Ask the devs : Controls (Offense and Defense)

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  • Pokes404
    MVP
    • Jun 2008
    • 1720

    #136
    Re: Ask the devs : Controls (Offense and Defense)

    Originally posted by thomonkey
    I actually have a better example of this type of shot.

    here is michael jordan doing a really explosive pull up jumper to perfection.



    watch at 8 seconds, 1:04, 1:20, 2:02, 2:09, 2:26, 2:39, 2:53, and 3:10.

    this move is a move that jerry west and michael jordan used as a go to move when they really needed a basket. no basketball game has ever had this move and i can guarantee that nba 2k11 will not have this move even though they have jordan on the cover. If nba elite had this move it would be a first for basketball games, and this shot is definitely needed because you can't play like jordan/jerry west without this move.

    so i have 2 questions for you reanimator.

    1. is it possible to have this move in nba elite 11, or will this have to wait for nba elite 12. im not sure if you guys are done with your motion capture or not.


    Here's a video of Kobe walking through the exact shot I'm talking about. You'll notice that he talks about how his inside leg is the anchor for the shot. This means that he's not stopping, then gathering for the shot (which is what players have always done in video games), it means that he's gathering for the shot WHILE stopping himself at the same time. He's able to lift off the floor as soon as his other foot hits the ground. This is why he's able to pull up so quickly. It isn't two separate actions, it's all one fluid move. You'll also notice that he isn't leaning sideways or falling away. If you only watched the video from the moment his right foot hits the floor, you'd think it was just his normal jumpshot because he goes straight up and down. The only difference was the hard plant he made with his inside leg to stop himself and create space from the defender.

    It takes a lot of agility to do this and is a more difficult shot than a normal jumper, but it's incredibly effective because you can use the defender's own momentum to create space for you. This is a tough move for even good defenders to adequately contest. The guys that can defend the drive and still contest this shot are elite defenders. Not only would having this move in the game benefit the offense, but it would help to differentiate the top notch perimeter defenders.

    Comment

    • rEAnimator
      NBA Elite Developer
      • Jun 2010
      • 666

      #137
      Re: Ask the devs : Controls (Offense and Defense)

      Originally posted by navi24
      HI DEV TEAM WE APRECIATE YOUR FEEDBACK

      i have a couple of questions to ask

      1) since there is no turbo does that means is touch sensative? if it is how many stages will it have on the stick? in live 10 it had 3 not including turbo. -if u push up on the left stick slowly, he walks- .- push up to the middle he jogs- push up all the way he runs. WILL THERE BE 3 OR 4 STAGES?

      2) i was just wondering, on past games (on offense) when u were around 10-15 feet from the basket if u pressdown on the left stick the player backs up which is fine, but sometimes i dont wanna back up like that, since is touch sensative if u push the left stick down slowly does he back up? and when u push the left stick down hard, does he break away from the back up dribble and u can move him freely to any spot on the court?

      3) i heard that the blocks are automatic like if u press up on the right stick ur player tries to swat the ball automaticly, i feel like since u guys are giving us total control it should be, if u push the right stick up, while u are in the air u can move the right stick LEFT or RIGHT to try to swat the ball with the left or right hand. WILL U GUYS CONSIDER THIS OPTION?

      4) last but not least. my question is, will you guys include the camera angle that you guys had in the (HANGAR) in nba live 10? i really hope u guys put that angle in this years game, because u can see the facial features better and it looks so real up close like that, i was dissapointed in live 10 cause they didnt have that cam angle in a regular exhibition game. no matter how much i tweaked the camera i couldnt get that angle. i know alot of people agreed so can u guys please try to put it in?
      1. Yes, it is touch sensitive. I think it is continuous speed levels and not discrete levels but I'd have to check. On defense I know it's continuous, not sure about which dribbling.

      2. We're playing around with different ideas here. We have logic that chooses your facing and that logic is different from last year. So far I think it does a pretty good job. Not finalized yet.

      3. I can't really speak to presentation aspects of the game. Sorry.

      Comment

      • rEAnimator
        NBA Elite Developer
        • Jun 2010
        • 666

        #138
        Re: Ask the devs : Controls (Offense and Defense)

        Originally posted by thomonkey
        i'm also concerned about the turbo. but not as concerned as i should be because in past 2k and live games, you never could blow by a defender with the turbo button so the turbo button was pretty much useless accept as being a dunk button. however, i would like some clarification on the lack of a turbo button.
        We have logic that determines if you are in a "hustle play". Think transition, fast break, beating your defender off the dribble, chasing down the dribbler, chasing a loose ball.

