Official NBA 2k10 Impressions Thread
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Re: Official NBA 2k10 Impressions Thread
Because if the defender is in a certain position you can't move in a certain way. This is cool because it simulates what's happens irl but I don't like being controlled by animations. This is something I've always hated about 2K and that is that the offense and defense aren't really seperate entities. They are both apart of the same animation system so there's no conflict between the two at all.
The game plays fantastic on Pro for those that haven't tried it btw (using a tweaked version of Pared's sliders)HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period
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Re: Official NBA 2k10 Impressions Thread
One thing I hate about this game is how much you have to pay attention to the animations. Everything you do has to be w/ the animations in mind so simple moves can become frustrating.
Because if the defender is in a certain position you can't move in a certain way. This is cool because it simulates what's happens irl but I don't like being controlled by animations.
You're saying it's represented correctly yet you don't like it?<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Re: Official NBA 2k10 Impressions Thread
To some degree that would seem to be a part of motion capture w/any game I would think. It would seem to be difficult to get good looking body-up animations if it's only captured/rendered one person at a time, for example. I would hope 2K NEVER changes the animation aspect of their games myself. They're continuing to push for more individual and unique animations per player; 2K10 probably has more unique player-specific animations occurring at any given time than any other sports game. And I think that's what adds to the attractiveness of the game; I don't think most people want to see players more or less all control the same way for the sake of [more] precise control.
The game plays fantastic on Pro for those that haven't tried it btw (using a tweaked version of Pared's sliders)
The blending animations(collisions between two or more players) of every sports game are always in need of refinement. This along with A.I. are the two areas that need to be a primary focus for all development teams each and every year.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Official NBA 2k10 Impressions Thread
So for example when you are defending a guy and you guess which way he's going so you cut him off. Then as the player whether you are offense or defense you wait for the animation to play out then the guessing game continues.
Lol I don't know for some reason that bothers me because the animations are kind of controlling the action. It feels like the game is less about actually defending or dribbling and more about looking for the right time to cue an animation.Comment
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Re: Official NBA 2k10 Impressions Thread
Great post, jano. You explained yourself well. I can see what you mean.
I guess it's a tradeoff that you may have to deal with. Or maybe 2k can tune it more to your liking. Who knows!
Either way, posts like that get read and I'm sure it's certainly valuable for them in the future to improving the game for more gamers. 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Official NBA 2k10 Impressions Thread
It is a representation of real life but my problem is I feel like I'm watching a series of animations at times. For some this is good because visually it looks realistic but at the same time I feel like I'm losing control of the player.
So for example when you are defending a guy and you guess which way he's going so you cut him off. Then as the player whether you are offense or defense you wait for the animation to play out then the guessing game continues.
Lol I don't know for some reason that bothers me because the animations are kind of controlling the action. It feels like the game is less about actually defending or dribbling and more about looking for the right time to cue an animation.
To me it does feel as if you have to play to the animations, so it feels as if we have less control.
I wonder if some of us just have to accept this game as for what it is, a video game and play it the way the video game represents the nba. I don't think any nba game will ever be perfect and as realistic as real life. I think this may be one of my problems I need to improve so that I can enjoy games such as nba 2k10.Comment
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Re: Official NBA 2k10 Impressions Thread
To me it does feel as if you have to play to the animations, so it feels as if we have less control.
I wonder if some of us just have to accept this game as for what it is, a video game and play it the way the video game represents the nba. I don't think any nba game will ever be perfect and as realistic as real life. I think this may be one of my problems I need to improve so that I can enjoy games such as nba 2k10.
I've been playing 2K basketball since 2K2 so its not like this is new to me but, I'm now more aware of my issues with how the game works. Right now I'm trying to do like bball_1523 and just make the adjustments because I really want to enjoy this game b/c it offers the most complete bball game this year.
I really don't want that to go to waste just because I didn't want try something new.Comment
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Re: Official NBA 2k10 Impressions Thread
Just played two horrible games with the new 2k rosters. The Magic shot 48 3pt shots. Not because they were dumping it into Howard then kicking out....no they were just jacking up shots right after Pietrus, Carter and Anderson caught them. One pass shoot. Magic shot 113 shots....
Then I played the Kings and the game was better but still a whole lot of wierdness going on. Sean May was playing small forward during crunch time....no idea why.
This game just hasn't evolved enough. They still have the same fastbreak logic (bigs don't run down the middle of the court, wings get too wide on 2-1 breaks, lane fillers always run full speed instead of slowing down to run with the ball). Pick n roll defense is random, without any way to control who goes over, under the pick.Playbooks still suck.
