Update 6 Release Notes - March 18th

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  • Athens2004
    Rookie
    • Feb 2015
    • 44

    #121
    Re: Update 6 Release Notes - March 18th

    So, If you`re getting only one star being the champion on star tier, what would you get in legendary seasons? im in playoffs now and the rewards are still the same, just didn`t updated the game yet

    I think this is it, it´s over....

    Comment

    • Athens2004
      Rookie
      • Feb 2015
      • 44

      #122
      Re: Update 6 Release Notes - March 18th

      THE GOOD NEWS IS: think all I can do with all the time i spended in this game , that by the way im loosing all my progress in about 7 months.

      In the forum people allways do math. Example: if he plays +5 games he should be playing (x) games to get to (x) etc etc. Well, do your maths and think...
      With all the hours (and for some others money) spent in this game that keep f****ing us: I could have studied something new , i could trained and get a really good body, i could have played a REAL game in a console.... infinite oportunities!!!!

      Goodbye CD!!!! Hope you get a lot of money! (perhaps if you do, you will get better)

      Comment

      • ActionJack
        Pro
        • Mar 2014
        • 586

        #123
        Re: Update 6 Release Notes - March 18th

        Originally posted by SlightlySnaked
        So in the beta, how many Star Cards sold for less than 400 credits. Speculative or not, how stupid do you think we all are to ever get on board with 400 Credits+1 Star>3 Stars?

        You keep throwing around the word "Guaranteed" like it means something. I could spend Five dollars and guarantee myself 600 credits. $5 will not get me what I could have gotten before.

        What is the value of 400 credits? Geez, what's the value of 40,000 credits? I can get new flashing cards that bounce around that will be outdated in a month.

        In the end, maybe this will be a good thing. Never really sure what drew me to thing tap tap taparoo game anyhow, aside from enjoying the community banter. Kind of taking a step back and seeing this game for what it is: a psychological brain wash to suck the money out of my bank account.

        -Slightly Sickened
        Yeah.. I mean.. This game DOES suck, just objectively. I've been saying that since the last version. The combination of the community, the license, and the occasional thrill of getting something you want serves to cloud the brain, and obfuscate the fact that actually playing this game is a terrible experience. That's one of the reasons why people use bots. They get to keep the good parts (community and card pulls), and cut out the bad (actually playing the game).

        So yeah.. we'll see what happens from here I guess.

        CD STILL hasn't set out on alleviating the fact that the game isn't actually fun to play, and now they're nerfing one of the only things that makes this game worthwhile at all. They're gonna regret this.

        Comment

        • Dextro
          MVP
          • Feb 2015
          • 1983

          #124
          Re: Update 6 Release Notes - March 18th

          Originally posted by Athens2004
          So, If you`re getting only one star being the champion on star tier, what would you get in legendary seasons? im in playoffs now and the rewards are still the same, just didn`t updated the game yet

          I think this is it, it´s over....
          1 Super Rare, 18 Credits and a clammy handshake

          Comment

          • Poetic
            Rookie
            • Nov 2014
            • 460

            #125
            Re: Update 6 Release Notes - March 18th

            I spent money on this game. I deeply regret that now. I am in Europe. Too Bad. I would fill out the forms you mentioned SmartForce.

            Please Danan. I like this game. Come around and show some respect for the opinion of your Users.



            MVP Magic Johnson

            Comment

            • BeegDawg
              Rookie
              • Jan 2015
              • 274

              #126
              Re: Update 6 Release Notes - March 18th

              Originally posted by NWGameDad
              I don't mind the feedback and don't take it personally. I just want you to understand some of the thought process in the changes so you see why we did what we did.


              I disagree that the values stated for cards isn't speculative. It absolutely is because for cards to become Credits they have to sell. That's a big piece you're overlooking. A big complaint during the Beta was that many cards did not sell, so saying your Star cards are worth x Credits just isn't true. Where as, Credits won in Season games now are definitive and something that is guaranteed. It is also something free players have an opportunity to gain Credits without using the Daily VC Bonus. The added benefit of the Credits as a Season reward is that it will infuse Credits into the AH economy allowing more cards to sell. A win for players on both ends.


              I get on the surface it looks like a huge nerf to Season rewards, but in the long run I think players will come to appreciate getting guaranteed Credits for winning Seasons (or placing in the top 4).

              And what of those people that pay? What is the benefit for us?

              Comment

              • daCorp
                Rookie
                • Feb 2015
                • 89

                #127
                Re: Update 6 Release Notes - March 18th

                Hey CD I just put 3 UR enhancements together and ended up with a SR enhancement...

                Comment

                • nwizig
                  Rookie
                  • Feb 2015
                  • 70

                  #128
                  Re: Update 6 Release Notes - March 18th

                  By the comments that have been posted I know I'm going to be the minority and probably get skewered for this, but doesn't this update prolong the playability of the game? What fun is it to be able to build a super deck so quickly, especially with auction house?

                  I'm much newer to this game than wwe supercard (been playing that since it launched), and I can tell you that when they nerfed the rewards for seasons in wwe it actually gave the game more life. Before, if you reached the finals, you were guaranteed a pair of the level you were at, which allowed you to collect pros so fast that there was nothing left to play for. I'm at the point on that game where my rtg deck is all survivor (star) pros and now feel like I have no need to play except for rtg because I can't improve my deck. Again, maybe its just me, but I would think its a positive thing to have to play more to get the cards you want, gives you a goal to achieve.
                  Good references- megatron716, muc.zephyr

                  Comment

                  • Pims95
                    Rookie
                    • Feb 2015
                    • 248

                    #129
                    Re: Update 6 Release Notes - March 18th

                    Originally posted by NWGameDad
                    Those card values are all speculative though. 400 Credits is 400 Credits. Credits have a flexibility that cards simply do not. Players wanted more ways to win free Credits, so we gave it to you.
                    This is an insult to my intelligence.

