Official NBA Live 10 Bugs and Glitches Thread

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  • joker
    Banned
    • Mar 2003
    • 340

    #301
    Re: ** 3pt glitch not fixed **

    Originally posted by blues rocker
    Hmmm...well after playing the game a bit more against the CPU post patch, I would say there is still too much cheese on jumpshots. There is a slight improvement, but it hasn't been fixed. The first game I played right after downloading the patch I noticed a huge difference - the CPU was jacking up bad jumpers and bricking most of them. Then after I restarted my system and played a second game, the cheese jump shots started going in again. I don't know if maybe the patch only works for one game or what.

    -- fatigue drop fast when players sprint all the time
    -- Take out the magnetic force field between defender and ball handler

    THese 2 features would fix this 3 pt glitch.

    Comment

    • Benicio10
      Pro
      • Jun 2007
      • 670

      #302
      Re: ** 3pt glitch not fixed **

      Originally posted by joker

      -- fatigue drop fast when players sprint all the time
      -- Take out the magnetic force field between defender and ball handler

      THese 2 features would fix this 3 pt glitch.
      Also, you should get more tired the more shots you take... shooting jump shots tires out your arms and legs

      Comment

      • JWiLL02
        MVP
        • Oct 2003
        • 1080

        #303
        Re: ** 3pt glitch not fixed **

        The issue IS the DNA. I made a thread about this in October before the first patch and Mr. Reeder assured me there would be a fix in "the title update". Two updates later and it's still broken, and the issue is still the same.

        Fatal Flaw in the DNA = 3pt abuse

        It's very simple. There's 3 %s in the DNA shooting breakdown.

        No dribble guarded
        No dribble unguarded
        Off the dribble

        There's no 3pt abuse with set shots, it's all off the dribble. You won't find anyone out there who kills you on nothing but contested, set jumpers. There's 2 seperate %s for set shots, they work fine. What there needs to be are 2 seperate %s for off the dribble shots as well. As it is, every off the dribble shot is given the same % by the DNA, guarded or unguarded. Every off the dribble shot is considered open, this is the problem.

        If you shoot an off the dribble shot while contested there should be a DRAMATIC decrease in the %. This is the lowest % shot in basketball.

        It's not just 3pt shooting either. Take Pierce and Allen and shoot nothing but off the dribble mid range shots all game. It won't matter what the defense does, as long as you aren't blocked you'll hit a high %.

        I pointed out EXACTLY what the issue was and they choose not to fix it, a developer was the first person to respond to that topic. There needs to be a seperate % for off the dribble guarded and unguarded. Instead they just slightly tweaked 3pt success? Thats NOT THE PROBLEM.

        If Synergy doesn't track this stat, which they definitely do (it's pretty fundamental), then they need to just make a league wide % hit when your off the dribble shot is recognized as contested. Cut that original off the dribble % in half. It would fix the game.

        Guess we'll have to wait for Live 11 though.

        Comment

        • Benicio10
          Pro
          • Jun 2007
          • 670

          #304
          Re: ** 3pt glitch not fixed **

          Originally posted by JWiLL02
          The issue IS the DNA. I made a thread about this in October before the first patch and Mr. Reeder assured me there would be a fix in "the title update". Two updates later and it's still broken, and the issue is still the same.

          Fatal Flaw in the DNA = 3pt abuse

          It's very simple. There's 3 %s in the DNA shooting breakdown.

          No dribble guarded
          No dribble unguarded
          Off the dribble

          There's no 3pt abuse with set shots, it's all off the dribble. You won't find anyone out there who kills you on nothing but contested, set jumpers. There's 2 seperate %s for set shots, they work fine. What there needs to be are 2 seperate %s for off the dribble shots as well. As it is, every off the dribble shot is given the same % by the DNA, guarded or unguarded. Every off the dribble shot is considered open, this is the problem.

          If you shoot an off the dribble shot while contested there should be a DRAMATIC decrease in the %. This is the lowest % shot in basketball.

