Sim and Defense online this year? Not seeing it at all.

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #31
    Sim and Defense online this year? Not seeing it at all.

    Originally posted by Optik
    No, I was talking about the ability to hold LT as a form of auto-defense, providing you had bumped the defensive assistance AI slider to 100 (although it still worked somewhat on lower numbers). It was taken out for 2K13.
    Oh....The defensive ***. slider at 100 was basically auto defense for me...I didn't use LT at all in 2k13...just set that slider to 100 and It was 100 times easier to stay on front of guys...LT just put you in quick sand...


    Originally posted by bls
    When I played 2k11 both parties were never sim players a majority of the time but a casual could never keep up with a sim player unless he mastered the spin dunk.

    Sent from my SPH-L900 using Tapatalk 2

    Either you didn't play enough "casuals", or your being nostalgic here...the Y hop step was something you had to fight against every game...the biggest thing 2k11 has over 14 right now is 3pt %

    Comment

    • stillfeelme
      MVP
      • Aug 2010
      • 2405

      #32
      Re: Sim and Defense online this year? Not seeing it at all.

      Originally posted by Biizz713
      i'm 9-1 online and I have come to the conclusion that 2k is still cheeser heaven. moving side to side still works, bad shots are still rewarded with unjustifiable makes and offensive rebounds galore, and interior defense is horrible.

      it seems to me like that is absolutely no rhyme or reason for foul calls, I think it's completely based on ratings and has little to do with position. you see a foul being called on a layup on one end and not the other with the same exact animation. can't count how many times i've just stood there with right stick defense and it's still a foul. contact layups also go in at an extremely high clip

      3 pointers seem basically the same for the most part, except for me. I miss so many wide open 3's perfect releases against the zone users, it's insane. then I watch my opponent come down and jack up a shot 5 seconds into the shot clock, swish.

      speaking of zone, sitting in zone and double teaming everyone is still pretty effective. couple that with the steal spam and it's just a truly annoying gaming experience.

      I think they don't have the tools to program a good shot vs. bad shot for all variables, maybe on next gen. IMO I think it only looks at SOD, and jump shot ratings. A quick transition 3 isn't always a bad shot in moderation. Now running back and forth until you get a open 3 is a bad shot but how do you program that? I guess they could count dribbles and penalize you for the more dribbles you take in the half court, but that doesn't sound right for most PG's isolating. It doesn't sound that easy to implement but I could be wrong.

      Comment

      • Optik
        MVP
        • Aug 2012
        • 1025

        #33
        Re: Sim and Defense online this year? Not seeing it at all.

        Originally posted by stillfeelme
        IMO I think it only looks at SOD, and jump shot ratings. A quick transition 3 isn't always a bad shot in moderation. Now running back and forth until you get a open 3 is a bad shot but how do you program that? I guess they could count dribbles and penalize you for the more dribbles you take in the half court, but that doesn't sound right for most PG's isolating. It doesn't sound that easy to implement but I could be wrong.
        I don't even think it looks at that. I think SOD to the CPU means a fading shot or a drifter, not a simple 'take a dribble to set yourself up for the shot'.

        The way they fix the "running back and forth until you get an open 3" nonsense is either with better servers so there's less lag (because if you try that crap offline against another human, it doesn't work well) or they just reduce the speed that the ball-handler can dribble at across the perimeter.
        Originally posted by Dogslax41
        Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

        Comment

        • blues rocker
          MVP
          • Sep 2007
          • 1921

          #34
          Re: Sim and Defense online this year? Not seeing it at all.

          Originally posted by bls
          I dont care how any plays sim or not, when someone is throwing up ridiculous shots they should not fall. Their is a such thing as good and bad shots. They did I good job with this in 2k11, but ever since it's been a disaster.

          When I played 2k11 both parties were never sim players a majority of the time but a casual could never keep up with a sim player unless he mastered the spin dunk.

          In this game players can still just come down the court full speed stop on the dime and pop 3's in your face. Ive seem many shots when you up on the offensive plauer and they due the little chuck fade shot due to the tight pressure you put on them go in more than 2k13 and its ridiculous.

