That is for aim, my post was talking about power. In practice footage, you can see the sweet spot indicator for aim and a bar for timing/power. On dunks and layups, there is no failure zone for timing/power. Some layups can be attempted from quite a way out and I find it odd that you can't miss a floater/layup short or bank one in manually.
Ask the devs : Controls (Offense and Defense)
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Re: Ask the devs : Controls (Offense and Defense)
That is for aim, my post was talking about power. In practice footage, you can see the sweet spot indicator for aim and a bar for timing/power. On dunks and layups, there is no failure zone for timing/power. Some layups can be attempted from quite a way out and I find it odd that you can't miss a floater/layup short or bank one in manually. -
Re: Ask the devs : Controls (Offense and Defense)
Hey I was just wondering, will NBA elite Get it right?? The Offensive exploits are.. Spin move(why isnt there a defensive counter for all the spin abusers???), Euro-step and hop step at will, or crab-dribble at will with no Call and right in front of the DEFENDER, and the DEFENDER JUST SLIDES BACK or The offensive players hops right around him.. And people with low dribbling skills are able to manipulate the crossover stick with ease without actually turning it over.. I was watchin the video Knicks vs Bucks(NBA ELITE of course!) And i see Gallinari looking like he is Hotsauce from and1 or allen iverson.. WHy is this possible?? He does not have handle..
The Correct Way:
PLayers with 90+ ball control range rating: should have the quickest handles(maximizes the right stick to full potential, signature crossovers, and with 3% turnover ratio)
Anyone with 80-90 Range: should have GOOD crossover speed) With few turnovers (10% turnover ratio to emulate simulation stats, signature crossovers, with few crossover selections)!
Anyone with 70-79 range rating handle: should have MEDIUM speed crossovers, with a couple turnovers chaining crossovers(right stick)! (15% turnover ratio)
PLayers with 60-69 ball handle range rating: should have near Slow speed crossovers with a turnover ratio of 20%, signature crossovers, and 3-4 crossovers selection
PLayers with 40-59 ball handle range rating: should have really slow crossovers with turnover ratio of 45%, and 1-2 crossovers and that stops mid animation.
Correct Way: Euro-step, Hop-Step, Pro Hop, Spin Moves
Euro Step, HOP STEP, PRO HOP:
should ONLY be Activate when you have clear lane and NO ON-BALL DEFENDER.. Pro-Hop should follow with a continuation on the play to the basket, or a TRAVEL will be called.
SPin Move: PLEASE PLEASE PLEASE!!!!!
Their should be an Defensive Counter for all the players that will SPAM SPIN moves the whole game! Maybe a anticipation for the spin move to the right, will trigger an animation to lose the ball.. I think this should be the answer to all the PEOPLE WHO SPAM THE SPIN MOVE CONTINOUSLY!!!
PS.. PLease please.. have clear path foul, QUICKER 3 second rule, BETTER BLOCK ANIMATIONS AS WELL AS DOWN LOW ANimations(It looks like if the player are always raising the roof when these attempts or situations occur) and PROPER BOX OUT!!!Last edited by hotsizz1e03; 09-08-2010, 04:58 AM.Comment
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Re: Ask the devs : Controls (Offense and Defense)
Hey I was just wondering, will NBA elite Get it right?? The Offensive exploits are.. Spin move(why isnt there a defensive counter for all the spin abusers???), Euro-step and hop step at will, or crab-dribble at will with no Call and right in front of the DEFENDER, and the DEFENDER JUST SLIDES BACK or The offensive players hops right around him.. And people with low dribbling skills are able to manipulate the crossover stick with ease without actually turning it over.. I was watchin the video Knicks vs Bucks(NBA ELITE of course!) And i see Gallinari looking like he is Hotsauce from and1 or allen iverson.. WHy is this possible?? He does not have handle..
The Correct Way:
PLayers with 90+ ball control range rating: should have the quickest handles(maximizes the right stick to full potential, signature crossovers, and with 3% turnover ratio)
Anyone with 80-90 Range: should have GOOD crossover speed) With few turnovers (10% turnover ratio to emulate simulation stats, signature crossovers, with few crossover selections)!