          It's not just 3pt shooting either. Take Pierce and Allen and shoot nothing but off the dribble mid range shots all game. It won't matter what the defense does, as long as you aren't blocked you'll hit a high %.

          I pointed out EXACTLY what the issue was and they choose not to fix it, a developer was the first person to respond to that topic. There needs to be a seperate % for off the dribble guarded and unguarded. Instead they just slightly tweaked 3pt success? Thats NOT THE PROBLEM.

          If Synergy doesn't track this stat, which they definitely do (it's pretty fundamental), then they need to just make a league wide % hit when your off the dribble shot is recognized as contested. Cut that original off the dribble % in half. It would fix the game.

          Guess we'll have to wait for Live 11 though.
          JWill, great observation...

          I remember when you posted this and it's a nice discovery and poor oversight by the devs....

          In addition, I still think it's too easy to create a set shot for yourself... alot of the "set shots" should be considered off balance. it's too easy to run around and plant your feet and shoot. Live considers this a set shot and uses the appropriate %s, but really it's an off balance one.

          hope you get what i mean.

          Comment

          • JWiLL02
            MVP
            • Oct 2003
            • 1080

            #305
            Re: ** 3pt glitch not fixed **

            Originally posted by Benicio10
            JWill, great observation...

            I remember when you posted this and it's a nice discovery and poor oversight by the devs....

            In addition, I still think it's too easy to create a set shot for yourself... alot of the "set shots" should be considered off balance. it's too easy to run around and plant your feet and shoot. Live considers this a set shot and uses the appropriate %s, but really it's an off balance one.

            hope you get what i mean.
            I don't think that's an issue. The DNA specifies "no dribble" with those %s. If someone is dribbling and stops in place to shoot, it's considered off the dribble. If they pump fake and then are set, it uses the no dribble %s. You'll never see someone abuse set shots.

            Comment

            • joker
              Banned
              • Mar 2003
              • 340

              #306
              Re: ** 3pt glitch not fixed **

              Originally posted by JWiLL02
              The issue IS the DNA. I made a thread about this in October before the first patch and Mr. Reeder assured me there would be a fix in "the title update". Two updates later and it's still broken, and the issue is still the same.

              Fatal Flaw in the DNA = 3pt abuse

              It's very simple. There's 3 %s in the DNA shooting breakdown.

              No dribble guarded
              No dribble unguarded
              Off the dribble

              There's no 3pt abuse with set shots, it's all off the dribble. You won't find anyone out there who kills you on nothing but contested, set jumpers. There's 2 seperate %s for set shots, they work fine. What there needs to be are 2 seperate %s for off the dribble shots as well. As it is, every off the dribble shot is given the same % by the DNA, guarded or unguarded. Every off the dribble shot is considered open, this is the problem.

              If you shoot an off the dribble shot while contested there should be a DRAMATIC decrease in the %. This is the lowest % shot in basketball.

              It's not just 3pt shooting either. Take Pierce and Allen and shoot nothing but off the dribble mid range shots all game. It won't matter what the defense does, as long as you aren't blocked you'll hit a high %.

              I pointed out EXACTLY what the issue was and they choose not to fix it, a developer was the first person to respond to that topic. There needs to be a seperate % for off the dribble guarded and unguarded. Instead they just slightly tweaked 3pt success? Thats NOT THE PROBLEM.

              If Synergy doesn't track this stat, which they definitely do (it's pretty fundamental), then they need to just make a league wide % hit when your off the dribble shot is recognized as contested. Cut that original off the dribble % in half. It would fix the game.

              Guess we'll have to wait for Live 11 though.
              Can the DEVS read this post ?

              Comment

              • iminurbase
                NBA LIVE Producer
                • Oct 2008
                • 668

                #307
                Re: ** 3pt glitch not fixed **

                Originally posted by JWiLL02
                The issue IS the DNA. I made a thread about this in October before the first patch and Mr. Reeder assured me there would be a fix in "the title update". Two updates later and it's still broken, and the issue is still the same.

