Virtual Currency frustration

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • xxjustblazexx
    Rookie
    • Jul 2009
    • 91

    #61
    Re: Virtual Currency frustration

    Originally posted by Adampa1006
    That's almost as bad as my lineup I been trying to use Fab Melo in the post lol. Congrats on that win tho really showed that *******!

    Sent from my XT875 using Tapatalk 2
    Thanks, one thing i have actually found up in the 5th seed of the playoffs is most of the guys that paid for VC are trash, i get more scared of the guys with the same bad team as mine (no offense to any of the guys on my team cause i clearly couldnt play in the nba). Possibly because those are guys who actually took their time to learn and play the game. Buying VC seems to be HURTING some peoples game.
    GT- Rod Is Godly

    favorite teams:
    OKC Thunder
    Seattle Seahawks
    University of miami (college football)
    University of louisville (college basketball)
    Devin hester!! Terrence Williams!!

    Comment

    • JBreezeNY
      Rookie
      • Sep 2010
      • 105

      #62
      Re: Virtual Currency frustration

      Originally posted by tetoleetd
      like i said, i played 5 games and earned around 3,000 VC. i bought a double wristband and a sweatband for my player and also improved my players inside scoring ratings from 64 to 72, improved his mid range rating from 72 to 78 and improved his 3 point shot from 64 to 70. i did all of that using less than 3,000 VC which i only played 5 total games in different game modes to earn.

      your the one that is making it seem so bad, but in reality it isnt. you dont have to pay a cent to improve your player and buy accessories.
      My fault on responding a day late but I guess you're not seeing I'm focusing more on the principle than anything else.

      I'm pretty sure there are people who are complaining about the same things as me, are getting the same amount of VC you are getting. The system is flawed and I don't understand how you can't see it. There are people who just want to play specific games & get to a certain part of the game but they can't do that.

      One of the reasons being that 2k still has not implemented a sim to end game in MyPlayer or the ability to go straight to a particular game. So what happens is you're forced with either playing a key game or playing all the games to get VC. Add in that clothing is unreasonably overpriced there will be problems. I have no qualms with the price for attributes/animations/sig skills but the structure of VC is flawed & very disappointing.

      Comment

      • Ken Griffery Jr.
        Banned
        • Aug 2012
        • 86

        #63
        Re: Virtual Currency frustration

        Originally posted by xxjustblazexx
        And i want to be careful about this subject because i honestly dont believe 2k is such a money hungry company
        Yes they are. VC is nothing more than a cash grab for them.

        Originally posted by richlane007
        But the funny thing is that they never said that you could buy VC before the game came out. We weren't told that this would be a microtransaction game.
        Like the rest of you, I thought VC was replacing skill points and that 2K was making things easier for us (since it can be accumulated across all modes). I had no idea it was a shameless ploy for real world money.

        Comment

        • BornBetter
          Rookie
          • Aug 2009
          • 245

          #64
          Re: Virtual Currency frustration

          You can get 10,000 VC for like $2.50 ..... if you don't want to pay for it then don't pay for it. I don't see how its any different than previous versions of this game when you had to grind for skill points. Sure, now you have to buy accessories but who cares? Is it really THAT big of a deal? It's a basketball game, not a fashion game.

          Comment

          • kjjnesb
            Pro
            • Jun 2007
            • 844

            #65
            Re: Virtual Currency frustration

            2K needs to re calibrate the WHOLE VC system and the cost for accessories as a whole.. Or atleast attach some effects to them so buying them would make sense.

            I haven't touched myteam but I couldn't imagine the ungoldy teams I'd get crushed by with my lack of VC

            Comment

            • Ken Griffery Jr.
              Banned
              • Aug 2012
              • 86

              #66
              Re: Virtual Currency frustration

              Originally posted by BornBetter
              You can get 10,000 VC for like $2.50 ..... if you don't want to pay for it then don't pay for it. I don't see how its any different than previous versions of this game when you had to grind for skill points. Sure, now you have to buy accessories but who cares? Is it really THAT big of a deal? It's a basketball game, not a fashion game.
              You're precisely the kind of customer companies love. You don't even think about what you're saying but you defend the company anyway. Considering that an arm sleeve cost 800vc or the (previously free) textured one cost 3000vc, that 10,000vc isn't going to last long. It's called nickel and diming your customers. You don't charge them anything big, but over time, it amounts to a lot of money.

