Perfect release on a jumpshot
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Re: Perfect release on a jumpshot
No go raw. Unless I can figure out a way to make the COMP more difficult I can't take All-Star.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont 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Re: Perfect release on a jumpshot
interesting topic. I say that because, this is the root of a lot of the issues people have with either/all games. Everyone thinks something different. even if i's just slight. We all kinda conceptualize things in our own way and voice our very STRONG opinions on the issues. Personally, I kinda feel both points. To truly have a perfect release would insinuate a bucket. But in the real world there are so many facets to this that it's impossible to replicate. illsmaks idea is interesting because while the release point may be perfect that doesn''t take into account the gather and the jump. But on a videogame where we are taking what they give us, the "perfect" release should combine everything. That being said, shooting ratings must come into play in a much more involved way. similar to freethrows, the rating should determine how hard it is to get that perfect release. maybe like on nba 09. as it is , it doesn't take much on nba live to get a perfect release, and it feels totally unrealistic to see this in the game. guys hitting jumpers under serious diress and out of position. of course. this is all in my opinion. lol.Comment
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Re: Perfect release on a jumpshot
Hey Pared, from what ive seen on Amatuer players miss open j's all the time. So maybe it has something to do with being on a harder level. And to me of course, live has played well as far as contested shots and uncontested shots.Comment
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Re: Perfect release on a jumpshot
Is that level below Pro?
I just can't find the balance and it's extremely frustrating. It's what is holding back the single player game for me.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Perfect release on a jumpshot
Does anyone else find that, at a seemingly 99% rate, any open shot with a perfect release be it the CPU or Player, always goes in.
This is frustrating me beyond belief. I can post up with big man, draw a weakside defender and throw a cross the court pass to my man open on the opposite wing and as long as I hit the jumper with a perfect release I'm set. Same goes for the CPU. D up on them above the 3 pt. line, watch them cross you up and make you look stupid and sit in awe as the CPU takes a jumper with the perfect release and make it... every single time.
Seems like an open perfect release equals a bucket... and that's not real basketball.
Sliders don't help this either. They certainly help inside shots but the perfect release shouldn't be an automatic bucket... and right now even though I've gone as far as to drop the shooting sliders 20 points on superstar.... it is.
Very frustrating.chuckcross.bandcamp.com
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ROOKIE KILLERComment
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Re: Perfect release on a jumpshot
You don't have this problem in the practice gym, either. You can hit the perfect release and miss shots all day at a realistic clip according to their ratings. That's the way it should be in the game.
Oh, and a "non-perfect" release should fall sometimes as well. 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Perfect release on a jumpshot
Pared, I'm using playmakers sliders but with the level for AI set on allstar and set the same for user, I'm really not seeing this issue.N.Y Mets
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Re: Perfect release on a jumpshot
Does anyone else find that, at a seemingly 99% rate, any open shot with a perfect release be it the CPU or Player, always goes in.
This is frustrating me beyond belief. I can post up with big man, draw a weakside defender and throw a cross the court pass to my man open on the opposite wing and as long as I hit the jumper with a perfect release I'm set. Same goes for the CPU. D up on them above the 3 pt. line, watch them cross you up and make you look stupid and sit in awe as the CPU takes a jumper with the perfect release and make it... every single time.
Seems like an open perfect release equals a bucket... and that's not real basketball.
Sliders don't help this either. They certainly help inside shots but the perfect release shouldn't be an automatic bucket... and right now even though I've gone as far as to drop the shooting sliders 20 points on superstar.... it is.
Very frustrating.
It should work a bit like American Idol... partly determined by the Judges... partly determined by the fans.
The shot should be partly determined by the user's release... partly determined by the player's shot rating. How open you are, and def pressure would also be factors.
As a "game mechanic" being punished for leaving a guy open and being rewarded for finding your open man... I thinks it's great.
I think it encourages good fundamental play.
So yes I agree with you it should be tweaked a little. But more often than not the open look should go in. Otherwise there is no punishment/reward for good or bad play.Comment
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Re: Perfect release on a jumpshot
I see what you mean.
It should work a bit like American Idol... partly determined by the Judges... partly determined by the fans.
The shot should be partly determined by the user's release... partly determined by the player's shot rating. How open you are, and def pressure would also be factors.
As a "game mechanic" being punished for leaving a guy open and being rewarded for finding your open man... I thinks it's great.
I think it encourages good fundamental play.
So yes I agree with you it should be tweaked a little. But more often than not the open look should go in. 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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*Official Miami Heat Haters Club Member #1*Comment
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Re: Perfect release on a jumpshot
I see what you mean.
It should work a bit like American Idol... partly determined by the Judges... partly determined by the fans.
The shot should be partly determined by the user's release... partly determined by the player's shot rating. How open you are, and def pressure would also be factors.
As a "game mechanic" being punished for leaving a guy open and being rewarded for finding your open man... I thinks it's great.
I think it encourages good fundamental play.
So yes I agree with you it should be tweaked a little. But more often than not the open look should go in. Otherwise there is no punishment/reward for good or bad play.
Apparently some people didn't watch the playoffs last year. Teams were very happy to leave Rondo open all game long because they knew even when he was wide open that he'd still miss quite a bit.Fantasy football fans... Dominate your Draft with the #1 selling fantasy football app, Fantasy Football Cheat Sheet 2017 for iOS & Android.
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Re: Perfect release on a jumpshot
What you described is exactly what should happen.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Perfect release on a jumpshot
I agree except this is where a well built team comes into play. Surround Garnet with 4 great shooters and Garnet suddenly becomes unstoppable because your afraid to double team him. Surround him with 4 guys that can't shoot and your no longer afraid to double team because you know the supporting cast can't shoot and will miss a fair share of open jumpers.
Apparently some people didn't watch the playoffs last year. Teams were very happy to leave Rondo open all game long because they knew even when he was wide open that he'd still miss quite a bit.
Do I double team or do I keep the perimeter covered?
Pick your poison.
The good teams have strong post and perimeter players and will naturally be much harder to stop.
In the game you would ideally want to double team KG, play tight on Allen and loose on Rondo.
So Pared is right. You don't want to be schooled by Rondo making 99% of his open 3's. If you're forcing Boston to always go to Rondo, that should be a good thing right.
And if player shot rating comes into it, then it should work. Allen will make far more of his threes than Rondo will.
It's all about game balance.Comment
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Re: Perfect release on a jumpshot
There are times when I play, where i will think I just shot a perfect shot it felt good on the release but I still miss.. U cant make every shot just because ur open.. I have been seeing preseason game where guys were open and they missed shots, so I agree with Pared it is unrealistic.Comment
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