IN MEMORY of OS MEMBER DEATHSTRYK Trifecta 2k14(Xbox360)

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  • deathstryk3
    Rookie
    • Mar 2007
    • 254

    #256
    Re: Trifecta 2k14 Project (XBOX 360)

    Originally posted by livestrong_hitstrong
    Hey,, can you please finish all the teams, I want to start association with heat. Please can u let me know when will you be done. Thnx again
    No offense and if you are joking please post that.. But please don't rush the people taking the time to put this together. Editing is time consuming. The roster has no ETA, but rest assured it will be done when it's done!

    Comment

    • sniapeko
      Rookie
      • Jan 2013
      • 384

      #257
      Re: Trifecta 2k14 Project (XBOX 360)

      Originally posted by livestrong_hitstrong
      Hey,, can you please finish all the teams, I want to start association with heat. Please can u let me know when will you be done. Thnx again
      don't disrespectful. The team is putting so much hard work in this set, and they don't need you to come here and rush them because YOU have to start your association.
      We're all on the same boat, but we're waiting and actually contributing with some feedback, while you're just lurking around.
      And no reason vtcrb should inform YOU when the set is done, just come check the thread.
      NBA 2K16 (XBOX ONE) 2016 Draft Class - Actual Drafted Players! (SIMWORLD compatible!) http://www.operationsports.com/forum...-xbox-one.html

      Comment

      • Melbournelad
        MVP
        • Oct 2012
        • 1559

        #258
        Re: Trifecta 2k14 Project (XBOX 360)

        Originally posted by livestrong_hitstrong
        Hey,, can you please finish all the teams, I want to start association with heat. Please can u let me know when will you be done. Thnx again
        You can't be serious.

        Comment

        • sniapeko
          Rookie
          • Jan 2013
          • 384

          #259
          Re: Trifecta 2k14 Project (XBOX 360)

          Another pretty solid overall game.
          I used the lowly Suns against a good Blazers team, so I'm not upset I've lost.
          Pace was great this time around, as was clock management.
          Still, I've seen way too many dribble penetration by the CPU. Lillard scored 28 points in the 2nd half, the vast majority of which he made driving to the hoop.
          The fact that they scored 70 points in the paint and only made 2 mid-range shots, proves that.
          I will lower the "attack the basket" slider as it was before these last edits, because in the previous game I played the CPU game looked more balanced.
          I also find pretty strange that Miles Plumlee, who is averaging good numbers and having a very good start of the season, is still just a 61 OVR.
          Anyways what I like the most about this set is that the AI always makes you pay for your mistakes, and while this may lead to some more losses, it makes the game much more realistic and enjoyable.
          Attached Files
          NBA 2K16 (XBOX ONE) 2016 Draft Class - Actual Drafted Players! (SIMWORLD compatible!) http://www.operationsports.com/forum...-xbox-one.html

          Comment

          • StraightBaylien
            MVP
            • Jan 2012
            • 2120

            #260
            Re: Trifecta 2k14 Project (XBOX 360)

            Originally posted by sniapeko
            Another pretty solid overall game.
            I used the lowly Suns against a good Blazers team, so I'm not upset I've lost.
            Pace was great this time around, as was clock management.
            Still, I've seen way too many dribble penetration by the CPU. Lillard scored 28 points in the 2nd half, the vast majority of which he made driving to the hoop.
            The fact that they scored 70 points in the paint and only made 2 mid-range shots, proves that.
            I will lower the "attack the basket" slider as it was before these last edits, because in the previous game I played the CPU game looked more balanced.
            I also find pretty strange that Miles Plumlee, who is averaging good numbers and having a very good start of the season, is still just a 61 OVR.
            Anyways what I like the most about this set is that the AI always makes you pay for your mistakes, and while this may lead to some more losses, it makes the game much more realistic and enjoyable.
            I think you have the wrong roster, on the latest Demo I'm looking at, Plumlee is a 77 Overall.

