Hey, first of all, i do appreciate u doing all this, secondly, i think you took my comment in a negative way because all I was actually trying to say was that I really like your project and can't wait for it to be done, and wanted to know when will u be done, not that I don't have patience, its because so i know approximately when can I start my association. Also, if I wanted to go download someone else's roster, I would've but since I really liked what u r doing here so I thought I might as well ask for a date (not looking for a definitive answer). Once again, dont think for one second that I am bashing you or telling u to do it as fast as u can because I do really appreciate what u r doing. Thank you
IN MEMORY of OS MEMBER DEATHSTRYK Trifecta 2k14(Xbox360)
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Re: Trifecta 2k14 Project (XBOX 360)
Hey, first of all, i do appreciate u doing all this, secondly, i think you took my comment in a negative way because all I was actually trying to say was that I really like your project and can't wait for it to be done, and wanted to know when will u be done, not that I don't have patience, its because so i know approximately when can I start my association. Also, if I wanted to go download someone else's roster, I would've but since I really liked what u r doing here so I thought I might as well ask for a date (not looking for a definitive answer). Once again, dont think for one second that I am bashing you or telling u to do it as fast as u can because I do really appreciate what u r doing. Thank you -
Re: Trifecta 2k14 Project (XBOX 360)
So been looking at games all day with latest fixes from vtcrb and a few games were fine and others got questionable. For the most part I've seen some good changes.
Pros:
*Post play improved. I noticed guys in post will get ball more.
*Shot clock issue seems gone or non-affective. Shots go up early, shots go up late. Nice exchange.
*Driving the lane is now back. Guys will drive the lane more.
Cons:
*Can't seem to fix block issue on PC side. Now I have everyone blocking shots. May want to go back to lowering Block shots in sliders. I lowered by 10 for CPU and it helped. But overall that can't be fixed. The blocks per game are fine with the sliders we have, so I caution touching them at all.
***Personal fouls.. Very few. Teams are only averaging 20FT per game, and no one is ever in jeopardy of fouling out. Also I've noticed mostly it's due to NO offensive fouls being called, and no reach in fouls being called. The CPU is reaching and knocking away the ball but not ever really getting called for fouls. I've watched 3 games and total of 4 CPU reach in fouls called. Might want to increase it.
*** Shots taken seemed to have increased with new update all the way around. Teams are averaging jacking up 88+ shots per game. Even slow paced half court teams.
***No.. And I mean NO. Fast break points for CPU. Maybe 6-8 points on Fast break.
All-in-All... BETTER. I would increase fouls and theta would solve shots (88+ per game) to go down, except run and gun teams, and it would also get more realistic results on the foul line. This will also help in overall strategy of the game play as players get in foul trouble bench players have to take on more of a role.
I'll try some tweaks and send stats.
***NOTE*** My feedback and tests are ONLY on the CPU. I'm testing overall style through the CPU game play (hence the CPU vs. CPU games) to see how the teams play and roster edits effect each team as well as simulation stats. This is because ALL USER players are not created equal.
Awesome feedback. One thing to keep in mind is that 27 NBA teams average OVER 80 FGA per game. The top Team Minnesota averages almost 90 FGA per game. So not sure how far off the FGA per game are off. Just wanted to throw that out there for any future testing you do this weekend. I look forward to hearing more testing results. I feel we are getting alot closer to where we want the project to be.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: Trifecta 2k14 Project (XBOX 360)
Awesome feedback. One thing to keep in mind is that 27 NBA teams average OVER 80 FGA per game. The top Team Minnesota averages almost 90 FGA per game. So not sure how far off the FGA per game are off. Just wanted to throw that out there for any future testing you do this weekend. I look forward to hearing more testing results. I feel we are getting alot closer to where we want the project to be.Comment
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Re: Trifecta 2k14 Project (XBOX 360)
I must note that every game that I play in regards to Testing, Tweaking and Updating Sliders is done for USERvCPU. I've noticed a lot of different, contradictory feedback and issues with gameplay and I realized that this is because some Users test on USERvCPU and others CPUvCPU. I almost NEVER play CPUvCPU so all the tweaks and changes I offer will not be for that. I should have some new tweaks sent to the man, VT by the end of the day.Comment
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Re: Trifecta 2k14 Project (XBOX 360)
I dont edit by Overall rating. 2k system is setup that when you get players to play to their strengths it jacks up their Overall rating. I have always had the same philosophy when editing, Edit to the Players strengths and let the Number fall where they fall. I know some get stuck on the Overall Rating Number, but those who have played with my Roster over the years, know that my roster is different in a good way hopefully. I am SOLEY for Gameplay.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: Trifecta 2k14 Project (XBOX 360)
Just played a THRILLER in Tinsletown! I changed the Warriors and the Lakers lineups to their current ones with injuries (No Nash, Bryant. No Curry, O'Neal, Ezeli, etc.)
