Ask the devs : Controls (Offense and Defense)

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  • bigball12
    MVP
    • Apr 2006
    • 1702

    #256
    Re: Ask the devs : Controls (Offense and Defense)

    May I please get an answer? Did you guys finally re-acquire the Madison Square Garden license? MSG was in Live's 03'-07', but became the 'New York City Arena' in 08', and has not come back. What happened?

    Comment

    • Jano
      You Dead Wrong
      • May 2004
      • 3161

      #257
      Re: Ask the devs : Controls (Offense and Defense)

      PM them man you may get an infraction for constantly posting that message.

      Comment

      • bigball12
        MVP
        • Apr 2006
        • 1702

        #258
        Re: Ask the devs : Controls (Offense and Defense)

        Originally posted by Jano
        PM them man you may get an infraction for constantly posting that message.
        I would not want that. OK, I will PM them. Thanks!

        Comment

        • Dawgthem
          Banned
          • Aug 2010
          • 311

          #259
          Re: Ask the devs : Controls (Offense and Defense)

          I think the only question i need to ask and i hope its not to far off topic,..the 5v5 footage you guys are going to show us ,..will it be better than what we've seen on the front page from the live community event

          Comment

          • mrclutch
            MVP
            • Nov 2008
            • 2369

            #260
            Re: Ask the devs : Controls (Offense and Defense)

            Can we make the inbounds pass with the passing stick this year?
            I bet the answer is no but just kinda wishful thinking.
            Gamertag and PSN Mrclutch1013
            Currently Playing
            XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
            PS4: Nothing currently

            Comment

            • oOausarOo
              Banned
              • Oct 2008
              • 822

              #261
              Re: Ask the devs : Controls (Offense and Defense)

              Will be able to initiate plays dynamically with whoever has the ball in their hands like Live 10?

              Comment

              • sportyguyfl31
                MVP
                • Nov 2005
                • 4745

                #262
                Re: Ask the devs : Controls (Offense and Defense)

                How do the ratings/dna effect what type of moves/shots a player will be able to take, and pull off?

                IS a guy like Kobe Bryant going to be able to chain together cross overs, and dribble drives, step backs etc..more fluidly then a guy like say.....Jason Richardson, who doesnt have good ball handling skills?

                How will the ratings also effect defensive controls: steals, blocks, closing out, being able to stay in front of a defender, or recover when you get beat.

                A concern I would have is the game being too reliant on stick skill, as oppose to using a player realistically.

                Comment

                • Tha_Kid
                  All Star
                  • Oct 2002
                  • 6550

                  #263
                  Re: Ask the devs : Controls (Offense and Defense)

                  A couple questions:

                  1) How do you choose to do a reverse layup, and can you choose which hand or is it dependent on where you are? Is a reverse dunk a random animation or something you can choose to do?

                  2) I know LT is to gather, but how do you choose which gather? EDIT: Ok, I watched the Gamespot E3 video and got a glimpse of how the gathers work. Tap LT for hopstep and do that in any direction, such as away from the basket for a stepback. Hold LT to do one step gather shot, Hold LT and direction to steer a eurostep.
                  Last edited by Tha_Kid; 09-07-2010, 04:49 AM.

                  Comment

                  • Skopin
                    Banned
                    • Aug 2010
                    • 307

                    #264
                    Re: Ask the devs : Controls (Offense and Defense)

                    I heard somewhere that turbo/sprint has been removed. On one hand, I like that idea because it will stop people from just constantly sprinting up and down the floor. On the other hand, however, it seems like it would limit control a little bit.

                    <object width="1280" height="745"><param name="movie" value="http://www.youtube.com/v/Ddh87Q6dv00?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1"> </param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ddh87Q6dv00?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="1280" height="745"></embed></object>

                    At 1:10 in this video, Felton uses the screen to get by his defender. He has an open lane to the basket at this point, that in real life I would have to think that he would attack, but here his speed doesn't increase at all. Is there any way to fix this to give the user control? Maybe instead of having a full-blown sprint button, just have a quick burst. The player sprints for a second or 2 just to blow by that defender or attack the basket, then it becomes unusable for a few seconds. At least then there would be balance and a little more control. Any feedback on this would be greatly appreciated.