            Comment

            • vtcrb
              Hall Of Fame
              • Nov 2006
              • 10294

              #261
              Re: Trifecta 2k14 Project (XBOX 360)

              Originally posted by b.a.sick
              Wow, absolutely awesome work guys!!!

              Seriously, I knew this game had potential and the roster/slider makers would do their respective things. But you guys NAILED this one.

              I've played with the original demo when there were only a few teams and thought they were pretty decent, but I've played 5-6 games with these and they are phenomenal. Seriously, strong work guys.

              Pros
              -Shot clock problem is absolutely gone, I've only seen one time in all of my games that was even close to dribbling out the clock. ONCE!!!
              -Ball movement is much better than I expected
              -The unpredictability of the AI is a welcome change. I can't cheat off of anyone, I can't leave a bum open because I know the CPU won't shoot with him. EVERYONE is a threat, just as it should be.
              -Drives to the lane aren't the spam fest, it's 1-2 moves, just as it should be.
              -The feel of this game is awesome, it feels like I'm playing against a human opponent who is just better than me in every way. I'm struggling to keep the games within 20, mostly because of adjustments that I need to make defensively

              Cons(Most of these, there isn't anything you guys can fix to my knowledge)
              -Definitely not enough inside AI presence on Defense(Blocks). Played Hibbert and I didn't respect or fear him as I should. --I know you guys are working on this one, hope we can get some better results going forward.
              -Not enough turnovers by AI(only 3-4 per game, since I know you're getting mixed results, I can fix myself)
              -Rotations seem a little wonky, and I mean just a little(Taj Gibson subbing at SF, Scola the same, T. Snell, Teague actually playing lol) I don't know how much work you guys did with these but this is an area that can be improved
              -As another poster said earlier, not enough PnR's in the mix, but just slightly off
              -Since I watch 60-70 Bulls games per year the playbook is not as close as I feel it should be. I'll post more detail in the Plays that aren't broke thread vtcrb, hopefully I'm not too late for alterations to be made

              This is all I can think of at the moment. Apologies if I come off unappreciative, I want to help, because these things are so on point, and the closest thing I've seen to real ball. This is the most stellar work I've seen in a while.

              GET.THESE.THINGS.FINISHED, stat!!!!
              Thank you for all of the Kind words. We appreciate. The thing that is MOST frustrating with 2k14 is when you fix 1 issue it causes another one. Th thing that was driving me MOST crazy was the CPU running Shot Clock down. Now that that is fixed, the Blocks issues is the standout thing. Still trying to get it figured out, but I wont sacrifice the Ball and Player Movement to make it work, so that is problem right now. We will keep working on it.

              The Playbooks, I use ONLY plays from the Playbook thread and Spreadsheets attached. I have the Bulls with 10 PnR plays in their Playbook. I am always up for Suggestions for Playbooks. I HATE doing them. LOL. You can leave list in this thread as well as Plabook thread or PM me list. When you choose plays be sure to let me know which play to remove as well. Thanks for all the feedback. I NEVER take anything personal, I am just trying to make the game playable.
              Last edited by vtcrb; 11-21-2013, 03:33 PM.
              NBA 2k18 Roster:
              http://forums.operationsports.com/vt...okies-xboxone/




              Twitter: @VTCRBTEC

              Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

              Roster Editing for Over a Decade

              Comment

              • vtcrb
                Hall Of Fame
                • Nov 2006
                • 10294

                #262
                Re: Trifecta 2k14 Project (XBOX 360)

                Originally posted by iameich
                Vtcrb, r u going to release google docs of all the changes (ratings/tendencies/etc.) that u guys have done to the roster?

                I just switched over to p4 2k14 & I'd like to implement your all that stuff on to my personal roster.

