Official NBA 2k10 Impressions Thread

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  • threatlockz
    Pro
    • Nov 2006
    • 782

    #1126
    Re: Official NBA 2k10 Impressions Thread

    just got the game last night. played an NBA today game, bulls-magic. lost 105-115. everything out of the box, no adjustments except the foul sliders.

    FG% was too high, both 60% but other than that it played really well. the presentation and animations just blew me away though.

    after reading the reviews and worries from the people here i was kinda scared but this game is awesome.

    also, it asked me to update as soon as i put in the game... any idea what that was?

    Comment

    • Court_vision
      Banned
      • Oct 2002
      • 8290

      #1127
      Re: Official NBA 2k10 Impressions Thread

      Originally posted by Mos1ted
      There's been a lot of complaints about the game which, for the most part, I find unwarranted. Except for the framerate issues (which I'm not seeing in my PS3 version but feel is a legitimate gripe if people are experiencing it), what else is there to complain about? This is a really good game and a really good representation of basketball and NBA basketball at that.

      I love the fact that even with playing smart basketball, I still lose because the CPU AI played SMARTER basketball than me. Isn't that what sports gamers wanted - a game that is challenging because of the AI and not because the game makes it artificially harder to win?

      And as for control, I'm really not seeing the complaints here.

      "This game is too driven on animations"

      IT'S SUPPOSED TO!! IT'S BASKETBALL. It is necessary to replicate momentum and physics found in the REAL LIFE SPORT.

      "My man didn't contest the shot at the exact moment when I pressed the button."

      MAYBE IT'S BECAUSE YOUR MAN NEEDS TO GATHER FIRST. How many times do you see a shot blocker gather himself first before he goes up for the block. If he just wildly jumped at every shot, he'd foul out before half time. The gather is so he can control his block and have less of a risk of drawing the foul.

      "It's impossible to play defense on this game."

      Yes. I'll admit, at default shooting percentages are high. A simple slider adjustment takes care of that problem. And it is not impossible to play defense. The key to playing defense is to LEARN how to play defense.

      I'm in the Army currently serving as a recruiter. My coworker and I are really good friends. He's an infantry soldier. He's been deployed to Iraq 4 times and has been in many firefights (I'm also picking his brain to help me out with Operation Flashpoint Dragon Rising, awesome game by the game if you're looking for a realistic FPS). We're stationed in Cincinnati, and whenever we go downtown whether it's to a Bengals game or what have you, he always makes this comment:

      "If I were a sniper I'd sit right there," pointing to some obscure part of a tall building. The key is for him, sniper fire was a realistic expectation so he had to force himself to think like a sniper so be able to defend against one should he ever be in that situation. THAT'S HOW YOU HAVE TO PLAY DEFENSE IN BASKETBALL AND IN THIS GAME.

      Part of playing defense is anticipation - anticipating the next move the offense is going to make. If I'm the solo man back on a 2 on 1 fastbreak, I know that the ball handler is either going to go up for the shot or pass to the other man so he can go up for the shot. The ball handler is going to make the best decision to ensure an uncontested shot attempt and take advantage of me not having help on the break. He's either going to draw me in to him and then dish it off, or fake it and take the shot himself. As the defender, I have to anticipate him going either way. The odds are against me, and I doubt I'll be able to defend the play successfully, but that's basketball.

      The other part of playing defense is position. Are you in position to make the play defensively? If my man is 10 feet away and his attempting a jumpshot, why would I attempt to block the shot? I'm too far away to have any effect on the shot so the better thing for me to do is to get in position for the rebound.

      Also, you play defense with your feet, not your hands. Stop trying to stand there and get the steal. Like Jordan used to always say,"You reach. I teach." Focus on your position (ideally you want to stay between your man and the basket) rather than trying to get the steal. By focusing on position, you may be better off staying at home to attempt the jumpshot or sagging off to prevent the drive. I love the fact that in this game, it's a chessmatch. I can cut off my opponents drive to the basket and force him to pass it off. Better yet, I may even force him into a bad pass causing a turnover. That's actually possible this year. One big complaint from last year is that it was too simple to pass out of bad shots and/or drives. I'm glad 2K addressed that this year.

      I'm loving what they did the turbo as well. There have been a complaints about that, but it's absolutely perfect in my opinion. If you ever sprinted up and down the court in a real life game before, you realize how winded you get with just one or two trips up the court. The game is looking to replicate that by punishing people who abuse the turbo. The turbo button should only be used to push the fast break, or to blow by the defender if you have the spacing. Simply holding turbo and running around in circles to get to the basket is not smart basketball, and your Kobe Bryant deserves to be gassed come the fourth quarter.

