Sim and Defense online this year? Not seeing it at all.

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  • Sundown
    MVP
    • Oct 2010
    • 3270

    #16
    Re: Sim and Defense online this year? Not seeing it at all.

    Originally posted by The 24th Letter
    Come on man, lol

    and I think people are confusing "balance" with "perfection"...The very first thing you have to do is realize you're playing a online ranked quick match- maybe you misunderstood, online can never replicate a full sim experience if both parties aren't sim players....and no game that's has ever been available- from the 2k series to Live is going to stop players from trying to force their way in the paint...the question is how effectively can you combat this?

    2k8, 2k11, 2k14 - these are the games that have at the least given you the tools...you just have to learn how to use them...as you did with the dribbling controls...

    We have to get out of this "patch first ask questions last" mentality in gaming...
    Hah. It was just a rude awakening. I don't think I've been paint cheesed quite this bad in previous games. Maybe it's just my luck. But I've felt this way about the interior defense for days after many games offline and now a few online.

    The problems seem even more pronounced because it was supposed to be similar to 2K13 but improved yet seem as bad or worse for different reasons.

    Anyway, the improved defense feels to be more effective against non cheesy play, which actually has me at a disadvantage against cheesers. Lol. That doesn't seem right.

    And speaking of combating paint iso cheese, why can't we make dribbling especially sensitive to feet and hands in there? Or have massively increased turnover chances after a few iso moves on the paint? Isn't that what was supposed to be improved in 2K14?
    Last edited by Sundown; 10-07-2013, 08:37 AM.

    Comment

    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #17
      Re: Sim and Defense online this year? Not seeing it at all.

      One big disadvantage is that you don't seem to like using your defensive settings...given your response in the defensive thread...I don't know if you think that's "cheating" because those aren't the default settings, but you're hurting yourself by not using them...and I can tell you straight up that's contributing to your negative experience..especially offline...I am lost as to how your are experiencing a lack of defense offline, but that's for another thread..

      I am not going to sit here and tell you I haven't had times were D Rose iso'd me into the paint for a layup, or that GSW hasn't hit 10 3's on me...some well guarded...but I have also made plenty of guys quit because I constantly stripped them as they dribbled in the paint, or adjusted my settings to take away the catch and shoot altogether...and I have plenty of fun swatting shots with TD

      If you're looking for a complete sim experience online I would suggest playing an OSer online...I am down to play whenever...ranked online may not be for you...

      Comment

      • ksuttonjr76
        All Star
        • Nov 2004
        • 8662

        #18
        Re: Sim and Defense online this year? Not seeing it at all.

        Originally posted by Sundown
        Actually, I responded because you made it sound like *I* was a straight up newbie. It had nothing to do with your experience.

        My thought process was: I'm not a basketball idiot. I suck online but I'm not completely incompetent. 2K14 online is supposed to be more balanced, difficult, and sim. Defense is supposed to be improved.

        I simply expected playing normal basketball would yield better results than last year's game against cheesers, not worse.


        Except I'm not. I'm packing the paint and sagging off. Yes, I do play up on them when they're only a few feet away from the basket. Should I be sagging a little even then? That doesn't seem like real basketball.
        My bad. Didn't mean to imply that you were a newbie. Personally, I never dive that deep into offline mode's until an OS member creates a fine set of sliders and rosters. For me, the game has NEVER been that good to me right out of the box. As result, I really don't get into the offline part until November or December.

        The problem with online is that too many people want to jump online immediately without putting in any real practice. After they play a couple of games and discover that it doesn't play like last year, then those very same people want to complain about how it being too hard. As a result, 2K Sports makes some stupid casual friendly change to the online gameplay. It felt like that I was practicing on the ball defense in NBA 2K13 all freaking year until I finally came to the conclusion that there wasn't any unless you used the 1-3-1 zone for the entire game.

