editing roster w/ hex editor?

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  • KG#5beantown
    Pro
    • Oct 2008
    • 976

    #1051
    Re: editing roster w/ hex editor?

    Originally posted by portlandblazer
    could you try copying a created player and pasting over a current player model and then delete the original cap and see if the newly pasted cap is still legit? objective here is to get around the 200 cap limit.
    Found a way, just a moment ago, for all your created players change the "B0" to "19" than they aren't seen as "created" anymore...they are real players after that change...

    see below:
    Attached Files

    Comment

    • KG#5beantown
      Pro
      • Oct 2008
      • 976

      #1052
      Re: editing roster w/ hex editor?

      Originally posted by babyfat9
      Hope these players can be found :

      Penny Hardaway
      Alonzo Mourning
      Sheed
      Sam Cassell
      Robert Horry
      Motumbo
      Eric Snow
      Larry Johnson
      Greg Anthony
      Tim Hardaway
      Tyron Lue
      Chris Webber
      Jalen Rose
      Reggie Miller
      Charles Barkley
      Keith Van Horne (Any NBA Finals Players since 2000, would be great)
      Big Dog Glen Robinson
      Ervin Johnson (The other Ervin)
      PJ Brown
      Antoine Davis
      Dale Davis
      Rik Smits
      Kevin Johnson
      Bobby Jackson
      Doug Christie
      JR Rider
      Olowokandi
      Scott Williams
      Jason Caffey
      Ricky Davis
      Wesley Person
      Lamond Murray
      Tyrone Hill
      Michael Doleac
      Jumaine Jones
      Jim Jackson
      Jammal Mashburn
      Matt Harpring
      Brevin Knight
      Chris Mihm
      Lamond Murray
      Robert Traylor
      etc.......................................
      that would be so great...!

      Comment

      • portlandblazer
        MVP
        • Jun 2007
        • 1953

        #1053
        Re: editing roster w/ hex editor?

        Originally posted by KG#5beantown
        Found a way, just a moment ago, for all your created players change the "B0" to "19" than they aren't seen as "created" anymore...they are real players after that change...

        see below:
        does this free up a create a player slot? meaning if i change B0 to 19 on all 200 of my caps will i then be able to create 200 more caps? this sounds too good to be true.

        Comment

        • KG#5beantown
          Pro
          • Oct 2008
          • 976

          #1054
          Re: editing roster w/ hex editor?

          Originally posted by portlandblazer
          does this free up a create a player slot? meaning if i change B0 to 19 on all 200 of my caps will i then be able to create 200 more caps? this sounds too good to be true.
          yes all my created players are gone...so 200 new spots...

          Comment

          • mo2thewillyo
            Pro
            • May 2011
            • 635

            #1055
            Re: editing roster w/ hex editor?

            Are you sure everywhere in a roster file that has B0, it stands for a created player? If not how do you recognize for sure if a B0 value starts a created player or it means something else?

            Comment

            • VladZolaJr
              Rookie
              • Oct 2009
              • 228

              #1056
              Re: editing roster w/ hex editor?

              No, wrong you are.
              The amount of spots is limited.
              So, as a result, if you try to create more CAPs after 200 CAPs are already created and changed to regular players, you will get one of the following:
              1. The game will crash
              2. The game will simply refuse to create more CAPs at some point (less, than 200)
              3. The game will overwrite some other (exisitng) players...


              Btw, i'm also pretty sure, changing B0 to 19 does also effect some other parameters, than just Player Type.

              Comment

              • KG#5beantown
                Pro
                • Oct 2008
                • 976

                #1057
                Re: editing roster w/ hex editor?

                Originally posted by mo2thewillyo
                Are you sure everywhere in a roster file that has B0, it stands for a created player? If not how do you recognize for sure if a B0 value starts a created player or it means something else?
                naaaaaaaaaaah not all BO just the one I posted above...turn hex editor to 32 so you see the same as in the picture...than its the value above the FF + 1, just this one, change it to 19 an it's done

                Comment

                • KG#5beantown
                  Pro
                  • Oct 2008
                  • 976

                  #1058
                  Re: editing roster w/ hex editor?

                  Originally posted by VladZolaJr
                  No, wrong you are.
                  The amount of spots is limited.
                  So, as a result, if you try to create more CAPs after 200 CAPs are already created and changed to regular players, you will get one of the following:
                  1. The game will crash
                  2. The game will simply refuse to create more CAPs at some point (less, than 200)
                  3. The game will overwrite some other (exisitng) players...


                  Btw, i'm also pretty sure, changing B0 to 19 does also effect some other parameters, than just Player Type.
                  sorry man, just tried to help, for me it works...I don't know what it also can change, didn't recognize any changes...other than the one that the player is handled like a real one.
                  Last edited by KG#5beantown; 06-19-2011, 09:42 AM.

