talking about last year's game: http://www.operationsports.com/forum...cients-25.html
Player Quickness: 100 (Player quickness should always be at 100 IMO, 40 or even stock 50, movement is too slow, the game is much more organic at 100)
In terms of your strength edit...I'll have to try it, that could save the game for me...hopefully it gets rid of the ridiculous CPU layup animations where my guys just fall down like dominoes instead of triggering an animation that I have seen in every slider set on this board. Seems more like a physics/engine flaw to me, but I'll give this a go.
I was the Raptors:
You would think that I would get locked out or have a bad shooting game, but it ended up being quite the opposite! I couldn't miss a shot! This pair of sliders not only effects jumpshot success for both sides, but it also effects layup defense, and spacing! And for the CPU it also effects the type of jumpers they are willing to take. I notice the CPU will be more willing to use moving jumpers / leaners the lower this slider is. One thing that I have been trying to improve on is the CPU really only takes open jumpshots which is good offense, but not overly realistic...I would love to have them take more "bad" shots against me.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Hawks(me) v Wizards. Sliders 6.0 Beta. Personal roster based off of Hype/DC set. Played on 11 min quarters by mistake (meant to be 12).
Sliders played great. Used a previous posters suggestion of 100 quickness and 45 CPU strength. This game was a struggle for me. Hard to get a open look. At times seemed like me team forgot how to play D leaving Brad Beal super open in the corners even after changing up the D settings and putting a better defender on him. Cpu usually commits way more turnovers but they held onto to it very well this game. Only thing that kept game close was free throws.
It was just one game so nothing to be too concerned with. Need to find a way my guys can stay on their guys on D and not wander off.
Spoiler
Yea, 0 steals? You win that game if you can get even a few possessions off of turnovers.
I'm going to play a game later tonight with your roster. I might be nitpicking at this point, but I'm really starting to not like playing on the PS4 because the controller settings won't save lol idky but it really irks me because it almost always screws me over on the first possession of the gameComment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Wrecking them on the boards and we're deadlocked at the half! (Posting this because I'm going out and may not be able to finish this one!)
<iframe frameborder="0" width="480" height="270" src="//www.dailymotion.com/embed/video/x2pv9x1" allowfullscreen></iframe><br /><a href="http://www.dailymotion.com/video/x2pv9x1_stop-and-pop_videogames" target="_blank">Stop and pop!!!</a> <i>by <a href="http://www.dailymotion.com/shadymikegaming" target="_blank">shadymikegaming</a></i>Comment
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