        Comment

        • bodymore
          Rookie
          • Jul 2009
          • 220

          #19
          Re: Sim and Defense online this year? Not seeing it at all.

          To me this game is playing great. If the complaints are that drose is getting to the paint at will and gsw users shoot 3s all game it seems to reflect real life.

          During the game Sometimes it will feel like something is overpowered but when I look at the box score later it looks to be realistic. I turned auto contest on and that helped with the close outs.

          I wondered if you tried the focus on stars option or the focus on paint option.

          Comment

          • stillfeelme
            MVP
            • Aug 2010
            • 2405

            #20
            Re: Sim and Defense online this year? Not seeing it at all.

            Sundown,

            What I noticed is in order to protect the paint you have to lay off the guards that are elite finishers, and be prepared to sag off one of the wings. The help defense is like a step too late in the middle and if your big doesn't have high defensive ratings it gets magnified. It is like you need a pre rotation setting to get your bigs to show to force a different animation. I have not maxed out a coach profile help defense because it didn't hurt me online in the 4 games I played. I would also suggest manual double team button once beat.

            • I agree with the layup success rate being too high for most of the guards. What the game needs is a inside contest rating based on how well they are effected by bigs. The presence of most bigs IRL causes guards to switch their layup type which is not seen in this game unless contact is met. This is the real life reason why most guards don't enter the paint because the big forces them to change their shot.
            • I also agree that the bigs success rates are too low. However I don't want them raising their success rates if they are not going to lower the guards.
            • I don't agree that paint defense is worse than 2K13 though. The true test is playing Miami which is totally different this year. You can force contact misses from Wade, and LeBron

            Comment

            • Biizz713
              Pro
              • Mar 2013
              • 517

              #21
              Re: Sim and Defense online this year? Not seeing it at all.

              i'm 9-1 online and I have come to the conclusion that 2k is still cheeser heaven. moving side to side still works, bad shots are still rewarded with unjustifiable makes and offensive rebounds galore, and interior defense is horrible.

              it seems to me like that is absolutely no rhyme or reason for foul calls, I think it's completely based on ratings and has little to do with position. you see a foul being called on a layup on one end and not the other with the same exact animation. can't count how many times i've just stood there with right stick defense and it's still a foul. contact layups also go in at an extremely high clip

              3 pointers seem basically the same for the most part, except for me. I miss so many wide open 3's perfect releases against the zone users, it's insane. then I watch my opponent come down and jack up a shot 5 seconds into the shot clock, swish.

              speaking of zone, sitting in zone and double teaming everyone is still pretty effective. couple that with the steal spam and it's just a truly annoying gaming experience.

              Comment

              • Optik
                MVP
                • Aug 2012
                • 1025

                #22
                Re: Sim and Defense online this year? Not seeing it at all.

                Originally posted by oik01
                I wonder why they dont have an auto defense button like Fifa's x button. You press it and it takes your player close to the defender. They can make it so it drains stamina or can only be pressed for so long before you have to release it for a few seconds. That way defense online is viable, and you can still penetrate occasionally ect...
                They used to have something like that in the series before 2K13. You would just have to go to controller settings and raise the defensive assistance ai slider to 100, and hold LT to automatically stick with your man. It wasn't overpowered though. People could still dribble past you. It was a good tool to combat the people who sprint on the perimeter to get open space to shoot a 3. I don't know why they took it out.
                Originally posted by Dogslax41
                Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

                Comment

                • The 24th Letter
                  ERA
                  • Oct 2007
                  • 39373

                  #23
                  Sim and Defense online this year? Not seeing it at all.

                  Originally posted by Optik
                  They used to have something like that in the series before 2K13. You would just have to go to controller settings and raise the defensive assistance ai slider to 100, and hold LT to automatically stick with your man. It wasn't overpowered though. People could still dribble past you. It was a good tool to combat the people who sprint on the perimeter to get open space to shoot a 3. I don't know why they took it out.
                  They didn't, it's still in the game, and still not overpowered...

