Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

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  • robdilla
    Rookie
    • May 2008
    • 193

    #781
    Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

    Do I start on default or simulation

    Comment

    • mellowmiind
      Rookie
      • Jun 2013
      • 149

      #782
      Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

      Originally posted by Shady Mike
      Ok guys I'm about to post these sliders, this is going to be 6.0 Beta 3. For the record I completely removed all changes I made to defensive consistency, defensive awareness, and steals for both the HUM and the CPU those changes broke WAY more than they fixed...we'll have to find some other way to tweak the PnR and the defensive rotations.

      Anyways I want to talk about these 2 games...First up I played this game on PC, and I was Golden state...this game was so frustrating because Memphis REFUSED to entertain my outside shooters. They (like always) decided they were going to just dominate the paint and force me to take outside jumpshots...and to an extent that worked...the only way I was able to score was on the break, or on pullups. Steph Curry was 7/7 FROM THREE. Dude was on fire, got the triple double 33pts 10rebs 13assists and Klay also had 22, but was 0-3 from 3. Game was frustrating because I couldn't get anybody going except for Steph, and honestly if Mark Gasol hadn't been 4-14 from the field (10 points 9 boards) I would have lost by MUCH more.



      Now, this game here I played on PS4 with Hype/DC roster as the Bulls, and for the record I am probably not going to use it again because it's not really compatible with what I'm doing slider wise. Straight up flat out should have lost this game. Simply put LeBron James missed Every. Single. Shot. he took, and I'm like (Aww dude Jimmy Butler is a beast defensively) so I go in LeBrons ratings and see that every one of his shooting ratings is in the 60s... -___- And I'm like ok...if you are going to nerf his shooting THAT much you should at least adjust his tendencies so he doesn't keep shooting them lol idk...Cavs went into the third only down 8 with LeBron at 1 for 15 3 points, with 5 boards and 1 assist and he stayed that way until 1 minute 16 seconds where he hit a three and a last second layup so he ended up with 8 points 6 boards and 3 assists. Oh, and JR smith got hurt so Iman shumpert had 25 and Kyrie had 20...Scary to think how much closer this game would have been if I had been using a better rated roster.



      Anyways going forward goals are:
      -Continue fine tuning rebounding (It's so much better)
      -A little more offensive consistency/efficiency from the CPU
      -CPU less aggressive in passing lanes

      Here are the sliders:

      Yeah man honestly I hate hypedc roster on the ps4, I don't use it at all


      Sent from my iPhone using Tapatalk

      Comment

      • Permatron
        Fire GarPax!
        • Sep 2006
        • 467

        #783
        Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

        I'll give the new changes a go tonight Shady. Aye next time you play on PS4 Shady or anyone interested try it with my roster set (I'll post them on 2kShare if anyone is interested). Based off Hype/DC set with some changes toward shooting and other variables (especially for star players). Have about 9-10 teams complete. Looking forward to playing with the recent changes.
        CHICAGO BULLS
        '91 '92 '93 '96 '97 '98

        Comment

        • mellowmiind
          Rookie
          • Jun 2013
          • 149

          #784
          Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

          Originally posted by Permatron
          I'll give the new changes a go tonight Shady. Aye next time you play on PS4 Shady or anyone interested try it with my roster set (I'll post them on 2kShare if anyone is interested). Based off Hype/DC set with some changes toward shooting and other variables (especially for star players). Have about 9-10 teams complete. Looking forward to playing with the recent changes.

          I'll check it out. What's the name?


          Sent from my iPhone using Tapatalk

          Comment

          • Permatron
            Fire GarPax!
            • Sep 2006
            • 467

            #785
            Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

            Originally posted by mellowmiind
            I'll check it out. What's the name?


            Sent from my iPhone using Tapatalk
            Just posted it as Perms V0.1. Teams completed are Chicago, Cleveland, Atlanta, Washington, Golden St, Houston, LA Clippers, And Memphis. All other teams have yet to be touched other than Minnesota which I'm half way done with.
            CHICAGO BULLS
            '91 '92 '93 '96 '97 '98

            Comment

            • mikenoob
              All Star
              • Oct 2007
              • 5545

              #786
              Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

              Hey Shady, what do you have on-ball steals at? You missed it by mistake I believe.

