Perfect release on a jumpshot

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  • K_rob11
    MVP
    • Sep 2005
    • 1465

    #46
    Re: Perfect release on a jumpshot

    Originally posted by Pared
    And that doesn't seem to happen here. The CPU, if left open, lets go a "perfect" release that takes precedence over ratings.

    What you described is exactly what should happen.
    So Pared, are you saying that if I double off Rondo all game in LIVE this year that Rondo will kill me from the outside???? This would be a big factor in whether or not I am going to get this game today. I was having a tough time deciding on whether to get this or 2k9, but this would be a major deal breaker for me....unless its the same in 2k9. If this is the case, I am suprised that this is not being talked about more.

    I was under the impression that the success of your shot is determined by your release point of the shooting button AND the players shooting ratings. So are you saying that Rondo is just as effective as Ray Allen? Please tell me this isn't the case .

    I am really feeling the demo...I am having more fun with Live's demo than the 2k9 demo...so I am leaning towards getting Live, but not if shooting ratings mean nothing.
    "Basketball is my favorite sport
    I like the way they dribble up and down the court
    Just like I'm the King on the microphone so is Dr. J and Moses Malone"

    Comment

    • ILLSmak
      MVP
      • Sep 2008
      • 2397

      #47
      Re: Perfect release on a jumpshot

      Of course it's not like that... lol. Plus Rondo will usually drive in a little. The main 'scrub' superstar, I've seen, is Bruce Bowen.

      Now, if you were playing me... and you doubled Garnett... and I was shooting with Rondo... then I might kill you all day. lol

      Edit: It's not that shooting ratings mean nothing... it's that with the right amount of skill you can turn any shooter who isn't a total garbage shooter (Shaq... for instance.) into a money outside shooter. If you're wide. But if it's a weird off balance shot or whatever... or you're not wide... or you release wrong, it could be a total air ball.

      -Smak

      Comment

      • Pared
        Legen - WAIT FOR IT
        • Feb 2003
        • 39337

        #48
        Re: Perfect release on a jumpshot

        Originally posted by K_rob11
        So Pared, are you saying that if I double off Rondo all game in LIVE this year that Rondo will kill me from the outside???? This would be a big factor in whether or not I am going to get this game today. I was having a tough time deciding on whether to get this or 2k9, but this would be a major deal breaker for me....unless its the same in 2k9. If this is the case, I am suprised that this is not being talked about more.

        I was under the impression that the success of your shot is determined by your release point of the shooting button AND the players shooting ratings. So are you saying that Rondo is just as effective as Ray Allen? Please tell me this isn't the case .

        I am really feeling the demo...I am having more fun with Live's demo than the 2k9 demo...so I am leaning towards getting Live, but not if shooting ratings mean nothing.
        His DNA may dictate him to drive in those instances but when he shoots he will most likely go something like 9 for 10. The CPU release is pretty much always perfect and this takes precedence over his shooting ratings... at least more than it should on Superstar... and slightly on All-Star.

        It's even more apparent on head to head play; Find two guys who can hit a "perfect" release consistently and you'll have a high %'s of shots made.

        It's fun but not necessarily realistic.
        Originally posted by Romo4mvp
        I have been seeing preseason game where guys were open and they missed shots, so I agree with Pared it is unrealistic.
        And you'll see this throughout the season as well: Teams will swing the ball around to open guys and they will miss. That won't happen here as long as the release is "perfect." Once you see that one specific arc it's not even worth going in for a rebound.

        I wouldn't mind the difference in arcs to show the user that he released the ball perfectly on his jumper however I would like to see the shot hit or miss depending on his ratings. An off-balance shot should work the same way with a greater negative effect, unless the player has a high ability to shoot on the move.

        If you take anyone in the practice gym, you see this. It works exactly how it would. I believe it could be there is no "perfect release arc" in the practice gym but I haven't really paid attention to that. But if you look at the shooting meter underneath your player, when it hits green to indicate your release was correct, the shots don't go in at the rate they do in a game. They seem more ratings dependent there.
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        Comment

        • K_rob11
          MVP
          • Sep 2005
          • 1465

          #49
          Re: Perfect release on a jumpshot

          Originally posted by Pared
          His DNA may dictate him to drive in those instances but when he shoots he will most likely go something like 9 for 10. The CPU release is pretty much always perfect and this takes precedence over his shooting ratings... at least more than it should on Superstar... and slightly on All-Star.

          It's even more apparent on head to head play; Find two guys who can hit a "perfect" release consistently and you'll have a high %'s of shots made.

          It's fun but not necessarily realistic.


          And you'll see this throughout the season as well: Teams will swing the ball around to open guys and they will miss. That won't happen here as long as the release is "perfect." Once you see that one specific arc it's not even worth going in for a rebound.

          I wouldn't mind the difference in arcs to show the user that he released the ball perfectly on his jumper however I would like to see the shot hit or miss depending on his ratings. An off-balance shot should work the same way with a greater negative effect, unless the player has a high ability to shoot on the move.

          If you take anyone in the practice gym, you see this. It works exactly how it would. I believe it could be there is no "perfect release arc" in the practice gym but I haven't really paid attention to that. But if you look at the shooting meter underneath your player, when it hits green to indicate your release was correct, the shots don't go in at the rate they do in a game. They seem more ratings dependent there.
          well....that doesn't sound like fun to me at all. From both demos, I really enjoy using quickstrike alot more than isomotion, which is one of the main reasons I was leaning towards live this year....but this has me leaning back towards 2k9. .....hopefully sliders will fix this?
          "Basketball is my favorite sport
          I like the way they dribble up and down the court
          Just like I'm the King on the microphone so is Dr. J and Moses Malone"

          Comment

          • JRdaTruth
            Rookie
            • Jun 2007
            • 124

            #50
            Re: Perfect release on a jumpshot

            pared go play 2k9 then!
            Texas Longhorns...San Diego Chargers...Miami Heat...PSN ID-JRdaTruth

            Comment

            • bkrich83
              Has Been
              • Jul 2002
              • 71582

              #51
              Re: Perfect release on a jumpshot

              I have only played 3 games, so my sample size is obviously small, but I haven't seen what Pared is at all.

              Maybe it's just me.
              Tracking my NCAA Coach Career

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #52
                Re: Perfect release on a jumpshot

                Originally posted by JRdaTruth
                pared go play 2k9 then!
                How old are you?
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