Official NBA Live 10 Bugs and Glitches Thread

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  • joel0078
    Pro
    • Sep 2006
    • 754

    #271
    Re: ** 3pt glitch not fixed **

    Originally posted by lbjtheman
    I only play sim bro.. Iam a total fan of the sim experience, but I mean what do expect from most random people you play.... people will always try to find an edge no matter what...

    anytime you'd like you can get an honest game from me.. my ps3 id name is burryen...

    I'm from cleveland and i only play with the kings now because I like the team, they fit my style and i like a challenge...

    i got over 400 games online and have only attemtped about 3700 3's.. with the kings i average 8-11 3's a game depends how much im down and how wide open they leave my guys.. I usually make about 48% of them because I know when to take them...

    So before you go accusing people and jumping to conclusions i simply stated the game is much better now with the patch then it was before... all you guys do is try to find a negative when i think they did there best to try and fix it... Nothing is ever gonna be perfect because once again players will always try to find an edge
    No need to get froggy. It was not a conclusion I came to, nor an accusation. My comment was in the form of a question. I don't know you, don't know how you play the game, and I don't have PS3. But I can't begin to imagine how any sim player would be okay with this...Is this how anyone would play a real basketball game?

    This thread isn't about anyone looking for perfection, which you suggested was the case in your reply....It's about the OBVIOUS flaw shown in the videos. If you don't have any relevant input on what was shown in the videos, there isn't a need for you to reply on this topic. Suggesting that the OP's valid complaint is simply a result of guys who are only looking for perfection, is not relevant to what's going on here and frankly comes off a little pushy, as you're comment belittles the OP's opinion.
    Last edited by joel0078; 12-14-2009, 07:37 PM.

    Comment

    • Vechi8
      Redskins big 3
      • Feb 2009
      • 353

      #272
      Re: ** 3pt glitch not fixed **

      Originally posted by joel0078
      No need to get froggy. It was not a conclusion I came to, nor an accusation. My comment was in the form of a question. I don't know you, don't know how you play the game, and I don't have PS3. But I can't begin to imagine how any sim player would be okay with this...Is this how anyone would play a real basketball game?

      This thread isn't about anyone looking for perfection, which you suggested was the case in your reply....It's about the OBVIOUS flaw shown in the videos. If you don't have any relevant input on what was shown in the videos, there isn't a need for you to reply on this topic. Suggesting that the OP's valid complaint is simply a result of guys who are only looking for perfection, is not relevant to what's going on here and frankly comes off a little pushy, as you're comment belittles the OP's opinion.
      How do you figure? You said that you must not be a fan of a sim experience. No question mark present. The guys entitled to his opinion

      Comment

      • lbjtheman
        Rookie
        • Nov 2009
        • 32

        #273
        Re: ** 3pt glitch not fixed **

        I apologize JOEL, as I just watched most of the first video to get the point.....

        I can ASSURE you that will not happen to any average skilled REAL LIFE defender most the shots he made he had plenty of space of a defender jumping late in his face...

        Which in real life they probly still will make over 55% percent of them, and I understand sometimes we can;t get over in time, but any HUMAN defender with the new patch will significantly alter those %'s...

        Post patch i played against the cavs and i had all a player do exactly what he did in the video, but the only difference was mo williams was 16-41 from the 3pt line which is pretty realistic3pt% for 4 or 5 games but you need to adjust when your opp does that, like hold the ball a little longer on offense so you run the clock out... there is a hot zone which my defender cant guard 100% and i wish it could be fixed, but what can you do?? not everything is perfect and if someone plays like that do your best to adjust and never play him again, and yes I agree hopefully they can at THE very LEAST give us an even edge and let us guard it.......

        sorry Joel for the misunderstanding but it seems as though people just wanna complain..... its a video game and it wont be perfect... that's how I as a sim player look at it....