I jumped into the game on a 20-8 run and lead 29-17 after the 1st. Needless to say by the way the Lakers were playing (feeding Gasol almost every time) I thought this was gonna be a Runaway game. Through the 2nd and 3rd quarters the Lakers outscored me 25-22 and 21-19, respectively, to trim my lead to only 7 at the end of the 3rd. The Lakers fight was all started and ran through Pau Gasol, it was a beautiful thing to watch. He was distributing to open players and being aggressive when it was neccessary, but Bogut was making the rest of the night difficult for him after his hot start of 15 in the 1st quarter. Anyway the 4th quarter would come down to no-defense, high-octane offense to claim the lead. With just 10 seconds left, the Warriors hold a 2 point lead and the Lakers have the ball. The ball is inbounded and Jodie Meeks loses it out of bounds thanks to great defense from Douglas, but wait A FOUL IS CALLED! Warriors are over the limit so L.A. has a to tie. Meeks goes 2-2 from the line. Tie game. Warriors with no timeouts force the ball up court, Nedovic finds Douglas who kicks it to Draymond Green for a fadeaway jumper with Gasol contesting..... GOOD! Warriors win 101-99. What a game.
In regards to the stats, the FTs might seem a bit low, but the Lakers were playing catch-up for the ENTIRE game and looked to move the ball in rhythm and get good looks at Jumpers. Still, I think the CPU could have drawn a few more fouls.
WARRIORS - STAT - LAKERS
101 - PTS - 99
37/75 (49%) - FG - 39/87 (45%)
6/19 (32%) - 3PT - 8/19 (42%)
21/30 (70%) - FT - 13/15 (87%)
11 - DUNKS - 5
14 - FB PTS - 14
52 - PIP - 36
2 - 2ND CHANCE - 6
28 - BENCH - 42
25 - ASSISTS - 31
5 - OFF. REBS - 4
44 - DEF. REBS - 39
7 - STLS - 10
10 - BLK - 3
13 (12) - TO (PTS OFF) - 9 (15)
18 - FLS - 20
17 - BIGGEST LEAD - 0
WARRIORS
Thompson 23 PTS, 2 REB, 2 AST, 1 BLK, 7-9 FG, 4-5 3PT
Iguodala 23 PTS, 6 REB, 11 AST, 2 STL, 1 BLK
Lee 12 PTS, 8 REB, 2 AST, 1 STL, 1 BLK (Injured in 4th, did not return)
Green 11 PTS, 2 REB, 1 AST, 2 STL, 1 BLK
Speights 8 PTS, 6 REB, 2 AST, 2 BLK
Barnes 8 PTS, 7 REB, 2 AST, 1 STL, 1 BLK, 2-11 FG
Bogut 7 PTS, 16 REB, 1 AST, 1 STL, 2 BLK
Douglas 4 PTS, 1 AST
Kuzmic 3 PTS, 2 REB, 1 BLK
Bazemore 2 PTS, 3 AST
Nedovic 1 AST
LAKERS
Gasol 21 PTS, 8 REB, 4 AST, 1 BLK, 10-17 FG
Young 17 PTS, 4 REB, 4 AST, 1 STL
Johnson 11 PTS, 2 REB, 3 AST, 1 STL
Williams 10 PTS, 6 REB, 1 STL
Hill 10 PTS, 14 REB, 1 STL, 1 BLK
Blake 9 PTS, 15 AST, 2 STL, 2 TO - AWESOME game from Blake
Henry 8 PTS, 1 REB, 1 AST, 2 STL (Injured in 2nd, returned in 3rd)
Meeks 6 PTS, 2 STL, 2-9 FG, 1-5 3PT
Farmar 5 PTS, 3 AST
Kaman 2 PTS, 3 REB, 5 MINLast edited by StraightBaylien; 11-22-2013, 01:06 PM.Comment
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Re: Trifecta 2k14 Project (XBOX 360)
I must note that every game that I play in regards to Testing, Tweaking and Updating Sliders is done for USERvCPU. I've noticed a lot of different, contradictory feedback and issues with gameplay and I realized that this is because some Users test on USERvCPU and others CPUvCPU. I almost NEVER play CPUvCPU so all the tweaks and changes I offer will not be for that. I should have some new tweaks sent to the man, VT by the end of the day.