              Comment

              • Shady Mike
                Banned
                • Nov 2014
                • 1218

                #787
                Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                Originally posted by mikenoob
                Hey Shady, what do you have on-ball steals at? You missed it by mistake I believe.
                I did my B, it's at 80/55

                EDIT:Oh nvm the tendency, it's at 100/100

                Comment

                • Steven123
                  Pro
                  • Feb 2007
                  • 761

                  #788
                  Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                  Finally got around to playing these. Did some minor tweaking.

                  CPU Strength: 45 (We know for a fact that certain CPU player attributes were bumped up when switching to a higher difficulty back on last-gen. I highly suspect that this is the case for NBA 2k15 as well but I haven't found a way to prove.CPU speed has already been reduced in this set, I reduced CPU Strength because I found way too often where the CPU would ignore any contact when driving, against screens, and general shots in the paint. With CPU strength at 45, gameplay is much better and the CPU actually react to contact.)

                  Here' is that thread talking about last year's game: http://www.operationsports.com/forum...cients-25.html

                  Player Quickness: 100 (Player quickness should always be at 100 IMO, 40 or even stock 50, movement is too slow, the game is much more organic at 100)

                  Comment

                  • EccentricMeat
                    MVP
                    • Aug 2011
                    • 3211

                    #789
                    Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                    Originally posted by Shady Mike
                    Oh my god I have so much to talk about I don't know where to begin, but the

                    Jump Shot Defense Strength (Gather) -70/70
                    Jump Shot Defense (Release) - 70/70

                    Sliders have SO much of an impact on gameplay, you don't even know...might have to make a YT video about it.
                    Care to expand on this a little? Since that discussion you and I had about these settings, I'm still not sure what impact they have on this year's game.
                    My Slider Threads
                    NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                    The "Movement" Sliders Explained
                    The "Defense" Sliders Explained

                    Comment

                    • Johnny944
                      Rookie
                      • Dec 2014
                      • 76

                      #790
                      Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                      Originally posted by Shady Mike


                      ***Slider Update 6.0 BETA***

                      Offense (User/CPU)

                      Inside Shot Success – 38/0
                      Close Shot Success – 40/42
                      Mid-range Success – 41/41
                      3PT Success – 48/49
                      Layup Success – 50/48
                      Dunk In Traffic Freq – 65/65
                      Dunk In Traffic Success – 65/65
                      Pass Accuracy – 49/45
                      Alley-Oop Success – 55/50
                      Contact Shot Success – 25/0

                      Defense

                      Driving Contact Shot Frequency - 85/85
                      Inside Contact Shot Frequency - 100/100
                      Layup Defense Strength (Takeoff) - 65/100
                      Layup Defense Strength (Release) - 53/100
                      Jump Shot Defense Strength (Gather) -70/70
                      Jump Shot Defense (Release) - 70/70
                      Help Defense Strength - 50/50
                      Steal Success - 1/75

                      Attributes

                      Quickness – 40/40
                      Vertical – 50/50
                      Strength – 50/50
                      Stamina – 60/60
                      Speed – 52/45
                      Durability - 50/50
                      Hustle – 30/30
                      Ball Handling – 35/30
                      Hands – 0/0
                      Dunking Ability -50/50
                      On-Ball Defense – 50/50 (You can keep this at 75 if you want I just got really good at on-ball D so I dropped it)
                      Stealing – 80/55
                      Blocking – 70/100
                      Offensive Awareness - 50/55
                      Defensive Awareness – 55/55
                      Offensive Rebounding - 100/100
                      Defensive Rebounding – 60/40
                      Offensive Consistency - 40/50
                      Defensive Consistency - 55/55
                      Fatigue Rate – 50/50

                      Tendencies

                      Take Inside Shots - 50/21
                      Take Close Shots – 50/50
                      Take Mid-range Shots – 50/83
                      Take 3PT Shots – 50/85
                      Post Shots – 50/80
                      Attack The Basket -50/60
                      Look For Post Players – 50/80
                      Throw Alley-Oops - 70/70
                      Attempt Dunks – 60/60
                      Attempt Putbacks – 60/60
                      Play Passing Lanes – 40/40
                      Contest Shots - 100/100
                      Backdoor Cuts – 25/25

                      Fouls

                      Over the Back Foul - 100/100
                      Charging Foul - 100/100
                      Blocking Foul - 100/100
                      Reaching Foul - 100/100
                      Shooting Foul - 70/65
                      Loose Ball Foul - 100/100