              Comment

              • BornBetter
                Rookie
                • Aug 2009
                • 245

                #67
                Re: Virtual Currency frustration

                Originally posted by Ken Griffery Jr.
                You're precisely the kind of customer companies love. You don't even think about what you're saying but you defend the company anyway. Considering that an arm sleeve cost 800vc or the (previously free) textured one cost 3000vc, that 10,000vc isn't going to last long. It's called nickel and diming your customers. You don't charge them anything big, but over time, it amounts to a lot of money.
                No one put a gun to your head and said "pay 2k money to get that arm sleeve quicker". It's an arm sleeve, AN ARM SLEEVE. Again, this is a basketball game not a fashion game. If you care that much about accessories then here you go:



                Honestly, is it really that important to have an arm sleeve or a headband? Grind out some games to get the VC for free if you want them that bad. I just don't and can't understand the importance of having all these accessories. To each their own I guess. You can always go back to 2K12.

                Comment

                • chrispaul33333
                  Rookie
                  • Sep 2012
                  • 71

                  #68
                  Re: Virtual Currency frustration

                  Originally posted by xxjustblazexx
                  Thanks, one thing i have actually found up in the 5th seed of the playoffs is most of the guys that paid for VC are trash, i get more scared of the guys with the same bad team as mine (no offense to any of the guys on my team cause i clearly couldnt play in the nba). Possibly because those are guys who actually took their time to learn and play the game. Buying VC seems to be HURTING some peoples game.
                  Stop whining.

                  Comment

                  • Ken Griffery Jr.
                    Banned
                    • Aug 2012
                    • 86

                    #69
                    Re: Virtual Currency frustration

                    Originally posted by BornBetter
                    Honestly, is it really that important to have an arm sleeve or a headband? Grind out some games to get the VC for free if you want them that bad. I just don't and can't understand the importance of having all these accessories. To each their own I guess. You can always go back to 2K12.
                    It's about principals, but like I said, you're precisely the kind of customer companies LOVE.

                    Comment

                    • Ken Griffery Jr.
                      Banned
                      • Aug 2012
                      • 86

                      #70
                      Re: Virtual Currency frustration

                      Since a trigger happy mod closed my thread, I'll post this here:

                      The 2K series is now following the same business model as Farmville, Cafe World and every nickel and dime game you see on the mobile market. You have one save and all of your transactions are linked to that specific save.

                      You neglected to harvest those crops in Farmville? Tough; they went bad. Accidentally burned your cake in Cafe World after two days of waiting for it? Sucks to be you. This is the path they take because it's not possible to have multiple game saves on something that is BASED AROUND micro transactions. You can have VC linked to your main account, so if you buy sneakers with real money all of your MPs should have access to them, but you can't have the option to go back in time because microtransaction games don't function that way. Look at the crops/cake examples above.

                      Items that were free in previous games for your MP (Arm sleeves, finger tape, etc.) you're now being charged for. Remember when everyone reacted negatively to this statement from EA COO Peter Moore?

                      That's the path 2KSports has clearly taken with 2K13 and unless there's a HUGE backlash, to the point where it affects their profit, they won't be going back to the old system. I understand the economics of it, but it's a business model I don't support. It's a damn shame too. NBA 2K11 was a great game but the series has gone downhill since.

                      All good things come to an end...and that includes what games I choose to buy.

                      Comment

                      • demfl
                        Pro
                        • Jun 2009
                        • 585

                        #71
                        Re: Virtual Currency frustration

                        I don't mine the VC system, great business for 2k but what I hate is the connecting to 2k severs after each game and the fact that suddenly "my player" doesn't have a real contract. Am I playing the Sims or something?

                        I'm really thinking about just going back to association mode. My player is becoming too cheesy.