Anyone with 70-79 range rating handle: should have MEDIUM speed crossovers, with a couple turnovers chaining crossovers(right stick)! (15% turnover ratio)
PLayers with 60-69 ball handle range rating: should have near Slow speed crossovers with a turnover ratio of 20%, signature crossovers, and 3-4 crossovers selection
PLayers with 40-59 ball handle range rating: should have really slow crossovers with turnover ratio of 45%, and 1-2 crossovers and that stops mid animation.
Correct Way: Euro-step, Hop-Step, Pro Hop, Spin Moves
Euro Step, HOP STEP, PRO HOP:
should ONLY be Activate when you have clear lane and NO ON-BALL DEFENDER.. Pro-Hop should follow with a continuation on the play to the basket, or a TRAVEL will be called.
SPin Move: PLEASE PLEASE PLEASE!!!!!
Their should be an Defensive Counter for all the players that will SPAM SPIN moves the whole game! Maybe a anticipation for the spin move to the right, will trigger an animation to lose the ball.. I think this should be the answer to all the PEOPLE WHO SPAM THE SPIN MOVE CONTINOUSLY!!!
PS.. PLease please.. have clear path foul, QUICKER 3 second rule, BETTER BLOCK ANIMATIONS AS WELL AS DOWN LOW ANimations(It looks like if the player are always raising the roof when these attempts or situations occur) and PROPER BOX OUT!!!
As far as the second part, I disagree with that. If you have a clear path, there's no point in doing a euro-step or hop-step. From the videos I've seen, if you don't use these moves intelligently, you get the ball stolen. I saw someone try to do a spin move in the direction of a defender and the defender knocked the ball loose, resulting in a turnover.Comment
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Re: Ask the devs : Controls (Offense and Defense)
Rea i have a question about shooting. I know its all about the r stick, holding it straight up and getting it in the sweet spot.
But when you are in a game without the little meter thing showing you what you are doing with the sticks then how would you know where the sweet spot is or when to release the stick seeing that it changes based on the situation.
Like with past games where you had to time the release it would be at the top of the jump, right before they get to the top of the jump, or something like that. Will it be like that in elite. Also a lot of times you would know "o i held the button to long, or o i didnt hold the button long enough"
Is it something we have to learn and develop on our on for instance if the shot is long the you held the stick up to long?Comment
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Re: Ask the devs : Controls (Offense and Defense)
Rea i have a question about shooting. I know its all about the r stick, holding it straight up and getting it in the sweet spot.
But when you are in a game without the little meter thing showing you what you are doing with the sticks then how would you know where the sweet spot is or when to release the stick seeing that it changes based on the situation.
Like with past games where you had to time the release it would be at the top of the jump, right before they get to the top of the jump, or something like that. Will it be like that in elite. Also a lot of times you would know "o i held the button to long, or o i didnt hold the button long enough"
Is it something we have to learn and develop on our on for instance if the shot is long the you held the stick up to long?
Hold it too long, it will go long.
And the perfect timing is at the peak of the jump in the animation.Comment
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Re: Ask the devs : Controls (Offense and Defense)
That is for aim, my post was talking about power. In practice footage, you can see the sweet spot indicator for aim and a bar for timing/power. On dunks and layups, there is no failure zone for timing/power. Some layups can be attempted from quite a way out and I find it odd that you can't miss a floater/layup short or bank one in manually.Comment
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Re: Ask the devs : Controls (Offense and Defense)
I noticed in the Mayo clip, that there was now a timing/power bar for layups. Good to see that is in the final. Might have just been ratings not being in the game for that Gamespot demo way back when.Comment
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Re: Ask the devs : Controls (Offense and Defense)
stepsix, i have a question please tell me that the game will play just as great on playstation 3 as it will on xbox360?Comment
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Re: Ask the devs : Controls (Offense and Defense)
Awesome, thanks for the response. This solidifies to me that playcalling will be significant in user vs. user games. I'm hoping it's as fluid as Live 10. I hope 2k has this as well. This was an area where Live 10 was excellent.Last edited by oOausarOo; 09-22-2010, 07:28 PM.Comment
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Re: Ask the devs : Controls (Offense and Defense)
Developers,
Thanks for all the answers. One more.
Can players get hot in the game? If so how does that affect shooting? Does the "Sweet Spot " get bigger?
ThanksGamertag and PSN Mrclutch1013
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XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
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