NBA 2k14 patch - post your suggestions for fixes

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  • Clappington
    Pro
    • Sep 2013
    • 737

    #106
    Re: NBA 2k14 patch - post your suggestions for fixes

    Black top crew is pretty fun besides the smacking of the X to steal it lol but I really wish they could do something about this like I dont know how much people could handle this.
    #FreeMikeGSW
    Mass communication/journalism Major

    Comment

    • Sundown
      MVP
      • Oct 2010
      • 3270

      #107
      Re: NBA 2k14 patch - post your suggestions for fixes

      Originally posted by blues rocker
      really? i'm missing tons open open 3's with everybody on the Warriors (Barnes, Iggy, Klay...). and that's all with "excellent" or "slightly early" releases. what settings are you using? i'm using Simulation/All Star with no slider or roster adjustments.
      All Star with some sliders, but I played with Simulation sliders a fair amount as well.

      I'll have to check my VIP on my average 3pt percentage but I think it's around 40%, which is on point.

      Now when I say "cheese" it's because I'm expecting Iggy to be somewhat unreliable, but I find that I can kick out to him and he often delivers. Barnes is pretty reliable too and ends up scoring 25-30 a game without trying too hard every few games.

      I don't run Iggy or Barnes off screens though. It's pretty much wide open spot up shots at the top and elbows for them when defenses collapse, or mostly open corner threes. My 3pt plays are for Klay and Curry (when I remember to run Curry off-ball).

      TD is not bad either, and I probably get around 50% at the top of the key with him. He does have a longer release to keep in mind.

      So I guess my expectations might be different from yours. I pretty much only take open 3's (like the Warriors), and I hit 40% (like the Warriors). I'll have streaks of missed open shots (like the Warriors), and will have to shoot out of my slump or go inside (like the Warriors). I guess if I expected most every wide open 3 to hit, then I would feel like I was missing a ton of open threes. But the game pretty much plays out like I feel it should and matches my expectations, and I wouldn't be happy if I was averaging 50-55% from 3 just by taking good shots.

      I also enjoy yelling at Klay when he bricks in the 4th quarter. Realism. Lol.

      There's also the opposite effect of feeling like the CPU makes everything. There are games where I think someone's on fire but they're still only hitting 35-45%. This happens when I'm watching real ball too. I think Nick Young is torching us, and then I check the box score and think, "I'll take that."
      Last edited by Sundown; 10-10-2013, 06:36 PM.

      Comment

      • Skopin
        Banned
        • Aug 2010
        • 307

        #108
        Re: NBA 2k14 patch - post your suggestions for fixes

        Originally posted by TheRealHST
        I think someone needs to make a Rebounding Tutorial Video for alot of you because the gripping is getting ridiculous. Its almost as if alot you just want the ball to magically come your way with little effort. Rebounding is not easy in real life.

        How many times must I post that rebounding is about position and timing. If either one of those is off, YOU LOSE, the end.

        GO to practice mode and work on YOUR rebounding skills. Something isnt broken just because you cant do it. No, you just arent good at it.

        I have no problem getting rebounds, so why should 2K alter something just to please a few people when there are another group of people not having that problem?

        Please learn to rebound.
        I can't wait until I get a few minutes to record and post all my saved replays, just to prove you wrong. There are so many times where perfect timing and position result in nothing because players aren't aware of the ball.

        Comment

        • FluffyTonka
          MVP
          • Feb 2006
          • 1681

          #109
          Re: NBA 2k14 patch - post your suggestions for fixes

          Originally posted by Skopin
          I can't wait until I get a few minutes to record and post all my saved replays, just to prove you wrong. There are so many times where perfect timing and position result in nothing because players aren't aware of the ball.
          It happens in real life. You bangers down low, in perfect position for the board, but they somehow miss it.

          Over 4 games I have Favors averaging 12 boards a game. There's plenty he's missed, but I'm guessing over the course of a season, as long as his averages are right, there are no problems with rebounding?

          I'd like to see better, more random ball physics. Long rebounds out to the arc etc ...

          Comment

          • slimm44
            MVP
            • Sep 2005
            • 3253

            #110
            Re: NBA 2k14 patch - post your suggestions for fixes

            Please tweak the AI logic so CPU ball handlers will make the entry pass on Horns (and really any High Post play) where the receiver of the pass is stationary at the FT line. I have went through every High Post play in current teams' playbooks and have found that, in CPU vs. CPU games, the ball handler won't make the entry pass the majority of the time, if at all. This leads to a large portion of plays that every NBA team runs not being usable by the AI.

