Official 2k13 Wishlist Thread

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  • kmiree16
    Rookie
    • Mar 2011
    • 312

    #1171
    Re: Official 2k13 Wishlist Thread

    Originally posted by RyanFitzmagic
    No effin way. Referees call that a blocking foul in real life ALL THE TIME.

    This should also happen when a player gets bumped out of bounds.
    Lol that's why I said they should change that animation. How many times have you seen a guy get bumped back like that against his will when he's sprinting?

    I could understand if I'm pushing the offensive player all the way up the court, but if I'm pressing by myself and I meet him at the half court line and I pressure him backwards, he shouldn't get bailed out with a blocking foul. Honestly though, a better solution would be to come up with a better animation. That animation that makes you get bumped back is the issue. We should be allowed to full court press when we need to.

    Comment

    • RyanFitzmagic
      MVP
      • Oct 2011
      • 1959

      #1172
      Re: Official 2k13 Wishlist Thread

      I've never seen anyone in 2K12 get bumped backwards while sprinting. When you sprint into contact, you don't get knocked backwards.

      The perimeter defense animation engine needs a lot of work, but it knows when you have too much momentum to be knocked back.

      Comment

      • DukeC
        Banned
        • Jul 2011
        • 5751

        #1173
        Re: Official 2k13 Wishlist Thread

        More two handed "simple" dunk animations please. Also, way less vertical on dunks. I want to see more "wingspan" dunks if you will.

        Edit: This video provides some good footage of what I mean by wingspan dunks.

        <iframe src="http://www.youtube.com/embed/qKdd-IC4aAM" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

        Edit: It's also very good at showing quick "explosion dunks" which we need much more off. What I mean by "explosion dunks" is that the offensive player takes off so quickly that the defense is unable to contest it properly. I would like to see them speed up the dunk animations tremendously on fast break situations and for guards/wingmen who are known for dunking on people.
        Last edited by DukeC; 08-01-2012, 01:17 AM.

        Comment

        • MVP23
          Rookie
          • Jun 2009
          • 329

          #1174
          Re: Official 2k13 Wishlist Thread

          They have all these different ball handling, layup and dunk packages in the game but they don't use them all. What's the use of having them all?
          Washington Redskins

          Miami Heat

          Miami Marlins

          Comment

          • RyanFitzmagic
            MVP
            • Oct 2011
            • 1959

            #1175
            Re: Official 2k13 Wishlist Thread

            We need some type of system where we can contest shots instantaneously as the offensive player is shooting, like they do in real life. We don't have this luxury online because of lag and whatever.

            It should be like 2K7, where as long as you're holding the defensive stance trigger, your player will automatically contest the shot (because for NBA players, it's instinct to get a hand up-- they don't even really have to think about it. It just comes naturally). But good shooters would still be able to hit shots over a simple contest like that, whereas if you really want to adversely affect the shooter, you have to jump and potentially put yourself out of position.

            Comment

            • chandlerbang
              Banned
              • Apr 2012
              • 612

              #1176
              Re: Official 2k13 Wishlist Thread

              Originally posted by RyanFitzmagic
              We need some type of system where we can contest shots instantaneously as the offensive player is shooting, like they do in real life. We don't have this luxury online because of lag and whatever.

              It should be like 2K7, where as long as you're holding the defensive stance trigger, your player will automatically contest the shot (because for NBA players, it's instinct to get a hand up-- they don't even really have to think about it. It just comes naturally). But good shooters would still be able to hit shots over a simple contest like that, whereas if you really want to adversely affect the shooter, you have to jump and potentially put yourself out of position.
              its not lag in 2k12 its a delay that seems to be built into the gamecode cause offline it happens also. There should be no auto contesting of any sorts in the game. Contesting shots is the most important on ball D skill that needs to be learned in the game and it should be user controlled

              Comment

              • illwill10
                Hall Of Fame
                • Mar 2009
                • 19829

                #1177
                Re: Official 2k13 Wishlist Thread

                MP Draft:

                1st off the draft glitch should be gone this year. I would teams to recognize their needs when they draft you or other player in future. They need to look at who is on their roster or who they selected/signed recently and if you fit their team playstyle. I dont want to be drafted to a team who has good depth at a position or just used a pick last year. I also dont want to see teams like Bulls or Cavs drafting a PG with a high pick, unless a position of need is a reach.

                Comment

                • RyanFitzmagic
                  MVP
                  • Oct 2011
                  • 1959

                  #1178
                  Re: Official 2k13 Wishlist Thread

                  Originally posted by chandlerbang
                  its not lag in 2k12 its a delay that seems to be built into the gamecode cause offline it happens also. There should be no auto contesting of any sorts in the game. Contesting shots is the most important on ball D skill that needs to be learned in the game and it should be user controlled
                  ... no, it's definitely lag.