                    Comment

                    • magicman32
                      Pro
                      • Aug 2009
                      • 803

                      #265
                      Re: Ask the devs : Controls (Offense and Defense)

                      Originally posted by Skopin
                      I heard somewhere that turbo/sprint has been removed. On one hand, I like that idea because it will stop people from just constantly sprinting up and down the floor. On the other hand, however, it seems like it would limit control a little bit.

                      <object width="1280" height="745"><param name="movie" value="http://www.youtube.com/v/Ddh87Q6dv00?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1"> </param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ddh87Q6dv00?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="1280" height="745"></embed></object>

                      At 1:10 in this video, Felton uses the screen to get by his defender. He has an open lane to the basket at this point, that in real life I would have to think that he would attack, but here his speed doesn't increase at all. Is there any way to fix this to give the user control? Maybe instead of having a full-blown sprint button, just have a quick burst. The player sprints for a second or 2 just to blow by that defender or attack the basket, then it becomes unusable for a few seconds. At least then there would be balance and a little more control. Any feedback on this would be greatly appreciated.
                      This is a very good point and why I'm very skeptical about removing turbo completely. How is that "total control"? Change of speed is fundamental in basketball and gamers should have control of it IMHO. EA throws out these buzz words, but I'm not buying into it until I play the demo. Seems like they are getting rid of a lot of basketball fundamentals to compensate for the limitation of this "real time physic's" engine.

                      Another example is, one of the devs talked about getting rid of the gather and bending knees so the defense wouldn't be at a disadvantage. This makes the game look and play unrealistic IMO from looking at the videos.

                      I don't know about the vision and direction of this series man. For real.

                      Comment

                      • 23
                        yellow
                        • Sep 2002
                        • 66469

                        #266
                        Re: Ask the devs : Controls (Offense and Defense)

                        Its definitely no sprint button but im not sure of the thinking on how they want it to react in situations once the game is finished. That remains to be seen

                        Comment

                        • neegotiator
                          Rookie
                          • Aug 2009
                          • 97

                          #267
                          Re: Ask the devs : Controls (Offense and Defense)

                          sorry if already asked, but do we have the option to make control relative or absolute to camera? thanks.

                          Comment

                          • Tha_Kid
                            All Star
                            • Oct 2002
                            • 6550

                            #268
                            Re: Ask the devs : Controls (Offense and Defense)

                            So from watching some older footage of Elite, I gathered that while there is still aim for dunks & layups, there is no timing/power. Was that something that was considered and left out? For dunks it's understandable, but for layups IRL there is definitely the factor of putting too much or not enough power on the release. This also goes for floaters and post moves like up and under layup or jump hook.

                            Comment

                            • Tha_Kid
                              All Star
                              • Oct 2002
                              • 6550

                              #269
                              Re: Ask the devs : Controls (Offense and Defense)

                              I think Dwight staying with LeBron on the fastbreak was a big warning sign about the lack of Turbo. There is a gear(s, actually) that Bron can go to and Dwight cannot. This should be tied to player acceleration and speed, and if it is like that already then the range needs to be wider.

                              Comment

                              • TUSS11
                                MVP
                                • Nov 2007
                                • 1483

                                #270
                                Re: Ask the devs : Controls (Offense and Defense)

                                Originally posted by Tha_Kid
                                So from watching some older footage of Elite, I gathered that while there is still aim for dunks & layups, there is no timing/power. Was that something that was considered and left out? For dunks it's understandable, but for layups IRL there is definitely the factor of putting too much or not enough power on the release. This also goes for floaters and post moves like up and under layup or jump hook.
                                I think one of the devs said that when you roll the right stick from left/right to the top you have to stop at the very top for the best accuracy.

                                Comment

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