        Comment

        • blues rocker
          MVP
          • Sep 2007
          • 1921

          #274
          Re: ** 3pt glitch not fixed **

          Originally posted by lbjtheman

          sorry Joel for the misunderstanding but it seems as though people just wanna complain..... its a video game and it wont be perfect... that's how I as a sim player look at it....

          I think most people feel that this is a problem that is fixable and that it should be fixed. If everyone simply said "it's a video game, it won't be perfect" we'd still be playing crappy 8-bit video games and nothing would ever improve - all improvement comes from people noticing flaws and pointing them out. If something is a flaw and it's fixable, it should be fixed...you shouldn't just accept the flaw and put up with it forever - if everyone did that we'd still be playing Atari or some crap.
          Last edited by blues rocker; 12-14-2009, 08:24 PM.

          Comment

          • joker
            Banned
            • Mar 2003
            • 340

            #275
            Re: ** 3pt glitch not fixed **

            guys , the vids were offline against allstar computer but my point i was making was that i see this online also but im not going to sit there and wait for a cheeser to do this on me. So i was like im going to do what cheesers do online and implement it offline and that is the outcome.

            Why am i posting this video ? It doesnt take STRATEGY to win in this game , why run plays ? Why use stars ? Why use TIGHT DEFENSE ? Why use best defenders on the best shooters when all they got to do is get to the HOT SPOTS ?

            I try to guard players tight but he's very hard to put a hand in the face of a player that runs
            ( sprints) around the perimeter just looking for an open set shot. And, if you press R1 to auto-defend, there's a little force field blocking you from getting close in and contesting.

            Comment

            • Ballatician
              Rookie
              • Sep 2008
              • 236

              #276
              Re: ** 3pt glitch not fixed **

              Do we really need a developer to fix this problem? If you are playing online adjust your defense. If you are looking for a sim experience why even play against a person like that? Go into the sim lobby for games.

              Comment

              • joel0078
                Pro
                • Sep 2006
                • 754

                #277
                Re: ** 3pt glitch not fixed **

                Originally posted by joker
                guys , the vids were offline against allstar computer but my point i was making was that i see this online also but im not going to sit there and wait for a cheeser to do this on me. So i was like im going to do what cheesers do online and implement it offline and that is the outcome.

                Why am i posting this video ? It doesnt take STRATEGY to win in this game , why run plays ? Why use stars ? Why use TIGHT DEFENSE ? Why use best defenders on the best shooters when all they got to do is get to the HOT SPOTS ?

                I try to guard players tight but he's very hard to put a hand in the face of a player that runs
                ( sprints) around the perimeter just looking for an open set shot. And, if you press R1 to auto-defend, there's a little force field blocking you from getting close in and contesting.
                LBJ: Cool..sorry for the misunderstanding.....Joker....This is OFFLINE? I haven't even played the game offline yet...But after seeing this.....UMM.....I don't think I will be. This is a massive disappointment.

                Comment

                • ehh
                  Hall Of Fame
                  • Mar 2003
                  • 28962

                  #278
                  Re: ** 3pt glitch not fixed **

                  Luckily I have never seen this problem in the 50 or so games I've played online. Since the DNA began it's improvement I've only been playing offline so it won't bother me from here on out. As others have said, the simple solution is to avoid playing randoms.

                  One of my bigger improvement request for '11 is pressure D. All in all the CPU and your CPU teammates do not pressure shooters enough. The "close/tight" defensive pressure setting does not help this at all. When guys like Peja have the rock, the CPU should be in his jock strap and forcing him to put the ball on the floor. They do not do that in '10, the CPU gives you jumpers and really focuses on closing down the lane regardless of personnel of the opposing team. Offline it's not a game killer because sliders can correct it.
                  "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                  "Beware of geeks bearing formulas." - Warren Buffet

                  Comment

                  • joker
                    Banned
                    • Mar 2003
                    • 340

                    #279
                    Re: ** 3pt glitch not fixed **

                    Originally posted by Ballatician
                    Do we really need a developer to fix this problem? If you are playing online adjust your defense. If you are looking for a sim experience why even play against a person like that? Go into the sim lobby for games.
                    because in REAL NBA , 60 % of basketball rely on pick n rolls. Well when i use a pick to get my PG open, im not sure if im cheesing or the 3's im hitting are even legit anymore. All i wish was that they tone it down a bit...