        Currently it biases a bit more towards the hustle mode.

        By laying off the stick you can choose to break out of this mode and slow your guy down.

        That's he general idea behind how it works.

        Without trying it and seeing for yourself how the logic works there's no way I'll be able to convince you that this is better than having a turbo button that, like you said, isn't very useful.

        I was skeptical myself at first, but it's working out quite well and I think I'm pretty much sold on the idea now.

        When I play the game I don't miss the turbo button.

        Comment

        • thomonkey
          Banned
          • Sep 2009
          • 128

          #139
          Re: Ask the devs : Controls (Offense and Defense)

          Originally posted by rEAnimator
          We have logic that determines if you are in a "hustle play". Think transition, fast break, beating your defender off the dribble, chasing down the dribbler, chasing a loose ball.

          Currently it biases a bit more towards the hustle mode.

          By laying off the stick you can choose to break out of this mode and slow your guy down.

          That's he general idea behind how it works.

          Without trying it and seeing for yourself how the logic works there's no way I'll be able to convince you that this is better than having a turbo button that, like you said, isn't very useful.

          I was skeptical myself at first, but it's working out quite well and I think I'm pretty much sold on the idea now.

          When I play the game I don't miss the turbo button.
          ya, the turbo button in live and 2k is useless so im already pretty much sold on the idea.

          reanimator, can you let us know if you guys have made a decision about early release going long/short?

          i asked in the thread with the poll but you didnt answer. i know its tough for you to keep track of all the threads so i thought id ask here.

          right now, the poll is 70 percent in favor of having a realistic power meter which has early release going long, and late release going short. have you guys made a decision yet?

          Comment

          • Nokstar
            Rookie
            • Sep 2008
            • 225

            #140
            Re: Ask the devs : Controls (Offense and Defense)

            reanimator...can you give us a brief description of how the post game is going to be this year using the new controls?

            Comment

            • taxinem
              Rookie
              • Jul 2009
              • 64

              #141
              Re: Ask the devs : Controls (Offense and Defense)

              Originally posted by rEAnimator
              Passing is manual and the finish is automatic. At least the beginning of the finish is automatic, since it's your teammate that is starting it.

              Once you catch the ball you'll be in control of the player, and from there you can do any action you would out of a dunk (pass, adjust to the other hand, etc).
              I'm not sure if this was asked already but ima go for it anyway.... can we control or choose which dunk we do?
              "the good die young so ima need a thug wife.... im talkin his & her firearms, knowin my jewelry probably louder than a car alarm" -young jeezy

              Comment

              • ©roke
                Pro
                • Sep 2007
                • 595

                #142
                Re: Ask the devs : Controls (Offense and Defense)

                I got a question regarding the post play.

                In previous iterations of the game, when you're posting someone, if you fake the shot, your player spins 360 degrees and ends up staying in the same position where he was before.

                Now, this year with the 1:1 controls, can we fake the shot and explode to the basket WHILE we're facing the basket?

                Something like this (http://www.youtube.com/watch?v=169BB60696Q) but imagine Kobe posting Bowen.

                Comment

                • BiggD
                  MVP
                  • Sep 2003
                  • 2487

                  #143
                  Re: Ask the devs : Controls (Offense and Defense)

                  rEAiminator, I would hope we have more variety of post moves this year... can you inform us on advancements in that area
                  My All-time Favourite players is order:
                  1.Larry Johnson
                  2.Kevin Garnett
                  3.Blake Griffin
                  4.Ben Wallace
                  5.Shawn Kemp

                  Comment

                  • mario_2324
                    Rookie
                    • Jul 2010
                    • 144

                    #144
                    Re: Ask the devs : Controls (Offense and Defense)

                    Originally posted by BiggD
                    rEAiminator, I would hope we have more variety of post moves this year... can you inform us on advancements in that area
                    Same here....I think a few of them were demonstrated in the e3 video....

