New Community Manager!

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  • Dextro
    MVP
    • Feb 2015
    • 1983

    #136
    Re: New Community Manager!

    Originally posted by Melcho
    Criticism is one thing, but the main criticisms have already been addressed, now it's just seems like complaining and whinging that the outcome wasn't as desired.



    Anyway, you guys are clearly passionate about this so good luck to you (And I mean that honestly - no sarcasm)

    Sometimes you need to repeat stuff till the other side gets it.
    I do understand that this is frustrating, but as long as I don't see answers, I wouldn't call it whining.

    It is always easier if you already reached the top level - but you should never forget lower tier players. And the so called middle class.
    In my opinion the more active player the game has, the more benefit for CD.
    But if you look at the history of this game and 2k in total, it looks horrible from a customer perspective.
    Just saw an offer for Evolve which was release beginning of February. You now get it for 25 Euro - now wonder after that ****storm and the bad critics.

    And CD is following the same path more and more


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    • McDiddy
      Rookie
      • Feb 2004
      • 312

      #137
      Re: New Community Manager!

      Originally posted by brad_nicholson
      On the subject of those tiers of cards -- there's definitely a chance some of those won't be unsellable forever, which I think is something I think you guys wouldn't mind?
      We wouldn't mind that at all!
      MyNBA2K15 Info:

      SN: McDiddy
      Favorite team: Phoenix Suns
      MVP: Steve Nash MVP card

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      • SlightlySnaked
        MVP
        • Dec 2014
        • 1388

        #138
        Re: New Community Manager!

        Originally posted by brad_nicholson
        On the subject of those tiers of cards -- there's definitely a chance some of those won't be unsellable forever, which I think is something I think you guys wouldn't mind?
        Care to elaborate a little on this, Brad? Will minimums be reduced when the new Playoff tier drops? Any additional information would be great appreciated by the community

        -Snake

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        • Bgartz29
          Rookie
          • Jul 2013
          • 141

          #139
          Re: New Community Manager!

          Seems there are a lot of negative feedback on this forum so I want to leave some positive for people to see

          I have no problem with thoughtful suggestions but I think people who spend money on the game do not get the right to complain just because they spent money. You can't look at it as an investment because you will always be disappointed.

          Games like these have to keep introducing more powerful cards or people at the 'end' of the game will lose interest. So you have to expect that any cards you earn will lose value as time goes on. It all comes down to enjoyment, if you are getting enjoyment out of the game then you can justify your money spent. If not I would suggest stop spending the money.

          I am only at epic tier at the moment but I have no problem with the season rewards and I personally would love 1000 credits for winning seasons.

          I think the best part about this game is that it is free to play and paying does not leave free players at a disadvantage since you play similar strength decks. I also love that there is no game limit per day. If they had that like other free to play games I wouldn't even bother with this game.

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          • KBAQ
            Rookie
            • Apr 2015
            • 228

            #140
            Re: New Community Manager!

            Originally posted by brad_nicholson
            One thing's for sure: auction houses are pretty tricksy. We're constantly evaluating where ours is at and how we can add more value to it. That doesn't necessarily exclude tax reductions, but our data at the moment makes a reduction a hard argument to make. I'd like to keep hearing more of your ideas because I know there's a great middle ground or thought here that can inspire the future of it.


            On the subject of those tiers of cards -- there's definitely a chance some of those won't be unsellable forever, which I think is something I think you guys wouldn't mind?
            I think some of us know that even with having the auction house at all now, it's still something that was implemented "mid-season" with kinks to work out. The difficulty on CD's end wasn't necessarily focused on balance, but strictly getting it functional and some things need to be tweaked because the CD focus was "get this thing online" and not "how can we make this the best functionality?"

            It has been mentioned on these forums frequently, lots of us would spend more if we felt our money actually went further. We need much more control over minimum bids for each tier, it is an artificial barrier in order to increase the flow of credits into CD. Well, you can go look on the front page, we are bypassing this en masse by trading and gaming the BIN system and then reselling commons at high prices. This is ridiculous, we don't want to spend 2400 on a legendary, and with CD continually adding tiers, it is ridiculous to expect people to continue to buy those packs/spend the credits on the auction house. Higher tier players are looking to dump those cards constantly. If you are a star++ player, you can make an absolute killing since there are so few cards to help improve your lineup.

            I'll pay the listing price and take a hit, if I can actually move an epic pro instead of taking a hit and my Hornacek eventually becoming training fodder because he costs as much as a single legendary who people would rather buy and then pro what they have.
            IGN: KBAQ
            MVP: Finals MVP Kawhi

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            • Dextro
              MVP
              • Feb 2015
              • 1983

              #141
              Re: New Community Manager!

              Originally posted by brad_nicholson
              One thing's for sure: auction houses are pretty tricksy. We're constantly evaluating where ours is at and how we can add more value to it. That doesn't necessarily exclude tax reductions, but our data at the moment makes a reduction a hard argument to make. I'd like to keep hearing more of your ideas because I know there's a great middle ground or thought here that can inspire the future of it.