                If no, that's cool bro. I still have my 360 lol.
                Spreadsheet stuff is ALL Eaglerock. My eyes cant handle those. I know he is busy now, so it wouldnt be something ready on Roster release, IF he even has the time to do the at all. Wish I could answer question better.
                NBA 2k18 Roster:
                http://forums.operationsports.com/vt...okies-xboxone/




                Twitter: @VTCRBTEC

                Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

                Roster Editing for Over a Decade

                Comment

                • vtcrb
                  Hall Of Fame
                  • Nov 2006
                  • 10294

                  #263
                  Re: Trifecta 2k14 Project (XBOX 360)

                  Originally posted by livestrong_hitstrong
                  Hey,, can you please finish all the teams, I want to start association with heat. Please can u let me know when will you be done. Thnx again
                  Ok I am not sure if you were joking or not. Hopefully you were.

                  In case you were being serious let me explain a few things about editing Roster. I am not only Editing Attributes, Tendencies and SIG Skills for OVER 500 Players in the Roster, but also testing them to make sure they are playing right. Then ADD 80 more players for the 2014 Draft Class. On top of that Test and Tweak Sliders and Coaching Profiles(Help from others in testing) for each team. Then Do COMPLETE Playbooks(Playbook thread help) for each team. Now ALL of those things have to work TOGETHER to make the game play right. This is NOT just plugging in Random Numbers.

                  Now i had debated last year about hanging up Editing. It is VERY tedious and Time Consuming. Dont get me wrong I LOVE the FINAL result and the Challenge, but it does come with ALOT of Sleep Loss and time I could spend doing other things. I decided to keep going WITH permission from my wife. I let her read the feedback from all of the OS Members, XBox Live Members and members of other sites who Expressed how much they appreciated the time and effort I put into this Project as well as Other Projects. I also let her look at the Number of Total On-Line and Off-Line DLs for 2k13 and it was over 200,000, and here was her point, "If you made $1 from EACH download you could do this FULL TIME." I laughed. I guess my Point is THIS, I do this for FREE, I do have a Donation Link and did receive a few donations from a few members(Greatly Appreciated), but it didnt reach 3 digits. LOL Now Unless you plan on a HUGE Donation, dont expect to get an ETA from me. I honestly think we are making Good Progress with the Project. If you can find someone who has finished their project, I would go download theirs. If not please be patient.
                  NBA 2k18 Roster:
                  http://forums.operationsports.com/vt...okies-xboxone/




                  Twitter: @VTCRBTEC

                  Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

                  Roster Editing for Over a Decade

                  Comment

                  • sniapeko
                    Rookie
                    • Jan 2013
                    • 384

                    #264
                    Trifecta 2k14 Project (XBOX 360)

                    Originally posted by StraightBaylien
                    I think you have the wrong roster, on the latest Demo I'm looking at, Plumlee is a 77 Overall.
                    Well that's strange. I was sure I was using the 11/20 Demo. Gotta double check then
                    NBA 2K16 (XBOX ONE) 2016 Draft Class - Actual Drafted Players! (SIMWORLD compatible!) http://www.operationsports.com/forum...-xbox-one.html

                    Comment

                    • vtcrb
                      Hall Of Fame
                      • Nov 2006
                      • 10294

                      #265
                      Re: Trifecta 2k14 Project (XBOX 360)

                      Everyone who is testing out Roster, i just uploaded new file with some Tweaks. No NEW teams, just a few tweaks.

                      2k Share File Name: V
                      NBA 2k18 Roster:
                      http://forums.operationsports.com/vt...okies-xboxone/




                      Twitter: @VTCRBTEC

                      Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

                      Roster Editing for Over a Decade

                      Comment

                      • Eaglerock562
                        MVP
                        • Nov 2011
                        • 1895

                        #266
                        Re: Trifecta 2k14 Project (XBOX 360)

                        Season starts on monday with freshman tournament next week so whatever information people need for association mode let me know
                        Eaglerock562

                        Former Boys Varsity Basketball Coach
                        Eaglerock562 NBA2K MyEra Reference Guide

                        Comment

                        • Kodii Rockets
                          I smell sulfur...
                          • Sep 2007
                          • 2670

                          #267
                          Re: Trifecta 2k14 Project (XBOX 360)

                          Originally posted by vtcrb
                          Thank you for all of the Kind words. We appreciate. The thing that is MOST frustrating with 2k14 is when you fix 1 issue it causes another one. Th thing that was driving me MOST crazy was the CPU running Shot Clock down. Now that that is fixed, the Blocks issues is the standout thing. Still trying to get it figured out, but I wont sacrifice the Ball and Player Movement to make it work, so that is problem right now. We will keep working on it.

