Official NBA Live 10 Bugs and Glitches Thread

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  • kumamae_33
    Rookie
    • Oct 2009
    • 90

    #286
    Re: ** 3pt glitch not fixed **

    Wow!!! Oh wow!!! 3pt glitch is still ridiculous!!! I've played with this guy in the lobby... he used the Suns. 80% of his shots are from the arc. Steve Nash jacked up 9/19 3pt shots (well defended). And he still manages to win the game by only using Nash.

    Now to the problems...

    The enabling of Fatigue is still useless online. How come Steve Nash never gets tired even though he always run around the court??? And then 80% of the time the ball is in his hands???

    3pt glitch is still in the game and its very frustrating.

    Why is it it's hard to defend a player who always run in circles and then moves outside the arc to pull up a three??? Like there's a force field that prevents the defender to get closer to the shooter.

    Pressing or not pressing R1 while defending doesn't make any difference. The dribbler always gets away from the defender by moving backwards and then doing some crossover dribble w/ or w/o using the pick n roll.


    I believe there is still hope in this game by:

    1. Increasing the difficulty level from all-star to superstar in online ranked match.

    2.Decrease the 3pt rating of all players through DNA update. Like if Nash has a 50/100 3pt rating, make it 40/100. Decrease it by 10 based on their actual 3pt ratings.

    3. If possible increase the fatigue from default to 80-100 in online.
    Last edited by kumamae_33; 12-15-2009, 12:03 AM.

    Comment

    • rockchisler
      All Star
      • Oct 2002
      • 8290

      #287
      Re: ** 3pt glitch not fixed **

      increase the ranked games from 5-7 minutes so Fatigue has more affect.
      chuckcross.bandcamp.com

      Follow me on www.Twitter.com/Rockchisler

      Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

      ROOKIE KILLER

      Comment

      • Benicio10
        Pro
        • Jun 2007
        • 670

        #288
        Re: ** 3pt glitch not fixed **

        joker and i tried a test game tonight ... he asked me to be the cavs and he wanted to do everything he could to stop mo williams ... he asked me to just shoot 3's with mo and nothing else.

        all star, 7 min qtrs, fatigue on

        mo williams had 99 points with 31-72 from threes.

        the patch didn't do anything.

        Comment

        • Ballatician
          Rookie
          • Sep 2008
          • 236

          #289
          Re: ** 3pt glitch not fixed **

          You shot .431 percent Mo Williams is shooting .442 so what did you prove?

          Comment

          • Benicio10
            Pro
            • Jun 2007
            • 670

            #290
            Re: ** 3pt glitch not fixed **

            in real life mo williams gets set shots from lebron driving and creating... i took mo and created my own shot all day long ... the dna is dictating the #'s but it's not taking into account the way the game is being played.

            Comment

            • Ballatician
              Rookie
              • Sep 2008
              • 236

              #291
              Re: ** 3pt glitch not fixed **

              Actually Mo Williams is pretty good at creating his own shot now Daniel Gibson is another story. Now if you are talking about the fatigue not working properly I can sort of understand but thats not as big a problem as someone jacking up 71 threes in a game.

              Comment

              • randombrother
                Banned
                • Oct 2009
                • 1275

                #292
                Re: ** 3pt glitch not fixed **

                I don't think this is something that can be patched quickly. They'll have to sit down and decide the philosophy of what they want to do with this. In basic form the game is working well but we know that this isn't realistic. The game can't tell ahead of time if some clown is going to attempt every shot with the same player for 3 all game. It can only go on what's happening now and happened in the past. They have to have some way to press up to the shooter easier than what's happening now.

                Comment

                • randombrother
                  Banned
                  • Oct 2009
                  • 1275

                  #293
                  Re: ***** 3pt glitch still not fixed after PATCH 2 *****

                  Originally posted by joker
                  Producers, can we get an explaination ?

                  I got the impression from PARED that he doesnt want us posting on the PATCH IMPRESSIONS thread anymore so i want to shot everybody this video that was made after the patch was released . HOTSPOTS and unable to close down a PG when hes sprinting to these spots are killing the game for me .

                  Did EA really take their time to hear our explaination on the 3pt glitch ?

                  PLEASE WATCH THE WHOLE VIDEOS.

                  <object width="560" height="340">
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                  </param><embed src="http://www.youtube.com/v/HNDrU3SWXBI&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>


                  <object width="560" height="340">
                  </param>
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                  </param><embed src="http://www.youtube.com/v/tfgenHuiX5U&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
                  BTW what camera settings is this? The "2K" cam is difficult to use on transitions cause I always wind up messing up the fastbreak because it doesn't rotate over as fast as 2K's game leaving me in limbo for a second.

                  EDIT: On a side note. The first vid wasn't really THAT bad. It wasn't great, don't get me wrong, but it wasn't OMG this is the end of the world bad. I would say about 3 shots should not have dropped and the corner D is not good. PG definitely needs to get up in the grill more , at the same time though , on some of those shots, he was the last line of defense from Bibby blowing by him for the easy layup so the PG was caught up in a "damned if you do, damned if you don't" situation. 2nd vid wasn't a good look though. Can you guys try a vid with the Knicks and put Larry Hughes on Bibby and see what happens? I've had decent success online that way except the Knicks can't score worth crap
                  Last edited by randombrother; 12-15-2009, 08:43 AM.

