MyTeam Mobile Discussion

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  • mfresh94
    Pro
    • Jan 2014
    • 808

    #13216
    Re: MyTeam Mobile Discussion

    Hey guys, do you know what Steve's forum is?

    Edit: nevermind
    MyTeamMobile
    OdcCaaMo
    Knicks
    MVP: Iceman

    Comment

    • kaykay4se7en
      Rookie
      • Jul 2013
      • 129

      #13217
      Re: MyTeam Mobile Discussion

      Originally posted by BrandonT
      Again, that's not true after a month or so of having the game.. and even in that first month, it isn't entirely true.



      After you have a lineup of Rare Pro cards, play all you want... You're not improving your deck. It takes an insane amount of luck to improve at that point.



      Even before you reach that point, it isn't entirely true that you'll be better than me if you play more.



      If you play 1000 games, and I play 500, you have a better chance at having a better team... But what if you draft 4 different Rare guards in that time, and I draft 2 Doc Rivers? Well I'm better. You improve your chances by playing more, but we've all seen players' luck fluctuate

      Dude that's the same **** I said in diff words. "More luck than competition"!

      Comment

      • The_Josh
        Banned
        • Aug 2010
        • 1370

        #13218
        Re: MyTeam Mobile Discussion

        Originally posted by United
        Instead of the random epic, I think they should show the player a list/images of 10 random epics in which the player would be allowed to pick whichever one they wanted. Like many people have stated, with the recent edition of new epics, it's gonna be even more difficult to make epic pros. This should help increase the odds of getting one.
        That would be interesting but I'm not sure how they would implement a screen to show you that.

        Comment

        • mfresh94
          Pro
          • Jan 2014
          • 808

          #13219
          Re: MyTeam Mobile Discussion

          "Machmayne" I sent admin a message to look into the situation. Hopefully you get appeal email or something. I also replied with color code stuff, you probably won't get it now though.

          My turn to get banned, for aiding an outlaw haha
          MyTeamMobile
          OdcCaaMo
          Knicks
          MVP: Iceman

          Comment

          • kaykay4se7en
            Rookie
            • Jul 2013
            • 129

            #13220
            MyTeam Mobile Discussion

            Originally posted by BrandonT
            None of that addresses competition though. Trading and better prizes just addresses people's frustrations with not improving their decks... by improving everybody's decks... which while making everyone feel better, doesn't actually do anything, but shorten the game's lifespan.



            If everyone's deck improves, really nobody's deck improves. Improving rewards and ESPECIALLY implementing trading would just make it so that everyone is better, and players that have better decks now, would see their advantage shrink, just because the devs decided to make everything easier. That doesn't seem like the way to go.



            I'm all for the devs getting their money too. I've got nothing against that. I just hope they find a way to introduce actual competition into the game. As of now, it's just a collecting game... with a tiny card limit, and horrible drop rates.

            That's def true. If everybody's deck improves you're still at sq 1. I also agree on the card limit. It's ridiculous! Not to mention drop rates. As far as trading goes I just don't want the game to be over saturated. Once everybody has the top 5-10 cards, now what???

            If every one had twista's deck, how "fun" would that be. Especially in a season sense it's basically factored on hope.

            Comment

            • SamIam13
              Rookie
              • Feb 2014
              • 96

              #13221
              Re: MyTeam Mobile Discussion

              Originally posted by kaykay4se7en
              That's def true. If everybody's deck improves you're still at sq 1. I also agree on the card limit. It's ridiculous! Not to mention drop rates. As far as trading goes I just don't want the game to be over saturated. Once everybody has the top 5-10 cards, now what???
              Generally, the devs would hope that happens around August-September. Then they release a set of super cards to squeeze out the last money they can get and get ready to shut down the game in prep for myteammobile v2 w/ NBA2k15.

              Comment

              • Anchen
                Rookie
                • Dec 2013
                • 493

                #13222
                Re: MyTeam Mobile Discussion

                Originally posted by The_Josh
                Thing is though taking 7 hours is nonsense. It shouldn't take more than an hour to find enough people to make a season.
                Sure there is enough people to make a season in an hour...if you basically just toss them in without matchmaking. Which is what we had before. The general outcry of people was they were willing to wait if it gave better matchmaking. So here we are.