I can't wait until the roster/association editor comes out this weekend. So much tweaking to do.Comment
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Re: Official NBA 2k10 Impressions Thread
Is it just me or does the gameplay seem smoother in NBA Today? I'm playing a season, and it seems like I saw more animations in NBA Today than my season. The gameplay also seemed a bit faster, but the game speed sliders weren't any different.After more than eight years on here, I finally figured out how to edit my time zone!Comment
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Re: Official NBA 2k10 Impressions Thread
I don't know, but I think you may be right. It did feel a LOT smoother in nba today. I played the Cleveland/Bobcats game in NBA today, won the game 94-88 in a great game. Went to my Association, and played the same game, same playstyle, and the score was 118-114. It was more helter-skelter basketball in my association for some reason. Not nearly as smooth. Placebo? Probably...Twitter - WTF_OS
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Re: Official NBA 2k10 Impressions Thread
Well I finally picked up the game yesterday.
Overall I feel positive about the game. The game's deep, the graphics are more polished then last year, especially the skin textures. The lighting adds that extra touch that really makes last years game a bit dull. The game has a bunch of new facial animations and while some of them look a bit weird, it's still a nice addition to the series as it continues to evolve. The courts are instantly noticeably sharper and I would say that overall everything has a sharper more hi-def look to it. I did notice some of the frame-rate issues everyone keeps talking about but not until maybe my 5th game in when I played Orland (home) vs Toronto.
I played that game on superstar 8 min quarters. The shooting was out of control for the Raptors (cpu) but for now I'll chalk it up to bad D and default sliders. That was the only game I had played so far where I felt totally helpless on D so I'll have to play more to give a more definitive verdict on the AI shooting.
I played a few NBA today games and was stoked about the commentary; it's as much of an improvement over last year as I had hoped. I can't wait to start an association to see how it's implemented in that mode.
The movement of the players is noticeably better than last year but still far from perfect. I know it has to be difficult to balance momentum and control but I have solace in that it seems to be going in the right direction. Animations are great, I love the put-back dunks. I played a game with Denver and Anderson played just like he should that was very rewarding. The game kept surprising me and that leads me to the biggest surprise for me.
I honestly thought I wouldn't mess with the my player mode. I decided to create a player who I drafted in 2k9: Dwayne Collins, a 6' 7" SF out of Illinois. As soon as I started the first game of the summer circuit I was HOOKED. Conceptually I love the idea of starting as a scrub and working your way up. I love the fact that you suck pretty bad when you start because it really makes you pay attention to the little things that can help your team win a ballgame. It's about a million times better than that 24/7 mode they had back in the day.
I'll probably restart it post-patch just so I can avoid the bugs I keep hearing about but really, so far this is the highlight of the game for me (as far as the unexpected).
So until the honeymoon period wears off those are my .02 centsComment
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Re: Official NBA 2k10 Impressions Thread
My friend played an NBA Today game the other night (Bulls vs. Celtics) and scored 100 points with Derek Rose. Besides the fact that it was a ridiculous feat (although I believe he put the difficulty on Pro), I noticed the commentary made no mention of it nor was it acknowledged in any way during the post game. I'm also going to assume that scoring 100 points either isn't an achievement (I'm on the 360) or wasn't acknowledged because of the game difficulty.Comment
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Re: Official NBA 2k10 Impressions Thread
I don't know, but I think you may be right. It did feel a LOT smoother in nba today. I played the Cleveland/Bobcats game in NBA today, won the game 94-88 in a great game. Went to my Association, and played the same game, same playstyle, and the score was 118-114. It was more helter-skelter basketball in my association for some reason. Not nearly as smooth. Placebo? Probably...
However, I was playing with the Cavaliers both times. In NBA Today, LeBron felt more like LeBron -- especially with the way he finished at the basket.
I'm tempted to restart my season if they've made some adjustments to him since I started my season. By the way, I started my season a week after the game came out, a week before the season began. So, there's definitely some time that some adjustments could have been made with live rosters that impacted gameplay.After more than eight years on here, I finally figured out how to edit my time zone!Comment
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Re: Official NBA 2k10 Impressions Thread
Lets start by saying that I have not purchased an NBA game in about 7 years. I did get EA's College b-ball last year but only played for a few weeks.
On to the impressions.
Pros:
+ Love the crowds! I was down 10 going into the 4th and had it down to 2 and the crowd was electric. Really made me feel emersed into the game.
+ The Association mode seems VERY deep. Looking forward to off-season!
+ Player models are very well done. I can easily distinguish the players on the court
+ Post-game highlights are a nice touch.
+ Enjoy how the momentum is down when controlling someone. No stopping on a dime.
CONS:
- Framerate drops. To the point where it makes it near impossible to judge your release point when shooting.
- Not sure if its me but it seems that the AI lets the opposition into the paint very easily and lack of boxing out. I take control immeadiately after the ball is thrown to the person guarding him but it still seems they are already out of position.
Good job 2k!!STEAM PROFILE: STEAM_0:1:39676753Comment
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