                  Comment

                  • joker
                    Banned
                    • Mar 2003
                    • 340

                    #294
                    Re: ** 3pt glitch not fixed **

                    Originally posted by kumamae_33
                    Wow!!! Oh wow!!! 3pt glitch is still ridiculous!!! I've played with this guy in the lobby... he used the Suns. 80% of his shots are from the arc. Steve Nash jacked up 9/19 3pt shots (well defended). And he still manages to win the game by only using Nash.

                    Now to the problems...

                    The enabling of Fatigue is still useless online. How come Steve Nash never gets tired even though he always run around the court??? And then 80% of the time the ball is in his hands???

                    3pt glitch is still in the game and its very frustrating.

                    Why is it it's hard to defend a player who always run in circles and then moves outside the arc to pull up a three??? Like there's a force field that prevents the defender to get closer to the shooter.

                    Pressing or not pressing R1 while defending doesn't make any difference. The dribbler always gets away from the defender by moving backwards and then doing some crossover dribble w/ or w/o using the pick n roll.


                    I believe there is still hope in this game by:

                    1. Increasing the difficulty level from all-star to superstar in online ranked match.

                    2.Decrease the 3pt rating of all players through DNA update. Like if Nash has a 50/100 3pt rating, make it 40/100. Decrease it by 10 based on their actual 3pt ratings.

                    3. If possible increase the fatigue from default to 80-100 in online.
                    everybody should read this post...All you got to do is sprint around the court while not even getting tired and launch 3's with any good shooter ....The force field that prevents defender to get up close to the ball handler is very hard at certain spots .

                    I put my nba live 2010 on ebay last night after my good friend put up 99 points with MO without even getting tired and just sprinting around the court using picks to set him free.

                    NBA live only way around this now since no more patches will be available is that they need to drop DNA RATINGS for 3 pt success more on the great shooters. THe good to average shooters do miss which is good .

                    PSN: Keegan_Jacobs ....WHoever wants to test some games , let me know before it leaves my house.

                    Comment

                    • mvb34
                      S**c*d* P**l C*-Ch*mp**n
                      • Jul 2002
                      • 8138

                      #295
                      Re: ** 3pt glitch not fixed **

                      Originally posted by joker
                      everybody should read this post...All you got to do is sprint around the court while not even getting tired and launch 3's with any good shooter ....The force field that prevents defender to get up close to the ball handler is very hard at certain spots .

                      I put my nba live 2010 on ebay last night after my good friend put up 99 points with MO without even getting tired and just sprinting around the court using picks to set him free.

                      NBA live only way around this now since no more patches will be available is that they need to drop DNA RATINGS for 3 pt success more on the great shooters. THe good to average shooters do miss which is good .

                      PSN: Keegan_Jacobs ....WHoever wants to test some games , let me know before it leaves my house.
                      All I know is I played a guy online against the Hawks he tried to get to Bibby's spots I got defenders in his face, trapped force the ball out of his hands, dude how to go to his other option..
                      http://www.twitch.tv/mikecharles34

                      Comment

                      • blues rocker
                        MVP
                        • Sep 2007
                        • 1921

                        #296
                        Re: ** 3pt glitch not fixed **

                        Hmmm...well after playing the game a bit more against the CPU post patch, I would say there is still too much cheese on jumpshots. There is a slight improvement, but it hasn't been fixed. The first game I played right after downloading the patch I noticed a huge difference - the CPU was jacking up bad jumpers and bricking most of them. Then after I restarted my system and played a second game, the cheese jump shots started going in again. I don't know if maybe the patch only works for one game or what.
                        Last edited by blues rocker; 12-15-2009, 09:50 AM.

                        Comment

                        • blues rocker
                          MVP
                          • Sep 2007
                          • 1921

                          #297
                          Re: Official NBA Live 10 Bugs and Glitches Thread

                          18.) My main problem with Live is the passing. Live's passing feels pretty slow and sluggish. There is a delay with icon passing. After you hit the button, there is a slight delay before your player makes the pass. This just makes the passing feel unresponsive. Pass animations overall just feel too slow and "floaty." When using the right stick passing option, passes are very quick and immediate - please make normal icon passes as quick and fluid as the right stick passes.

                          Live's passers don't have great "awareness." This is mostly evident by a lack of "high arching lob passes" to get the ball over a defender or crowd of defenders. Rather than throw a lob pass over the defenders as he should, the passer will usually throw a "line drive chest pass" that goes directly into the hands of the defense and it gets stolen. This is most common when trying to make a "cross court" pass - like when you have a shooter open in the corner and you have to pass the ball from the opposite side of the court and you want to lob it over all the defenders.

                          Above I mentioned that Live's passers don't use proper pass animations, but the receivers also don't move to create better pass angles. Receivers should have better AI awareness of passing angles, so they will move to the best spot for you to get a clean pass to them.