                Comment

                • BrandonT
                  Banned
                  • Mar 2014
                  • 50

                  #13223
                  Re: MyTeam Mobile Discussion

                  Originally posted by DCGMoo
                  You must be new Brandon.

                  100 point advantages in every category DOES NOT guarantee victory. Support cards, player skills and the order of the stats pulled can make a big difference.

                  If I have 3500 in every category, and my opponent has 3300. But my 3500 on offense is one 600 Legend Pro, and 9 300+ guys, while my opponent is rocking 8 400 guys on offense and 2 rare PGs, plus Legendary +25 offense team support.

                  If I see too many Offense matchups picked... I can easily lose 3 quarters in that matchup. Consistently.

                  I posted a pic below as proof. Every long time player has seen this themselves too.

                  If every season comprised teams within 100 points pf each other... We'd throw a fricking celebration lol.

                  I won my last season. My team is 3400+ in every stat. The second place team had 2700 in one stat and 2100 in the rest. I don't think you're recognizing how broken season matchmaking truly was. Oftentimes, 28 people had zero chance by the third game. Even having 7 people have a chance is a significant improvement.
                  I understand a 100 point difference isn't huge. My point is that, no matter the difference in points, or the reasoning for a win in a season, versus a loss, the fact that we still don't KNOW why they happen, and that we still can't effectively affect the outcomes of games, makes this change pointless.

                  The reality is that, even with improved matchmaking, 7 people DON'T have a chance. 7 people are just being made to feel like they do. In a game in which we cannot actually do things to affect the outcome (outside of guessing and hoping), there is no competition. You're fooling yourself to think otherwise. The player that had the best team is going to win. That's it.

                  Even in the example you gave, it doesn't change anything. So let's say you have 100 higher stats, but it's mostly because of one player. Guess what? Your team is worse than mine ( regardless of if your numbers are slightly higher), you'll lose almost every time, and there's pretty much nothing you can do about it. THAT'S what's not changing here, and as long as that's not changing, nothing else really matters.

                  Again, this change just serves to make people feel better, but the fact remains that there is little to nothing you can do, to actual affect the outcome of games. As long as that's the case, this isn't competitive at all.

                  Comment

                  • SamIam13
                    Rookie
                    • Feb 2014
                    • 96

                    #13224
                    Re: MyTeam Mobile Discussion

                    Originally posted by BrandonT
                    I understand a 100 point difference isn't huge. My point is that, no matter the difference in points, or the reasoning for a win in a season, versus a loss, the fact that we still don't KNOW why they happen, and that we still can't effectively affect the outcomes of games, makes this change pointless.

                    The reality is that, even with improved matchmaking, 7 people DON'T have a chance. 7 people are just being made to feel like they do. In a game in which we cannot actually do things to affect the outcome (outside of guessing and hoping), there is no competition. You're fooling yourself to think otherwise. The player that had the best team is going to win. That's it.

                    Even in the example you gave, it doesn't change anything. So let's say you have 100 higher stats, but it's mostly because of one player. Guess what? Your team is worse than mine ( regardless of if your numbers are slightly higher), you'll lose almost every time, and there's pretty much nothing you can do about it. THAT'S what's not changing here, and as long as that's not changing, nothing else really matters.

                    Again, this change just serves to make people feel better, but the fact remains that there is little to nothing you can do, to actual affect the outcome of games. As long as that's the case, this isn't competitive at all.
                    What you're asking for is a real dynamic card game like Magic. It's not realistic to ask for a game like that on a mobile platform which is trying to avoid having a real head-to-head matchup because of how limiting it is.

                    Comment

                    • Twista209
                      MVP
                      • Oct 2011
                      • 1882

                      #13225
                      Re: MyTeam Mobile Discussion

                      Originally posted by BrandonT
                      I understand a 100 point difference isn't huge. My point is that, no matter the difference in points, or the reasoning for a win in a season, versus a loss, the fact that we still don't KNOW why they happen, and that we still can't effectively affect the outcomes of games, makes this change pointless.

                      The reality is that, even with improved matchmaking, 7 people DON'T have a chance. 7 people are just being made to feel like they do. In a game in which we cannot actually do things to affect the outcome (outside of guessing and hoping), there is no competition. You're fooling yourself to think otherwise. The player that had the best team is going to win. That's it.

