Will You Use Real Player % Or Shot Stick Timing?

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  • blad3runner
    Rookie
    • Sep 2008
    • 126

    #271
    Re: Will You Use Real Player % Or Shot Stick Timing?

    Originally posted by ace23
    Can somebody confirm whether or not shot release has an effect on FG% using real FG%?
    Numerous people have been able to shoot 80%+ from the FT line with Shaq, with stick release option, if they get the timing right.

    Apparently for jump shots it's different though. But with FT's, it seems like it is solely based on the timing of the release, rather then the players ratings, hence Shaq's 80%+ from the FT line.

    Comment

    • threes_co
      Banned
      • Sep 2009
      • 1930

      #272
      Re: Will You Use Real Player % Or Shot Stick Timing?

      Originally posted by blad3runner
      Numerous people have been able to shoot 80%+ from the FT line with Shaq, with stick release option, if they get the timing right.

      Apparently for jump shots it's different though. But with FT's, it seems like it is solely based on the timing of the release, rather then the players ratings, hence Shaq's 80%+ from the FT line.
      Some people claim that release point influences shot success using Real FG%. I don't think this is true.

      Comment

      • erickonasis
        MVP
        • Jan 2006
        • 3016

        #273
        Re: Will You Use Real Player % Or Shot Stick Timing?

        Originally posted by jeebs9
        Yup thats something that bothered me a bit. I use to play with the Sixer last year. But I was able to shoot 4-5 from the 3 point line with Iggy in games. Thats just because I know his release. Iggy would never shot that well...that consistently in really life.

        I might give this option a chance now.
        wait til you try it ...wayy to easy to make shots trust me you wont like it
        SLIDERS SUCK

        Comment

        • MissionMaximus
          Banned
          • Oct 2007
          • 551

          #274
          Re: Will You Use Real Player % Or Shot Stick Timing?

          Real Player % That's why I want to play Sim style sports games because I want the virtual players in my game to play like their real-life counterpart. Why would you want signiture shots, moves, dunks, appearances, accessories and then not use the real players shooting abilities. It doesn't make sense to me but to each his own, I guess (the great part is we have a choice).

          Comment

          • Flashstriker101
            Banned
            • Sep 2010
            • 134

            #275
            Re: Will You Use Real Player % Or Shot Stick Timing?

            From what i hear on the superstar difficulty and up missed shots become frequent to a certain extent so i'll probably use real fg percentage stats as well

            Comment

            • Jano
              You Dead Wrong
              • May 2004
              • 3161

              #276
              Re: Will You Use Real Player % Or Shot Stick Timing?

              Even though i liked the idea of total user control on shots in Elite, I hated the sig shots in 2K so I might end up using the Real FG%. 2K has some weird sig jumpers imo... a lot of them look great but they just aren't quick enough to me.

              I loved a lot of the sig jumpers in Live/Elite because of how quick and to the point they are. The players just get up in the air and release it when you get the perfect release. In this game the shots seem more deliberate then they should be at times.

              I love watching the jumpshot animations but timing them is just a nightmare for me lol! Some shots feel too quick, while others are way too long. Even the guys with quick jumpers (like Ray Allen) feel odd to shoot with on 2K where as in Elite/Live they feel natural. Maybe its just me though I'm going to give both a try though but I think I'm probably going to go with RFG% in the end...

              Comment

              • RipCity71252
                PDX
                • Aug 2009
                • 1295

                #277
                Re: Will You Use Real Player % Or Shot Stick Timing?

                So we got one guy saying that Real FG% makes shooting too hard, another saying that it makes it too easy and another saying that it's contributing to the best virtual basketball experience he's ever had.....

                Only 5 more days....
                NBA 2K25 Next-Gen Signature Edits
                PSN: JCary373

                Comment

                • OddRanger
                  Rookie
                  • Aug 2010
                  • 28

                  #278
                  Re: Will You Use Real Player % Or Shot Stick Timing?

                  What they should really do with true FG% and FT% is make it so all shots are in line with real life percentages, but scoring a perfect release gives you something like, say, a 5% increased chance of that shot going in.

                  The opposite could also be true. If you score a bad release, you lose 5%maybe 10% chance of making the FG or FT.

                  I would say slightly late or early should leave the percentage unchanged.

                  Just an idea though....
                  WITNESS:
                  http://www.nytimes.com/imagepages/20...ports/CAVS.htm

                  Comment

                  • dkrause1971
                    All Star
                    • Aug 2005
                    • 5176

                    #279
                    Re: Will You Use Real Player % Or Shot Stick Timing?

                    Originally posted by OddRanger
                    What they should really do with true FG% and FT% is make it so all shots are in line with real life percentages, but scoring a perfect release gives you something like, say, a 5% increased chance of that shot going in.

                    The opposite could also be true. If you score a bad release, you lose 5%maybe 10% chance of making the FG or FT.

                    I would say slightly late or early should leave the percentage unchanged.