                          The Playbooks, I use ONLY plays from the Playbook thread and Spreadsheets attached. I have the Bulls with 10 PnR plays in their Playbook. I am always up for Suggestions for Playbooks. I HATE doing them. LOL. You can leave list in this thread as well as Plabook thread or PM me list. When you choose plays be sure to let me know which play to remove as well. Thanks for all the feedback. I NEVER take anything personal, I am just trying to make the game playable.
                          Apologies, I actually think the Bulls were fine with their PnR plays, perfect mix. I was speaking more specifically about the Clippers, but after watching them play the past two nights it's not as bad as I previously thought.

                          Also, perhaps something for you to test on your own regarding the blocking situation. I decreased my Inside shot contact slider by 10 and that improved AI blocking IMMENSELY, both the help side and on-ball blocks. I remember reading last year that vertical increased CPU blocking so I actually boosted that up to 95 beforehand, didn't have as much of an effect as decreasing Inside shot contact did. Since I changed it I've seen a 4 block game from D. Jordan, 4 from Hibbert, and 4 from M. Gasol(I believe they had 9 total that game, amazing). It was almost exactly what I was looking for. I believe I decided to stick with it at 92 for CPU.

                          But as you mentioned, you fix one thing, it jacks up another, I didn't get as many fouls, but I think this is a pretty easy fix since CPU shooting fouls are set to 55. Hopefully you guys give this a try and let me know what you think.

                          Also, I made corrections to my playbook post in that thread. I'll try to add the plays tonight and change them accordingly since a few of the ones I had on there originally were red on the spreadsheet(my *******). Again, thank you guys for the work and if I can provide even the slightest amount to help improve this roster/slider set I'm more than willing.
                          Always looking for solid CF25 Dynasty owners, follow the link to get started >> PS5 P5 Dynasty Discord

                          Comment

                          • Kodii Rockets
                            I smell sulfur...
                            • Sep 2007
                            • 2670

                            #268
                            Re: Trifecta 2k14 Project (XBOX 360)

                            All plays below can be added to the Bulls playbook without removing anything, looks like we still have room for more so I'll see if I can find anything that coincides with the working plays list to add for them.

                            Rip 1 Floppy - Midrange
                            Thru Twist 51 Give - Midrange
                            90 Hawks 12 Delay UP - Midrange
                            AI Over - Midrange
                            Fist Out 1 Double - 3PT
                            1-4 Fist Down - PnR
                            Pistol Flare Fist Up - PnR
                            Last edited by Kodii Rockets; 11-22-2013, 02:44 AM.
                            Always looking for solid CF25 Dynasty owners, follow the link to get started >> PS5 P5 Dynasty Discord

                            Comment

                            • deathstryk3
                              Rookie
                              • Mar 2007
                              • 254

                              #269
                              Re: Trifecta 2k14 Project (XBOX 360)

                              So been looking at games all day with latest fixes from vtcrb and a few games were fine and others got questionable. For the most part I've seen some good changes.


                              Pros:
                              *Post play improved. I noticed guys in post will get ball more.


                              *Shot clock issue seems gone or non-affective. Shots go up early, shots go up late. Nice exchange.


                              *Driving the lane is now back. Guys will drive the lane more.


                              Cons:
                              *Can't seem to fix block issue on PC side. Now I have everyone blocking shots. May want to go back to lowering Block shots in sliders. I lowered by 10 for CPU and it helped. But overall that can't be fixed. The blocks per game are fine with the sliders we have, so I caution touching them at all.