Cpu vs cpu games aren't going to have as many fouls called. Maybe 10 less per game, where user interaction will be higher. So when I'm testing cpu side it's to see they stay true to about 20 ft a per game. Then I play user vs cpu. It should give 10 more and it has wielded that fact. I simply am trying to help from association side not quick play. I believe I specified that in a few posts. This is for people who will simply games and play 1 team franchises and exhibitions. Didn't mean any harmComment
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Re: Trifecta 2k14 Project (XBOX 360)
Just played a THRILLER in Tinsletown! I changed the Warriors and the Lakers lineups to their current ones with injuries (No Nash, Bryant. No Curry, O'Neal, Ezeli, etc.)
I jumped into the game on a 20-8 run and lead 29-17 after the 1st. Needless to say by the way the Lakers were playing (feeding Gasol almost every time) I thought this was gonna be a Runaway game. Through the 2nd and 3rd quarters the Lakers outscored me 25-22 and 21-19, respectively, to trim my lead to only 7 at the end of the 3rd. The Lakers fight was all started and ran through Pau Gasol, it was a beautiful thing to watch. He was distributing to open players and being aggressive when it was neccessary, but Bogut was making the rest of the night difficult for him after his hot start of 15 in the 1st quarter. Anyway the 4th quarter would come down to no-defense, high-octane offense to claim the lead. With just 10 seconds left, the Warriors hold a 2 point lead and the Lakers have the ball. The ball is inbounded and Jodie Meeks loses it out of bounds thanks to great defense from Douglas, but wait A FOUL IS CALLED! Warriors are over the limit so L.A. has a to tie. Meeks goes 2-2 from the line. Tie game. Warriors with no timeouts force the ball up court, Nedovic finds Douglas who kicks it to Draymond Green for a fadeaway jumper with Gasol contesting..... GOOD! Warriors win 101-99. What a game.
In regards to the stats, the FTs might seem a bit low, but the Lakers were playing catch-up for the ENTIRE game and looked to move the ball in rhythm and get good looks at Jumpers. Still, I think the CPU could have drawn a few more fouls.
WARRIORS - STAT - LAKERS
101 - PTS - 99
37/75 (49%) - FG - 39/87 (45%)
6/19 (32%) - 3PT - 8/19 (42%)
21/30 (70%) - FT - 13/15 (87%)
11 - DUNKS - 5
14 - FB PTS - 14
52 - PIP - 36
2 - 2ND CHANCE - 6
28 - BENCH - 42
25 - ASSISTS - 31
5 - OFF. REBS - 4
44 - DEF. REBS - 39
7 - STLS - 10
10 - BLK - 3
13 (12) - TO (PTS OFF) - 9 (15)
18 - FLS - 20
17 - BIGGEST LEAD - 0
WARRIORS
Thompson 23 PTS, 2 REB, 2 AST, 1 BLK, 7-9 FG, 4-5 3PT
Iguodala 23 PTS, 6 REB, 11 AST, 2 STL, 1 BLK
Lee 12 PTS, 8 REB, 2 AST, 1 STL, 1 BLK (Injured in 4th, did not return)
Green 11 PTS, 2 REB, 1 AST, 2 STL, 1 BLK
Speights 8 PTS, 6 REB, 2 AST, 2 BLK
Barnes 8 PTS, 7 REB, 2 AST, 1 STL, 1 BLK, 2-11 FG
Bogut 7 PTS, 16 REB, 1 AST, 1 STL, 2 BLK
Douglas 4 PTS, 1 AST
Kuzmic 3 PTS, 2 REB, 1 BLK
Bazemore 2 PTS, 3 AST
Nedovic 1 AST
LAKERS
Gasol 21 PTS, 8 REB, 4 AST, 1 BLK, 10-17 FG
Young 17 PTS, 4 REB, 4 AST, 1 STL
Johnson 11 PTS, 2 REB, 3 AST, 1 STL
Williams 10 PTS, 6 REB, 1 STL
Hill 10 PTS, 14 REB, 1 STL, 1 BLK
Blake 9 PTS, 15 AST, 2 STL, 2 TO - AWESOME game from Blake
Henry 8 PTS, 1 REB, 1 AST, 2 STL (Injured in 2nd, returned in 3rd)
Meeks 6 PTS, 2 STL, 2-9 FG, 1-5 3PT
Farmar 5 PTS, 3 AST
Kaman 2 PTS, 3 REB, 5 MIN
Love it. Nice write up and stats. Good to see the low post feeding. The new sliders u updated and those last tweaks from VT. Really pushed this over the topComment
