NBA 2k14 patch - post your suggestions for fixes

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  • rhein77
    Pro
    • Aug 2010
    • 520

    #31
    Re: NBA 2k14 patch - post your suggestions for fixes

    2 areas of concern for me is the rebounding and fouls...

    BIGS NEED TO BE MORE ACTIVE GOING FOR REBOUNDS. I want David Lee, Kevin Love to go for rebounds instead of just... standing there.

    Fouls are a bit too arbitrary. I feel that the computer gets bailed out to much under the rim with foul calls... They are initiating the contact for petes sake. Computer should not be rewarded with a foul when I am standing there with my hands up. It happens alot.

    Comment

    • blues rocker
      MVP
      • Sep 2007
      • 1921

      #32
      Re: NBA 2k14 patch - post your suggestions for fixes

      Originally posted by Sundown
      I feel the game already does reward decisions except it does so in a realistic manner. In my opinion the rewards/punishments don't need to be even more pronounced. Like I said, conceeding three attempts is actually a viable NBA tactic and I need this to be part of my simulation.

      If the game uses realistic/sim rewards for good/bad shots, which it does, things will even out in the long run as it should.

      As long as the risk/rewards are realistic, I'm okay with what happens.

      Sure, some contact layups might go in, but if modelled correctly, most wont. What we agree on is that currently, contact/contested layups go in far TOO often, beyond what can be excused as "realistic", leading to unrealistic playstyles and success.
      well, sometimes things even out in the long run. sometimes inflated player ratings take over to the point that finding the open man and being patient doesn't matter so much.

      Originally posted by Sundown
      I agree with you that bad layups should be toned down for both realism and gameplay's sake. I would disagree in regards to jumpshots from my experience, and can't say much about difficult shots like fadeaways and momentum shots.

      Speaking of which, the CPU rarely takes momentum or hop shots.

      Anyway, sometimes I play 2K too much with sliders that overly reward/punish good and bad shots. Then I watch an NBA game and am in disbelief of half the shots that go up. I catch myself thinking, "Wut. Cheese!" Then I have to take a step back.

      well, i guess that's the ultimate debate of making basketball video games: how much of the outcome should be based on the user's decisions versus how much should be based on virtual player ratings? I prefer the outcome to be more more based on the user's decisions, even if that means decreasing the success of certain shots like contested shots, contact shots, and turn-around shots. this might not totally resemble a real NBA game, but it would ensure that the user's decisions would truly determine the outcome. if i win or lose, i want feel like i earned it, not like i was helpless against the player ratings.
      Last edited by blues rocker; 10-09-2013, 04:25 PM.

      Comment

      • BigAkers
        Rookie
        • Sep 2004
        • 28

        #33
        Re: NBA 2k14 patch - post your suggestions for fixes

        a vote kick system for team up would be epic

        Comment

        • rhein77
          Pro
          • Aug 2010
          • 520

          #34
          Re: NBA 2k14 patch - post your suggestions for fixes

          Originally posted by blues rocker
          well, that is the ultimate debate of making basketball video games: how much of the outcome should be based on the user's decisions versus how much should be based on virtual player ratings? I prefer the outcome to be more more based on the user's decisions, even if that means decreasing the success of certain shots like contested shots, contact shots, and turn-around shots. this might not totally resemble a real NBA game, but it would ensure that the user's decisions would totally determine the outcome.
          I personally like the unpredictability of shots going in. I agree that hard contest should not go in most of the time, but there are times when shots do go in. The game would become too robotic if I knew that all heavily contested shots just did not go in. Or 10 out of 10 layups in traffic just didn't go in. This unpredictability separates the elite from role players etc.
          Last edited by rhein77; 10-09-2013, 03:37 PM. Reason: bad grammar lol

          Comment

          • Sundown
            MVP
            • Oct 2010
            • 3270

            #35
            Re: NBA 2k14 patch - post your suggestions for fixes

            Originally posted by blues rocker
            well, sometimes things even out in the long run. sometimes inflated player ratings take over to the point that finding the open man and being patient doesn't matter so much.
            Well you certainly won't get argument from me that some ratings are inflated and they should be fixed.

            well, i guess that's the ultimate debate of making basketball video games: how much of the outcome should be based on the user's decisions versus how much should be based on virtual player ratings? I prefer the outcome to be more more based on the user's decisions, even if that means decreasing the success of certain shots like contested shots, contact shots, and turn-around shots. this might not totally resemble a real NBA game, but it would ensure that the user's decisions would totally determine the outcome. if i win or lose, i want feel like i earned it, not like i was helpless against the player ratings.
            I do think we can go further towards realism and both of us will be happier than we are now, ie, poor interior contests and unrealistic success with contact layups.

            Comment

            • blues rocker
              MVP
              • Sep 2007
              • 1921

              #36
              Re: NBA 2k14 patch - post your suggestions for fixes

              Originally posted by rhein77
              I personally like the unpredictability of shots going in. I agree that hard contest should not go in most of the time, but there are times when shots do go in. The game would become too robotic if I knew that all heavily contested shots just did not go in. Or 10 out of 10 layups in traffic just didn't go in. This unpredictability separates the elite from role players etc.
              i don't want ZERO unpredictability, just a bit less than there is now. at the end of they day, this is a video game, and the whole point of playing a video game is to determine the outcome yourself with the quality of your decisions. if i wanted to just watch a bunch of things happen that weren't affected by my actions, then i'd go watch a real game.
              Last edited by blues rocker; 10-09-2013, 04:25 PM.