              On the subject of those tiers of cards -- there's definitely a chance some of those won't be unsellable forever, which I think is something I think you guys wouldn't mind?

              All communication is welcome!
              Personally I wouldn't mind if you say that some of those cards are unsellable, even in the future. Actually I prefer that, compare it to FIFA.

              One idea would be, change the reward structure of RTTC. Means everybody who is investing time/money can get those cards, but they can't be sold. At the moment only high tier player get those rewards - and lower tier players need to grind looses. Which is something I personally don't like.
              The +2 in each tier should be based on your own tier, if you want that star card you could improve your deck drastically or buy game nights / hot streaks.


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              • Illmatic1909
                Pro
                • Dec 2014
                • 708

                #142
                Re: New Community Manager!

                Brad,

                I think Danan cleared a lot of stuff up last night with members by being very upfront and honest about decisions (although we understand sometimes he might have to withhold some information).

                However, some of the logic is odd to me:

                1) You want AH minimums to limit progress a little bit. However, it still happens with buy-backs. In fact, it is happening with buy-backs. So as a result, we have to pay tax on both the card, and the buy back. It just doesn't seem fair that we have to pay the tax on two transactions because you won't let us do one with lower minimums.

                2) I understand the logic behind rewards. We shouldn't get more cards back for the sake of the AH, parity and progression. In essence you are taxing the "haves" with AH tax to give to the "have-nots" in seasons. I have no problem with that and wish we did it more in our society. However, your haves are seeing a lot less reason to play competitively in seasons. The have-nots are probably fighting for season rewards (as Danan says your data shows), because your haves don't see the fun in it.

                Some people on this forum have provided some good ideas for rewards that seem to be disregarded. I think the AH tax is drawing out enough money that you guys can put some more back in to the economy with season rewards.

                Again, your reasoning is always appreciated...
                IGN: illmatic1
                Tier: Leg++

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                • Dextro
                  MVP
                  • Feb 2015
                  • 1983

                  #143
                  Re: New Community Manager!

                  One thing I just forgot, and maybe I am the only unlucky guy. But what I just mentioned in my legendary seasons is that people with Star LU drop down to get easy wins and take the 400 credits. Their LU looks to weak to win a Star Season, but in a Legendary Season they are a tank. With the changing of the reward system in seasons this is really a pity. As 80 Credits don't help you at all, but you can't win because there is a tank. Had several seasons where all human LU were balanced beside the one who should be already in Star. The only way to avoid them next time, is tanking and hoping that in the next season there is not such a tank. In my eyes you should really rethink the reward structure for lower tiers - you cannot avoid such tanks. But then at least it should be worth full to finish second or third


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                  • SmartForce
                    MVP
                    • Mar 2015
                    • 1845

                    #144
                    Re: New Community Manager!

                    Originally posted by Dextro
                    One thing I just forgot, and maybe I am the only unlucky guy. But what I just mentioned in my legendary seasons is that people with Star LU drop down to get easy wins and take the 400 credits. Their LU looks to weak to win a Star Season, but in a Legendary Season they are a tank. With the changing of the reward system in seasons this is really a pity. As 80 Credits don't help you at all, but you can't win because there is a tank. Had several seasons where all human LU were balanced beside the one who should be already in Star. The only way to avoid them next time, is tanking and hoping that in the next season there is not such a tank. In my eyes you should really rethink the reward structure for lower tiers - you cannot avoid such tanks. But then at least it should be worth full to finish second or third


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                    This keeps happening to me too. That's why I used my accumulated credits to make some star pros so I can just do star seasons and collect a QF star card every 4 days. I was hoping to save the credits until PO cards, but I keep running into people who should be collecting their easy star card in a star season but instead drop into Legend season just barely (sometimes 2 or 3 of them in a season).

                    When the system is designed such that people actively try to avoid making the finals in the highest tier and also try to intentionally **** block the next tier lower ... there's obviously room for improvement.

                    Since they are not willing to increase the card rewards (and the reasons given seem logical and sound), I'm not sure how to fix this problem. Thoughts?
                    QG Tier: Legendary++
                    Season Tier: Epic
                    MVP: Legendary Pro MVP Curry
                    Lineup:
                    PG: Foil Legendary Pro MVP Stephen Curry
                    SG: Foil Epic Pro George Gervin
                    SF: Foil Legendary Pro LeBron James
                    PF: Foil Epic Pro Larry Johnson
                    C : Foil Epic Pro Robert Parish

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                    • Dextro
                      MVP
                      • Feb 2015
                      • 1983

                      #145
                      Re: New Community Manager!

                      Yeah, I already thought this. Never saw this before, but with this reward system they take the Star Card + 400 credits instead of winning just a Star Card in the star season.

