Thanks, one thing i have actually found up in the 5th seed of the playoffs is most of the guys that paid for VC are trash, i get more scared of the guys with the same bad team as mine (no offense to any of the guys on my team cause i clearly couldnt play in the nba). Possibly because those are guys who actually took their time to learn and play the game. Buying VC seems to be HURTING some peoples game.
Virtual Currency frustration
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Re: Virtual Currency frustration
Thanks, one thing i have actually found up in the 5th seed of the playoffs is most of the guys that paid for VC are trash, i get more scared of the guys with the same bad team as mine (no offense to any of the guys on my team cause i clearly couldnt play in the nba). Possibly because those are guys who actually took their time to learn and play the game. Buying VC seems to be HURTING some peoples game.GT- Rod Is Godly
favorite teams:
OKC Thunder
Seattle Seahawks
University of miami (college football)
University of louisville (college basketball)
Devin hester!! Terrence Williams!! -
Re: Virtual Currency frustration
like i said, i played 5 games and earned around 3,000 VC. i bought a double wristband and a sweatband for my player and also improved my players inside scoring ratings from 64 to 72, improved his mid range rating from 72 to 78 and improved his 3 point shot from 64 to 70. i did all of that using less than 3,000 VC which i only played 5 total games in different game modes to earn.
your the one that is making it seem so bad, but in reality it isnt. you dont have to pay a cent to improve your player and buy accessories.
I'm pretty sure there are people who are complaining about the same things as me, are getting the same amount of VC you are getting. The system is flawed and I don't understand how you can't see it. There are people who just want to play specific games & get to a certain part of the game but they can't do that.
One of the reasons being that 2k still has not implemented a sim to end game in MyPlayer or the ability to go straight to a particular game. So what happens is you're forced with either playing a key game or playing all the games to get VC. Add in that clothing is unreasonably overpriced there will be problems. I have no qualms with the price for attributes/animations/sig skills but the structure of VC is flawed & very disappointing.Comment
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Re: Virtual Currency frustration
Like the rest of you, I thought VC was replacing skill points and that 2K was making things easier for us (since it can be accumulated across all modes). I had no idea it was a shameless ploy for real world money.Comment
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Re: Virtual Currency frustration
You can get 10,000 VC for like $2.50 ..... if you don't want to pay for it then don't pay for it. I don't see how its any different than previous versions of this game when you had to grind for skill points. Sure, now you have to buy accessories but who cares? Is it really THAT big of a deal? It's a basketball game, not a fashion game.Comment
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Re: Virtual Currency frustration
2K needs to re calibrate the WHOLE VC system and the cost for accessories as a whole.. Or atleast attach some effects to them so buying them would make sense.
I haven't touched myteam but I couldn't imagine the ungoldy teams I'd get crushed by with my lack of VCComment
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Re: Virtual Currency frustration
You can get 10,000 VC for like $2.50 ..... if you don't want to pay for it then don't pay for it. I don't see how its any different than previous versions of this game when you had to grind for skill points. Sure, now you have to buy accessories but who cares? Is it really THAT big of a deal? It's a basketball game, not a fashion game.Comment
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Re: Virtual Currency frustration
You're precisely the kind of customer companies love. You don't even think about what you're saying but you defend the company anyway. Considering that an arm sleeve cost 800vc or the (previously free) textured one cost 3000vc, that 10,000vc isn't going to last long. It's called nickel and diming your customers. You don't charge them anything big, but over time, it amounts to a lot of money.
Honestly, is it really that important to have an arm sleeve or a headband? Grind out some games to get the VC for free if you want them that bad. I just don't and can't understand the importance of having all these accessories. To each their own I guess. You can always go back to 2K12.Comment
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Re: Virtual Currency frustration
Thanks, one thing i have actually found up in the 5th seed of the playoffs is most of the guys that paid for VC are trash, i get more scared of the guys with the same bad team as mine (no offense to any of the guys on my team cause i clearly couldnt play in the nba). Possibly because those are guys who actually took their time to learn and play the game. Buying VC seems to be HURTING some peoples game.Comment
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Re: Virtual Currency frustration
Honestly, is it really that important to have an arm sleeve or a headband? Grind out some games to get the VC for free if you want them that bad. I just don't and can't understand the importance of having all these accessories. To each their own I guess. You can always go back to 2K12.Comment
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Re: Virtual Currency frustration
Since a trigger happy mod closed my thread, I'll post this here:
The 2K series is now following the same business model as Farmville, Cafe World and every nickel and dime game you see on the mobile market. You have one save and all of your transactions are linked to that specific save.