                    Comment

                    • Aristocrat1
                      Rookie
                      • Feb 2015
                      • 86

                      #130
                      Re: Update 6 Release Notes - March 18th

                      Well. An easy solution would be: win season get 3 stars. Pick the one u want. That way you can get ur dupe or a nice card to sell.

                      Comment

                      • yantelope
                        Rookie
                        • Jan 2015
                        • 160

                        #131
                        Re: Update 6 Release Notes - March 18th

                        Math

                        I don't know how many star/leg pros you need to reach star tier but I am guessing it's 10 or so. That would require you to win at least 20 leg seasons to get the requisite number of legendary cards. Each season takes at least 4 days to win. That is a total of 80 days minimum to advance a tier and that is assuming a few unrealistic ideals. In reality, tier climbing just got much more difficult. I know there are other ways to win cards but it was season mode that was the meat of the gameplay and it feels like my steak was just swapped for a Jr. Cheeseburger.

                        Comment

                        • sagelike
                          Just started!
                          • Mar 2015
                          • 3

                          #132
                          Re: Update 6 Release Notes - March 18th

                          Originally posted by nwizig
                          By the comments that have been posted I know I'm going to be the minority and probably get skewered for this, but doesn't this update prolong the playability of the game? What fun is it to be able to build a super deck so quickly, especially with auction house?

                          I'm much newer to this game than wwe supercard (been playing that since it launched), and I can tell you that when they nerfed the rewards for seasons in wwe it actually gave the game more life. Before, if you reached the finals, you were guaranteed a pair of the level you were at, which allowed you to collect pros so fast that there was nothing left to play for. I'm at the point on that game where my rtg deck is all survivor (star) pros and now feel like I have no need to play except for rtg because I can't improve my deck. Again, maybe its just me, but I would think its a positive thing to have to play more to get the cards you want, gives you a goal to achieve.
                          We are in the minority at least on the forums (which makes sense).

                          I can see why people are upset.
                          But it appears these are the people who have have spent many hours on this app, spent an inordinate amount of money on the app, or people in the very higher tiers. In the end, a minority in the entire population of users.

                          I personally think this makes AH a bit more fair, levels the playing field a bit, and prolongs the game.

                          Again, I can see why some are upset by the changes but in the end I think this benefits most users regardless of what many of the posters here have said.

                          Comment

                          • Athens2004
                            Rookie
                            • Feb 2015
                            • 44

                            #133
                            Re: Update 6 Release Notes - March 18th

                            This is easier than going to a lawyer (i imagine the lawyer`s face when you tell him your "case") This is a market and markets have their rules. If tomorrow the tomatoes are $100 each, the sellers will give you plenty of explanations about this price (lets say maybe bad harvest plages etc) but they won`t change the price if they are still winning more money than with the common price (despite they will maybe sell to less people they will make more money)
                            THE ONLY THING PEOPLE CAN DO IS: don`t buy any more tomatoes. If people stop buying, then they are lowering the prices.
                            Of course this is very difficult since everybody complains and cries about this but can´t take the "effort" of not playing for maybe a week.
                            Stop playing for a week and you will see how things change and you will be listened. Otherwise, keep being screwed by CD over and over.
                            Personally, Im not playing anymore, like i said, look at the time and money you spend here and see that are TONS of options in your life better than this.

                            Comment

                            • unreal_insan1ty
                              Rookie
                              • Feb 2015
                              • 450

                              #134
                              Re: Update 6 Release Notes - March 18th

                              Am I sniffing CD planted forum posters? Lmao

                              Comment

                              • ActionJack
                                Pro
                                • Mar 2014
                                • 586

                                #135
                                Re: Update 6 Release Notes - March 18th

                                Originally posted by nwizig
                                By the comments that have been posted I know I'm going to be the minority and probably get skewered for this, but doesn't this update prolong the playability of the game? What fun is it to be able to build a super deck so quickly, especially with auction house?

                                I'm much newer to this game than wwe supercard (been playing that since it launched), and I can tell you that when they nerfed the rewards for seasons in wwe it actually gave the game more life. Before, if you reached the finals, you were guaranteed a pair of the level you were at, which allowed you to collect pros so fast that there was nothing left to play for. I'm at the point on that game where my rtg deck is all survivor (star) pros and now feel like I have no need to play except for rtg because I can't improve my deck. Again, maybe its just me, but I would think its a positive thing to have to play more to get the cards you want, gives you a goal to achieve.
                                Nerfing progress is the lazy, wrong way to prolong the game's life.

                                I always held the stance that an Auction House was a bad idea, because it would bring everyone to end game too quickly. I made the comment immediately when AH beta hit, that CD had better get to work on a new mode/feature to prolong the life, because they accelerated it greatly by delivering AH.

                                Incidentally, I didn't buy a single thing on AH, because I didn't want to push to endgame. I came into AH with 6 Star Pros as a free player, and walked out with 6 (sold World B Free Pro, and scored an MVP Pro with AH earnings but that's it).

                                I absolutely get the pacing issue AH creates. "Fixing it", by killing another game mode, and creating an overall worse experience for your users is not the way to do it.

                                Again... I NEVER would have come out with AH personally, but if I was forced to, I'd have damn sure had something NEW ready to go, so that people reaching Season endgame wouldn't kill my product.

                                Instead CD chose to just slow everyone's progress by making it less profitable to play seasons, and less fun overall. That's not the proper course of action.

                                Comment

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