                      I changed almost every value so I didn't highlight anything make sure you double check your values when you put these in.
                      feedback later bro looking forward to test this

                      Comment

                      • Shady Mike
                        Banned
                        • Nov 2014
                        • 1218

                        #791
                        Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                        Originally posted by Shady Mike


                        ***Slider Update 6.0 BETA***

                        Offense (User/CPU)

                        Inside Shot Success – 38/0
                        Close Shot Success – 40/42
                        Mid-range Success – 41/41
                        3PT Success – 48/49
                        Layup Success – 50/48
                        Dunk In Traffic Freq – 65/65
                        Dunk In Traffic Success – 65/65
                        Pass Accuracy – 49/45
                        Alley-Oop Success – 55/50
                        Contact Shot Success – 25/0

                        Defense

                        Driving Contact Shot Frequency - 85/85
                        Inside Contact Shot Frequency - 100/100
                        Layup Defense Strength (Takeoff) - 65/100
                        Layup Defense Strength (Release) - 53/100
                        Jump Shot Defense Strength (Gather) -70/70
                        Jump Shot Defense (Release) - 70/70
                        Help Defense Strength - 50/50
                        Steal Success - 1/75

                        Attributes

                        Quickness – 40/40
                        Vertical – 50/50
                        Strength – 50/50
                        Stamina – 60/60
                        Speed – 52/45
                        Durability - 50/50
                        Hustle – 30/30
                        Ball Handling – 35/30
                        Hands – 0/0
                        Dunking Ability -50/50
                        On-Ball Defense – 50/50 (You can keep this at 75 if you want I just got really good at on-ball D so I dropped it)
                        Stealing – 80/55
                        Blocking – 70/100
                        Offensive Awareness - 50/55
                        Defensive Awareness – 55/55
                        Offensive Rebounding - 100/100
                        Defensive Rebounding – 60/40
                        Offensive Consistency - 40/50
                        Defensive Consistency - 55/55
                        Fatigue Rate – 50/50

                        Tendencies

                        Take Inside Shots - 50/21
                        Take Close Shots – 50/50
                        Take Mid-range Shots – 50/83
                        Take 3PT Shots – 50/85
                        Post Shots – 50/80
                        Attack The Basket -50/60
                        Look For Post Players – 50/80
                        Throw Alley-Oops - 70/70
                        Attempt Dunks – 60/60
                        Attempt Putbacks – 60/60
                        Play Passing Lanes – 40/40
                        Contest Shots - 100/100
                        Backdoor Cuts – 25/25

                        Fouls

                        Over the Back Foul - 100/100
                        Charging Foul - 100/100
                        Blocking Foul - 100/100
                        Reaching Foul - 100/100
                        Shooting Foul - 70/65
                        Loose Ball Foul - 100/100

                        I changed almost every value so I didn't highlight anything make sure you double check your values when you put these in.
                        Slight error guys close shots should be 38/42 and I forgot on ball steals which is 100/100

                        Comment

                        • Permatron
                          Fire GarPax!
                          • Sep 2006
                          • 467

                          #792
                          Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                          Hawks(me) v Wizards. Sliders 6.0 Beta. Personal roster based off of Hype/DC set. Played on 11 min quarters by mistake (meant to be 12).

                          Sliders played great. Used a previous posters suggestion of 100 quickness and 45 CPU strength. This game was a struggle for me. Hard to get a open look. At times seemed like me team forgot how to play D leaving Brad Beal super open in the corners even after changing up the D settings and putting a better defender on him. Cpu usually commits way more turnovers but they held onto to it very well this game. Only thing that kept game close was free throws.

                          It was just one game so nothing to be too concerned with. Need to find a way my guys can stay on their guys on D and not wander off.

                          CHICAGO BULLS
                          '91 '92 '93 '96 '97 '98

                          Comment

                          • Shady Mike
                            Banned
                            • Nov 2014
                            • 1218

                            #793
                            Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                            Originally posted by Steven123
                            Finally got around to playing these. Did some minor tweaking.

                            CPU Strength: 45 (We know for a fact that certain CPU player attributes were bumped up when switching to a higher difficulty back on last-gen. I highly suspect that this is the case for NBA 2k15 as well but I haven't found a way to prove.) CPU speed has already been reduced in this set, I reduced CPU Strength because I found way too often where the CPU would ignore any contact when driving, against screens, and general shots in the paint. With CPU strength at 45, gameplay is much better and the CPU actually react to contact.)