You neglected to harvest those crops in Farmville? Tough; they went bad. Accidentally burned your cake in Cafe World after two days of waiting for it? Sucks to be you. This is the path they take because it's not possible to have multiple game saves on something that is BASED AROUND micro transactions. You can have VC linked to your main account, so if you buy sneakers with real money all of your MPs should have access to them, but you can't have the option to go back in time because microtransaction games don't function that way. Look at the crops/cake examples above.
Items that were free in previous games for your MP (Arm sleeves, finger tape, etc.) you're now being charged for. Remember when everyone reacted negatively to this statement from EA COO Peter Moore?
That's the path 2KSports has clearly taken with 2K13 and unless there's a HUGE backlash, to the point where it affects their profit, they won't be going back to the old system. I understand the economics of it, but it's a business model I don't support. It's a damn shame too. NBA 2K11 was a great game but the series has gone downhill since.
All good things come to an end...and that includes what games I choose to buy.Comment
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Re: Virtual Currency frustration
I don't mine the VC system, great business for 2k but what I hate is the connecting to 2k severs after each game and the fact that suddenly "my player" doesn't have a real contract. Am I playing the Sims or something?
I'm really thinking about just going back to association mode. My player is becoming too cheesy.Comment
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Re: Virtual Currency frustration
I guess the clothes and animation and stuff are so pricey because they want you to become a superstar before you act and dress like one
would be kind of weird seeing a 66 rated player dressing flashy and doing fancy pre game rituals
take time and build up you're attributes, get way better on the court average more on the offensive and defensive end, get more VC, then buy all the flashy stuff
they had to make this VC thing look realistic in some wayComment
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Re: Virtual Currency frustration
You can get 10,000 VC for like $2.50 ..... if you don't want to pay for it then don't pay for it. I don't see how its any different than previous versions of this game when you had to grind for skill points. Sure, now you have to buy accessories but who cares? Is it really THAT big of a deal? It's a basketball game, not a fashion game.
I think threads like these are the way things are supposed to be. If there's something folks do not like about a product they buy, why would they not take a chance in voicing their complaint, hoping for an improved product in the future? If nothing else, there can be comfort in finding one is not alone is their displeasure with particular aspects of a product. I'd personally enjoy NBA 2K a lot more than I already do if they didn't have everything auto-saving all the time, my player didn't get paid in pirate's booty, and it didn't all go to one general online saving's pot. As such, I recommend such a change.
All that aside, just from a logical perspective, why would it ever make sense for an NBA basketball player in a video game to spend 10% (that's an estimate of what a wristband may cost versus my 500 coin salary, I'll have to check for sure) of his yearly salary on the ability to wear a wrist band?Comment
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Re: Virtual Currency frustration
All that aside, just from a logical perspective, why would it ever make sense for an NBA basketball player in a video game to spend 10% (that's an estimate of what a wristband may cost versus my 500 coin salary, I'll have to check for sure) of his yearly salary on the ability to wear a wrist band?
You all want an improved product but you don't think about things such as what I just said. I can totally see how it's annoying to some and why people are frustrated but you have to look at the positive side of things sometimes. Most people come to this forum to COMPLAIN and that's it. But seriously, give what I just said some thought.Comment
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Re: Virtual Currency frustration
No one put a gun to your head and said "pay 2k money to get that arm sleeve quicker". It's an arm sleeve, AN ARM SLEEVE. Again, this is a basketball game not a fashion game. If you care that much about accessories then here you go:
Honestly, is it really that important to have an arm sleeve or a headband? Grind out some games to get the VC for free if you want them that bad. I just don't and can't understand the importance of having all these accessories. To each their own I guess. You can always go back to 2K12.Comment
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