                    Just an idea though....
                    That's how the developer actually defined the difference between the two (at least how i read it), he just didn't tell us how much the boost or penalty is. I would hope the difference wouldn't be greater than +/-10%, that's alot.
                    Gamertag and PSN Name: RomanCaesar

                    Comment

                    • OddRanger
                      Rookie
                      • Aug 2010
                      • 28

                      #280
                      Re: Will You Use Real Player % Or Shot Stick Timing?

                      Originally posted by dkrause1971
                      That's how the developer actually defined the difference between the two (at least how i read it), he just didn't tell us how much the boost or penalty is. I would hope the difference wouldn't be greater than +/-10%, that's alot.
                      I'm hoping we can possibly get more info/details on this(e.g. specifics).

                      If this is the case all my leagues will be on this.
                      WITNESS:
                      http://www.nytimes.com/imagepages/20...ports/CAVS.htm

                      Comment

                      • bobday
                        Banned
                        • Nov 2007
                        • 87

                        #281
                        Re: Will You Use Real Player % Or Shot Stick Timing?

                        For the Iguodala guy. 2 threes made in 4 games? Is that a big issue? He made 94 last year playing all 82 games making them from 303 attempts. So in the 5th game you gon maybe make 3-4 with him and then its back to square 1.
                        Iguodala is not a 3pt shooter, the fact that in last years game his shot release animation could be abused for raining threes, and then it lead to penetration and teleport dunks doesnt mean a thing. I hated how he could be abused for 30-35 points easily because he is a high flyer and has an easy shot release. HE AVERAGED 17.1 POINTS LAST YEAR!

                        IRL defense sags off him too and having a hard time to get on the line also. Offense wise he is a 17 per, overrated transition player and the only reason he doesnt play for the GSW or the Suns is that he cant shoot threes.
                        But I think you should play at least 10 minute quarters to expect stats. Developers said that with 12 minute quarters we can expect real life stats on sim.
                        That time seems to be over when you hate/love players for their release animations. Maybe using Joe Johnson now I can hit a three.
                        Arcadish 5 min quarter guys should stay away from the real fg% switch.
                        Last edited by bobday; 09-30-2010, 05:25 AM.

                        Comment

                        • bobday
                          Banned
                          • Nov 2007
                          • 87

                          #282
                          Re: Will You Use Real Player % Or Shot Stick Timing?

                          When people complain that they cant rain 3s all day with 32% Kobe or 31% Iguodala, or they cant do much about the sagging off defense Im simply leaning back in my chair with a grin with a great amount of satisfaction.

                          Comment

                          • BOSsTOwN
                            Pro
                            • Feb 2003
                            • 788

                            #283
                            Re: Will You Use Real Player % Or Shot Stick Timing?

                            Back in I think 03 or whatever year had the freestyle controls I used to go over my friends dorm and they only played nba live, having tournaments and such and this option was against the rules because it made scoring with shooters extremely easier.
                            "This game, and series, has nothing but contempt for you (now)"

                            Comment

                            • jeebs9
                              Fear is the Unknown
                              • Oct 2008
                              • 47568

                              #284
                              Re: Will You Use Real Player % Or Shot Stick Timing?

                              Originally posted by bobday
                              For the Iguodala guy. 2 threes made in 4 games? Is that a big issue? He made 94 last year playing all 82 games making them from 303 attempts. So in the 5th game you gon maybe make 3-4 with him and then its back to square 1.
                              Iguodala is not a 3pt shooter, the fact that in last years game his shot release animation could be abused for raining threes, and then it lead to penetration and teleport dunks doesnt mean a thing. I hated how he could be abused for 30-35 points easily because he is a high flyer and has an easy shot release. HE AVERAGED 17.1 POINTS LAST YEAR!

                              IRL defense sags off him too and having a hard time to get on the line also. Offense wise he is a 17 per, overrated transition player and the only reason he doesnt play for the GSW or the Suns is that he cant shoot threes.
                              But I think you should play at least 10 minute quarters to expect stats. Developers said that with 12 minute quarters we can expect real life stats on sim.
                              That time seems to be over when you hate/love players for their release animations. Maybe using Joe Johnson now I can hit a three.
                              Arcadish 5 min quarter guys should stay away from the real fg% switch.
                              I shot 40% with him from 3 with him. Going 3 for 4 in like 3 games from 3 point land....Thats not Iggy.
                              Hands Down....Man Down - 2k9 memories
                              http://www.youtube.com/watch?v=4IHP_5GUBQo

                              Comment

                              • erickonasis
                                MVP
                                • Jan 2006
                                • 3016

                                #285
                                Re: Will You Use Real Player % Or Shot Stick Timing?

                                Not having to time your jump shots with Kobe using the RT FG % makes the game unplayable for me and im playing on HOF...i would blow teams away if i used this. reall it doesnt take any skill at all to hit jumpers with this on IMO. Trust me many of you will see...I like the idea of using it for FT tho becuase sometimes even with perfect timing it seems FTs dont always go it
                                SLIDERS SUCK

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