It's not adequate, but it's better than it would be if it factored in misses for no reason. The game says... oh you've made 4 in a row... time to miss 2.
Like I said, they need to totally revamp the system in order to make it 'realistic.' I'd like them to find a way to go towards user control opposed to computer control.
I don't understand the fun of a game where your main goal is positioning your players to 'hot spots' where the computer is more likely to allow them to make a shot.
And it is true that most NBA players can drain uncontested shots all day from just about anywhere... not all, but most.
I voiced an idea (and was shot down) that required pressing the right stick down straight for a 'perfect gather' and then up to the middle. The middle would be the threshold for shooting. Anytime before that would be a fake. Then you would be required to push the stick upwards to release it at the top of your jump while also keeping it perfectly straight.
Certain players would have an easier time gathering and such...
the point is, though, that there needs to be a next gen shooting mechanic. It's only 'unrealistic' because it's easy. If it was hard enough so that skilled players had trouble making a perfect release (especially in the heat of competition) then it wouldn't be a big deal, correct?
There are so many factors that go into the actual 'making of a shot.' It has to do with the effort they have to go through to shoot it (so, as I have said before... a play-by-play fatigue as well as a game fatigue that affected each other would be necessary) the amount of contact they get while shooting or before shooting, and if they have to change the trajectory to avoid someone's hand. Obviously, there are more, but it's much more complex than just pressing a button, and it's the easy way out to factor in predetermined percentages. At that point, why even play the game?
Lastly, I bet if you saw someone like Larry Bird shooting around he would make almost every shot and when he didn't. He would be like oh man I messed up... not like "Oh man it was perfect I don't see what happened!"
To summarize, I'm all for increasing the margin for error and difficulty to make it more realistic and less user friendly, but as long as it's simply 'press the shoot button and hold it' it needs to have a 'money release' and the misses and law of averages will be (theoretically, unless someone has a programpad) defined similarly to the way they are in real life... except instead of shooting a 18 footer like you are in the game, it will be more comparable to flicking in a lay up in real life. That same level of simplicity.
-Smak
Comment