                Fatal Flaw in the DNA = 3pt abuse

                It's very simple. There's 3 %s in the DNA shooting breakdown.

                No dribble guarded
                No dribble unguarded
                Off the dribble

                There's no 3pt abuse with set shots, it's all off the dribble. You won't find anyone out there who kills you on nothing but contested, set jumpers. There's 2 seperate %s for set shots, they work fine. What there needs to be are 2 seperate %s for off the dribble shots as well. As it is, every off the dribble shot is given the same % by the DNA, guarded or unguarded. Every off the dribble shot is considered open, this is the problem.

                If you shoot an off the dribble shot while contested there should be a DRAMATIC decrease in the %. This is the lowest % shot in basketball.

                It's not just 3pt shooting either. Take Pierce and Allen and shoot nothing but off the dribble mid range shots all game. It won't matter what the defense does, as long as you aren't blocked you'll hit a high %.

                I pointed out EXACTLY what the issue was and they choose not to fix it, a developer was the first person to respond to that topic. There needs to be a seperate % for off the dribble guarded and unguarded. Instead they just slightly tweaked 3pt success? Thats NOT THE PROBLEM.

                If Synergy doesn't track this stat, which they definitely do (it's pretty fundamental), then they need to just make a league wide % hit when your off the dribble shot is recognized as contested. Cut that original off the dribble % in half. It would fix the game.

                Guess we'll have to wait for Live 11 though.
                I know what your theory is, but it isn't the case. We use combinations of the percentages along with other information about the defender, proximity, guardedness, etc.

                Comment

                • joel0078
                  Pro
                  • Sep 2006
                  • 754

                  #308
                  Re: ** 3pt glitch not fixed **

                  Originally posted by JWiLL02
                  I don't think that's an issue. The DNA specifies "no dribble" with those %s. If someone is dribbling and stops in place to shoot, it's considered off the dribble. If they pump fake and then are set, it uses the no dribble %s. You'll never see someone abuse set shots.
                  You do make great points. But DNA is only part of the problem. The other part is the fact the fatigue doesn't distribute properly for games that are set at low quarter length, IE 5 minute quarters. This fatigue system seems to be designed for full 12 minute quarter games.

                  Some have suggested simply increasing the quarter length, which is a valid option, but the users shouldn't have to change the quarter length to see the fatigue working properly. Some people like myself simply don't have the time or the patience to play a game any longer than 7-8 minute quarters. Add to that the cheese tactics are in full force online, and most gamers don't want to play someone who is constantly trying these tactics, for any longer than a 5 minute game. 5 minutes are bad enough.

                  Comment

                  • joel0078
                    Pro
                    • Sep 2006
                    • 754

                    #309
                    Re: ** 3pt glitch not fixed **

                    Originally posted by JWiLL02
                    I don't think that's an issue. The DNA specifies "no dribble" with those %s. If someone is dribbling and stops in place to shoot, it's considered off the dribble. If they pump fake and then are set, it uses the no dribble %s. You'll never see someone abuse set shots.
                    You do make great points. But DNA is only part of the problem. The other part is the fact the fatigue doesn't distribute properly for games that are set at low quarter length, IE 5 minute quarters. This fatigue system seems to be designed for full 12 minute quarter games. With the fatigue not working as it should, there are no consequences for users who are abusing the same player over and over again. The shots continue to fall because the player isn't fatigued. That needs to be fixed asap.

                    Some have suggested simply increasing the quarter length, which is a valid option, but the users shouldn't have to change the quarter length to see the fatigue working properly. Some people like myself simply don't have the time or the patience to play a game any longer than 7-8 minute quarters. Add to that the cheese tactics are in full force online, and most gamers don't want to play someone who is constantly trying these tactics, for any longer than a 5 minute game. 5 minutes are bad enough.