            If you fix this, and maybe tweak the mid-range momentum shots JUST A HAIR so they can be triggered before the shot clock gets to 6 or less, it'd be absolutely fantastic. Right now, you can set Fadeaway, Stepback, and Spin Jumper at 100 and only see the CPU use a few a game.

            EDIT: I have not checked other Horns plays (Mid Range, Low Post, ETC) The problem may be in any set that requires a high-post entry pass to a stationary receiver.
            Last edited by slimm44; 10-10-2013, 08:41 PM.
            Acts 2:38. Let the truth be told.
            John 4:23. He is seeking a seeker.
            John 3:20. Say no to normal.

            Comment

            • blues rocker
              MVP
              • Sep 2007
              • 1921

              #111
              Re: NBA 2k14 patch - post your suggestions for fixes

              Originally posted by Sundown
              All Star with some sliders, but I played with Simulation sliders a fair amount as well.

              I'll have to check my VIP on my average 3pt percentage but I think it's around 40%, which is on point.

              Now when I say "cheese" it's because I'm expecting Iggy to be somewhat unreliable, but I find that I can kick out to him and he often delivers. Barnes is pretty reliable too and ends up scoring 25-30 a game without trying too hard every few games.

              I don't run Iggy or Barnes off screens though. It's pretty much wide open spot up shots at the top and elbows for them when defenses collapse, or mostly open corner threes. My 3pt plays are for Klay and Curry (when I remember to run Curry off-ball).

              TD is not bad either, and I probably get around 50% at the top of the key with him. He does have a longer release to keep in mind.

              So I guess my expectations might be different from yours. I pretty much only take open 3's (like the Warriors), and I hit 40% (like the Warriors). I'll have streaks of missed open shots (like the Warriors), and will have to shoot out of my slump or go inside (like the Warriors). I guess if I expected most every wide open 3 to hit, then I would feel like I was missing a ton of open threes. But the game pretty much plays out like I feel it should and matches my expectations, and I wouldn't be happy if I was averaging 50-55% from 3 just by taking good shots.

              I also enjoy yelling at Klay when he bricks in the 4th quarter. Realism. Lol.

              There's also the opposite effect of feeling like the CPU makes everything. There are games where I think someone's on fire but they're still only hitting 35-45%. This happens when I'm watching real ball too. I think Nick Young is torching us, and then I check the box score and think, "I'll take that."
              hmm...maybe your slider adjustments are changing the shot success for you. after playing only on Simulation/All Star, I just tried the game on Default, and it felt better to me. more open shots going in, less contested shots going in. Also, there seemed to be a smaller penalty for having slightly early or slightly late releases (both on jumpers and freethrows).
              Last edited by blues rocker; 10-11-2013, 09:27 AM.

              Comment

              • Sundown
                MVP
                • Oct 2010
                • 3270

                #112
                Re: NBA 2k14 patch - post your suggestions for fixes

                Originally posted by blues rocker
                hmm...maybe your slider adjustments are changing the shot success for you. after playing only on Simulation/All Star, I just tried the game on Default/All Star, and it felt better to me. more open shots going in, less contested shots going in. feels like on Default mode, shot success is more based on "openness", but on simulation it's more based on player ratings.
                Actually I had about the same 3-point success on Simulation sliders. The sliders I used really mainly affected CPU play style, rebounding, and my own defense.

                I wonder if Default sliders work better for defense for you because some of the athleticism is increased and defenders get better contests that way?

                Comment

                • iLLosophy
                  Plata o Plomo
                  • Sep 2005
                  • 3673

                  #113
                  Re: NBA 2k14 patch - post your suggestions for fixes

                  Originally posted by blues rocker
                  also, i have a feeling that shot releases are much more touchy this year. it seems you almost have to get a PERFECT release or the shot will miss...because i turned on shot feedback and even if my release was only "slightly early" my shot grade seemed to drop drastically...back in 2k13, you could be slightly off with the release and you'd still get a good shot grade if you were open. Shot release windows on free throws seem to be much smaller too. i'd take it back to 2k13 levels, because there seems to be way too much of a penalty for just being a millisecond off with your release timing.
                  I know people are going to say it's part of my imagination, and I've never been able to prove this, but I never really believed shot release feedback to be accurate. When I find sweet spots for jumpers they are usually like slightly early or slightly late. Perfect shots are almost always shots that have no lift, and not surprisingly i miss more "perfect" shots than i do at the sweet spots

                  Comment

                  • Harmek
                    Just started!
                    • Oct 2013
                    • 7

                    #114
                    Re: NBA 2k14 patch - post your suggestions for fixes

                    I agree. And in my experience it can change from match to match. Sometimes my 3's will land better on slightly late then on excellent. It is consistently the case enough for me to believe it to be the case.