                  It was there last year too..these are some of the settings I was talking about..

                  Comment

                  • blues rocker
                    MVP
                    • Sep 2007
                    • 1921

                    #24
                    Re: Sim and Defense online this year? Not seeing it at all.

                    Originally posted by Biizz713
                    i'm 9-1 online and I have come to the conclusion that 2k is still cheeser heaven. moving side to side still works, bad shots are still rewarded with unjustifiable makes and offensive rebounds galore, and interior defense is horrible.

                    it seems to me like that is absolutely no rhyme or reason for foul calls, I think it's completely based on ratings and has little to do with position. you see a foul being called on a layup on one end and not the other with the same exact animation. can't count how many times i've just stood there with right stick defense and it's still a foul. contact layups also go in at an extremely high clip

                    3 pointers seem basically the same for the most part, except for me. I miss so many wide open 3's perfect releases against the zone users, it's insane. then I watch my opponent come down and jack up a shot 5 seconds into the shot clock, swish.

                    speaking of zone, sitting in zone and double teaming everyone is still pretty effective. couple that with the steal spam and it's just a truly annoying gaming experience.
                    yep, to all the bolded above. especially frustrating.

                    like other's have said, the right stick contests don't do anything. they are WAY TOO SLOW. a lot of times your defender doesn't even start to put his hand up until the shot's almost released. Even if your defender does get his hand up in time with right stick contest, the contest doesn't seem to affect the shot at all. I've had so many jumpers drilled in my face while contesting with RS.

                    The game played pretty fair for me the first day or two after release (maybe it was just a fluke), but now i'm seeing a lot of same cheesy crap from 2k13 - too many contested shots going in, too many inside contact shots going in...too many fouls called in the paint on stationary defenders who are just doing the "hands up" stance and not even moving. if the defender is just standing still doing "hands up" with the right stick, he should never be called for a foul - that's just playing good defense and standing your ground...if the offensive player tries to ram into a defender who's doing the "hands up" move, then they should just miss the shot because they forced it up into defender who had good position. in the paint it's still too easy for the ball handler to run into a defender who's doing "hands up" and draw cheap, undeserved fouls. foul calling in the paint feels like too much of a dice roll and not based enough on actual defender position or movement ( it doesn't seem to take into account what the defender was doing, or not doing: moving or not moving, jumping or just standing and doing "hands up...either way you might get a foul call, or you might not - no rhyme or reason to it). foul calls in the paint still feel totally random, so that just encourages people to force shots in the paint to pick up cheap fouls when the defender did nothing to deserve a foul.

                    I'm almost starting to prefer Pro/Default settings at this point, as Allstar/Sim just has way to much random cheese going on. on Sim/Allstar I was using Golden State, and we went 1-9 on open 3's...huh? then on the other side, the CPU was jacking up contested shots and forcing bad contact shots inside and making them. wide open 3's seem to miss at an alarming rate. now we have this great drive and kick game with the faster passes, but the shooters miss their wide open shots when you pass to them..so what's the point?

                    just like 2k13, shot success doesn't seem to be based on getting open...shot success just feels random. you could get open all game and miss a ton of shots, but your opponent could force bad shots and make them - where's the logic? 2k11 handled shot success logic really well - in 2k11 shot success was very much based on shot quality (if you got open, you usually made the shot...if you forced contested shots or contact shots in the paint, you'd miss and not be bailed out with free throws). after 2k11, shot success has just felt arbitrary.
                    Last edited by blues rocker; 10-07-2013, 10:49 AM.

                    Comment

                    • bls
                      MVP
                      • Oct 2003
                      • 1786

                      #25
                      Re: Sim and Defense online this year? Not seeing it at all.