              Comment

              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #37
                NBA 2k14 patch - post your suggestions for fixes

                This is the first time in years I have or seen the CPU miss some open shots more than once in a blue moon.....

                I'm torn as to how much I would want that changed...
                Last edited by The 24th Letter; 10-09-2013, 04:16 PM.

                Comment

                • keshunleon
                  MVP
                  • Apr 2006
                  • 2111

                  #38
                  Re: NBA 2k14 patch - post your suggestions for fixes

                  Please fix the suck in animations on screens!



                  I can be going around the player and the animation will slide me right into the player screening for an easy layup.

                  It happens 2-3 times a game, even if you are nowhere near the player.

                  PF's & C's shooting and hitting contested fade away jumpers at a high percentage!

                  Defenders being bumped back when they are in good defensive position in the paint, the CPU goes up for an easy or uncontested shot!

                  The CPU will dribble 3/4 times into the defender until they beat the defender; sometimes they will lose the ball but 50% of the time the defender is punished for playing good D.
                  Last edited by keshunleon; 10-09-2013, 06:27 PM.
                  True bout my business, Mane!

                  Comment

                  • cam21224
                    MVP
                    • Jun 2008
                    • 2033

                    #39
                    Re: NBA 2k14 patch - post your suggestions for fixes

                    5 second inbound, why doesn't it affect the CPU but can be called on the player?

                    That's a crucial rule especially in a tight game with seconds left.

                    Sent from Rooted Galaxy S4
                    Horseshoes & HollyWood

                    Comment

                    • detriotpistonfan
                      Rookie
                      • Sep 2010
                      • 112

                      #40
                      Re: NBA 2k14 patch - post your suggestions for fixes

                      For some odd reason, CPU defenders sag waaaay off the guy they are supposed to be guarding when the opposing pg brings the ball down the court. I've played around with sliders but they still keep cheating. This wasn't an issue in 2k13.

                      There is a glich at times when you come off a pick and roll. If both defenders try to double you, you cant pass the ball - at all. Even if you break out of the double team, you cant pass it. You can only shoot it.

                      Comment

                      • ERsports
                        Rookie
                        • Sep 2012
                        • 241

                        #41
                        Re: NBA 2k14 patch - post your suggestions for fixes

                        The ability to run the baseline during an inbound pass after a made basket.......With the control change they left out a control to do this as LT and right stick now passes.......Also if you switch to the old contrs u can no longer flashy pass or alley oop and the only way to move up and down the baseline during an inbound pass is to turn off directional passing......Lazy programming on 2ks part.........Sucks when you press the cpu and they move up and down the baseline but when you are pressed your guy is forced to just stand stationary to inbound the ball

                        Comment

                        • TheRealHST
                          Banned
                          • Jan 2011
                          • 1755

                          #42
                          Re: NBA 2k14 patch - post your suggestions for fixes

                          Originally posted by and1product
                          Please 2k fix the following

                          The replay does not work properly. It freezes or goes really slow.

                          In practice mode we cannot switch to the other team like before on freestyle.

                          Player pics of muggsy bogues, anthony mason.

                          Robert sacre arms are way lighter than his head.

                          Some rookies and euro player have ginormous heads. I.e. Anthony bennett.

                          Sometimes when you deflect the ball or the cpu deflects the ball, they call the turnover on the other team.

                          Li nings are missing. They showup but are not there.

                          CHRIS PAULS FACE.

                          DO NOT MESS WITH THE GAMEPLAY AT ALL.
                          Please 2K JUST LISTEN TO THIS AND NOTHING ELSE

                          Comment

                          • jd@os
                            Roster Editor
                            • Jul 2007
                            • 3717

                            #43
                            Re: NBA 2k14 patch - post your suggestions for fixes

                            I haven't opened the game so, 1) my request will be simple and 2) it's small compared to the requests of people who have played the game:

                            Please patch in an "Edit" screen for Euroleague players so that we can use them elsewhere (trade, place on a Create-A-Team, etc). Please.


                            Sent from my iPhone using Tapatalk - now Free

                            Comment

                            • TheRealHST
                              Banned
                              • Jan 2011
                              • 1755

                              #44
                              Re: NBA 2k14 patch - post your suggestions for fixes

                              ALSO The Draft Classes need to be fixed. Players have no layup, eurostep, step through etc ratings at all. (all set at 25 for every prospect) This must be fix, or ill just have to make my own classes.

                              Comment

                              • blues rocker
                                MVP
                                • Sep 2007
                                • 1921

                                #45
                                Re: NBA 2k14 patch - post your suggestions for fixes

                                rebounding is getting pretty frustrating. i swear, about 15-20 percent of the time i hit the rebound button my player won't jump or grab for the ball. i lose out on so many rebounds because of it. not to mention my CPU-controlled teammates just stand flat-footed and let their man come up behind them and snatch the rebound

                                when i contest shots in the paint with RS "hands up", my player gets frozen in the contact animation for so long that he can't attempt to rebound the missed layup. the contact animation is so long that it freezes my player for 3 seconds after the initial contact, making him just stare up at the ball as it falls right over his head. meanwhile the offensive player can break his contact animation faster to grab his own miss while my player is still frozen in that "staring animation"....thus the shooter rebounds his own miss constantly even if my player was close enough to grab it. what good is it to force a miss if you can't get the rebound because your player gets frozen for 4-seconds after the contact?

                                as long as the contact is only "minor contact" from using right stick "hands up": you should be able to instantly reach back up for the ball after the initial contact...you shouldn't have to wait for 3 seconds while your player just stares at the ball while stuck in an animation.
                                Last edited by blues rocker; 10-11-2013, 09:16 AM.

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