                              ***Personal fouls.. Very few. Teams are only averaging 20FT per game, and no one is ever in jeopardy of fouling out. Also I've noticed mostly it's due to NO offensive fouls being called, and no reach in fouls being called. The CPU is reaching and knocking away the ball but not ever really getting called for fouls. I've watched 3 games and total of 4 CPU reach in fouls called. Might want to increase it.


                              *** Shots taken seemed to have increased with new update all the way around. Teams are averaging jacking up 88+ shots per game. Even slow paced half court teams.


                              ***No.. And I mean NO. Fast break points for CPU. Maybe 6-8 points on Fast break.


                              All-in-All... BETTER. I would increase fouls and theta would solve shots (88+ per game) to go down, except run and gun teams, and it would also get more realistic results on the foul line. This will also help in overall strategy of the game play as players get in foul trouble bench players have to take on more of a role.


                              I'll try some tweaks and send stats.


                              ***NOTE*** My feedback and tests are ONLY on the CPU. I'm testing overall style through the CPU game play (hence the CPU vs. CPU games) to see how the teams play and roster edits effect each team as well as simulation stats. This is because ALL USER players are not created equal.

                              Comment

                              • deathstryk3
                                Rookie
                                • Mar 2007
                                • 254

                                #270
                                Re: Trifecta 2k14 Project (XBOX 360)

                                Game 1 (Tweaks to Sliders ONLY) Newest Rosters and Sliders:


                                PACERS @ BULLS:
                                1- Checking Shot Clock Issues
                                2- Checking Fouls & FT's
                                3- Checking Post Ups (Ball going to post)
                                4- Checking Amount of VGA
                                5- Checking Game Flow


                                -------------1ST------2ND------3RD------4TH------TOT
                                IND---------28--------21--------25--------26-------100
                                CHI---------24--------26--------17--------25--------92


                                Team Stats:
                                ----Pacers-------------------- Bulls
                                39/90(43%)-------FG-----32/81(40%)
                                5/19(26%)------3PT------2/13(15%)
                                17/19(89%)-------FT-----26/29(90%)
                                12---------Fast Brk------4
                                50-------------PIP-------34
                                18------2nd chance-----6
                                17---------Assists-------9
                                49-------Rebounds-----47
                                6--------Steals--------3
                                6--------Blocks--------5


                                Bulls:
                                D. Rose - 31 PTS, 2 FEB, 3 AST, 1 BLK (FG 13-23)
                                L. Deny - 16 PTS, 8 FEB (FG 6-21)
                                J. Butler - 15 PTS
                                C. Boozer - 8 PTS, 8 FEB
                                J. Noah - 7 PTS, 14 FEB
                                T. Gibson - 2 PTS, 9 FEB



                                Pacers:
                                P. George - 17 PTS, 6 FEB, 3 AST
                                G. Hill - 16 PTS, 6 FEB, 5 AST
                                R. Hilbert - 15 PTS, 12 FEB, 2 STLS
                                D. West - 14 PTS, 6 FEB
                                D. Granger - 13 PTS, 3 FEB, 3 AST, 2 BLKS
                                L. Stephenson - 10 PTS, 7 FEB, 3 AST


                                Personal Slider Changes** CPU ONLY**
                                Inside Shot Success - 47
                                Close Shot Success - 48
                                Mid-Range Success - 46
                                3PT Success - 47


                                Take Inside Shots - 65
                                Take Close Shots - 70
                                Take Mid-Range Shots - 70
                                Take 3PT Shots - 63


                                *** Will be trying a new tweak***
                                Go for On-Ball Steals - 59*
                                Play Passing Lanes - 58*
                                Over The Back Foul - 90
                                Shooting Foul - 65
                                Loose Ball Foul - 95


                                *NOTE: To get more fouls called. In all games watched/played, CPU never fouls out or comes close. Attempting to change the realism for played games. Association Mode Quick Simulated games seem to not be affected

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