      Also, the great drivers in the NBA know how to change speed and change direction. Lebron James is masterful at this. Learn when to lay of the turbo once you get past your defender. You got a charging call? You deserve that charging call because you held on to turbo too long!! This is also the key to pulling off crossovers. Momentum is key in this game. When you plowing ahead with a full head of steam, the computer is doing the same thing trying to keep up. But if you suddenly slow down to change direction, momentum is going to take your opponent out of position (there's that word again) giving you to freedom to make a move unhampered. That's also Barry Sanders 101.

      Bottomline, I have to play devil's advocate in case anyone on the fence about this game is dismissing it because of the barage of complaints. Chances are, it's user error and not the game's fault.
      That's a hell of a good post.

      Comment

      • Keaton
        Rookie
        • Jun 2008
        • 207

        #1128
        Re: Official NBA 2k10 Impressions Thread

        Everywhere someone pops up the last few days saying that the people who complain about (help) D should lern how to play defense...man that gets on my nervs. Not everyone who complains is a noob who runs with turbo all the time, jumping and defending all 5 guys with one player.

        Most of us complain about broken help D (random double teams, hot shooters open for no reason, cpu simply stops defending, coach settings have no effekt whatsoever on your cpu teammates ect), not about defense in a hole. When once in a while your CPU teammates play like their real life counterparts, its great to play defense, but most of the time everyone acts like the Suns last year, to dumb to defend.

        Help D, double teaming and defensive coachning is a matter for the patch (among other things) and it IS broken, 98% of the user would agree, so please stop making posts which make the game look like it is in no need for a patch, defense whise.

        Comment

        • Kully
          MVP
          • Jul 2007
          • 3178

          #1129
          Re: Official NBA 2k10 Impressions Thread

          Originally posted by bball_1523
          for the 2nd one, have you tried manually controlling the defender guarding the post player? If so, have you tried to maneuver him behind their player rather than in front.
          The CPU PGs still try to force it in there with the pass, so I end up with about 20 steals a game.

          Should I turn down the backdoor cut slider? I have it at 15 at the moment.

          The first issue is the one I want to clear up especially. When that type of play happens I feel hopeless.

          Comment

          • Mos1ted
            MVP
            • Sep 2002
            • 2267

            #1130
            Re: Official NBA 2k10 Impressions Thread

            Originally posted by Keaton
            Everywhere someone pops up the last few days saying that the people who complain about (help) D should lern how to play defense...man that gets on my nervs. Not everyone who complains is a noob who runs with turbo all the time, jumping and defending all 5 guys with one player.

            Most of us complain about broken help D (random double teams, hot shooters open for no reason, cpu simply stops defending, coach settings have no effekt whatsoever on your cpu teammates ect), not about defense in a hole. When once in a while your CPU teammates play like their real life counterparts, its great to play defense, but most of the time everyone acts like the Suns last year, to dumb to defend.

            Help D, double teaming and defensive coachning is a matter for the patch (among other things) and it IS broken, 98% of the user would agree, so please stop making posts which make the game look like it is in no need for a patch, defense whise.
            But if I'm playing on Hall of Fame, and I'm staying competitive with the Orlando Magic using the New Jersey Nets and the only adjustments I make are to shooting sliders and fouls, then how is it that I'm not complaining?

            Remember the producers saying that this year the teams follow their real life defensive rotations? Maybe the game isn't broken then. Maybe that's how the team plays defensively in real life. And 2K10 is a complete 180 from the style of play that is traditionally seen in basketball video games, so you gotta treat it like a noob. I literally locked myself in my house on Saturday and taught myself how to play NBA 2K10 like it was my first time playing. Now all of the complaints I had about the game previously have somehow been alleviated. Learning curve perhaps?

            People hate the fact that something is difficult. Rather than try to do adapt and overcome they complain and get frustrated. I have to deal with that a lot in my profession and tell people to stick with it. I have to take my own advice on numerous occasions as well.

            Like I mentioned before, default fg% are a legit complaint. I simply lowered them to my liking and now I'm getting NBA averages for all of my games for FG%, points in the paint, rebounds, etc. This game flows so well for me now. I don't run plays. I don't make adjustments. I simple play with what I'm given. I can't even go back to Superstar now because it's no longer a challenge. Hall of Fame is where it's at. I feel like I'm playing against another human on that level and I love it. But once again, I must state, don't play Hall of Fame on default shooting sliders and expect to keep up. The cpu is lights out.

            I wish I had some video capture equipment to record some of my games. The key to NBA 2K10 is letting animations finish out. It's purposely designed that way to get that "feel" of watching and playing NBA basketball at the same time. This is what I wish Madden would implement in its game. Learn how each player operates. Each player on the game feels and plays differently. Sure Devin Harris and Chris Paul have similar speed, but because of his smaller stature, it's easier to maneuver into the lane with Paul plus he's a slightly better passer. Devin Harris can finish stronger at the rim because of his dunking ability. I love that each player has different strengths and weaknesses. Kobe Bryant? He has no weakness lol. I'm yet to get under 40 points in a game with him and that's just playing with the flow of the offense, letting the cpu make my cuts and screens for me and just passing the ball at the right time.
            According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

            Comment

            • tehova
              b**-r*y
              • Mar 2003
              • 3694

              #1131
              Re: Official NBA 2k10 Impressions Thread

              Random theory of defense and why I don't really complain.

              how would the computer ever score if they let me play defense the way I want it executed? I (videogame tehova) will never be fooled by any crossovers, never cover the wrong man on the pick and roll, never leave open a deadly 3pt shooter or double team a non scorer in the post.