                  Comment

                  • VladZolaJr
                    Rookie
                    • Oct 2009
                    • 228

                    #1059
                    Re: editing roster w/ hex editor?

                    Don't worry, mate. Just wait for REDitor to be released.
                    changing Player Type is already there.

                    And yes, practice more with Hex. Maybe in a couple of month you'll be able to help me with finding some other stuff.
                    I wasn't much experienced in Hex-editing either, when i started making the tool 2 years ago.

                    PS: It potentially affects player's birth date.
                    Last edited by VladZolaJr; 06-19-2011, 09:43 AM.

                    Comment

                    • KG#5beantown
                      Pro
                      • Oct 2008
                      • 976

                      #1060
                      Re: editing roster w/ hex editor?

                      Originally posted by VladZolaJr
                      Don't worry, mate. Just wait for REDitor to be released.
                      changing Player Type is already there.

                      And yes, practice more with Hex. Maybe in a couple of month you'll be able to help me with finding some other stuff.
                      I wasn't much experienced in Hex-editing either, when i started making the tool 2 years ago.
                      waiting is hard vlad

                      I have really big plans with my roster... but I'm sure it's worth waiting for the editor!

                      yeah I really like the hex to be honest...great what can be changed with it...

                      Comment

                      • VladZolaJr
                        Rookie
                        • Oct 2009
                        • 228

                        #1061
                        Re: editing roster w/ hex editor?

                        The program is quite ready for the release (only several minor things are left to be done).
                        But, unfortunately, there is a plenty of not-yet-made documentation, which has to be done before the release.
                        You know, the new version will support MLB for PC and introduce new interfaces in addition to basic support for 360 NBA files.

                        As i'm leaving for Europe on 25th for 2 weeks, the new release is probably delayed until 10-15, July...

                        Btw, do you know of a cheap train/bus from Western Germany (Koln, Bonn, Dortmund or Frankfurt) to Marseille, France?
                        Would really appreciate the help.

                        PS: Yes, Hex-editing is somewhat funny, at least when you don't need to find 100 fields in a couple of days )))
                        Anyway, when i first made a 4-meters manager or pink headbands for Lakers, it was really an awesome feeling.

                        Comment

                        • KG#5beantown
                          Pro
                          • Oct 2008
                          • 976

                          #1062
                          Re: editing roster w/ hex editor?

                          Originally posted by VladZolaJr
                          The program is quite ready for the release (only several minor things are left to be done).
                          But, unfortunately, there is a plenty of not-yet-made documentation, which has to be done before the release.
                          You know, the new version will support MLB for PC and introduce new interfaces in addition to basic support for 360 NBA files.

                          As i'm leaving for Europe on 25th for 2 weeks, the new release is probably delayed until 10-15, July...

                          Btw, do you know of a cheap train/bus from Western Germany (Koln, Bonn, Dortmund or Frankfurt) to Marseille, France?
                          Would really appreciate the help.

                          PS: Yes, Hex-editing is somewhat funny, at least when you don't need to find 100 fields in a couple of days )))
                          Anyway, when i first made a 4-meters manager or pink headbands for Lakers, it was really an awesome feeling.
                          yeah I had the same when I was able to get my celtics accessory colors right, great feeling

                          Ok I looked up "Deutsche Bahn" but there is no price shown for Köln-Marsaille, only thing that I've seen was Köln-Paris, cheapest 55 Euro...

                          Man I would love to get my hands on the editor, but if documentation has to be done...it has to be no chance of an early release? just kidding

                          ok july 10th-15th would be great...long time, counting the days

                          Comment

                          • hokupguy
                            All Star
                            • Apr 2004
                            • 5615

                            #1063
                            Re: editing roster w/ hex editor?

                            Originally posted by mo2thewillyo
                            Excited about the upcoming pics of your newest findings hokup! My fingers are crossed that they might include extra coaches (pat riley perhaps) and maybe a classic arena or two (perhaps the nets old gym and a key arena to go with that old sonics logo you found awhile back) Its wishful thinking here but whatever your findings maybe can't wait to know what they are!
                            tuesday look for new pics, but they are no more arenas i went threw all 9,999 lines of possbile code there are no more. All the hidden one's have been threw last yr have been removed.

                            BTW happy father's day to all my fellow dads...
                            "Never say never, because limits are like fears and they are often just an illusion."-M.J.

                            Comment

                            • Whetz47
                              Rookie
                              • Jun 2011
                              • 41

                              #1064
                              Re: editing roster w/ hex editor?

                              **********
                              Last edited by Whetz47; 02-01-2017, 05:10 AM.

                              Comment

                              • portlandblazer
                                MVP
                                • Jun 2007
                                • 1953

                                #1065
                                Re: editing roster w/ hex editor?

                                alright KG and vlad, thanks for the info. i only need like 5 or 10 caps more atm for my 98 roster so i will give it a try and see what results i get. im fine with losing current players as long as they arent ones im using so hopefully nothing too strange happens.

                                Comment

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