                    Comment

                    • joel0078
                      Pro
                      • Sep 2006
                      • 754

                      #280
                      Re: ** 3pt glitch not fixed **

                      Originally posted by Vechi8
                      How do you figure? You said that you must not be a fan of a sim experience. No question mark present. The guys entitled to his opinion
                      Thanks for contributing to the topic at hand!

                      Comment

                      • blues rocker
                        MVP
                        • Sep 2007
                        • 1921

                        #281
                        Re: Official NBA Live 10 Bugs and Glitches Thread

                        Below is a summary of gameplay issues that need to be fixed for Live 11. EA devs - please fix these things. I like Live 10, but Live 11 would be near perfect if these issues were addressed.


                        1.) An area where Live needs improvement is layup animations under the hoop. When near the hoop, players will often do a layup animation that doesn't make sense for the situation. Rather than performing a simple, quick layup animation, the player will often do an overly-complicated or flashy layup (like a double clutch or long hook shot animation) where they will expose the ball to getting blocked. If they had simply performed a simple "straight up" layup, they would have scored easily without getting blocked.

                        Basically the AI needs to be improved so that players will perform the proper layup animations depending on where defenders are. Players need to execute a layup animation like they are trying to avoid getting blocked, rather than jumping TOWARD defenders like they sometimes do.



                        2.) I think one of the main problems with icon passing is that players don't "pass on the move" enough. Many times players will be moving in a direction and will stop to make a pass. Players should use more quick "moving passes" rather than the "slow, floaty" passes that they usually do when using icon passing.

                        However, the right stick passes feel very quick and responsive, and the players will perform very fluid passes that have urgency. Just replace the current "icon pass animations" with the quicker "right stick pass animations" so that even if I use normal icon passing, I can still perform those "quick moving passes". There is no reason I shouldn't be able to pass while moving when using normal icon passing. This is the one area where 2k's gameplay really shines - the responsiveness and fluidity of their passing. 2k's icon passing allows you to make quick "moving passes." like if you are driving in a certain direction and make an icon pass, your player will keep moving and do a very fast "one handed pass" while on the move. These types of "quick moving passes" are the main advantage 2k has over Live.

                        Another problem with icon passes is that after you press the button, there is usually a delay before the player actually makes the pass. This problem also exists when using offball receiver control - after you release the button to make the pass, there is a noticeable delay before you player passes the ball - this just makes the passing feel very slow and unresponsive in comparison to the "other game."



                        3.) First thing I noticed recently is that if a player is moving or cutting and I take control of him using off-ball receiver control, he will stop moving as soon as I activate the offball reciever control. This is frustrating when you want to pass to a cutting player and the play is ruined because the receivers stop their momentum and the opportunity is lost. Please fix it so that if I take control of an offball receiver when he's cutting, there will be no interruption to his momentum - he should continue running.



                        4.) There also needs to be better and quicker "blending" of animations from pass receiving to shooting. If I want to pass to a player and want him to quickly shoot, there is a delay between when he catches the ball and when he shoots. I think this is just caused by the fact that the "receiving animations" are too long and drawn out. Players should be able to receive the ball "on the move" without slowing them down, and there shouldn't reallly be a canned receiving animation except for in certain circumstances. Many times when a player receives a pass, there is a "hitch" in his movement that slows him down. This kills the fluidity of the game and just makes the game feel clunky and unresponsive. This is most noticeable when I have a teammate cutting to the hoop and I want to pass to him for a layup - as soon as I pass the ball, the receiver stops moving to catch the ball and the opportunity is lost. It totally defeats the purpose of players cutting and moving if they always stop moving to catch passes. Pass receiving needs to be fixed so that players can catch passes "in stride" without slowing down their momentum or interrupting their cut. In real life, players catch passes in stride all the time - they do not always stop moving to catch a pass.