                      Even in the example you gave, it doesn't change anything. So let's say you have 100 higher stats, but it's mostly because of one player. Guess what? Your team is worse than mine ( regardless of if your numbers are slightly higher), you'll lose almost every time, and there's pretty much nothing you can do about it. THAT'S what's not changing here, and as long as that's not changing, nothing else really matters.

                      Again, this change just serves to make people feel better, but the fact remains that there is little to nothing you can do, to actual affect the outcome of games. As long as that's the case, this isn't competitive at all.

                      *in my Chris Smoove voice* "give that guy a medal!" Awesome writing


                      Sent from my iPhone using Tapatalk
                      Twista



                      Twitter @Twista_309
                      Instagram OD_309

                      Comment

                      • kaykay4se7en
                        Rookie
                        • Jul 2013
                        • 129

                        #13226
                        Re: MyTeam Mobile Discussion

                        Maybe there could be a way to implement contracts as far as trading goes. Like you can buy a player via "vc" which is earned however way. If contract is up then we can use the earned vc to renew or have other live players bid and negotiate on the players on the trading block that lasts a few days like rivals. Idk just throwing out ideas...

                        Comment

                        • The_Josh
                          Banned
                          • Aug 2010
                          • 1370

                          #13227
                          Re: MyTeam Mobile Discussion

                          Originally posted by Anchen
                          Sure there is enough people to make a season in an hour...if you basically just toss them in without matchmaking. Which is what we had before. The general outcry of people was they were willing to wait if it gave better matchmaking. So here we are.
                          I understand people wanted better matchmaking and I'm all for that. However, I don't think you go from it taking an hour to 7 just to make things closer.

                          Comment

                          • Anchen
                            Rookie
                            • Dec 2013
                            • 493

                            #13228
                            Re: MyTeam Mobile Discussion

                            Originally posted by BrandonT
                            I understand a 100 point difference isn't huge. My point is that, no matter the difference in points, or the reasoning for a win in a season, versus a loss, the fact that we still don't KNOW why they happen, and that we still can't effectively affect the outcomes of games, makes this change pointless.

                            The reality is that, even with improved matchmaking, 7 people DON'T have a chance. 7 people are just being made to feel like they do. In a game in which we cannot actually do things to affect the outcome (outside of guessing and hoping), there is no competition. You're fooling yourself to think otherwise. The player that had the best team is going to win. That's it.

                            Even in the example you gave, it doesn't change anything. So let's say you have 100 higher stats, but it's mostly because of one player. Guess what? Your team is worse than mine ( regardless of if your numbers are slightly higher), you'll lose almost every time, and there's pretty much nothing you can do about it. THAT'S what's not changing here, and as long as that's not changing, nothing else really matters.

                            Again, this change just serves to make people feel better, but the fact remains that there is little to nothing you can do, to actual affect the outcome of games. As long as that's the case, this isn't competitive at all.
                            You miss a potential few factors. If 7 people has a shot at winning that is more than 1. It might be luck at that point between those 7 but it is > 29 people with no chance. Second, the people who are more likely to be waiting are higher people. Lower people have more people around, get matched up faster and benefits them. If there is still a bottom 7 or whatever they probably waited a lot less compared to that top 7 and thus their state isn't any worse than before the update. Finally, you seem to overlook or ignore the possibility of a "weak" deck say 1600 across actually if the matchmaking does it's job gets a chance to be "king" which basically never happened before since there's always be 1 or more decks if not in total blowout range (5000+).will still lose to someone rocking a rare pro deck of 2000 across.

                            Comment

                            • Anchen
                              Rookie
                              • Dec 2013
                              • 493

                              #13229
                              Re: MyTeam Mobile Discussion

                              Originally posted by The_Josh
                              I understand people wanted better matchmaking and I'm all for that. However, I don't think you go from it taking an hour to 7 just to make things closer.
                              For most people it probably is still closer to an hour I bet. Welcome to matchmaking.

                              Comment

                              • The_Josh
                                Banned
                                • Aug 2010
                                • 1370

                                #13230
                                Re: MyTeam Mobile Discussion

                                Originally posted by Anchen
                                For most people it probably is still closer to an hour I bet. Welcome to matchmaking.
                                Probably so. I'll be curious to see how long it takes to get my next season started.

                                Comment

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