                  Like I said, contesting shots (without leaving the floor) is instinctive for NBA players. I guess you think players shouldn't automatically dribble when you move with the ball, because ballhandling is an important skill, right?

                  Comment

                  • kmiree16
                    Rookie
                    • Mar 2011
                    • 312

                    #1179
                    Re: Official 2k13 Wishlist Thread

                    Originally posted by RyanFitzmagic
                    I've never seen anyone in 2K12 get bumped backwards while sprinting. When you sprint into contact, you don't get knocked backwards.

                    The perimeter defense animation engine needs a lot of work, but it knows when you have too much momentum to be knocked back.
                    Like I said, I think the problem is with the animation itself. The ability for a guy to get bumped backward like that against his will is the issue. I know it's hard to really replicate fluid collision as it goes on in real life with a set of certain animations, so I kind of cut it some slack.

                    But a blocking foul is a blocking foul. The tendency for it to be called shouldn't be dependent upon the collision's proximity to the half court line. If I get a blocking foul called on me for a guy getting bumped into the backcourt, I should get it called on me for bumping a guy in the half court as well. Either that or remove that animation and replace it with something that doesn't push the guy against his will.

                    Comment

                    • chandlerbang
                      Banned
                      • Apr 2012
                      • 612

                      #1180
                      Re: Official 2k13 Wishlist Thread

                      i would like the return of signature jumpshots we had in 2k11. In 2k12 kobe has a button tap release that looks nothing like his real shot but in 2k11 it was spot on. Kobe has a quicker release than ray allen in 2k12

                      Comment

                      • RyanFitzmagic
                        MVP
                        • Oct 2011
                        • 1959

                        #1181
                        Re: Official 2k13 Wishlist Thread

                        Originally posted by kmiree16
                        But a blocking foul is a blocking foul. The tendency for it to be called shouldn't be dependent upon the collision's proximity to the half court line.
                        That's exactly how it works in real life though.

                        Comment

                        • kmiree16
                          Rookie
                          • Mar 2011
                          • 312

                          #1182
                          Re: Official 2k13 Wishlist Thread

                          Originally posted by RyanFitzmagic
                          That's exactly how it works in real life though.
                          No one gets bumped back against their will like that IRL, at least not to the degree that it is in 2K12. Again, I understand in 2K we are limited to animations because it's a controlled representation of the real NBA, but the whole reason it became a foul in 2K12 was because of people complaining about those who full court press nonstop because they became victims of an animation that 2K put in, not because of a real life situation that presents itself in game. People do stuff in the game that people don't do IRL (like trying to take charges in the backcourt) so it creates unique situations that only happen in this game and 2K has to do something about it.

                          If I'm going to be penalized for impeding a guy's progress when crossing the half court line, why am I not called for a foul when I bump a guy back like that in the regular half court setting or in the backcourt behind the half court line? I feel this would be solved if they just changed the animation.

                          Comment

                          • RyanFitzmagic
                            MVP
                            • Oct 2011
                            • 1959

                            #1183
                            Re: Official 2k13 Wishlist Thread

                            What I meant by that is that when players bump a player into a violation, like backcourt or out of bounds, the referee calls the foul way more often.

                            I agree with you that blocking fouls like that should be called all over the court, but I think I heard 2K say that it was extremely difficult to implement.

                            Comment

                            • kmiree16
                              Rookie
                              • Mar 2011
                              • 312

                              #1184
                              Re: Official 2k13 Wishlist Thread

                              Ok I see what you're saying. And I agree, things like that can be kind of difficult to program into the game.

                              Comment

                              • shmitty
                                Rookie
                                • Apr 2009
                                • 208

                                #1185
                                Re: Official 2k13 Wishlist Thread

                                Is anything going to be done with the off ball screens and on ball screens for cpu controlled players??

                                This is a problem for me in My Player, Im the pg and a lot of plays rely on an off ball screen to being the play. The problem is, the screening animation never triggers so the play is just in limbo while the screener is still in his "screening" stance.

                                It wastes time off of the shot clock and just looks bad. If the screener isnt able to set a decent screen, he should just immediately go to the next part of the play.

                                For cpu controlled on ball screens, they just look weird. I think the problem is with the screening logic in general...either the defensive player being screened completely engaged into the animation or can simply go around it. There needs to be some other variations and diff levels of contact.
                                Did this dude just did this?

                                Comment

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