                        5.) Regarding dunk and layup animations - players should used the "proper side of the rim to avoid defenders." I have noticed that when I attempt a layup or dunk, many times my player will not use the right angle to avoid getting blocked or contested. Like if there is a defender on the right side of the rim, instead of trying a dunk or layup on the opposite side of the rim in order to "shield himself from the defender" my player will jump TOWARD the defender as if he has no idea there is a defender there. Please improve the awareness of where defenders are and make sure players do layup and dunk animations that attempt to avoid the defense. Basically make the layup and dunk animations "smarter."

                        Also, there are way too many flashy dunks in the half-court game. Flashy dunks (like windmills) should only be used on open fastbreaks. I don't know how many times I've tried to dunk and my player will perform a ridiculous windmill in traffic that gets blocked because he brought the ball away from his body therefore exposing it to getting blocked. If he had done a simple "straight up" dunk with the ball above his head, the defender would not have been able to get to it and block it (I guess this relates to the layup problem I mentioned in part two - players should be "smarter" more aware of where defenders are so they use dunks that are right for the situation and are least likely to get blocked or contested).

                        Overall there needs to be a wider variety of layup and dunk animations. I tend to see th same dunks and layups over and over. Having more animations would also help to ensure that the proper animation is used for the situation. Many dunk animations look awkward and the "trajectory" of the jump looks off and not appropriate when factoring in the player's momentum and direction.



                        6.) If you shoot under the hoop and miss, your player is almost "stunned" for a breif period and you cannot jump to rebound your own miss. I understand this is done to give an advantage to the defensive rebounder, but it the length of time that your player remains in this frozen "stunned" state is too long.



                        7.) Sometimes players will jump to catch a pass for no reason. This is frustrating when you are in the paint an pass out to an open player on the perimeter and he does a slow animation where he jumps slightly as he catches the ball - this delays your potential shot attempt because it gives defenders time to close out on the open shooter.


                        8.) On defense your CPU teammates almost never contest jump shots. They just stand there and let their man shoot over them without jumping to contest the shot. Here is an idea: In the defensive matchups screen, allow more options as to how we want to guard each player. Instead of just "loose, med, and tight", we should also have an option if we want to contest the players shots for "mid-range, inside, and 3-pt" shots. So for each player on the opposing team, there will be a "mid-range, inside, and 3-pt" category - and for each of those categories we could choose whether to "contest light", "contest hard" or "leave open".



                        9.) I have noticed that the CPU tends to make too many contested shots, and I think I have figured out why this is. It seems that when you are defending a jump shot, you have to position yourself EXACTLY in front of the shooter when you contest it. If you are even a tiny bit off center of the shooter, the game won't register your defense/block attempt.

                        This is partly due to the lack of shot blocking animations. Part of the problem is that you can only jump STRAIGHT UP to attempt a block - you cannot jump laterally or "sideways" and your player cannot move his arm over to the side to get his hand in front of the ball. More blocking animations needs to be added for various scenarios (like when you are trying to contest a guy who is slightly to your right or slightly to your left, so that when you press the block button, your player will jump TOWARDS the shooter rather than just jumping straight up when the shooter is to your side. Also, the game just needs to be less picky about how "centered" you have to be on the shooter. There have been times when I have contested a shot very well, but because my player wasn't EXACTLY lined up in front of the shooter (and I mean just a centimeter off-center), the game registered it as an open shot.



                        10.) I have been playing the game for a while now, and I think my biggest gripe about the game is that the CPU's AI on offense is terrible. The CPU doesn't seem to run many plays. It usually dribbles the ball up, passes once, and then jacks up a contested jumper. The CPU tends to just jack up contested jumpers all the time, and they usually make these stupid jumpers no matter if there is a defender on them or not. It's like the game decides it wants the CPU to score and there is nothing the player can do about it. When the game decides the CPU needs to score, it just jacks up a few terrible jump shots and they all go in.

