No way man. This is what I said in a different thread similar to this:
2. Much better court spacing/player size.
3. Arena specific chants/songs/sounds on defense and offense.
4. Shot animation was faster. More realistic because in 2K9 it was too slow and too easy to time a perfect release. Also it was easy to block shots in 2K9 because the shooting motion was slow.
5. Better CPU play by the AI especially on the offensive end. Faster shooting animation in 2K10 also makes playing against the AI tough as I get faked all the time in when the CPU shoots. Makes it realistic.
6. More play-calling to choose from. In 2K9 it was 8 at one time while 24 in 2K10.
7. Much better and deeper commentary. Also in-game player/team stats during the game was a great addition in 2K10. 2K9 barely had this.
8. NBA Today/MyPlayer modes were a great addition to the game.
9. Although lead pass is still a problem in 2K10, it was much worse in 2K9. Also full-court accurate bullet pass in 2K9 was a major problem and fixed in 2K10.
10. The addition of contact in the paint in 2K10 made FG% much more realistic in the paint area. 2K9 there was no contact which made it a layup drill.
11. No more crazy dunks in traffic/triggering layups/dunks from the Free Throw line which occurred all the time in 2K9. This is in large part due to court spacing/player size being improved in 2K10.
12. Player Ratings being expanded from 25-99 in 2K10 instead of 50-99 in 2K9. Greatly improved how a scrub/role player/star should play. This added more variety in Overall player rating.
13. Adding more player attributes. Such as low-post scoring and inside scoring.
13. Although some player faces became worse in 2K10, the overall atmosphere/color in all areas of the game was much better compared to 2K9. 2K9's colors looked stiff while 2K10 was more pleasing to look at.
14. Double teams was a long scripted process in 2K9 but in 2K10 it was not.
15. The addition of canned block animations. In 2K9 blocking was terrible. I wish the AI can do the canned block animations in 2K10. They did in the Draft Combine. Why did 2K remove it in 2K10?
16. Putback layups/dunks being much more frequent and realistic in 2K10 was a good addition. Although sometimes it looks like the defender should get the rebound but instead the put-back animation wins out.
17. More variations of runners/drifters/fadeaways. Also the additon of leaners was nice.
18. Additon of walk-the-dog.
19. Addition of kick ball violation.
20. Much deeper player tendencies. This also plays out very well in the game.
21. Additon of pregame rituals/Keys To The Game. Game presenting holidays in overlays and commentary.
These are just some of the additions/changes in 2K10 compared to 2K9. I actually can't go back and play 2K9 after playing 2K10. With Mike Wang returning and Jordan being the cover athlete, 2K11 may be an all-time great.
22. The addition of the turbo bar. Meaning you can't use turbo forever like in 2K9 and in 2K10 if you keep using it, the stamina will go way down.
23. Players get tired more realistically in 2K10 than 2K9. I tested it many times. Try playing a 12 minute game in 2K9 and 2K10. If you play the starters all 12 minutes in 2K9, the stamina ranges from high 80's-low90's. In 2K10 its low-mid 80's.
24. Arena specific dynamic crowd attendance. In 2K9 no matter the team, all the seats were filled. In 2K10 they replicate real-life crowd attendance. The Clippers for example will have more open seats compared to the Lakers.
25. When calling a play or using the quick pick-and-roll or isolation option, they use hand gestures like real life.
26. 2K10 added footplanting. It could use more work but its better than not having it.
27. Much stricter 3 second violation. In 2K9 you could post-up in the paint for almost 8 seconds and not be called while in 2K10 it is much closer to 3 seconds. I remember in 2K9 I would get frustrated when the AI CPU would be in the paint for 6+ seconds.
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