                    Comment

                    • blues rocker
                      MVP
                      • Sep 2007
                      • 1921

                      #310
                      Re: Official NBA Live 10 Bugs and Glitches Thread

                      Originally posted by ataman5
                      Sorry my friend blues rocker if you want anything exactly like the 2k has why don't you go play that game?

                      All your ideas based on 2k, and actually all things that you claim that 2k does better is no way near telling truths man, no offense but this is live and i like it to be kept still. Arrows while running plays seriously?? passing better in 2k seriously?? and all other things, except 2k's having a decent post game, i don't want anything that 2k has in live you know, these are two different games leave it be. i really don't understand you come up here and listing all the stuff that you think that should be in live while you have all those things in 2k?

                      Can't understand the logic behind. Again no offense, just battling ideas, and appreciate that your taking time write all that stuff.

                      dude - out of all 26 of the issues I listed, there were only a few of them in which I compared Live to 2k. Most of the issues I wrote about were just flaws in the game that should be fixed. And 2k does have more responsive icon passing. Icon passing in Live has a noticeable delay that slows down the passing game and makes the game less enjoyable - there's nothing wrong with pointing that out so they can improve it. I like Live better overall, but if 2k does some things better then Live should learn from it to make their game even better. There's nothing wrong with each side learning from the other. That will only make both games better. Why leave something untouched when it could be better?
                      Last edited by blues rocker; 12-15-2009, 10:05 PM.

                      Comment

                      • Benicio10
                        Pro
                        • Jun 2007
                        • 670

                        #311
                        Re: ** 3pt glitch not fixed **

                        Originally posted by iminurbase
                        I know what your theory is, but it isn't the case. We use combinations of the percentages along with other information about the defender, proximity, guardedness, etc.
                        So what's the problem then, base? Can you at least address the issue and explain to us why this is happening? Are you aware of the problem? Are you trying to fix it? How?

                        Sorry to come off so strong, but I'm close to trading the game back in and want to know if it is at least salvageable.

                        Comment

                        • joker
                          Banned
                          • Mar 2003
                          • 340

                          #312
                          Re: ** 3pt glitch not fixed **

                          Originally posted by Benicio10
                          So what's the problem then, base? Can you at least address the issue and explain to us why this is happening? Are you aware of the problem? Are you trying to fix it? How?

                          Sorry to come off so strong, but I'm close to trading the game back in and want to know if it is at least salvageable.
                          Its simple benicio, these labeled producers are more like messengers or just test some of the gameplay but i want answers from the horses mouth , the true programmers that these devs are obviously not so whats the point talking to BASE or BACKFLASH ?

                          Base or Backflash, maybe we should do the testing and you report back to your true programmers or producers since we atleast have a idea on what is happening .

                          If this is coming off rude then this is how it is because i love the game of basketball and this glitch was promised would be fixed but obviously it was not.

                          Comment

                          • Wiffyjustus
                            Rookie
                            • Oct 2008
                            • 378

                            #313
                            Re: ** 3pt glitch not fixed **

                            Forgive me if i missed it earlier in the thread Joker...

                            But what difficulty were you playing on and where you using default sliders?

                            Comment

                            • joel0078
                              Pro
                              • Sep 2006
                              • 754

                              #314
                              Re: ** 3pt glitch not fixed **

                              Originally posted by iminurbase
                              I know what your theory is, but it isn't the case. We use combinations of the percentages along with other information about the defender, proximity, guardedness, etc.
                              If this isn't the case, then please address what the problem is and what's causing it. What's with all the tip toeing around this topic? If you'd just give an answer on whether you know what the problem is or not, you'd probably find people being a little more understanding.... If you don't know, you don't know. At this point, any kind of statement is better than nothing at all. As you can see, people are getting fed up.

                              Comment

                              • kumamae_33
                                Rookie
                                • Oct 2009
                                • 90

                                #315
                                Re: ** 3pt glitch not fixed **

                                Also why not increase the difficulty level from all-star to superstar in ranked online match??? Devs???

                                Comment

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