                        In Live 11, the CPU needs to be better at running a real offense to try to get open shots, and if you are closely guarding a shooter, he should not just be able to hit the shot. It's like the game doesn't even recognize when a shooter is being guarded.

                        The CPU also isnt good at recognizing when it has an open teammate. I can take control of my center, and move him out of the paint and the CPU won't even recognize that their center is wide open under the hoop. The CPU should immediately recognize when its teammates are open and should immediately pass to them for open shots (this immediate recognition of open teammates is something 2k does very well). It seems that Live's CPU is more concerned with executing its scripted play and it doesn't deviate from that scripted play even if it has an open teammate. The CPU's offensive AI needs to be more dynamic so that if it has an open teammate, it will pass to them even if it means interrupting its scripted play.



                        11.) It's also just about impossible to defend shots in the paint. This is mostly due to the lack of adequate blocking animations. There needs to be WAAAAAAAAAAY more blocking animations to account for various situations (like contesting shots under the hoop or contesting shots from behind a shooter - like the "Lebron chase-down blocks.")



                        12.) Sometimes when you try to contest a jump shot on defense, your player will come down and knock down the shooter and you will be called for a shooting foul. Please get rid of this. I am fine with this happening if I am "closing out" on the shooter aggressively, but if I am just standing in front of him and I contest the shot, it should not be a foul. What is even more frustrating is that if you watch the animation, my player doesn't even touch the shooter or even come that close to him, yet they call it a foul - totally ridiculous. This dumb thing needs to be removed from the game.



                        13.) Ok - this issue is really annoying. Sometimes When I try to pass to a teammate (usually a teammate who is in the paint), my player will just throw the pass way off target and it will sail out of bounds. This is one of the most annoying things in the game and it needs to go. I would understand if there were defenders in the way and it was a bad passing angle, but most of the time it happens when my teammate is just standing there and the passing angle is perfectly open....yet my player just throws it out of bounds. I see this happen a least a few times a game and it is a game killer - get rid of it.



                        14.) For Live 11 please get rid of blocked dunks. In real life you pretty much never see a dunk get blocked. In Live 10 it happens a least a few times a game. Part of the problem is that the dunk animations need to be "smarter" so the player doesn't expose the ball to defenders. Players attempt dunks in traffixc that are too "flashy" where they will bring the ball down an away from their body, therefore exposing the ball to getting blocked. If you attempt a dunk in traffic, it should be a simple dunk where the player just goes straight up and keeps the ball above his head so he can't get blocked.

                        Another problem is that there needs to be actual body collision on dunk animations so the game can call a foul when it is appropriate. As of now, once a dunker is in mid air, you cannot foul him or interrupt the dunk animation by colliding with him. Make it so that even if a guy is in mid air, he can still be fouled and there will be a visual "bump" where you can see him collide with the other player and get fouled in mid air.

                        You can keep blocked dunks, but if there is a blocked dunk, there should be visible body contact and a foul most of the time. Very rarely in real life does a defender cleanly block a dunk without committing a foul.



                        15.) Many times when I press the block button, my player will not even do a block animation - he will just stand there motionless as if I didn't even press the button. The block button is very unresponsive. I find that I have to literally hold it down for a while before my player jumps. If I just tap the block button, my player just stands there and does nothing. This delayed response makes it hard to contest shots effectively. Please fix this and make the block button responsive so that as soon as you tap the button your player will jump.


                        16.) There is a glitch when using icon passing and offball receiver passing while posting up. Sometimes if you are posting up in the paint and try to icon pass or pass to an offball receiver, your teammate that is posting up will jack up a wild shot rather than passing the ball. This must be some kind of glitch in the programming.