          I just wanna know what is considered a good and bad shot in this game cause other than shooting from half court and beyond their doesn't seem to be any.

          Sent from my SPH-L900 using Tapatalk 2
          yeah...i agree. what is considered a bad shot in this game? i don't know if i could tell you because they all seem to go in. contact layups, contested turn-around post fade-aways, contested spin jumpers...all of these go in. meanwhile you'll dish to a wide open shooter and miss the shot. where's the shot success logic?

          Comment

          • EASTS2k
            Rookie
            • Sep 2013
            • 137

            #35
            Re: Sim and Defense online this year? Not seeing it at all.

            Originally posted by Sundown
            Just played my first two online games.

            Not seeing the defense improved inside or outside at all.

            First player just spammed iso moves with Kyrie all game and paint cheesed. There's no way to contest shots reliably online, because:

            1. The RS hands up is extremely slow. And it's next to ineffectual. It's not even very useful offline.

            2. Blocking takes too long to cue up. With online lag timing, you get blocks trigger 1.5 seconds after you press it. By then Kyrie's shot is already on its way.

            3. Layup percentages are extremely high. I know Mike removed the artificial lowering of layup percentages, but the actual interior defense is not affecting it much with guards and fast guys who can drive and spam isomotion inside, ie Lin, Harden, Kyrie, Rose, etc.

            4. I'm not seeing lost balls in the paint from too much iso with good ball handlers. Guards are the new interior offense of this year's 2K. Forget big men.

            Second game, I kept pace with a Bulls player only because he wasn't quite as good at iso spamming. I also was hitting my 3's as GSW. Once I went on a drought and played a little bad defense, it was Rose interior spamming once again, and this is how he kept and built up his lead.

            Oh, this was with me switching Iggy AND playing off-ball defense AND crowding the paint after realizing there's no way I could keep up with the lag and with Kyrie sinking 3's on the perimeter for an 11-0 run. On-ball, off-ball, it doesn't matter. Iso spam paint cheese.

            So where's the SIM/Defensive play everyone was touting? First two games were not good experiences at all.

            I'd ask if I was doing something wrong, but I'm attempting to play sim basketball so I can't be doing THAT many things wrong from a realism standpoint. It shouldn't result in immediate blowouts against elite PG guards shooting 60% of the shots.
            2k isn't going to take it all away from the casuals.. They gave us superstar/sim sliders, and lag is going to be a part of all online games.

            Comment

            • blues rocker
              MVP
              • Sep 2007
              • 1921

              #36
              Re: Sim and Defense online this year? Not seeing it at all.

              Originally posted by The 24th Letter
              I completely agree on the hands up foul calls with you guys though...no rhyme or reason to those it seems...

              My preferred mode is all star or superstar/default offline, mostly because for some reason the rebounding evens out...for some reason your players don't go for rebounds on simulation....
              i'm thinking the problem is just that the technology isn't advanced enough at this point. on current gen, the game probably doesn't have the ability read what the defender is actually doing. the game's recognition isn't complex enough to read subtle defender position/movement and factor that into foul calls...so 2k's solution may have been to just make foul calling be a simplified dice roll - if there is any contact between the defender and ball handler, the game just randomly generates a foul call whether the defender was at fault or not. it felt like they had it working in 2k11, but maybe that was just because in 2k11 they decided to not call as many fouls in the paint...so it may have seemed like 2k11 was smarter at foul calling, but it was really just calling fewer fouls on contact overall. who knows.
              Last edited by blues rocker; 10-07-2013, 12:12 PM.

              Comment

              • Slater James
                Rookie
                • Oct 2013
                • 92

                #37
                Re: Sim and Defense online this year? Not seeing it at all.

                I wonder how many of these issues might be casued by the default rosters being largely a mess (again). I've seen much better fluidity and reasonable outcomes offline with the usual OS roster/slider adjustments.

                Sent from my SGH-T999 using Tapatalk 4

                Comment

                • jersez
                  MVP
                  • Jul 2008
                  • 1892

                  #38
                  Re: Sim and Defense online this year? Not seeing it at all.