              So that only leaves contested jumpers where I never leave my feet to avoid jumping into the shooter. I box out everytime and never allow offensive rebounds.

              But we watch basketball, we see unthinkable rotations, no hands up on shooters, not boxing out, blatant mental lapses every single time down the court

              So tho every single issue is DEFINITELY legit ( I get most frustrated with the kickout of layup animations to open 3 shooters). I don't know what the alternative is tho
              Ericmaynor3.com

              Comment

              • boomhauertjs
                All Star
                • Feb 2004
                • 5373

                #1132
                Re: Official NBA 2k10 Impressions Thread

                Originally posted by threatlockz
                just got the game last night. played an NBA today game, bulls-magic. lost 105-115. everything out of the box, no adjustments except the foul sliders.

                FG% was too high, both 60% but other than that it played really well. the presentation and animations just blew me away though.

                after reading the reviews and worries from the people here i was kinda scared but this game is awesome.

                also, it asked me to update as soon as i put in the game... any idea what that was?
                How many minute quarters? Sounds like if you tweak the shooting sliders, you should get pretty good stat results.

                Comment

                • threatlockz
                  Pro
                  • Nov 2006
                  • 782

                  #1133
                  Re: Official NBA 2k10 Impressions Thread

                  Originally posted by boomhauertjs
                  How many minute quarters? Sounds like if you tweak the shooting sliders, you should get pretty good stat results.
                  those were 10min quarters. was thinking the same. lowering shots a bit will take care of FG% and still give decent overall scores.

                  Comment

                  • boomhauertjs
                    All Star
                    • Feb 2004
                    • 5373

                    #1134
                    Re: Official NBA 2k10 Impressions Thread

                    Originally posted by threatlockz
                    those were 10min quarters. was thinking the same. lowering shots a bit will take care of FG% and still give decent overall scores.
                    Take a look at Pared's tweaks. Those will probably get you what you're looking for.

                    Comment

                    • tril
                      MVP
                      • Nov 2004
                      • 2914

                      #1135
                      Re: Official NBA 2k10 Impressions Thread

                      good solid game.
                      I like the weighted feel of driving the ball to the hoop. The physics are nice, even when getting fouled while taking it to the whole.

                      post up game is nice.

                      The AI plays a solid fundamental game of bball.

                      the only complaint is the passing in the game. I wish they would implement dynamic passing again.

                      Comment

                      • Super Glock
                        Pro
                        • Jul 2006
                        • 776

                        #1136
                        Re: Official NBA 2k10 Impressions Thread

                        I am confused why so many are complaining about the defense rotations. I was just watching a Bull/Orlando preseason game and it appears 2K has it right on.

                        Comment

                        • sirjam
                          MVP
                          • Oct 2002
                          • 3535

                          #1137
                          I dnt think the rotations are the problem. the problem is on higher levels the cpu open man never misses. in nba rotations are designed so that certain players will b open. the old phrase "make this guy hit shots to beat us" comes to mind. the problem is every guy hits open shots especially on hof mode. also the cpu has esp when it comes to going up for the shot an Kickin it out to open man.

                          Comment

                          • RayAP19
                            Banned
                            • Oct 2006
                            • 2668

                            #1138
                            Re: Official NBA 2k10 Impressions Thread

                            Originally posted by RayAP19
                            Play the Spurs and tell me if you see it.

                            We've only established that Utah and Cleveland do it. Utah does against me, and I use Cleveland, so both aren't issues.
                            Seriously? No one?

                            Comment

                            • Rocboyz101
                              MVP
                              • Aug 2009
                              • 1550

                              #1139
                              Re: Official NBA 2k10 Impressions Thread

                              Didn't see it when I played the Spurs.
                              "I'm so far ahead of my time, I'm bout to start another life
                              Look behind you, I'm bout to pass you twice
                              Back to the future and gotta slow up for the present
                              I'm fast, dudes can't get past my past
                              How they supposed to deal with my perfect present?"

                              Comment

                              • J.R. Locke
                                Banned
                                • Nov 2004
                                • 4137

                                #1140
                                Re: Official NBA 2k10 Impressions Thread

                                Why does shot stick not work like it should? I drive the lane my defender is on my left hip. I press the shot stick to the right and instead of Melo using his strong hand to finish he goes up with a left handed layup on top of the rim and it gets blocked.

                                Shot stick has failed. It is a great idea but horrible execution. I cannot control which hand I finish with and it drives me crazy.

                                Comment

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