MyTeam Mobile Discussion
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IGN: Aequitas
MVP: Klay Thompson
Tier: Playoff +
Alt: anotheraequitas
MVP: GSW Monta Ellis
Tier: SR + -
Re: MyTeam Mobile Discussion
Credit packs are way too expensive to justify the crap they get you. Therefore we find other ways to get what we want.
Seriously if you were a pure money player it would cost you $50 for one po card, which are useless now on their own. The pricing on everything is screwed up, nothing adds up or makes sense when you break it down. If someone wants to drop a few hundred on this game, so be it, but for that you should get way more than what they give you, when you factor in the tax its a huge ripoff.IGN: Richard
Tier: PlayoffComment
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Re: MyTeam Mobile Discussion
Buybacks are needed, BECAUSE the first dude decided to offer one.
Now that everyone knows that there are thirsty *** players willing to give buybacks, it's not worth it to buy at full price anymore... which means you can't list at full price, because the buyers don't exist.
The problem is that players were EVER willing to take so little for their goods. CD already taking 30%, and you guys are giving back MORE?!? The fact that people are willing to do that, is what destroys the market.
It's honestly not CD's fault. It's you guys' fault. People are too desperate for credits (just not so desperate that they'll spend actual money), and they screw themselves over to get them.Comment
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Re: MyTeam Mobile Discussion
Credit packs are way too expensive to justify the crap they get you. Therefore we find other ways to get what we want.
Seriously if you were a pure money player it would cost you $50 for one po card, which are useless now on their own. The pricing on everything is screwed up, nothing adds up or makes sense when you break it down. If someone wants to drop a few hundred on this game, so be it, but for that you should get way more than what they give you, when you factor in the tax its a huge ripoff.Comment
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Re: MyTeam Mobile Discussion
I get your point but I disagree when you say it is not CD's fault. Buybacks started because of the ridiculous minimums that CD set. And yes while CD is a company and is trying to make money, you can't blame people for not wanting to spend money on a mobile game if they don't want to. Pretty sure the majority of their players aren't going to have the desire (and/or means) to spend thousands of dollars on a game that doesn't really carry over from year to year. The loyalty rewards they'll probably give will only be a fraction of whatever time/money players put into the game
Either buybacks are gonna exist, or CD can eliminate minimums, and prices can bottom out.
Either way, it's the same. Buybacks themselves aren't the problem. The problem is that people don't want to spend anything, but feel entitled to top level decks, on the one hand.. and on the other hand, sellers are too impatient and desperate to properly set the market.
It's exacerbated by the sheer number of cards in the ecosystem.
The issue is that people are too impatient to create and sustain value in their goods, so they sell themselves out and crater the market. It would be the exact same without minimums, just without the step of having to setup a bb. Same result though. Selling goods for next to nothing.Comment
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Re: MyTeam Mobile Discussion
Dunno I remember when some girl he was sleeping with posted a selfie of both of them in bed the next morning(?) on Instagram or Twitter. Made me laugh. I think it was after they lost to the Warriors too
Sent from my iPhone using TapatalkIGN: Hardyz
QC: Playoff ++ | Season: Star/PO
PG: RTTC Pro Livingston | SG: PO Pro Kobe | SF: PO Pro Klay | PF: PO Pro Kemp | C Random
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Re: MyTeam Mobile Discussion
IGN: xInfinity
MVP: Playoff Pro Stephen Curry
Tier: Playoff++Comment
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Re: MyTeam Mobile Discussion
I know right? It takes $20 of credits just to make a trade, or buy a completely useless leg
Sent from my iPhone using TapatalkComment
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Re: MyTeam Mobile Discussion
That's the point though.
Either buybacks are gonna exist, or CD can eliminate minimums, and prices can bottom out.
Either way, it's the same. Buybacks themselves aren't the problem. The problem is that people don't want to spend anything, but feel entitled to top level decks, on the one hand.. and on the other hand, sellers are too impatient and desperate to properly set the market.
It's exacerbated by the sheer number of cards in the ecosystem.
The issue is that people are too impatient to create and sustain value in their goods, so they sell themselves out and crater the market. It would be the exact same without minimums, just without the step of having to setup a bb. Same result though. Selling goods for next to nothing.
Aside from the $4.99 I spent a long time ago to buy a few hot streaks, I'm a free player. Hell, I bought GTA: SA for my phone for $4.99 and that's a full game, but that's another point.
This game is fun in a weird way that only we will understand. I would be a lot more inclined to pay real money if I felt I got my money's worth. A PO card should cost no more than $10 (before the warriors cards came out) and other cards a whole lot less. If I could buy fodder for $5 to train up a po pro, I actually might just do that, even multiple times during the course of the game, but the greed is so strong that they focus only on those few who spend hundreds, even couple that go in the thousands, rather than collect, $20-$50 from thousands and thousands of potential buyers.
until that changes, we will continue to find other methods that essentially save us hundreds of dollars in the end, rather than a few bucks where we may start paying at times instead of grinding forever. As of now, grinding for free and doing buybacks and such is very much worth it.Last edited by richie_r1ch; 07-06-2015, 12:36 AM.IGN: Richard
Tier: PlayoffComment
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Re: MyTeam Mobile Discussion
I get your point but I disagree when you say it is not CD's fault. Buybacks started because of the ridiculous minimums that CD set. And yes while CD is a company and is trying to make money, you can't blame people for not wanting to spend money on a mobile game if they don't want to. Pretty sure the majority of their players aren't going to have the desire (and/or means) to spend thousands of dollars on a game that doesn't really carry over from year to year. The loyalty rewards they'll probably give will only be a fraction of whatever time/money players put into the gameLast edited by Tank4ever; 07-06-2015, 12:38 AM.IGN: Wade County/Heat Wave
MVP: Foil Epic Waiters
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Re: MyTeam Mobile Discussion
The problem is that right now it cost 100 bucks for 15k credits which is 1 great and worth only 5 points to loyalty.
The cost just does not work out.
Edit: I know that this is not a black and white issue, and that credit prices aren't based on the assumption that people only buy credits. The AH can supplement credits, and as CD would say, so can seasons and daily rewards.
But the pack pricing is just messed right now. It barely makes sense to buy them unless you're in a pinch and need to complete a deal.Comment
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