my 5 will be alley ooper(assuming this means the passer), floor leader, whatever other type of passing ability they have, mid range, clutch. ugh... i need to find a way to fit steals in there.
NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
my 5 will be alley ooper(assuming this means the passer), floor leader, whatever other type of passing ability they have, mid range, clutch. ugh... i need to find a way to fit steals in there. -
Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
When I first heard about the traits, I said they should have animations tied to them. Hopefully this is the case with the ratings related signature skills.
Maybe they'll look better on the back of the box as Signature Skills, but I see these as additional tendencies. "28 more tendencies" would probably have gone over better with the hardcore gamers.
I say tendencies because, IRL, some players have the skills/ratings to do things but either don't or can't do them. I see these addressing what many of us complain about... the lack of separation from player to player. There are players with LeBron's speed, height, jumping & blocking ability, but they tend not to get chase down blocks for whatever reason. In addition to the skill to do so, LeBron has the tendency to make these types of plays.
Another example would be % vs frequency. There are players that hit 2s/3s at a high % but are not top scorers or 3pt shooters vs players that shoot at the same or lower % but are considered better scorers / 3pt shooters. Scorer & 3pt Specialist tendencies / signature skills can help differentiate. So, a scorer that only shoots 47% from the field is able to maintain or exceed that with a high number of attempts. A non-scorer that shoots 55% will either not take many shots(CPU controlled) or will not be able to maintain that % with a high number of attempts(Hum & CPU controlled). Hopefully 2K is thinking this way.
Lastly, I hope these don't detract from the need for more accurate ratings/tendencies. Though I believe tendencies & signature skills can address some of the issues that can't be solved by ratings alone, there are still many players that are not accurately rated/tendencied. I never understood why they don't start with one of the better roster from OS.Comment
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
With all the flopping this year that has to be a trait also.Comment
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
If they have something as in-depth as "corner specialist"
There has to be numerous skill traits.
I can't wait to see them.Pre-NBA 2k12 V3.0 (360)
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
There is some obvious ones not yet confirmed(rebound for example), but with there being around 28 I wonder what it could be.
I think they will be almost all aspects of the game.Comment
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
I'd like to see some of these skills have an affect of the individual player as well as their teammates:
Tempo pusher
-effect on individual: player will look to push the tempo during inbound and transition
-effect on teammates: will run harder and fill the lanes
Pace setter (opposite of tempo pusher)
-effect on individual: player will look to slow down tempo
-effect on teammates: will set up into their positions
Importance: Despite being on the same team, Magic Johnson and his backup were different types of players. When Magic got the ball, you wanted to run with him. Where as with his backup, you would not run as hard because he didnt not have Magic's passing ability in the open floor.Comment
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
Among the trailers, I hope they have a trailer showing all (or some of) these Signature Skills. Something like the Live '06 trailer (with their old cheesy abilities), but this time in a more simulation form. This is a great thing to market.My Specs:
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
My main hope that ratings play a factor. I dont want to see a corner specialist make almost of of his corner 3s, or dead eyes allows you to make most contested shots, or pick-pocketer allows you to steal every time. As long as it isnt all the time, this will be a great thing.Comment
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
If it is what youallreadyknow(yak) is saying then, I don't like this. But if it is truly what 2k is saying it's going to be, a way to separate players and get rid of the "2k players"(guys that are way better in the game than in real life) then this will be a great addition.
But from what I'm seeing it looks kinda gimmicky, a excuse for the user or cpu to do bs.ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
I still want ratings/tendencies to play a big factor, but this a great thing. There werent tendencies for rebounding, hard screens, chase-down blocks. I think this will be like APF where you see players play to their strengths more.
My main hope that ratings play a factor. I dont want to see a corner specialist make almost of of his corner 3s, or dead eyes allows you to make most contested shots, or pick-pocketer allows you to steal every time. As long as it isnt all the time, this will be a great thing.My Specs:
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
I am mainly looking forward to how these affect the AI sense Humans can do anything the want to. Some situational skills that should be in there:
"Coast to Coast" - Someone with this skill will have the skill and habit of getting a defensive board and going all the way to the basket to either score or make a play for someone else. It bothered me in previous games when LeBron would get a board and immediately pass it to the PG instead of taking it all the way like he would do in real life.
To add to "floor general" - if someone has the ability, this player should be the only person starting breaks. I do not want to see the PF get a rebound, then pass it to the SF, who eventually passes it to the PG, therefore losing the transition opportunity.
"Heat checkers/momentum" - We see this all the time. You all have done it in real life, virtually, or both. Carmelo did it against Nigeria. Lets say Kobe hits a 3. next possession, he is more likely to take another one. After he hits 2 in a row, his next shot is HIGHLY likely to be another 3 pointer. Only certain players do this if the have the "GREEN LIGHT". This is not 3pt tendency, that is only how often they shoot 3's. this is for WHEN they would take their threes. And please have the crowd react appropriately.Comment
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
One other Skill I expect is something to do with ball security.
Since there will be a pick-pocketer skill, it would only be right/fair to have something to do with ball security like "Glue Hands" . Where your chances of turning over the ball drops(non-passing) immensely. It could be a counter to pickpocketer.
It is something that could prevent Noah or Boozer stealing from you.Comment
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
My main concerns is for the generated players. Roster makers could relieve any problems and custom draft classes shouldnt have problems. But for modes like MP and online, I dont want to see players with skills that dont fit there position/ratingsComment
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
Here are a few I could think of that would make sense
1. Catch and Shoot - Players who specialize in running and shooting off-screens. Since they have a skill for players who specialize in getting through screens, this will work perfect strategically. (Ray Allen, Durant)
2. Streaky Scorer -Players with high scoring ratings but below average consistency ratings. (Beasley, JR Smith, etc.)
3. Spark Plug - The players who seem to make the plays that spark the crowd and boost teammate intensity,and some skill traits after making big plays. (Joakim Noah, Udonis Haslem)
4. Enforcer - Guys who make hard fouls and contest every bucket. Also comes to defense for their teamates after teammate has been harshly fouled. (KG, Kurt Thomas, Tony Allen). This one might be a little bit hard to consider, but 2k said they would have add more on the court personality. I'd like to see this.
5. Star In The Making - Young Players with high potential.Last edited by DurtySoufReppin; 08-12-2012, 03:43 PM.Pre-NBA 2k12 V3.0 (360)
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions
One other Skill I expect is something to do with ball security.
Since there will be a pick-pocketer skill, it would only be right/fair to have something to do with ball security like "Glue Hands" . Where your chances of turning over the ball drops(non-passing) immensely. It could be a counter to pickpocketer.
It is something that could prevent Noah or Boozer stealing from you.Currently playing FIFA 2013 & DOTA 2 ( PC )
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