                        Comment

                        • hewastheirfriend
                          Rookie
                          • Sep 2012
                          • 47

                          #72
                          Re: Virtual Currency frustration

                          I guess the clothes and animation and stuff are so pricey because they want you to become a superstar before you act and dress like one

                          would be kind of weird seeing a 66 rated player dressing flashy and doing fancy pre game rituals

                          take time and build up you're attributes, get way better on the court average more on the offensive and defensive end, get more VC, then buy all the flashy stuff

                          they had to make this VC thing look realistic in some way

                          Comment

                          • VDusen04
                            Hall Of Fame
                            • Aug 2003
                            • 13025

                            #73
                            Re: Virtual Currency frustration

                            Originally posted by BornBetter
                            You can get 10,000 VC for like $2.50 ..... if you don't want to pay for it then don't pay for it. I don't see how its any different than previous versions of this game when you had to grind for skill points. Sure, now you have to buy accessories but who cares? Is it really THAT big of a deal? It's a basketball game, not a fashion game.
                            It isn't a big deal per se, but it's a deal nonetheless. It's a wonky direction to take a simulation basketball video game. I'd venture to say we all care about basketball fashion to some point or another. We care if teams are actually wearing team jerseys, not white and black generics of Sega Genesis days, yes. That, no matter how folks may want to fight it, is fashion. The accessories are merely an extension of that. Why do we like having actual authentic Houston Rockets jerseys? Because it's like real. And why might folks want players to wear accessories? Because it's like real.

                            I think threads like these are the way things are supposed to be. If there's something folks do not like about a product they buy, why would they not take a chance in voicing their complaint, hoping for an improved product in the future? If nothing else, there can be comfort in finding one is not alone is their displeasure with particular aspects of a product. I'd personally enjoy NBA 2K a lot more than I already do if they didn't have everything auto-saving all the time, my player didn't get paid in pirate's booty, and it didn't all go to one general online saving's pot. As such, I recommend such a change.

                            All that aside, just from a logical perspective, why would it ever make sense for an NBA basketball player in a video game to spend 10% (that's an estimate of what a wristband may cost versus my 500 coin salary, I'll have to check for sure) of his yearly salary on the ability to wear a wrist band?

                            Comment

                            • BornBetter
                              Rookie
                              • Aug 2009
                              • 245

                              #74
                              Re: Virtual Currency frustration

                              Originally posted by VDusen04
                              All that aside, just from a logical perspective, why would it ever make sense for an NBA basketball player in a video game to spend 10% (that's an estimate of what a wristband may cost versus my 500 coin salary, I'll have to check for sure) of his yearly salary on the ability to wear a wrist band?
                              It doesn't make sense. But I think most of you are missing the bigger picture here. Obviously this system is creating a larger cashflow for 2K. Now what can be done with more money? Hire more developers! Heck, they can even use the extra money to entice better developers to come work on NBA2K14. Generally, ONE developer's salary is anywhere from 60-80k and upward a year... not very cheap. They can also afford to pay for better support for NBA2K13. Not just developers either, artists, sound guys, anyone who works on this game. I made another thread earlier this week talking about how the developers only have one year to create these games. If you're a developer you know that one year to create a product like this is a pretty short amount of time, hence why we see so many bugs/glitches/aspects that are seemingly rushed into the game.

                              You all want an improved product but you don't think about things such as what I just said. I can totally see how it's annoying to some and why people are frustrated but you have to look at the positive side of things sometimes. Most people come to this forum to COMPLAIN and that's it. But seriously, give what I just said some thought.

                              Comment

                              • MrBigShot1
                                Rookie
                                • Aug 2010
                                • 490

                                #75
                                Re: Virtual Currency frustration

                                Originally posted by BornBetter
                                No one put a gun to your head and said "pay 2k money to get that arm sleeve quicker". It's an arm sleeve, AN ARM SLEEVE. Again, this is a basketball game not a fashion game. If you care that much about accessories then here you go:



                                Honestly, is it really that important to have an arm sleeve or a headband? Grind out some games to get the VC for free if you want them that bad. I just don't and can't understand the importance of having all these accessories. To each their own I guess. You can always go back to 2K12.
                                You simply don't get it....

                                Comment

                                Working...