I was Magic and I was playing against the Wizards. I saved the replay but couldn't upload it, I'll try recording it using my laptop camera and I'll upload it.
CPU kick outs after offensive rebounds...?
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Re: CPU kick outs after offensive rebounds...?
Here's the vid. Sorry for the bad quality I was holding my laptop in one arm and the controller to make the replay play in the other.
Play the vid without sound as well because there's an annoying whistling sound.
<object height="344" width="425">
<embed src="http://www.youtube.com/v/Oag5ho51hzg&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></object>Last edited by stizz; 11-04-2009, 04:40 AM.Comment
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Re: CPU kick outs after offensive rebounds...?
Awesome work Stizz.
Thanks for your effort bro. Much appreciated
Well...seems like there 'is' something in the game. Which is great news.
Marcus or Beluba...can you possibly fix these up with DNA?
This should be commonly throughout a basketball game...not one or two guys seeing it abberationally. Some guys have never seen it at all. I've played a couple of dozen games and never seen it.
If it's there...surely you can fix it through the roster updates?Comment
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Re: CPU kick outs after offensive rebounds...?
lol They DO exist!<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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That's not the meaning of constructive criticism.
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Re: CPU kick outs after offensive rebounds...?
Anyone got any idea on how to get them to occur?
If they are in the game...DNA / sliders should be able to bring these out?Comment
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Re: CPU kick outs after offensive rebounds...?
Fisher gets the rebound and dwight is there = throw it out. Fisher vs conley Elbow to the chest and make the dog gone basket...Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: CPU kick outs after offensive rebounds...?
P to me this is interesting because if they base it purely on synergy we will get the argument ( possibly rightfully so) that the cpu doing it based off of a percentage as in 4-10 times he will put it up. I think it would be best if the cpu read the situation. Who got the rebound and who is around.
Fisher gets the rebound and dwight is there = throw it out. Fisher vs conley Elbow to the chest and make the dog gone basket...
It's kind of killed the game off for me because of stuff like this with the CPU. I've found that, because there's basically no uncertainly when the CPU grabs a board that I know they are going back up...and I am able to pretty much block them at will.
Small guards going back up = easy prey for your bigs to block if you know how to do it. Crazy thing is, if you block them and they recover the ball...they go right back up. And get blocked again.Comment
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Re: CPU kick outs after offensive rebounds...?
P to me this is interesting because if they base it purely on synergy we will get the argument ( possibly rightfully so) that the cpu doing it based off of a percentage as in 4-10 times he will put it up. I think it would be best if the cpu read the situation. Who got the rebound and who is around.
Fisher gets the rebound and dwight is there = throw it out. Fisher vs conley Elbow to the chest and make the dog gone basket...
That's the problem. Players are playing too much to their "DNA." But there's seemingly no logic at work here, or a broken one.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: CPU kick outs after offensive rebounds...?
Agree totally.
I tried playing a game v Philly last night. They had the open court...Andre Igudola was clearly open on the wing. I had no defense back. Yet they stopped and ran an ISO play for him.
Is that his DNA saying "ISO from this position"...so it all stops? Whenthe natural thing in that situation (open path to the hoop with a very athletic SF) would be to push the ball and score?
It's like the DNA forces players to go to certain parts of the court regardless of the actual situation / forces players to react according to their DNA when in a certain spot, rather than just do what's logically right for what's happening in the game?Comment
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