                    Comment

                    • Sundown
                      MVP
                      • Oct 2010
                      • 3270

                      #115
                      Re: NBA 2k14 patch - post your suggestions for fixes

                      Originally posted by blues rocker
                      hmm...maybe your slider adjustments are changing the shot success for you. after playing only on Simulation/All Star, I just tried the game on Default/All Star, and it felt better to me. more open shots going in, less contested shots going in. feels like on Default mode, shot success is more based on "openness", but on simulation it's more based on player ratings.
                      Okay, I lied. I shoot a "career average" of 37% so far (which is good but not where it needs to be) and I get B's on shots all the time. Seems like a fair amount of them go in and defense, location, and attributes affect the rating more than slightly early/late releases.

                      Just had a game where Klay was lights out in the first half, and blew out the Knicks by 28 before I cleared the bench. Solid 3 point contributions from everyone but Barnes. Ended up shooting 39% teamwide only because the scrubs started chucking at the end. I was trying to keep Draymond Green in character.

                      This was after getting cheesed in the final minutes of the 4th in previous games, which seems to happen a lot. My defense collapses and my frustration doesn't help matters. So I had my revenge game.

                      Curry got 3 swats, including one from behind on a Tyson Chandler dunk. It was glorious.
                      Last edited by Sundown; 10-11-2013, 07:15 AM.

                      Comment

                      • ksuttonjr76
                        All Star
                        • Nov 2004
                        • 8662

                        #116
                        Re: NBA 2k14 patch - post your suggestions for fixes

                        They need to slow down the game just a little bit in online ranked games.

                        Comment

                        • zniv
                          Rookie
                          • Oct 2012
                          • 146

                          #117
                          Re: NBA 2k14 patch - post your suggestions for fixes

                          - I would say bring back coach mode first - if VC farming is an issue, make it so turning on coach mode gives you no VC. Simple.

                          - Please tweak teammate AI when the player is player locked. If you are player locked as anything but the PG, the AI will refuse to run plays despite any slider/coach setting, and will end up with 30 threes attempted on the game. There are plenty more 18 foot jumpshots in the NBA than in 2K14.

                          - Following AI logic, when a play breaks down or isn't run, don't always have the PG isolate and force a shot. There are other options like dishing it off, or letting anyone else but the PG take the shot. Boxscores always end with the PG with 17+ FGAs while guys like Carmelo and Dirk average 6 or 7 FGAs - of course this is if they are controlled by the AI. This almost seems hard coded.

                          - If none of the above can be resolved, at the very least Chandler Parsons' face can. He does not deserve to be represented like that. I don't know what is on the Rockets wearing #25, but it sure ain't Parsons.

                          Comment

                          • Skopin
                            Banned
                            • Aug 2010
                            • 307

                            #118
                            Re: NBA 2k14 patch - post your suggestions for fixes

                            Shot blocking definitely needs to be toned down.

                            Comment

                            • UniversalNoob
                              Rookie
                              • Oct 2008
                              • 107

                              #119
                              Re: NBA 2k14 patch - post your suggestions for fixes

                              - Fix the Bug, that OA Settings do not save. Really annoying to do that everytime I log into an OA.

                              - Give us the ability to change coach settings in the OA menu, so we don't have to do it at the beginning of games

                              - Sleeve Jerseys aren't displayed properly on low settings.

                              Comment

                              • LakeshowNation
                                Rookie
                                • Oct 2013
                                • 63

                                #120
                                Re: NBA 2k14 patch - post your suggestions for fixes

                                Hey all my suggestions are

                                • Fix the Auto Subs. On many occasions I'm able to foul out the CPU's star players because they don't sub their player out when they are in foul trouble. If a player get 2 fouls in the 1st qtr they should be subbed out until the 2nd. Same goes for 3 fouls in the 2nd and 4 in the 3rd.
                                • Fix the play breaks. Some of the plays break way too easily. Not too big a deal but can be annoying when you run best play and it breaks coz your're on the wrong end of the court so you try to run best play again and it runs a really long winded play that almost always results in a bad shot or shot clock violation
                                • Fix the AI double team logic. Almost everytime I find a mismatch with a small defending my big, I easlily back them down, drop step and go up strong for 2 points with no double team. The AI defence double teams are definetley there in some situations but not in this one and I feel that in real life this is almost an automatic double team. Also if you get hot with someone, the AI should be more aggresive with double teams. With the improved spacing the game has, it could create some nice looking plays
                                • Release the patch on PC on the same date!!! Don't see why PC users should get the short end every year. If not the same date at least a week or something apart. Definetley don't repeat what happened last year and not release one on PC at all!!
                                All in all I think the game is extremely fun. Definetley the most fun I've had playing a 2k game of recent memory.

                                Comment

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