                  Defense seems to be working for me, and I was able to punish him for using zone, all on ball defense btw.
                  Attached Files
                  ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
                  https://www.youtube.com/user/UnitedSimGaming
                  https://youtube.com/c/Jerseymad93

                  Comment

                  • jersez
                    MVP
                    • Jul 2008
                    • 1892

                    #39
                    Re: Sim and Defense online this year? Not seeing it at all.

                    Sorry about the pictures being too big, don't know how to make them smaller.
                    Attached Files
                    ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
                    https://www.youtube.com/user/UnitedSimGaming
                    https://youtube.com/c/Jerseymad93

                    Comment

                    • oik01
                      Rookie
                      • Oct 2013
                      • 24

                      #40
                      Re: Sim and Defense online this year? Not seeing it at all.

                      Originally posted by The 24th Letter
                      They didn't, it's still in the game, and still not overpowered...

                      It was there last year too..these are some of the settings I was talking about..
                      Wow ... Just played with that setting and managed to drop opponents field goal pctage to 48 ... First time ever and w on the ball d! Thanks

                      Sent from my Nexus 7 using Tapatalk now Free

                      Comment

                      • The 24th Letter
                        ERA
                        • Oct 2007
                        • 39373

                        #41
                        Sim and Defense online this year? Not seeing it at all.

                        Originally posted by oik01
                        Wow ... Just played with that setting and managed to drop opponents field goal pctage to 48 ... First time ever and w on the ball d! Thanks

                        Sent from my Nexus 7 using Tapatalk now Free
                        Good to hear man...there's definitely things that the game could do better but I am happy to see someone apply some strategy...because it can work

                        I would also suggest turning auto contest to "intense D" to avoid getting caught flat footed on jumpers...this seems to be the most effective way to register a contest....

                        Comment

                        • blues rocker
                          MVP
                          • Sep 2007
                          • 1921

                          #42
                          Re: Sim and Defense online this year? Not seeing it at all.

                          here's a problem i'm having when using the right stick "hands up" contest in the paint...when the offensive player shoots into me and creates contact, he will almost always rebound his own miss because the contact animation freezes my defender for too long and prevents him from going after the miss...so basically any time you try to contest in the paint with RS, the shooter just recovers the offensive rebound and gets an easy put back. kind of defeats the purpose of forcing the miss if you can't get the rebound afterwards. you can't win...either you let him have the layup, or you try to contest with RS and get stuck in a "recovery animation" allowing him to get the putback anyway. you'd think they'd want to reward the defender for contesting by giving him the edge when going after the rebound.

                          this has always been a problem in 2k games..when there is contact on inside shots, your defender comes down from the contact and gets stuck in this long "recovery" animation after he lands where you can't move or grab for the rebound even if the ball is right in front of him...yet the offensive player had the same contact but could break the recover animation quicker to get the rebound.
                          Last edited by blues rocker; 10-07-2013, 12:01 PM.

                          Comment

                          • stillfeelme
                            MVP
                            • Aug 2010
                            • 2405

                            #43
                            Re: Sim and Defense online this year? Not seeing it at all.

                            Jersez,

                            Who was shooting those threes Kobe lol? They lowered Kobe's three rating in that roster update. The guys who force it one person over and over will eventually go cold especially if you are playing good defense. I think the 3pt% is too high overall, the mid range is a bit too high too. I am not only talking online but offline as well.

                            Comment

                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39373

                              #44
                              Sim and Defense online this year? Not seeing it at all.

                              Blues, Kill two birds with one stone and use LT + auto contest intense D....

                              Guaranteed contest/ and goes directly into a box out...

                              Comment

                              • blues rocker
                                MVP
                                • Sep 2007
                                • 1921

                                #45
                                Re: Sim and Defense online this year? Not seeing it at all.

                                Originally posted by The 24th Letter
                                Blues, Kill two birds with one stone and use LT + auto contest intense D....

                                Guaranteed contest/ and goes directly into a box out...
                                how do i do that again? do i go in control settings and turn on "auto contest"? i wonder why they didn't have it turned on by default like last year.

                                will i pick up more fouls inside with this compared to using right stick "hands up"?

                                Comment

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