                          When you pass to a player, the receiver should "move on his own" and kind of "come to the ball" to create the best passing angle to get him the ball cleanly. This type of pass AI is something 2k does very well, as 2k's passing angle AI is very smart. In 2k, there are a variety of pass types (high lobs to get over defenders, low bounce passes to go under defenders, and chest passes when you have a clear lane to the receiver) and 2k's AI is good about using the proper type of pass by recognizing where the defenders are.

                          Another problem is pass receiving. The problem is that cutting players will stop to catch passes rather than catching the pass on the move and continuing their cut trajectory.

                          This really kills the gameplay. For example, you will have a teammate who is cutting to the hoop for a layup and you will pass to him, but as soon as you pass, the receiver will stop dead in his tracks as he catches the ball, and the scoring opportunity is killed. This happens with normal icon passing as well as when you pass to a guy who you are controlling with offball receiver control. It is especially annoying when you use offball receiver control to make a guy cut, only to see him stop cutting when you pass him the ball. This pretty much defeats the purpose of offball receiver control because you can't really get the receiver open if he stops moving to catch a pass.

                          I have noticed that when using offball receiver control, you kind of have to make the offball player run in a certain direction for at least 2-3 steps in order to "lead" him in that direction for the pass. If you just tap the left stick in a direction the offball player will not cut in that direction. This different from 2k's system - in 2k, if you just briefly move the left stick in a direction, the pass receiver will make a cut in that direction. Please make offball receiver passing more like 2k's lead passing, so that you just have to briefly move the left stick to get the receiver to move/cut in that direction.

                          As a default, the players should be programmed to continue running in that direction after they catch a pass while cutting. There is never a situation where you would want a player to stop cutting after catching the pass, so just make it automatic for him to continue running for at least 2 or 3 steps.



                          19.) Overall, when controlling offball receivers, they just move too slowly. When controlling an offball receiver, he should move with more urgency, like he is really trying to lose his defender. I think when controlling offball players, they should automatically move at turbo speed so you don't have to hold down turbo constantly. This makes sense anyway, since in real life players who are trying to get open will move very quickly.



                          20.) Live's post game is pretty limited and clunky. I think Live should just do something similar to 2k's post game - 2k's post game control is pretty deep and allows you to pull off almost any post move you can think of.



                          21.) The stealing control is probably the most lacking area and needs a lot of work. Currently in Live you can't make a "lunging steal" where you swoop in and snatch the ball out of mid air (similar to what Ariza did in the 09 playoffs). The steal controls and animations are just bad. Your player just stands still and performs a lame swatting motion, rather than actually lunging TOWARD the ball and making a reall attempt to get it.

                          Comment

                          • FearlessKaz
                            Rookie
                            • Jan 2009
                            • 260

                            #298
                            Re: Official NBA Live 10 Bugs and Glitches Thread

                            Excellent list blues rocker.

                            Comment

                            • blues rocker
                              MVP
                              • Sep 2007
                              • 1921

                              #299
                              Re: Official NBA Live 10 Bugs and Glitches Thread

                              22.) Please add more camera angles, and give us the ability to turn off the "zoom" for all camera angles (add more "overhead" camera angles and some that are "higher up from the floor and more zoomed out so it's better to see the entire floor).


                              23.) Make it so that contesting shots will cause misses more often. Make it more clear cut as to what causes a miss and what doesn't. For example - if I am right in a shooter's face, he should miss 95 percent of the time, even if he is a great shooter. If I do a "light contest" where I just put a hand up but don't jump, it should affect the shot, but not quite as much as an "aggressive contest." Basically set up a system that is more consistent and more predictable so the player can really feel like they are affecting shots depending on how well they contest them.


                              24.) "hustle plays" still don't quite work sometimes. I will still see players standing still and not going after a loose ball that is right near them.


                              25.) Here is a weird glitch I noticed with the CPU - When the CPU is on offense and the ball is "tipped" or blocked and the CPU recovers the loose ball, the CPU will immediately jack up a shot as soon as it recovers the loose ball. It happens 99 percent of the time. And the CPU makes the shot almost every time, even if it is contested. Must be something weird going on in the programming.


                              26.) Add "play art" and arrows on the court when running plays like 2k has.

                              Comment

                              • ataman5
                                MVP
                                • Jun 2007
                                • 2620

                                #300
                                Re: Official NBA Live 10 Bugs and Glitches Thread

                                Sorry my friend blues rocker if you want anything exactly like the 2k has why don't you go play that game?

                                All your ideas based on 2k, and actually all things that you claim that 2k does better is no way near telling truths man, no offense but this is live and i like it to be kept still. Arrows while running plays seriously?? passing better in 2k seriously?? and all other things, except 2k's having a decent post game, i don't want anything that 2k has in live you know, these are two different games leave it be. i really don't understand you come up here and listing all the stuff that you think that should be in live while you have all those things in 2k?

                                Can't understand the logic behind. Again no offense, just battling ideas, and appreciate that your taking time write all that stuff.

                                Comment

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