                      If I still would get two legends, I would do my best to get at least into the finals. But 80 Credits + the risk to have this guy in my next season again? No way.

                      All options I do see, won't be considered by CD. One option you could think about, make those rewards unsellable in lower tiers.


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                      • Sir Master Tim
                        Banned
                        • Mar 2015
                        • 340

                        #146
                        Re: New Community Manager!

                        Originally posted by SmartForce
                        This keeps happening to me too. That's why I used my accumulated credits to make some star pros so I can just do star seasons and collect a QF star card every 4 days. I was hoping to save the credits until PO cards, but I keep running into people who should be collecting their easy star card in a star season but instead drop into Legend season just barely (sometimes 2 or 3 of them in a season).

                        When the system is designed such that people actively try to avoid making the finals in the highest tier and also try to intentionally **** block the next tier lower ... there's obviously room for improvement.

                        Since they are not willing to increase the card rewards (and the reasons given seem logical and sound), I'm not sure how to fix this problem. Thoughts?
                        Im currently the tank of my season(unintentional). I put an emphises on QG lineup over RTTC and Seasons so I tend to neglect depth. Im in legend tier with only about 25% in. I have 1 RC star vince carter, Star lowry and cp3, 3 leg pros 3 leg singles and an epic pro filling out my starting lineup. When I joined I thought id be lucky to make it into quarter finals. Well needless to say Im currently 54-0 and have dominated everyone iv played(beat the dude in 2nd by a point when my deck had less then 50% energy against his near full energy). The only idea I have to fix this is to shrink the threshold(more precise matchups IE teams with 5 stars and 3 legends and 2 epic pros play teams with 3 stars 2 leg and 3epic pros rather then a team of 10epic pros playing a team with 5 stars and 5 legend pros) My concern with this method though is that it would negatively effect lower tiers by making it harder to advance which is a major drawback

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                        • Pims95
                          Rookie
                          • Feb 2015
                          • 248

                          #147
                          Re: New Community Manager!

                          Originally posted by SmartForce
                          When the system is designed such that people actively try to avoid making the finals in the highest tier and also try to intentionally **** block the next tier lower ... there's obviously room for improvement.
                          I am starting to think that you are a paranoid person.
                          People do not INTENTIONALLY BLOCK the next tier lower. If I were to move down to a lower tier, it would be because I have a guarantee of winning it, whereas playing in the higher tier would require me to reach the semis with effort. I generally took the surefire win over a QF exit. And yet, I never thought about INTENTIONALLY BLOCKING people below, I just wanted to have the best chances of winning quality cards.

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                          • Sir Master Tim
                            Banned
                            • Mar 2015
                            • 340

                            #148
                            Re: New Community Manager!

                            Originally posted by Dextro
                            Yeah, I already thought this. Never saw this before, but with this reward system they take the Star Card + 400 credits instead of winning just a Star Card in the star season.

                            If I still would get two legends, I would do my best to get at least into the finals. But 80 Credits + the risk to have this guy in my next season again? No way.

                            All options I do see, won't be considered by CD. One option you could think about, make those rewards unsellable in lower tiers.


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                            Im greatly against hindering the lower tiers as it is restricted enough as it is. If players in star tiers can make coin off of selling cards how could they justify not allowing the lower tiers to do the same?

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                            • Dextro
                              MVP
                              • Feb 2015
                              • 1983

                              #149
                              Re: New Community Manager!

                              The question is, do they sell? First of all, you need to train them fully. Second you need to sell them. Seems to me like an unsure bet + 30% Tax if you sell
                              Personally I would prefer two unsellable legends over 1 legend + 80 credits.

                              But I am open for all other suggestions. But with this reward system it is more useful to play in a lower tier just to get the credits. In my opinion, with a Star LU you should play in Star and not in Legend.


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                              • SmartForce
                                MVP
                                • Mar 2015
                                • 1845

                                #150
                                Re: New Community Manager!

                                Originally posted by Pims95
                                I am starting to think that you are a paranoid person.
                                People do not INTENTIONALLY BLOCK the next tier lower. If I were to move down to a lower tier, it would be because I have a guarantee of winning it, whereas playing in the higher tier would require me to reach the semis with effort. I generally took the surefire win over a QF exit. And yet, I never thought about INTENTIONALLY BLOCKING people below, I just wanted to have the best chances of winning quality cards.
                                How is needing to win the entire season to get a Star card "the best chances" when you need only be in the top 8 in a Star season to do so?
                                QG Tier: Legendary++
                                Season Tier: Epic
                                MVP: Legendary Pro MVP Curry
                                Lineup:
                                PG: Foil Legendary Pro MVP Stephen Curry
                                SG: Foil Epic Pro George Gervin
                                SF: Foil Legendary Pro LeBron James
                                PF: Foil Epic Pro Larry Johnson
                                C : Foil Epic Pro Robert Parish

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