                            Here' is that thread talking about last year's game: http://www.operationsports.com/forum...cients-25.html

                            Player Quickness: 100 (Player quickness should always be at 100 IMO, 40 or even stock 50, movement is too slow, the game is much more organic at 100)
                            Yea, for a couple of years now, that has been the case with the CPU receiving an attribute boost as you go up in difficulty level that's why (As you mentioned) I have the speed sliders offset. For years now the first thing I have always done as soon as I take 2K out of the box is DROP the quickness slider. 2K has ALWAYS had issues showing the difference between slow and quick players...and bumping it up really only increases the issue...I saw POKE go with the 100 quickness, and a few versions ago I tried bumping it up a bit but I noticed it also just making guys unrealistically...um accelerationy? Hard to explain, but I just saw guys getting too many artificial speed boosts, specifically big guys like Bogut. Also I felt like it made the CPU play the passing lanes WAY too well and that's already a problem for me now. In terms of the actual speed of the game, it at the end of the day comes down to user preference. I like a slower more tactical play so that's why I even dropped the game speed further down to 45 but I'm down for whatever so I'll give this a go.

                            In terms of your strength edit...I'll have to try it, that could save the game for me...hopefully it gets rid of the ridiculous CPU layup animations where my guys just fall down like dominoes instead of triggering an animation that I have seen in every slider set on this board. Seems more like a physics/engine flaw to me, but I'll give this a go.

                            Originally posted by EccentricMeat
                            Care to expand on this a little? Since that discussion you and I had about these settings, I'm still not sure what impact they have on this year's game.
                            Yea, I talked about it a little bit in your thread. I eventually want to get around to tweaking this but I have been swamped with graduations / mothers day etc/. so I just moved it back to where I had it before. First and foremost the main issue is, I am keeping them the same because I still (unfortunately) am unsure about which side effects the USER and which side effects the CPU I think we had basically agreed that it effected the respective side's defense, so you would assume that 00/100 would result in supbar HUM defense and Great CPU defense right? Well I went and tested it (only one game here) and this happened:

                            I was the Raptors:



                            You would think that I would get locked out or have a bad shooting game, but it ended up being quite the opposite! I couldn't miss a shot! This pair of sliders not only effects jumpshot success for both sides, but it also effects layup defense, and spacing! And for the CPU it also effects the type of jumpers they are willing to take. I notice the CPU will be more willing to use moving jumpers / leaners the lower this slider is. One thing that I have been trying to improve on is the CPU really only takes open jumpshots which is good offense, but not overly realistic...I would love to have them take more "bad" shots against me.

                            Comment

                            • Shady Mike
                              Banned
                              • Nov 2014
                              • 1218

                              #794
                              Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                              Originally posted by Permatron
                              Hawks(me) v Wizards. Sliders 6.0 Beta. Personal roster based off of Hype/DC set. Played on 11 min quarters by mistake (meant to be 12).

                              Sliders played great. Used a previous posters suggestion of 100 quickness and 45 CPU strength. This game was a struggle for me. Hard to get a open look. At times seemed like me team forgot how to play D leaving Brad Beal super open in the corners even after changing up the D settings and putting a better defender on him. Cpu usually commits way more turnovers but they held onto to it very well this game. Only thing that kept game close was free throws.

                              It was just one game so nothing to be too concerned with. Need to find a way my guys can stay on their guys on D and not wander off.

                              Spoiler


                              Yea, 0 steals? You win that game if you can get even a few possessions off of turnovers.

                              I'm going to play a game later tonight with your roster. I might be nitpicking at this point, but I'm really starting to not like playing on the PS4 because the controller settings won't save lol idky but it really irks me because it almost always screws me over on the first possession of the game

                              Comment

                              • Shady Mike
                                Banned
                                • Nov 2014
                                • 1218

                                #795
                                Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                                Wrecking them on the boards and we're deadlocked at the half! (Posting this because I'm going out and may not be able to finish this one!)



                                <iframe frameborder="0" width="480" height="270" src="//www.dailymotion.com/embed/video/x2pv9x1" allowfullscreen></iframe><br /><a href="http://www.dailymotion.com/video/x2pv9x1_stop-and-pop_videogames" target="_blank">Stop and pop!!!</a> <i>by <a href="http://www.dailymotion.com/shadymikegaming" target="_blank">shadymikegaming</a></i>

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