                    Comment

                    • mrclutch
                      MVP
                      • Nov 2008
                      • 2369

                      #145
                      Re: Ask the devs : Controls (Offense and Defense)

                      Is it to early to talk about the on the fly coaching controls?
                      The in game substitutions could use some work. One of the things I would like to see changed is the in game coaching menu closing on it own online. It is really annoying when you pull up the in game sub menu and it closes with either a inbound pass or shot is made by the other team which makes you start from scratch.
                      Any chance this or anything else about the coaching menu are changing?
                      Gamertag and PSN Mrclutch1013
                      Currently Playing
                      XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
                      PS4: Nothing currently

                      Comment

                      • YoungG
                        Rookie
                        • Aug 2009
                        • 93

                        #146
                        Re: Ask the devs : Controls (Offense and Defense)

                        not sure if this is the thread to write this in...BUT...im reading the 2k11 preview from ign and why is 2k11 copying so much from live 10? size up dribbles and the ability to control off player (total control passing)....

                        Comment

                        • mario_2324
                          Rookie
                          • Jul 2010
                          • 144

                          #147
                          Re: Ask the devs : Controls (Offense and Defense)

                          Originally posted by YoungG
                          not sure if this is the thread to write this in...BUT...im reading the 2k11 preview from ign and why is 2k11 copying so much from live 10? size up dribbles and the ability to control off player (total control passing)....
                          You seem 2 be one person that understands...others are kind of blinded....but i'll leave the rest up 2 others. I dont wanna say anything and feel like a target on here lol...and im not a fanboy of Elite nor 2k....(unbiased)

                          Comment

                          • Skopin
                            Banned
                            • Aug 2010
                            • 307

                            #148
                            Re: Ask the devs : Controls (Offense and Defense)

                            Obviously, I haven't played NBA Elite 11 yet, so I cannot be sure as to how the new shooting control will work out. It seems to me, though, that at some point it would become too easy to make a shot, since you are always going straight up on the joystick. My suggestion would be to have the right stick controls (including dribbling) be effected by the position on the court. So basically, at the top of the key, the controls are normal. If you are in a corner, you would go left or right on the joystick (depending on which corner) in order to shoot. Basically, in order to shoot, actually push the joystick toward the basket in relation to where you are on the court. This way, you have to actually aim your shot differently from different spots on the floor, as opposed to always pressing up. The same system would work for dribble moves as well. Use the same controls, but the player's position in relation to the camera angle would change the direction you push the joystick in order to execute a move. In any case, the new control scheme is looking great so far, and I can't wait to try it out.

                            On a side note, I would also like to see fake passes in this year's game.

                            Comment

                            • Nokstar
                              Rookie
                              • Sep 2008
                              • 225

                              #149
                              Re: Ask the devs : Controls (Offense and Defense)

                              Originally posted by Skopin
                              Obviously, I haven't played NBA Elite 11 yet, so I cannot be sure as to how the new shooting control will work out. It seems to me, though, that at some point it would become too easy to make a shot, since you are always going straight up on the joystick. My suggestion would be to have the right stick controls (including dribbling) be effected by the position on the court. So basically, at the top of the key, the controls are normal. If you are in a corner, you would go left or right on the joystick (depending on which corner) in order to shoot. Basically, in order to shoot, actually push the joystick toward the basket in relation to where you are on the court. This way, you have to actually aim your shot differently from different spots on the floor, as opposed to always pressing up. The same system would work for dribble moves as well. Use the same controls, but the player's position in relation to the camera angle would change the direction you push the joystick in order to execute a move. In any case, the new control scheme is looking great so far, and I can't wait to try it out.

                              On a side note, I would also like to see fake passes in this year's game.
                              thats actually a good idea...but we'd have to try that out to really see if thats a little too much to be worrying about...i mean if the game plays like realistic basketball you have so much more to worry about and that idea might be too much on the plate with the other stuff.

                              Comment

                              • rEAnimator
                                NBA Elite Developer
                                • Jun 2010
                                • 666

                                #150
                                Re: Ask the devs : Controls (Offense and Defense)

                                Originally posted by Nokstar
                                thats actually a good idea...but we'd have to try that out to really see if thats a little too much to be worrying about...i mean if the game plays like realistic basketball you have so much more to worry about and that idea might be too much on the plate with the other stuff.
                                It is a good idea, and we did try it out. But as you suspected it was too difficult and forced you to think about the controls a lot more than you wanted to.

                                What we have feels much more natural.

                                I know people are worried about shots being too easy, but I can assure you that with two dimension available to tune with, we can make shots near impossible to hit if we want to.

                                It's balancing across player ratings, situations and difficulty level that is the challenge, but that is true for all games no matter what the control scheme is.

                                Comment

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