                      Originally posted by The 24th Letter
                      Come on man, lol

                      and I think people are confusing "balance" with "perfection"...The very first thing you have to do is realize you're playing a online ranked quick match- maybe you misunderstood, online can never replicate a full sim experience if both parties aren't sim players....and no game that's has ever been available- from the 2k series to Live is going to stop players from trying to force their way in the paint...the question is how effectively can you combat this?

                      2k8, 2k11, 2k14 - these are the games that have at the least given you the tools...you just have to learn how to use them...as you did with the dribbling controls...

                      We have to get out of this "patch first ask questions last" mentality in gaming...
                      I dont care how any plays sim or not, when someone is throwing up ridiculous shots they should not fall. Their is a such thing as good and bad shots. They did I good job with this in 2k11, but ever since it's been a disaster.

                      When I played 2k11 both parties were never sim players a majority of the time but a casual could never keep up with a sim player unless he mastered the spin dunk.

                      In this game players can still just come down the court full speed stop on the dime and pop 3's in your face. Ive seem many shots when you up on the offensive plauer and they due the little chuck fade shot due to the tight pressure you put on them go in more than 2k13 and its ridiculous.

                      I just wanna know what is considered a good and bad shot in this game cause other than shooting from half court and beyond their doesn't seem to be any.

                      Sent from my SPH-L900 using Tapatalk 2

                      Comment

                      • Optik
                        MVP
                        • Aug 2012
                        • 1025

                        #26
                        Re: Sim and Defense online this year? Not seeing it at all.

                        Originally posted by The 24th Letter
                        They didn't, it's still in the game, and still not overpowered...

                        It was there last year too..these are some of the settings I was talking about..
                        I know for a fact that it wasn't in 2K13.
                        Originally posted by Dogslax41
                        Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

                        Comment

                        • bls
                          MVP
                          • Oct 2003
                          • 1786

                          #27
                          Re: Sim and Defense online this year? Not seeing it at all.

                          Originally posted by Biizz713
                          i'm 9-1 online and I have come to the conclusion that 2k is still cheeser heaven. moving side to side still works, bad shots are still rewarded with unjustifiable makes and offensive rebounds galore, and interior defense is horrible.

                          it seems to me like that is absolutely no rhyme or reason for foul calls, I think it's completely based on ratings and has little to do with position. you see a foul being called on a layup on one end and not the other with the same exact animation. can't count how many times i've just stood there with right stick defense and it's still a foul. contact layups also go in at an extremely high clip

                          3 pointers seem basically the same for the most part, except for me. I miss so many wide open 3's perfect releases against the zone users, it's insane. then I watch my opponent come down and jack up a shot 5 seconds into the shot clock, swish.

                          speaking of zone, sitting in zone and double teaming everyone is still pretty effective. couple that with the steal spam and it's just a truly annoying gaming experience.
                          Couldn't have said it bettwr especially the and 1's

                          Sent from my SPH-L900 using Tapatalk 2

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #28
                            Re: Sim and Defense online this year? Not seeing it at all.

                            Originally posted by Optik
                            I know for a fact that it wasn't in 2K13.
                            Defensive assistance was 100% in 2k13

                            Unless that's not what you were talking about

                            Comment

                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39373

                              #29
                              Re: Sim and Defense online this year? Not seeing it at all.

                              I completely agree on the hands up foul calls with you guys though...no rhyme or reason to those it seems...

                              My preferred mode is all star or superstar/default offline, mostly because for some reason the rebounding evens out...for some reason your players don't go for rebounds on simulation....

                              Comment

                              • Optik
                                MVP
                                • Aug 2012
                                • 1025

                                #30
                                Re: Sim and Defense online this year? Not seeing it at all.

                                Originally posted by The 24th Letter
                                Defensive assistance was 100% in 2k13

                                Unless that's not what you were talking about
                                No, I was talking about the ability to hold LT as a form of auto-defense, providing you had bumped the defensive assistance AI slider to 100 (although it still worked somewhat on lower numbers). It was taken out for 2K13.
                                Originally posted by Dogslax41
                                Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

                                Comment

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