                        17.) Please add something similar to 2k's "intense defense" button. Currently in Live 10, there is no real way to create contact with the opposing player and get right in his face on defense. For Live 11 I would simply make the R1 button (currently defensive assist button) function as this "intense defense" button. Basically this is how it would work - as long as you are holding down R1, your player should get really close to the opposing player and create actual body contact and press into him. He should kind of squat down and put his arms out and really get into the other player's space. I find that the current R1 defensive assist button doesn't really do anything anyways.
                        Last edited by blues rocker; 12-15-2009, 10:09 AM.

                        Comment

                        • Ballatician
                          Rookie
                          • Sep 2008
                          • 236

                          #282
                          Re: ** 3pt glitch not fixed **

                          Originally posted by joker
                          because in REAL NBA , 60 % of basketball rely on pick n rolls. Well when i use a pick to get my PG open, im not sure if im cheesing or the 3's im hitting are even legit anymore. All i wish was that they tone it down a bit...
                          If you aren't cheesing like in the video and still hitting a high volume of 3 pointers maybe you should try a higher difficulty. Like I said I've only played on Superstar and I haven't had that problem yet.

                          Comment

                          • joel0078
                            Pro
                            • Sep 2006
                            • 754

                            #283
                            Re: ** 3pt glitch not fixed **

                            Originally posted by Ballatician
                            If you aren't cheesing like in the video and still hitting a high volume of 3 pointers maybe you should try a higher difficulty. Like I said I've only played on Superstar and I haven't had that problem yet.
                            Regarding the video......Is it the computer playing as the hawks and cheesing or are the hawks user controlled?

                            EDIT: Ok, it seems I missed it somewhere that the hawks are user controlled and the user is cheesing like this. I interpreted that the hawks were computer controlled and cheesing. As long as the computer isn't using this tactic, I guess I won't have an issue playing off line, when I start my dynasty. In either event, it is disappointing that this is even possible, user or computer controlled.
                            Last edited by joel0078; 12-14-2009, 09:32 PM.

                            Comment

                            • ehh
                              Hall Of Fame
                              • Mar 2003
                              • 28962

                              #284
                              Re: ** 3pt glitch not fixed **

                              Originally posted by blues rocker
                              I just downloaded the patch and played my first game against the CPU - I can see a BIG difference. If a shooter has a defender on him, he misses most of the time. I have to wonder if maybe the original poster didn't actually download the patch, because I am seeing contested jumpers bricking all the time post patch. I like what the patch has done and I think it definitely limited the ability to hit contested shots.
                              I definitely have to re-do my sliders after the 2nd patch, the Clips shot like 28% against me. I should looked at the shot chart for some jumper stats but they were not hitting a lot outside of Eric Gordon.
                              "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                              "Beware of geeks bearing formulas." - Warren Buffet

                              Comment

                              • joker
                                Banned
                                • Mar 2003
                                • 340

                                #285
                                Re: ** 3pt glitch not fixed **

                                Originally posted by blues rocker
                                I just downloaded the patch and played my first game against the CPU - I can see a BIG difference. If a shooter has a defender on him, he misses most of the time. I have to wonder if maybe the original poster didn't actually download the patch, because I am seeing contested jumpers bricking all the time post patch. I like what the patch has done and I think it definitely limited the ability to hit contested shots.
                                that video i made is with the patch # 2. I know if you contest the shots its just a little bit better but when you play online against guys who just sprint around finding that space , its money from behind the arc.

                                oh well what can we do ? im tired of this...

                                as for the poster asking me if its against cpu ? Yes but im the hawks .

                                I do see this online still after the patch , its like EHH said, the TIGHT DEFENSE is like non existence, if that would work then we could see much better results as we would play TIGHT DEFENSE on mo williams and would want him to drive instead of shoot the 3.

                                Who is the on PLAYSTATION 3 ? I want us to work on defending these HOTSPOTS 3's ...Anybody wanna defend it ? If it works, i personally would like to know what we're doing to help and i dont want to use ZONE or hold down double team the whole game where some online players are doing .

                                PSN: Keegan_Jacobs
                                Last edited by joker; 12-14-2009, 10:29 PM.

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