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Re: Trifecta 2k14 Project (XBOX 360)
Just wanted to let everyone know Accessories will not be included in Roster. OS Member Raps218 will be working on his own project now and wont have time for both. Just wanted to post to avoid Accessory questions.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: Trifecta 2k14 Project (XBOX 360)
Below is the INFO for the LAST Demo before Release. 19 teams, should be a good test BASE for feedback. Hope you guys enjoy it and I look forward to the feedback.
2k Share File: Trifecta DEMO
Gamertag: VTCRB
Playable Teams
76ers
Bobcats
Bulls
Lakers
Twolves
TrailBlazers
Warriors
Celtics
Bucks
Cavs
Clippers
Grizz
Pacers
Rockets
Knicks
Suns
Pelicans
Pistons
MagicNBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: Trifecta 2k14 Project (XBOX 360)
Sorry if this has been asked hundreds of times but do you have a date for the roster and draft class release date? I really appreciate all of the hard work you have put in and I am really excited for its release!Comment
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Re: Trifecta 2k14 Project (XBOX 360)
Originally posted by vtcrbOk I am not sure if you were joking or not. Hopefully you were.
In case you were being serious let me explain a few things about editing Roster. I am not only Editing Attributes, Tendencies and SIG Skills for OVER 500 Players in the Roster, but also testing them to make sure they are playing right. Then ADD 80 more players for the 2014 Draft Class. On top of that Test and Tweak Sliders and Coaching Profiles(Help from others in testing) for each team. Then Do COMPLETE Playbooks(Playbook thread help) for each team. Now ALL of those things have to work TOGETHER to make the game play right. This is NOT just plugging in Random Numbers.
Now i had debated last year about hanging up Editing. It is VERY tedious and Time Consuming. Dont get me wrong I LOVE the FINAL result and the Challenge, but it does come with ALOT of Sleep Loss and time I could spend doing other things. I decided to keep going WITH permission from my wife. I let her read the feedback from all of the OS Members, XBox Live Members and members of other sites who Expressed how much they appreciated the time and effort I put into this Project as well as Other Projects. I also let her look at the Number of Total On-Line and Off-Line DLs for 2k13 and it was over 200,000, and here was her point, "If you made $1 from EACH download you could do this FULL TIME." I laughed. I guess my Point is THIS, I do this for FREE, I do have a Donation Link and did receive a few donations from a few members(Greatly Appreciated), but it didnt reach 3 digits. LOL Now Unless you plan on a HUGE Donation, dont expect to get an ETA from me. I honestly think we are making Good Progress with the Project. If you can find someone who has finished their project, I would go download theirs. If not please be patient.
SeriouslyComment
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Re: Trifecta 2k14 Project (XBOX 360)
Below is the INFO for the LAST Demo before Release. 19 teams, should be a good test BASE for feedback. Hope you guys enjoy it and I look forward to the feedback.
2k Share File: Trifecta DEMO
Gamertag: VTCRB
Playable Teams
76ers
Bobcats
Bulls
Lakers
Twolves
TrailBlazers
Warriors
Celtics
Bucks
Cavs
Clippers
Grizz
Pacers
Rockets
Knicks
Suns
Pelicans
Pistons
Magic
Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...Comment
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